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No Problem With Licensed Games / Telltale Games

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Telltale Games had a lot of licensed games that were held in high regard:

  • Back to the Future: The Game is an amazing game which features the voice talents of Christopher Lloyd and a guy named A.J. LoCascio, whose Marty McFly impersonation is spot-on. In addition, Bob Gale served as a story consultant, and they even managed to get Michael J. Fox to cameo in the final episode!
  • Unfortunately, their first foray into episodic gaming didn't do quite so well. While there's certainly nothing wrong with their Bone games, only two episodes (out of a potential nine, one from each volume of the source) were made and the source comic remains relatively obscure (its collections have found some success in the kids' sections of bookstores, but these came after the games).
  • Another Telltale win is The Wolf Among Us, a noir style game based on Bill Willinghams' Fables.
  • And on the horizon is an adaptation of Game of Thrones, which was only handed over to the team because they've demonstrated that they're very careful with their treatment of source material.
  • Minecraft: Story Mode is very reminiscent of the original game and the Telltale touch fits it well.
  • Poker Night at the Inventory, a Crossover poker game between Sam & Max: Freelance Police, Team Fortress 2, Homestar Runner, and Penny Arcade. The dialogue is even written by the creators of Penny Arcade themselves.
  • Also, Strong Bad's Cool Game for Attractive People, a point-and-click game series based on Homestar Runner starring Strong Bad (as the title implies), is available on WiiWare, PC and PSN, and it's actually a genuinely fun(ny) adventure. Which is to be expected, as it was created by Telltale Games (or as Strong Bad calls them, "the makers of Rabbit-Dog and Bunnyman").
    • The concept itself is parodied in the fifth episode when Strong Bad says "Say it with me, The Cheat: Licensed games are never good," in a licensed game. Furthermore, the entire plot of the third episode was kicked off when Strong Bad was trying to get a licensed game working.
  • Then there's Tales from the Borderlands, which captures every essence of the Borderlands-verse, from light-hearted humor amongst plenty of assholes dying, to Vault Hunters STILL being the epicenter of complete awesome, down to the small things like the user interfaces of the ECHO technology.
  • Their series of Sam and Max games did so well commercially that not only did the (long out of print) comic anthology get republished, but the cartoon series was released on DVD. This is an incredibly rare example of a licensed game being good enough to rescue its source material from obscurity.
  • One of Telltale's triumphs is The Walking Dead, which captures the tone of the comic and TV show perfectly, introduces a new cast every bit as compelling as that of the source material (while Glenn and Hershel make brief appearances, and we see first hand the fate of Hershel's son Shawn) and perhaps best of all, you genuinely feel like you're tasked with taking care of a group of vulnerable survivors, and have to make the kind of hard decisions the characters from the comic and show often face.
    • The game won ninety Game of the Year awards from various high-profile sources including Gamesradar, Destructoid, USA Today, Spike, Wired and Inside Gaming, and it won these awards against financial and critical juggernauts like Mass Effect 3 and Call of Duty: Black Ops II. It is Telltale's fastest selling title to date, and is credited as single-handedly reviving the dying Adventure Game genre. Problem With Licensed Games? Hardly.
  • Likewise, Wallace & Gromit joined Sam and Max in the nostalgic cartoon adventure game hall of fame with a 8.5 rating on GameSpot.

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