Hector: Badge of Carnage is a three part adventure game by Telltale Games and Straandlooper.Clapper's Wreake is a small city in the British Midlands. It also happens to be the worst city in the world. Crime, vice, perversion, corruption, and all other kinds of nasty, nasty things. You name it, it has it, and there's one man whose had enough and plans to do something about it.This man...is not our hero. He is a terrorist that has taken a building full of civilians hostage until he can find someone to clean up the city's reputation. All attempts to negotiate have ended with the negotiator minus a head, and the police blew most of their "We Negotiate With Terrorists" fund on last year's policeman's ball.Enter our real hero; Hector, an alcoholic, cynical detective inspector whose called in to help after all the other negotiators are killed. He's on the case...right after he figures out how to get out of his cell/office...and finds his trousers...and gets his car started.Anyway, Hector eventually makes it to the scene, and after some back and forth, the terrorist agrees to release the hostages...on the condition that three tasks that the terrorist believes will help the town are completed first. And since he believes that it's mostly the police's fault Clapper's Wreake is such a shithole (and let's face it, he has a point), he wants Hector to do them. So begins Hector's quest to clean up the town, save the hostages and arrest the terrorist so he can go back to bed.It is worth noting that this is easily the darkest, most mature game by Telltale. The humor is much more adult and Black Comedy centric than their pastworks, mostly due to the fact that this is the first series not directed by them (Straandlooper is the brains behind Hector, with Telltale publishing and funding it). Despite this, it has received very positive reception.Episode 1, We Negotiate With Terrorists, was initially released on ipod in June, 2010, and was released on PC and Mac via Steam one year later. Episode 2, Senseless Acts of Justice, was released in late August 2011. The third and final episode, Beyond Reasonable Doom, was released on September 22.
This game contains examples of:
A Day in the Limelight: Lambert is temporarily playable in the prologues of episodes 2 and 3. The 2nd episode's description in the iTunes App Store apologises for this.
Abhorrent Admirer: Hector thinks of Doreen as this, and doesn't make much of an effort to hide it.
Black and Grey Morality: Non-evil characters are seen as selfish jerks and the only reason Hector tries to stop the terrorist from winning isn't out of concern for the citizens of Clapper's Wreake; he just wants to spite him.
Bumbling Sidekick: Lambert. Even the sections of episode 2 and 3 where the player controls him directly makes him look like a nearly-useless fool. It's even lampshaded by a guy he ends up rescuing in episode 2, who thinks that walking back home in cement shoes is quicker and more reliable than letting Lambert try to get them off.
Catch Phrase: Hector has "ballbags" and "retardation". Lampshaded in the third episode where it's one of the option for the codeword to distract Barnsley. (Not that it matters.)
Hector: Huh. If I had found that eariler I wouldn't have had to blow up the building.
Crapsack World: Clapper's Wreake might be one of the more literal examples of the trope. It's not just a dystopian hellhole: it's a DISGUSTING dystopian hellhole. The town's sanitation workers might actually be more worthless than the police.
Deadpan Snarker: Hector, natch. Lambert also gets some snarky lines in episode 3.
Foreshadowing: Throughout the first two episodes, it became increasingly likely that Barnsely Noble, the tourist guide, was the terrorist before it was confirmed. Let's see, in the first game their speech text color were identical to each other, the Guide vanished in a most mysterious way after getting his money, the Terrorist uses an Evil Laughvery similar to the Guide at the start of Episode 2, and to top it all of, the "Who Cares" badge gets shaped up to be a MacGuffin. Not to mention that, as the story goes on, more and more people are seen wearing those damn buttons.
Lampshaded in Episode 3:
Hector: "I had you pegged as a baddie from the first time I met you in Episode 1."
Even Hector Has Standards: Despite openly admitting to being a Dirty Cop, Hector has some strong words for a few of Clapper's Wreake's citizens who particularly disgust him.
Despite all the disgusting things Hector has to do in the game he will not touch the food in Chez LeBouffett. There are also certain things that even he's unwilling to do, in which case he makes Lambert do it.
When seeing Fatia servicing John.
"O God! Can I unsee something?"
Gratuitous French: The Chez LeBoeuffet gets these by the ton, its name alone which slips the french word for beef, boeuf, into its name while still retaining a french pronunciation that comes to "buffet".
Its waiter rolls both Bilingual Bonus and Stealth Insult into a single line when he gets the cancellation call from the footballer's wife and calls her ma petite debile which translates as my little retard.
Gross Out Show: Features alcohol, porn, (British)toilet humor and such and such.
Guttural Growler: Hector. Understandable, given his implied alcoholism and his habit of chain-smoking in his sleep.
Hate Plague: Barnsely's plan is to unleash Arsenol, a gas that he created that turns everyone into raving bastards, upon the town so that the citizens of Clapper's Wreake destroy themselves, thus wiping the slate clean and allowing him to create a new, better city.
Heroic Comedic Sociopath: Hector. Fond of brutality, kickbacks, obviously illegal solutions to legal problems, and pointless abuse of his loyal sidekick.
Hector: "I don't feel comfortable opening a terrorist's mail. Hmm... I'll make Lambert do it."
Hidden Depths: Episode 3 reveals that Lambert is quite skilled in mechanics.
Idiot Hero: Lambert's one of the few characters that isn't an utter jerkass. He's also for the most part quite a ditz, though occasionally a Genius Ditz.
It's All About Me: Hector stops just short of voicing this sentiment aloud. He never stops expressing his contempt for most people and most things, and weighs the deaths of 37 cops as less bothersome than the assorted inconveniences that the terrorist causes him. So why does he fight so hard to save Clapper's Wreake? Spite, probably.
Jerk Ass: Everyone. Except Lambert and that one guy trying to start the Clappers's Wreake beautification project. At least until its revealed he's the Terrorist.
The French waiter at the Chez LeBouffett may top them all, however.
No Fourth Wall: Hector insults you or is lazy about incorrect item/item and item/person combinations, talks about his inventory, insults you for failures of common sense, and appears to read character subtitles (including his own). Episodes 2 and 3 begin with Hector being fully aware of being messed with by the tutorials, including telling you not to follow the suggestions. You have to. In episode 3, Hector and Lambert discuss putting each other in their inventories, and another character refers to Hector's "inverted commas".
Only Sane Man: Hector seems to be the only sane and competent cop in the entire town and he is a Sociopathic Hero at best. Additionally, he may be a bit of a scumbag himself, and certainly not the only person who thinks Clapper's Wreake is a shithole, but he's the only person who sees the town for what it really is: an irredeemable shithole. He has a better sense than anyone of just how horrible it is.
Pet the Dog: In spite of all the abuse Hector heaps on Lambert, he actually gives him the 1st place ribbon from the Strictly Come Gurning contest.
Then again, considering that the contest is basically a contest for "Ugliest Person", it's a bit of a backhanded compliment. Still, coming from Hector, who normally just bullies Lambert around this is still quite a change of pace.
Blind Ali is shown to be using his blow up doll as a surrogate girlfriend. Even having a romantic dinner with it.
Police Are Useless: Hell yes. The terrorist even goes so far to claim that the town's corruption is entirely their fault, and he's probably right.
Episode 3 has the entire force drunk in a tent when Hector shows up, yelling about how the terrorist will kill them all. They do nothing useful during the episode.
Refuge in Audacity: Pretty much the whole point, you'll be spending all three episodes making Hector or Lambert do disgusting things to advance the plot. At least three of those tasks involve toilets.
Robotic Reveal: At the end of Episode 1, Hector confronts the Terrorist, only to find a facial recognizing sniper rifle hooked to a voice-scrambled laptop.
Sequel Hook: At the end of Episode 3, Hector mentions that he's only removed one criminal from Clapper's Wreake. The town is too much of a shithole for our favourite fat arse's story to be done.
During the dinner at Chez Le Boeuffet, Doreen calls Hector a clever linguist when he mentions speaking four languages (five if you count profanity).
Street Urchin: In the beginning of episode 2 Lambert meets one who is living in an abandoned fridge, lost his hand in a shoe shining accident and had it replaced by a hook. After he helps Lambert, Lambert ends up adopting him.
Unhand Them, Villain!: Said by Barnesly to Hector. Specifically, he demands that Hector "release him." Well...
Unreliable Narrator: Hector provides his own narration. Filtered through his cynical, alcoholic pessimism and occasional sugar-coating of the less savory aspects of Clapper's Wreake.
Shout Out: The terrorist's plan closely resembles that of Ra's al Ghul in Batman Begins, while his Plan B for executing it brings to mind the Joker's escape from jail in The Dark Knight.
Stout Strength: Hector's a pretty strong guy, capable of lifting an entire cow over his head. In parts where both he and Lambert are playable, the player will need to utilize his strength to get past obstacles that the limpwristed Lambert can't, or the inverse due to Hector's inability to hold back.
Title Drop: First used literally with the "Who Cares?" badges filled with arsenol that are detonated by the musical note sequence B-A-D-G-E, and then turned into an Incredibly Lame Pun with the inflated "Badger of Carnage" in episode 3.
Too Dumb to Live: Many of the inhabitants of Clapper's Wreake would qualify but special mention goes to the police officers who keep sending in negotiators even though it always ends with the negotiator getting shot in the head. They lose 37 before Hector is called in.
Prevelant in the third episode—The chief says that Barnsley can use his free call...and let Barnsley ACTIVATE his plan to purify Clappers Wreake!!!
Hector: "I am flattered that he went through all that trouble for me, but I am wondering why he didn't just club me to death, while I was out cold."
Wretched Hive: Clapper's Wreake is described as "The Crime Capital of Britain", and it shows.
Vitriolic Best Buds: Pretty much the relationship between Lambert and Hector with type 1 as the prominent side. Hector will abuse Lambert and Lambert ambles about but they have a 'deep' friendship with each other.