Video games developed by thatgamecompany:
Examples of tropes found in the company's history:
- Beautiful Void
- The McCoy: The point of thatgamecompany is making video games based on emotions unusual to the medium.
- Silence Is Golden: Hardly any dialogue pops up in the games.
- Worth It: TGC went two years over the deadline and the budget and was effectively bankrupt by the time they shipped Journey but a single email made it all worth it.