Video Game: The Legend of Zelda: Majora's Mask
Saving the world, three days at a time. Note Majora's Mask
, the sixth game in The Legend of Zelda
series, is a followup to Ocarina of Time
, both in story and gameplay. The development team re-used the engine and models from Ocarina Of Time
, thus greatly reducing the development time to a year.
Following the end of Ocarina of Time
, Link has embarked on a personal quest to be reunited with a lost friend. Wandering through a mysterious forest on his trusty horse Epona, he is suddenly mugged by a masked Skull Kid and his two fairy companions, who steal Epona and the Ocarina of Time before fleeing. Link chases after them, but falls down a a rabbit hole of sorts
and is transformed into a Deku Scrub by the mischievous Skull Kid.
Coming to his senses, Link discovers that he has fallen into the parallel world of Termina, which is eagerly preparing for the annual Carnival of Time. Unfortunately, a sinister omen hangs in the sky: the Skull Kid has taken control of the moon and intends to crash it into Termina
within three days, wiping out everyone and everything.
After regaining his Ocarina and true form, Link sets out on a quest to Save The World
by travelling to the four corners of Termina and awakening its slumbering guardians. Not only can Link gather and wear different masks to transform into new forms with their own unique abilities, but he can use the Ocarina of Time to travel back in time to the beginning of his quest, giving him additional time to unravel the plot of the Skull Kid.
Having only four dungeons, Majora's Mask
places great emphasis on sidequests. There are many people in need of help throughout the land of Termina within the three days leading up to its destruction, and by exploiting the "Groundhog Day" Loop
Link can help all of them (albeit temporarily) to acquire Pieces of Heart, new Masks, and other rewards. These include helping a young couple to reunite
and defending a farm from cow-stealing UFOs.
Following on the success of its predecessor's 3D remake, this game also received a remake for the Nintendo 3DS
, also developed by Grezzo.
This videogame provides examples of:
- Curb-Stomp Battle: Any boss with the Fierce Deity's Mask. Yes, including the last one.
- Curse: Skull Kid loves cursing people and even places. It's one of the first things to happen in the game. Even the undead are cursed by the guy.
"We dead should not be lingering here in this land. It was all a trick of the masked one who had upset things." — Sharp
- Dangerous Device Disposal Debacle: The legend of Majora's Mask says that the people who used to use it in hexing rituals finally realized exactly what kind of destructive power was contained within it, sealed it in shadow so it would never be used, and then went missing. By the time of the game's events, the Mask Salesman only sought it out as a collector's item, leaving it open for the Skull Kid to steal and subsequently misuse.
- Darker and Edgier: Majora's Mask is widely considered to be one of the darkest games in the entire Zelda franchise, if not the darkest, with certain doom literally scowling down at you every waking hour of the day. Termina is a land riddled with tragedy and despair, the circumstances of which must be repeated over and over again to prevent the inevitable demise of its citizens.
- Dark Reprise: The Final Day theme for Clock Town, as compared to the First Day version.
- Darkest Hour: Or rather, the final six hours until the Moon crashes. The clock tower ominously chimes away on what is supposed to be a night of celebration, is now instead the eve of the apocalypse. The hauntingly ethereal and somber soundtrack plays. Your clock suddenly turns into a Catastrophic Countdown which in turn becomes flashing red upon the final hour.
- Dead Person Impersonation: Link himself. Wear the Goron or Zora masks, and everybody will think that you are either Darmani or Mikau, respectively. Also, the Deku Butler is reminded of his son when he sees Deku Link. This is only made more obvious when the Butler is seen next to the twisted tree you see at the beginning of the game in the end credits.
- Decapitation Presentation: This game uses a less violent variant. The masks that the bosses wear are substituted for the actual heads.
- Descent Into Darkness Song: The Clock Town theme. It starts out rather upbeat enough, as the town is mostly going about its business and the townspeople blissfully ignorant that anything's wrong. Sure, the moon is up there glaring at them, but it's way out there. What's it gonna do? The next day, the moon is demonstrably closer than its original position, and that night, closer still. The music is slightly darker to accomodate. Then, by the third day, the music is outright apocalyptic, since the townspeople have all but fled or given up in terror, and the moon is so close it looks like it could cleanse the planet with one strong snort.
- Despair Event Horizon: A lot of people cross this on the third day, especially the Postman who curses about how badly he wants to flee, but that "it's not on the schedule", and the swordmaster, who boasts that if the moon falls he'll just cut it out of the sky. Come the final six hours of the third day, you can find him huddled and shaking in the back room of his shop crying that he's afraid to die.
- The Dev Team Thinks of Everything:
- Just bring a mask or item you think is relevant to an appropriate NPC, and more often than not it will trigger something unique; the sheer amount of alternate dialogue and events here is staggering for a game of its time.
- When Sakon steals the bomb bag, try shooting an arrow at him.note
- Wear the Captain's Hat during the King Ikana fight. It's a Paper-Thin Disguise at first, before the King recognizes that Link is too short to be Keeta. During the fight immediately before that one, try marching with the Bremen Mask to see the Servants march.
- Go into the Pirate captain's quarters wearing the Stone Mask. Instead of being invisible like you normally would be, you're caught, with the pirates wondering how some kid in a funny mask got all the way up here. There are also a couple of scripted fights in the pirate area where the pirates will comment on your usage of the Stone Mask (if you're wearing it).
- Try using the Song of Healing on a broken sign. The sign magically repairs itself.note
- Some characters in the game will have commentary on every single one of your masks.
- If you want to water a planted bean but don't have water in a bottle, the song of storms will work just as well.
- Tatl and Tael will have a different conversation before entering the moon a second time on the same save file. The first time, Tatl will be very angry towards Skull Kid while Tael defends him by revealing that it was the mask all along. If you reset time and trigger the scene again, Tatl will interrupt her brother's plea - after all, she's heard this conversation before. Cue a perplexed Tael.
- The guards at the Pirate's Fortress have worse vision at night, but only in the Japanese version.
- As with Ocarina of Time, most items have different effects when used on Gossip Stones. Different Ocarina songs do different things (most commonly give you fairies for playing the Song of Storms), bombs make it rocket into space (and it will stay gone until you go back to the first day), hitting it with a sword makes it tell you the time... etc.
- Difficulty By Region:
- In the original Japanese version, the only way to save was to warp all the way back to the first day, as the Owl Statues were only used for warping. Needless to say, the international cut received the ability to quicksave at owl statues, making the game less of one big Marathon Level. The tradeoff for this feature, however, was that the international version could only hold two save files. (The Japanese version had the traditional three.)
- Numerous glitches in the Japanese version were fixed in the international versions. Some segments in the Japanese version were also made easier.
- Disc One Final Boss: Although hints are dropped here and there, throughout the entire game it seems like you'll square off against the super-powerful Skull Kid after you've freed the Four Giants. When you confront him at the end, all it takes to deal with him is for you to perform the Oath to Order, which will summon the Four Giants to stop the moon and save Termina. Then Majora's Mask itself starts talking... Bonus points for having been right in your face all this time, during which you probably thought it was just an inanimate, albeit evil, artifact.
- Disgusting Public Toilet: At about 12:30 PM in the Stock Pot Inn in Clock Town, the bathroom (which is actually very clean) will suddenly have a huge nasty hand of unknown identity sticking out of its toilet. "Pa-Pa-Pa-Paper!" This hand reappears in Oracle Of Ages and Skyward Sword, but in those games it is less creepy than the original.
- Does Not Like Shoes: A number of characters. The Rosa Sisters, Kamaro, and Guru-Guru come to mind.
- Doomsday Clock: Both the clock tower in Clock Town and the smaller clock at the bottom of the screen qualify.
- Down the Drain: Everyone remember OoT's Water Temple? Well, this game's counterpart, Great Bay Temple, manages to be even more confusing.
- Down the Rabbit Hole: Although Link's a male example, the entire setting is this.
- Drunk on Milk: Lampshaded by Gorman, who does this.
- Dummied Out: Datamining has revealed some removed cutscene that was apparently supposed to be a Great Fairy teaching Link about the Magic Meter and/or how to use the Spin Attack. It looks... more than a little suspect.
- Earn Your Happy Ending:
- The world is going to end in three days and only you can go back in time to prevent it from happening. All the while people around you are depressed, the five areas are in turmoil with everyone in Termina, and trying to help anyone is ultimately pointless because you have to turn back the clock eventually to stop the end of the world. All the while the Moon continues to stare down at you, scaring you and mocking your efforts at the same time. Yet despite all that you still keep going. You struggle for the light at the end of this dark tunnel and when you finally see the sun rise on the 4th day, you know it was all because you didn't give up.
- Averted in some cases, as there are plotlines or character dilemmas that can't or don't have a satisfying conclusion regardless of how Link alters events - the origins of the masks being a more unsettling example.
Child on the Moon: The right thing... what is it? I wonder, if you do the right thing, does it really make everyone happy?
- Elephant in the Living Room: Almost everyone either ignores or downplays the quite-obvious fact that the moon is falling and the world will be destroyed. In the final hours of the last day, some characters begin to acknowledge their impending death, but denialism still runs rampant throughout Termina right up to the end.
- Eleventh Hour Superpower:
- You cannot get the Fierce Deity's Mask until seconds before the final boss. Also, the awe-inspiring Giant's Mask can only be used during one specific battle in the entire game.
- The Great Fairy Sword requires you to collect all the faries in the final dungeon and can be more troublesome to aquire than the Feirce Deity Mask. It is also the strongest weapon you can use outside of a boss fight
- The End of the World as We Know It
- Epic Hail: The Oath to Order — the song that summons the four Giants to unite and protect their land, but only if they've all been awakened.
- Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town, and in the process he must drive off the disguised Gorman Brothers attempting to destroy the cart. (This becomes laughably easy if you wear the Gorman Mask... which you can only get after finishing the quest.)
- Eternal Engine: Great Bay Temple, a maze of pipelines, sluices, valves, and lots and lots of water.
- Everything's Better with Rainbows: At the end, the Moon dissolves in a chromatic light, and leaves a rainbow streaked across the sky.
- Evil-Detecting Dog: The dog on Romani Ranch will run and bark in the direction of the nearest one of "Them" as they invade.
- Evil Mask:
- Majora's Mask. That Skull Kid wearing it might seem like a monster, given the various gruesome curses he inflicts on you and the residents of Termina - but then you learn that before he put it on, he was just a lonely kid who wanted friends. By the end of the game, it becomes clear that the mask itself has been pulling the strings the entire time, and has no motive for any of its cruelty besides its own amusement.
- The Fierce Deity's Mask, which is implied to contain dark powers nearly as powerful as Majora. Link doesn't have a problem with it, though, probably because he's Link.
- Evil Tower of Ominousness: The Stone Tower to some extent, even though it's not the Big Bad's base of operations. It's so tall it can be seen from parts of Termina that are nowhere near it (e.g. from the Goron village or from just outside Clock Town's east gate). To get to the dungeon proper you have to pass through two stone monster faces, the first of which is at the bottom of the tower and the second of which is a giant one at the top with flaming eyes. The curse placed on the dead kingdom of Ikana emanates from this tower. It's not clear who built it and it's covered in strange symbols and iconography, some of which seems to reference the Triforce, which has led to much speculation from fans.
- Expy: The Gorman brothers are three expies of one guy, who is in turn an expy of a certain plumber's brother.
- Eye Scream: During the Deku Scrub Transformation Sequence, Link's eyes have cracks in them. The Goron and Zora sequences have similar effects.
- Face-Design Shield: The Mirror Shield.
- Face Fault: Deku Link does one while talking to the monkey prisoner in the Deku Palace. Cue everyone else in the throne room looking over at them.
- Family-Unfriendly Death:
- Keep in mind that the Deku Scrubs are plants, which means they are made of wood, which means that they, and more specifically, Deku Scrub Link, are extremely flammable. For that matter, so is Zora Link. Catch even the slightest fire-based attack and he instantly goes down in flames.
- Gorons cannot swim due to their stonelike weight. If you jump into water while wearing the Goron Mask, Link will instantly drown, then respawn minus one heart of health.
- Fantastic Racism:
- Several characters will only give you respect in one form. The girl in the treasure chest shop charges different rates depending on which species you are, while the Curiosity Shop will only do business with humans.
"Eesh. You frighten me. I keep special hours for folks like you. Try comin' back at half past never."
- After you find all of the members as a Deku Scrub, the Bombers refuse to accept you into their gang. This particular prejudice is caused by their negative previous experience with the Skull Kid.
- Fast-Forward Mechanic: Not only is there a song to skip ahead ("Song of Double Time"), but also to slow it down ("Inverted Song of Time") and reset time ("Song of Time"), which also doubles as the way to save your game.
- A Father to His Men: Captain Skull Keeta. While he's never seen directly interacting with the Stalchildren, he's implied to be this by dialogue.
- Fetch Quest: The arduously long Anju and Kafei quest, which you have to do at least twice in order to get 100% Completion.
- First Person Snapshooter: The pictobox allows you to take and store a single photo of anything you like at a time. Said photos are used to gain rewards from certain people and are even required to progress through the game on occasion.
- Fishing Minigame: The remake brings back fishing in the form of two fishing ponds.
- Five-Man Band: Oddly, despite not being a band of heroes but an actual, musical band, the Indigo-Go's pretty much fit the pattern with Mikau as The Hero, Japas as The Lancer, Tijo as The Big Guy, Evan as The Smart Guy and Lulu as The Chick.
- Five Stages of Grief: Here's an interesting argument that the five main areas in the game match up to the five stages:
- The Hub Level, Clock Town, is denial - everyone can see the moon is falling, but no-one can actually deal with it. Also an example of Elephant in the Living Room.
- Woodfall, most particularly Southern Swamp and Deku Palace, is anger: The royal family is in search for a scapegoat due to the disappearance of the Deku Princess, and said scapegoat was actually helping the Princess before her capture.
- Snowhead is bargaining: Holding Out for a Hero, specifically Darmani begging Link to solve the problem of the region's climate since Darmani himself died in the attempt.
- Great Bay is depression: Lulu laments the loss of her eggs, Mikau laments having been unable to retrieve them, and the Fisherman laments that the murky water rendered fishing impossible.
- Ikana Valley is acceptance, because almost everyone there is already dead anyway, and is only waiting for one like Link to ease their regrets and lift the curse that originates from Stone Tower.
- The theory also suggests that Link himself goes through the five stages of grief due to his self-exile that resulted from his friend Navi having bid him farewell (and according to Hyrule Historia and the confirmation that he eventually became the Hero's Shade in Twilight Princess, he is unable to reach the stage of acceptance until that very game, after his descendant learns all of the Hidden Skills).
- For Doom the Bell Tolls: The clocktower tolls regularly to signal when it is night and day, but gets more unsettling the closer the moon gets. It doesn't stop chiming once midnight hits on the Last Day, constantly reminding you that, yeah, better get to that clock tower.
Dawn of the Second Day
- 48 Hours Remain -
- Four Is Death: Four curses, Four Giants, Four Transformation Masks, and Four Temples. The Moon falls at 6:00 am of the fourth day. The order of temples you visit forms the number four.
- Fountain of Youth: Kafei, who the Skull Kid reverted to a child prior to the events of the game. It's implied at the end that the curse is lifted, restoring Kafei to his proper age.
- Freudian Excuse: Skull Kid did all those things because Majora's Mask made him do them. Normally, this would be a very poor excuse, but in this case, an exception can be made — he was only susceptible to the Demonic Possession because he wanted friends that badly. The Four Giants feel a lot of responsibilty for how Skull Kid is acting as they recognise their leaving him was seen as them abandoning him and beg you to forgive Skull Kid.
- Gaiden Game: To Ocarina of Time. The Working Title was even "Zelda Gaiden".
- Game-Breaking Bug: Exploiting a certain glitch allows you to use the Fierce Deity's Mask outside of boss rooms. On the plus side, you can curb stomp nearly any monster you fight with the super power from the mask. On the bad side, talking to specific characters or doing other specific actions can cause the game to lock up due to the game not being programmed to handle certain things with the mask equipped.
- Get Back Here Boss: Goht requires you to chase him down using the Goron Mask.
- Getting Crap Past the Radar:
- Ghostly Glide: The Happy Mask Salesman is rarely seen actually walking. He usually "cuts" from frame-to-frame to different locations, though at one point he turns around to face the camera by slowly rotating on the spot... When he walks off a the end of the game, he stops after a few feet and fades away.
- Gosh Hornet: Link drops a beehive on a group of Gerudo soldiers in their Great Bay fortress, leading to a lot of frantic running and girlish shrieks.
- Gravity Screw: In the Stone Tower Temple, you can flip gravity. And in two certain rooms, you can flip gravity while gravity's already been flipped once. But only for those two rooms.
- Grim Up North: Snowhead during winter.
- Grimy Water: The swamp of Woodfall has been poisoned by the curse. Thankfully, only normal (and Zora) Link have to worry about it — Deku Link just skips across the water's surface, and Goron Link (who can't swim) just gets teleported out (à la Non Lethal Bottomless Pit) should he fall in.
- "Groundhog Day" Loop: The whole plot, more-or-less.
- Guide Dang It: Given how many side quests are in this game, many of them are involved, but none more so than the Anju & Kafei quest.
- Hailfire Peaks:
- Hammerspace Hideaway: The Deku princess somehow gets put into one of Link's bottles, despite being almost as tall as Link himself.
- Hannibal Lecture: The children wearing the boss masks on the Moon each give you one after finding them in hide and seek: one asks Link about the nature of goodness, one about the nature of friendship, one on the nature of happiness, and one who asks what Link's true face looks like "underneath the mask" and implies that he is Becoming the Mask. This theme is even stronger in the manga, where the demon Majora taunts Link and gives him a "demon" (Oni) mask of his own to wear.
- Heli Critter: The Deku Scrubs. Link himself gains this power when he transforms into one.
- Hollow World: Going inside the Moon will reveal that it is, in fact, an idyllic plain with an enormous World Tree in the center. This would lead one to believe that the four dungeons are in fact inside the actual crust of the moon.
- Idiot Ball: If you go to Ikana Canyon and talk to Sakon, the notorious thief, he'll comment on how nice your sword is and ask if he can have a look. If you say "yes"... note A nasty trick to play on players who are used to the frequent But Thou Must requests of most people in the Zelda games.
- Implausible Synchrony: Every clock in town states the same time. Granted, this is Clock Town.
- Infinity–1 Sword: The Gilded Sword. It is the strongest regular sword you can get in the game, three times as damaging as the Kokiri Sword, and it's only available after at least half the main quest is done with. To get the two other stronger swords (the Great Fairy's Sword and the Double Helix Sword - see below), you have to complete the Stone Tower Temple with all Stray Fairies, and obtain all masks, a goal that pretty much is the same as achieving 100% Completion, respectively.
- Infinity+1 Sword: The Fierce Deity's Mask, earned after obtaining all the other 23 masks in the game, and the Great Fairy's Sword, the strongest sword in the game (besides the Fierce Deity's weapon). It's a good deal more useful than the mask due to being usable anywhere and not just in boss battles. However, it has the mild disadvantage of taking up a C-Button instead of replacing your normal sword, and Link can't guard as effectively with it as he can with the Gilded Sword and a Shield. The Fierce Deity's Mask can only be used in boss battles and aquiring it is tantamount to 100% Completion, but it allows you to curbstomp any boss in moments
- Instant Flight, Just Add Spinning: Deku Link can fly using propeller-like flowers.
- Interim Villain: We have the titular mask itself which is the game's Big Bad and is ultimately the mask behind the Skull Kid's mischief.
- In-Universe Game Clock: You have 72 hours to stop that moon from falling. You can slow down the clock or reset it to the top again, but beyond that it continues ticking relentlessly. As if that isn't bad enough, the clock actually ticks at a speed of 1 hour every 45 seconds (for every 45 seconds you play, an hour passes in Termina. That's 54 minutes in all). This speed can be slowed, but it's still stressing to only have 180 minutes to save the world or restart the timer.
- Invulnerable Horses: The lack of hit-detection or collision-detection from Ocarina of Time carried over into the game. Link is still completely invincible while on the back of Epona.
- Irony: Viscen's soldiers wish to have everyone flee to safety while Mutoh's carpenters demand to stay and continue the carnival. On the final day, most of the carpenters have chickened out and fled while the soldiers are still at their posts due to not having been given the order to evacuate.
- Just Before the End: Three days before.
- Last Note Nightmare: The title theme.
- Limited Special Collector's Ultimate Edition:
- It has a "Collector’s Edition" in America that came with a cartridge that had a holographic label.
- It has a "Limited Edition Adventure Set" in Europe limited to 1000 pieces that came with a shirt, a watch, a 2 CD soundtrack, a poster, a sticker and 2 pin badges.
- Loads and Loads of Sidequests: The game is rather known for the huge amount of Sidequest Sidestories it features. Fortunately, this is the first—and thus far only—game in the series to include a daily planner (the Bomber's Notebook) to help keep track of them all.
- Love Triangle: Kafei, Anju and Cremia. The former two are engaged, and planned to have their wedding during the Carnival of Time. But as revealed by Romani, her sister Cremia has feelings towards Kafei, and talking to Cremia herself while wearing Kafei's mask will attest her concern over his disappearance.
Romani: My sister, Cremia, has someone in town she likes... But that person is supposed to get married the day of the carnival. It's hard for my sister... Going into town...
- Macabre Moth Motif: Specifically in Woodfall Temple, where they will chase Link whenever he carries a Deku Stick on fire. Also, the dungeon boss Odolwa will sometimes summon moths to attack.
- Magic Music: The Ocarina, and the corresponding instruments used by Link's three other forms. Healing souls, teleporting, summoning storms, going back and forth through time and more are available to Link through the Ocarina's songs. On the side of evil, Sharp the composer has mastered a tune that slowly kills those who hear it.
- Man Behind the Man: Majora's Mask is this to Skull Kid.
- Marshmallow Hell: If you complete Cremia's Escort Mission with the Romani Mask already in your possession, she treats Link to a hug for lack of a better reward.
- Mask of Power:
- The eponymous Majora's Mask with enough power to destroy the world on a whim, given that someone is wearing it.
- Most of the twenty-four different ones that you collect throughout the game grant you a power of some sort.
- The remains of each boss, as far as storyline goes.
- Meaningful Echo: "You've met with a terrible fate, haven't you?" note
- Meaningful Name: "Termina" is a doomed world. It's "terminal".
- Merged Reality: Implied at the end of the game, as it looks like all the good you've done has been merged into one 'ideal' time-line, despite how many three-day loops you've made or whether you were able to get an event done in the last time loop.
- Mind Screw: The climax. You follow Majora's Mask up to the moon and find a bright, grassy field, with four kids wearing the dungeon boss masks that are playing, while a fifth kid wearing Majora's Mask sits in a Troubled Fetal Position under a tree. The kids each teleport Link to a themed dungeon to play hide and seek, and wax poetic on the symbolism of masks and happiness. Then when Link finishes the dungeon, they've vanished from the field. Finally you talk to the kid in Majora's Mask and he asks you to play with him, which translates into the final battle. You're transported to an Amazing Technicolor Battlefield, where Majora suddenly summons the four boss masks against you and mutates into increasingly monstrous forms as the battle continues.
- Mini-Dungeon: At least four in the game: The Deku Palace where Link infiltrates to learn a song that gives him access to Woodfall Temple, Pirate's Fortress to retrieve the Zora Eggs which are the key to learn the melody that opens the way to the Great Bay Temple, the Gibdo Well to get direct access to another mini-dungeon, the Ancient Castle of Ikana, where in turn Link looks for a way to get access to Stone Tower Temple.
- Mood Whiplash:
- Clock Town's tune on the final day is a faster-tempo remix, with ominous bass undertones.
- Another one happens in the ending, if you collected the correct masks: Right after the scene of Anju and Kafei's wedding comes a scene where the Deku Butler is mourning the loss of his son.
- Mook Bouncer: Not as present in this game compared to Ocarina of Time, but the Wallmaster will try to send you back to the beginning of the area.
- Mummy: Gibdos.
- Myopic Architecture: The door to the castle of Ikana is sealed and cannot be opened by any means... too bad there's a hole in the wall right next to it.
- The Necrocracy: Undead King Igos Du Ikana still rules over his dead kingdom from his palace long after it was destroyed. His subjects now consist only of skeletal warriors and mummies. The Ikana military is still intact and led by Captain Keeta, a giant skeleton. His soldiers generally want to take leave of the oath they swore him so they can pass on.
- Nightmare Face: The Mirror Shield, some of the masks (especially any Transformation Sequence), and the Moon.
- Ninja: The Garos act like this, particularly the whole "never leaving behind a body" bit. The game description outright states the Garo are ninjas:
"This mask can summon the hidden Garo ninjas. Wear it with (C)."
- Nintendo Hard: The dungeons are among the hardest in the series, made even harder with the 3-day limit.
- Non-Standard Game Over: This is what happens if you let time run out.
- Official Couple: Kafei and Anju.
- Only Mostly Dead: Talk to the monkey while he's being dunked in the boiling water, and he will be dunked one last time before emerging in a very unsettling state. Luckily, if you free the Deku Princess, you find out he's still alive.
- Outside-the-Box Tactic: You can actually defeat Goht without ever transforming into Goron Link: Don the Bunny Hood, equip the Fire Arrows, and chase after him. More often than not, Goht will face around, firing lighting bolts at you. He's too far away to Z-target, so just hold (Z) to center the camera behind Link as you fire upon him, strafing back and forth dodging his attacks. Done correctly, you can inflict a lot of damage on him since he won't run away. For a longer battle, just stand next to entrance and unleash Fire Arrows on him as he passes by.
- Painful Transformation: See Transformation Trauma.
- Paper-Thin Disguise:
- The Captain's Hat to Stalchildren. Despite the fact that Skull Keeta was two stories tall, none of the Stalchildren figure out the difference. Igos du Ikana isn't fooled. Eventually.
- Many other masks have similar effects, such as the Gibdo and Garo masks. Even with the three transformation masks, the form Link takes doesn't look much like the person he's impersonating, yet everyone is fooled.
- Parents Know Their Children: The Deku Butler never mistakes Deku Link for his own son, though he does say that he looks a lot like him. This is in contrast to the Goron and Zora races, who always confuse Link with Darmani and Mikau respectively.
- Perception Filter: The Stone Mask, which makes Link "inconspicuous as a stone", having most NPCs not see and interact with you. Unless it's a plot-related event, in which case the NPCs will lampshade your usage of the mask. Taken Up to Eleven if you use it while fighting regular enemies (not bosses or mini-bosses) - they won't be aware of you even while you stand there attacking them.
- Phrase Catcher: The various spirits of Ikana address Link as "you who do not fear the dead".
- Player Headquarters: Clock Town, which is also the First Town.
- Plot Coupon: The four masks that you recover from the game's four main bosses.
- Police Are Useless: The soldier at the North Gate during the first night. Not only does he let Sakon slip past him, but he doesn't lift a finger to stop the guy from robbing the poor old lady in the first place.
- Purple Is Powerful: Averted by the purple-haired Mayor Dotour, who is mostly impotent as a decision-maker.
- Purposely Overpowered: The Fierce Deity mask, which you can only acquire after getting every other mask and is only usable during boss fights - but makes them completely one-sided.
- Pyrrhic Victory: If Link does not show the Couple's Mask to the mayor by Day 3, Mutoh blackmails him into not giving the order to flee. Most of the townsfolk decide to flee anyways, including Mutoh's family and several of his carpenters.
- Rambling Old Man Monologue: Listening to Anju's mom ramble on (and then fall asleep as she does so) is a way to skip ahead in time if you don't know the Song of Double Time, and if you manage to stay awake and listen to the whole story, you can even earn two Pieces of Heart out of the ordeal. The nice thing about it is that the stories she tells are actually interesting and provide backstory to Termina and Skull Kid.
- Reset Button: The Song of Time.
- Riddle for the Ages: What happened to Navi? This is the last game which featured the Hero of Time, and by the end he still hadn't found Navi, even though the friend he was looking for when he got caught up in this mess is implied to be her.
Dawn of The Final Day
- 24 Hours Remain -
▼ ► Ⓐ
Save and return to the Dawn of the First Day? Yes
You've met with a terrible fate, haven't you?