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Video Game: The Legend of Zelda: Majora's Mask
Saving the world, three days at a time. Note 
Dawn of the First Day
- 72 Hours Remain -

The sixth game in The Legend of Zelda series, Majora's Mask is a direct follow up to Ocarina of Time, both in story and gameplay. The development team re-used the engine and models from Ocarina Of Time, thus greatly reducing the development time to one year.

Following the end of Ocarina of Time, Link has embarked on a personal quest to be reunited with a lost friend. Wandering through a mysterious forest on his trusty horse Epona, he is suddenly mugged by a masked Skull Kid and his two fairy companions, who steal Epona and the Ocarina of Time before fleeing. Link chases after them, but falls down a a rabbit hole of sorts and is transformed into a Deku Scrub by the mischievous Skull Kid.

Coming to his senses, Link discovers that he has fallen into the parallel world of Termina, which is eagerly preparing for the annual Carnival of Time. Unfortunately, a sinister omen hangs in the sky: the Skull Kid has taken control of the moon and intends to crash it into Termina within three days, wiping out everyone and everything.

After regaining his Ocarina and true form, Link sets out on a quest to Save The World by travelling to the four corners of Termina and awakening its slumbering guardians. Not only can Link gather and wear different masks to transform into new forms with their own unique abilities, but he can use the Ocarina of Time to travel back in time to the beginning of his quest, giving him additional time to unravel the plot of the Skull Kid.

Having only four dungeons, Majora's Mask places great emphasis on sidequests. There are many people in need of help throughout the land of Termina within the three days leading up to its destruction, and by exploiting the "Groundhog Day" Loop Link can help all of them (albeit temporarily) to acquire Pieces of Heart, new Masks, and other rewards. These include helping a young couple to reunite and defending a farm from cow-stealing UFOs.

This game is set to get a Updated Re-release for the Nintendo 3DS titled The Legend of Zelda: Majora's Mask 3D. It has visuals similar to Ocarina of Time 3D and will be released in Spring 2015.


This videogame provides examples of:

  • Absurdly Spacious Sewer: The Bombers' hideout is located in Clock Town's sewer system.
  • Adult Fear: Lots of the NPCs are dealing with very adult issues, and Link gets to see both sides of these things from different NPCs. A father is grieving for the loss of a son who is missing and presumed dead, a man is about to die and laments that he will never be able to see his children born, and a child is about to lose her father to an illness. One man can't show his face to his fiancee because he broke a promise. A woman about to be wed fears that her fiancee left because he no longer loves her, while a woman can't work and can barely function because of her lover's disappearance and the deteriorating health of her children (and there is nothing she can do about it). Guards are torn between doing their job and fleeing for their lives. Undead soldiers obey orders for a war that ended centuries ago.
  • Aerith and Bob: The members of the Indigo-Go's are named Mikau, Japas, Tijo, Toto... and Evan and Lulu.
  • Aliens Steal Cattle: One Sidequest involves Link stopping Them from stealing the ranch's cows. If he fails, the ranch owner's little sister gets abducted as well. Don't worry, she'll be back there the next day, albeit mentally affected.
  • All There in the Manual: The in-game text never refers to Termina as a parallel world, but it's mentioned repeatedly in the manual.
  • Alternate Universe: Termina. You can see doubles of most people from Ocarina walking around, and the technological level is much higher.
  • Amazing Technicolor Battlefield: The arena for the final battle.
  • Animals Hate Him:
    • Dogs instinctively attack Link in his Deku form and knock him around, which can be annoying when you're just minding your own business, looking around, trying to solve some puzzle or whatever. At least the attack doesn't do any damage.
    • At the other extreme, dogs are audibly terrified of Link in his Goron form. And they love his Zora form and will follow him around whining.
  • Another Dimension: Termina, to Hyrule.
  • Antagonist Title: The eponymous Majora's Mask as used by the Skull Kid. And later, when it tries to destroy the world of its own accord.
  • Anti-Frustration Features: Many of the masks are this, such as the Stone Mask which makes a certain stealth section a cakewalk, and the Bunny Hood which allows Link to move at double speed.
  • Apathetic Citizens: Justified and averted. - Some characters note that the festival is usually crowded with people, and the threat of the falling moon scared them all away. Some of the other citizens refuse to believe that the moon is actually falling. If you enter the Mayor's conference, the town is divided between those who want to continue the festival and those who want to evacuate the town. However, this is later subverted; on the third day, when the moon is very, very large, everyone is panicking and evacuating the town.
  • Apocalypse How: What happens if you fail. Invariably Total Extinction. Could also plausibly be Physical Annihilation, but the further results of the moon crashing aren't seen after Link's (pretty horrible) demise.
  • Artifact of Doom:
    • The eponymous mask, which the Happy Mask Salesman is desperate for Link to retrieve from the Skull Kid at all costs.
    • The Fierce Deity's Mask. The in-game description hints the mask's power is in the same class as Majora's Mask's own power, and fighting Majora with the Fierce Deity's Mask equipped is a phenomenal example of a Curb-Stomp Battle.
  • Artifact Title: Princess Zelda has very little to do with anything in this game, and only appears in a brief flashback near the beginning.
  • Artistic License - Physics: If you do the math the total destructive force of the moon dropping on Termina would be quite different from what's depicted in the game, as detailed in this video.
  • Ascended Extra: A lot of things that you could have ignored in Ocarina of Time were upgraded to become a major parts of the story in this game:
    • The Happy Mask Salesman was just a shop owner for a side quest in Ocarina of Time. In Majora's Mask, he used to own the titular mask, and he kicks off Link's quest by tasking him with its retrieval.
    • In Ocarina of Time, Skull Kid is just a single forest imp that you really didn't have to ever see in the game. In this game, Skull Kid is the primary antagonist under the influence of Majora's Mask.
    • The masks are what drive the plot of the game, including the Goron and Zora masks which you didn't even need for a sidequest in Ocarina of Time.
    • The Deku Scrubs have a full kingdom in the game. In Ocarina of Time, they were just mere mooks.
    • The Fire and Ice Arrows are far more useful than they were in Ocarina of Time, considering they weren't even required to complete it. It is possible to finish the first game without even obtaining them. Averted with the Light Arrows, which are required in both games.
    • The Bunny Hood in Ocarina of Time is only useful for a Chain of Deals, and has no special powers. In Majora's Mask, it grant a speed boost that is optional but useful at various points in the game.
  • Aside Glance: Link, after Tatl joins you.
  • As You Know: When encountering any recycled mook from Ocarina of Time, Tatl would say something like "You don't even know what a keese is?"
  • Attack of the 50-Foot Whatever:
    • Twinmold, until you use Giant's Mask to match its size.
    • Captain Keeta, who first acts as a Get Back Here Boss, and fights Link directly once he's caught.
  • Attack of the Town Festival: When does the moon crash? On the day of the festival honoring the guardians of the land. Said guardians are necessary for stopping said moon.
  • Awesome, yet Impractical:
    • The Razor Sword is more powerful than the Kokiri Sword, and rather cool looking. However, it can not be taken back in time, breaks after 100 hits, costs both 100 rupees and a day to make, and is only really useful as a bridge to the much more useful Gilded Sword.
    • Great Fairy's Sword is assigned to a (C) item button, not the (B) button meant for Link's swords. This makes it utilizing it not only feel unnatural, but trying to execute a spin attack upon demand is unreliable to say the least. While not completely useless, you do only get it after completing the last dungeon, and by this point in the game you've dispatched most of the game's threats where it could have been put to good use.
    • The Giant's Mask, which you get 2 rooms before fighting Twinmold (the penultimate boss), can only be used when fighting Twinmold and drains your magic meter like nothing else. That said using the mask allows you to curb stomp Twinmold faster than anything else it's even stronger than the Fierce Deity's Mask
  • Background Music Override: If Link gets to the point where there are only six in-game hours left until the moon falls, the theme of the final hours will play in the background until the moon falls or Link goes back to the first day. The theme overrides any and all songs in the game other than those of the current dungeon, mini-boss or boss.
  • Bad Moon Rising: Or, in this case, descending.
  • Bag of Spilling: Zigzagged: Link doesn't keep any of the items he had at the end of Ocarina of Time (bomb bag, Lens of Truth, etc.) apart from his sword and the eponymous instrument (a gift from Zelda), but he does keep a metal shield (similar to, but not the Hylian Shield) and Epona (whom he never got to ride as a kid). Playing the "Song of Time" to reset the in-game clock also causes you to lose pretty much anything that's not a key item (current rupees, bombs/arrows, etc. which are shown flying out of Link as you tumble back through time) and resets pretty much all sidequests and Boss Battles. You get to keep the money you deposited in the bank, since the stamp is updated every time you make a deposit, so you're not actually saving your rupees, you're just ripping off the banker. In short, you lose all progress in dungeons (like keys) and side quests, all currency, and all ammunition. You keep key items found in dungeons and side quests, proof of dungeon/side quest completion, and health/magic upgrades.
  • Baleful Polymorph: Link's original transformation into a Deku Scrub was this. After he changes back to normal, he becomes a Voluntary Shapeshifter.
  • Bandit Mook: The Takkuri, a goofy vulture-like creature that hangs out near Milk Road, will do its best to ram into you on sight. If it does, you may lose hundreds of Rupees - or worse, an irreplaceable piece of equipment. The only way to get it back is to purchase it from the Curiosity Shop (apparently the Takkuri's fence).
  • Battle Tops: In its final form, Majora's Wrath, the mask attacks with a pair of whip-like appendages and razor studded spinning tops.
  • Becoming the Costume: The Deku Mask, the Zora Mask, the Goron Mask and the Fierce Deity's Mask, each of which transforms Link into the race (or in the case of that last one, the minor god) it represents.
  • Becoming the Mask: Discussed. One of the children in the Moon asks , "if you have so many masks, what does your true face look like?" Also hinted at in the manga.
  • BFS: Four: The Gilded sword, an adult longsword which Link uses in one hand; The Great Fairy Sword, which is almost as long as Link is tall and as wide as he is; the Double Helix Sword (Fierce Deity's sword); and Odolwa's sword.
  • Big Bad: Skull Kid at least until the final confrontation on the clock tower.
  • Big Boo's Haunt: Ikana Canyon.
  • Big Bulky Bomb: The Powder Keg.
  • Bigger Bad: The ancient tribe that created Majora's Mask
  • Blade Below the Shoulder: Zora Link's armfins are not just for swimming; they also function as sword, shield, and boomerangs.
  • Blinding Bangs: The banker sports these since he's directly based on the beggar from Ocarina of Time.
  • Bling Bling Bang: The Gilded Sword, which is made by forging the Razor Sword with a bottle of gold dust won from the Gorons.
  • Body to Jewel: The moon's crystal tears.
  • Book Ends:
    • This game begins and ends at the Clock Tower.
    • The very first track that plays in the intro is the last one to play in the credits. Link is also shown doing the same action during both instances, traveling through a forest.
    • Link meets Skull Kid at least twice in the game: At the beginning during the first three-day cycle, and at the end after all Giants were freed.
    • Playing hide and seek with children.
    • Majora's Mask ends where Ocarina of Time began: at a World Tree housing a glowing-eyed monster.
  • Boring but Practical:
    • All the Bunny Hood does is make you run faster and jump farther. This is why you're probably going to have this on the most outside of transformation masks, and it makes for a pretty good tool for speedruns.
    • The Stone Mask renders most monsters and NPCs oblivious to Link's presence, allowing him to sneak effortlessly past guards and defeat enemies at leisure. note 
  • Bragging Rights Reward: The Fierce Deity's Mask. It turns Link into the Fierce Deity, able to slay bosses in just a few hits, including the final boss. You need to collect every mask in the game to get it and it can't normally be used outside of boss rooms.
  • Brainwashed and Crazy: The eponymous mask does this to the Skull Kid.
  • Bring It: Majora's third form makes a gesture like this if you don't make an attempt to attack.
  • Bubblegloop Swamp: Woodfall.
  • Bunnies for Cuteness: The Bunny Hood is one of the most useful masks in the game, allowing you to run twice as fast. Link also looks completely adorable when wearing it.
  • But Now I Must Go: Link, who hasn't one moment to enjoy the world he just spent no small amount of effort to save.
  • The Cameo:
    • The Happy Mask Salesman's backpack contains masks of Mario, Elvis Presley, Darth Maul, and one that could be either Bowser or Falco Lombardi.
    • Princess Zelda's only appearance in this game is in a flashback where she re-teaches you the Song of Time.
  • Camera Lock-On: The game includes this feature in the same way Ocarina of Time did. It's done by pressing or holding Z Button.
  • Chain of Deals: The Deku Title Deed Side Quest.
  • Chasing Your Tail: The boss battle against Goht. It's technically possible to defeat him with carefully placed bombs and/or arrows (and loads of patience), but a lot more entertaining to mow him down with Goron Link's spikes.
  • Chekhov's Gunman:
    • An example that occurs after the game has ended. The twisted tree you see at the beginning of the game turns out to be the remains of the Deku Butler's son, who apparently got soul-sucked for your initial Baleful Polymorph. Doubles as Chekhov M.I.A..
    • The Skull Kid is confirmed in the epilogue to be the one from Ocarina of Time.
  • Cherry Tapping: Given that the game follows a pseudo-nonlinear path, you can go fetch the key item from the first dungeon and then proceed to finish everything else in the game, then go back and plow through that first temple's boss with fully upgraded equipment.
  • Chiaroscuro: Extremely prevalent in promo art, less so in the game itself.
  • Childhood Marriage Promise: Kafei and Anju had one of these, promising each other to exchange wedding masks on the day of the Carnival of Time which according to Termina tradition was the best day for couples to be married. The promise proves so meaningful that Kafei refuses to reunite with Anju without retrieving his wedding mask (the Sun's Mask) from Sakon, who stole it shortly before the events of the game began.
  • Clock Tower: The centerpiece of Clock Town, naturally.
  • Colony Drop: What the Skull Kid does with the Moon, using the power of Majora's Mask. When you confront him on top of the Clock Tower, he yanks it down even faster (reducing the in-game countdown by one hour), and taunts you with "If it's something that can be stopped, just try to stop it!"
  • Colour-Coded for Your Convenience: The color of the rupee next to the number of rupees that you currently have reflects the wallet that you are carrying at the moment. A green rupee indicates that you are carrying the child's wallet (99 rupees), a blue rupee indicates that you are carrying the adult's wallet (200 rupees), and a red rupee indicates that you are carrying the giant's wallet (500 rupees). A minor but nice touch, something that OoT didn't have.
  • Combat Tentacles: Majora's Wrath.
  • Comic Book Adaptation: The manga by Akira Himekawa, which puts the Skull Kid in a more sympathetic light and also includes a bonus story illustrating the creation of the eponymous mask, but cuts out most of Ikana Canyon to focus on Anju and Kafei.
  • Compound Interest Time Travel Gambit: To keep track of bank accounts, the banker puts a stamp on the person's hand. This stamp remains on you when you travel back in time. To 100% the game, you are required to abuse this, as the banker gives you a larger wallet at 200 rupees, and a heart piece at 5000. The game's official guide sums up the situation:
    This will probably result in a devastating crash of the bank and the complete destabilization of Clock Town's economy, but hey, that still beats being obliterated by a falling moon.
  • Continuity Nod:
    • The Indigo-Gos' hit song is "The Ballad of the Wind Fish". (Though, that's just its title; the song itself is the Sea Lily's Bell theme, also from Link's Awakening.)
    • The Skull Kid is heavily implied to be the same one who gives you a Heart Piece for playing "Saria's Song" to him in Ocarina of Time. He says that you smell like "the fairy kid who taught him that song in the woods," and you even hear the song in The Stinger.
    • The man who runs the shooting gallery in Clock Town uses a very familiar phrase when you fail his archery minigame. "You can try again, as long as you have enough Rupees".
    • The lady at the dog racing track has a similar name to the lady with a Bow-Wow from Link's Awakening, as well as the dog lover from Oracle of Ages.
  • Cool Horse: Epona, of course.
  • Cowboys and Indians: Majora considers the final battle a round of "good guys against bad guys". And it insists on playing the good guy.
  • Crapsack World: What Skull Kid is turning Termina into. Although considering what the owl is implying about the doomed Deku and the (un)dead Ikana Canyon, two problems that started long before the Skull Kid showed up, not all of it may be his fault.
  • Creepy Child: The mask-wearing children on the moon, not least because they resemble the Happy Mask Salesman.
  • Creepy Good: The Happy Mask Salesman. He's very creepy and mysterious, and only seems to be concerned with getting his mask back, but his dialogue suggests that he knows more than he lets on, as he urges Link to get Majora's Mask back before something terrible happens.
  • Curb-Stomp Battle: Any boss with the Fierce Deity's Mask. Yes, including the last one.
  • Curse: Skull Kid loves cursing people and even places. It's one of the first things to happen in the game. Even the undead are cursed by the guy.
    "We dead should not be lingering here in this land. It was all a trick of the masked one who had upset things." — Sharp
  • Dangerous Device Disposal Debacle: The legend of Majora's Mask says that the people who used to use it in hexing rituals finally realized exactly what kind of destructive power was contained within it, sealed it in shadow so it would never be used, and then went missing. By the time of the game's events, the Mask Salesman only sought it out as a collector's item, leaving it open for the Skull Kid to steal and subsequently misuse.
  • Darker and Edgier: Majora's Mask is widely considered to be one of the darkest games in the entire Zelda franchise, if not the darkest, with certain doom literally scowling down at you every waking hour of the day. Termina is a land riddled with tragedy and despair, the circumstances of which must be repeated over and over again to prevent the inevitable demise of its citizens.
  • Dark Reprise: The Final Day theme for Clock Town, as compared to the First Day version.
  • Darkest Hour: Or rather, the final six hours until the Moon crashes. The clock tower ominously chimes away on what is supposed to be a night of celebration, is now instead the eve of the apocalypse. The hauntingly ethereal and somber soundtrack plays. Your clock suddenly turns into a Catastrophic Countdown which in turn becomes flashing red upon the final hour.
  • Dead Person Impersonation: Link himself. Wear the Goron or Zora masks, and everybody will think that you are either Darmani or Mikau, respectively. Not to mention the Deku Butler, who is reminded of his son when he sees Deku Link. This is only made more obvious when the Butler is seen next to the twisted tree you see at the beginning of the game in the end credits. Yeah. Skull Kid sealed the soul of a Deku Child into you.
  • Decapitation Presentation: This game uses a less violent variant. The masks that the bosses wear are substituted for the actual heads.
  • Descent Into Darkness Song: The Clock Town theme. It starts out rather upbeat enough, as the town is mostly going about its business and the townspeople blissfully ignorant that anything's wrong. Sure, the moon is up there glaring at them, but it's way out there. What's it gonna do? The next day, the moon is demonstrably closer than its original position, and that night, closer still. The music is slightly darker to accomodate. Then, by the third day, the music is outright apocalyptic, since the townspeople have all but fled or given up in terror, and the moon is so close it looks like it could cleanse the planet with one strong snort.
  • Despair Event Horizon: A lot of people cross this on the third day, especially the Postman who curses about how badly he wants to flee, but that "it's not on the schedule", and the swordmaster, who boasts that if the moon falls he'll just cut it out of the sky. Come the final six hours of the third day, you can find him huddled and shaking in the back room of his shop crying that he's afraid to die.
  • The Dev Team Thinks of Everything:
    • Just bring a mask or item you think is relevant to an appropriate NPC, and more often than not it will trigger something unique; the sheer amount of alternate dialogue and events here is staggering for a game of its time.
    • When Sakon steals the bomb bag, try shooting an arrow at him.note 
    • Wear the Captain's Hat during the King Ikana fight. It's a Paper-Thin Disguise at first, before the King recognizes that Link is too short to be Keeta. During the fight immediately before that one, try marching with the Bremen Mask to see the Servants march.
    • Go into the Pirate captain's quarters wearing the Stone Mask. Instead of being invisible like you normally would be, you're caught, with the pirates wondering how some kid in a funny mask got all the way up here. There are also a couple of scripted fights in the pirate area where the pirates will comment on your usage of the Stone Mask (if you're wearing it).
    • Try using the Song of Healing on a broken sign. The sign magically repairs itself.note 
    • Some characters in the game will have commentary on every single one of your masks.
    • If you want to water a planted bean but don't have water in a bottle, the song of storms will work just as well.
    • Tatl and Tael will have a different conversation before entering the moon a second time on the same save file. The first time, Tatl will be very angry towards Skull Kid while Tael defends him by revealing that it was the mask all along. If you reset time and trigger the scene again, Tatl will interrupt her brother's plea - after all, she's heard this conversation before. Cue a perplexed Tael.
    • The guards at the Pirate's Fortress have worse vision at night, but only in the Japanese version.
    • As with Ocarina of Time, most items have different effects when used on Gossip Stones. Different Ocarina songs do different things (most commonly give you fairies for playing the Song of Storms), bombs make it rocket into space (and it will stay gone until you go back to the first day), hitting it with a sword makes it tell you the time... etc.
  • Difficulty By Region:
    • In the original Japanese version, the only way to save was to warp all the way back to the first day, as the Owl Statues were only used for warping. Needless to say, the international cut received the ability to quicksave at owl statues, making the game less of one big Marathon Level. The tradeoff for this feature, however, was that the international version could only hold two save files. (The Japanese version had the traditional three.)
    • Numerous glitches in the Japanese version were fixed in the international versions. Some segments in the Japanese version were also made easier.
  • Disc One Final Boss: Although hints are dropped here and there, throughout the entire game it seems like you'll square off against the super-powerful Skull Kid after you've freed the Four Giants. When you confront him at the end, all it takes to deal with him is for you to perform the Oath to Order, which will summon the Four Giants to stop the moon and save Termina. Then Majora's Mask itself starts talking... Bonus points for having been right in your face all this time, during which you probably thought it was just an inanimate, albeit evil, artifact.
  • Disgusting Public Toilet: At about 12:30 PM in the Stock Pot Inn in Clock Town, the bathroom (which is actually very clean) will suddenly have a huge nasty hand of unknown identity sticking out of its toilet. "Pa-Pa-Pa-Paper!" This hand reappears in Oracle Of Ages and Skyward Sword, but in those games it is less creepy than the original.
  • Does Not Like Shoes: A number of characters. The Rosa Sisters, Kamaro, and Guru-Guru come to mind.
  • Doomsday Clock: Both the clock tower in Clock Town and the smaller clock at the bottom of the screen qualify.
  • Down the Drain: Everyone remember OoT's Water Temple? Well, this game's counterpart, Great Bay Temple, manages to be even more confusing.
  • Down the Rabbit Hole: Although Link's a male example, the entire setting is this.
  • Drunk on Milk: Lampshaded by Gorman, who does this.
  • Dummied Out:
    • Before release, the game contained something called the Inspector's Mask, and you were to receive it from Mr. Toto. This mask did not make it into the finished game, and what it would have done remains unknown; however, considering Mr. Toto is familiar with Kafei's mother, and that Kafei's mask allows you to ask people where he's been, it could just have been an earlier version of that.
    • Early screenshots showed the Megaton Hammer (or something like it) as Goron Link's weapon. This was replaced by a simple punch for the final game.
    • Datamining has revealed some removed cutscene that was apparently supposed to be a Great Fairy teaching Link about the Magic Meter and/or how to use the Spin Attack. It looks... more than a little suspect.
    • Shigeru Miyamoto told Famitsu that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu - the Terminan version of the whale/fish deity from Ocarina of Time of the same name. If he managed to catch the giant fish truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky. The fishing minigame would later be implemented in the remake.
  • Earn Your Happy Ending:
    • The world is going to end in three days and only you can go back in time to prevent it from happening. All the while people around you are depressed, the five areas are in turmoil with everyone in Termina, and trying to help anyone is ultimately pointless because you have to turn back the clock eventually to stop the end of the world. All the while the Moon continues to stare down at you, scaring you and mocking your efforts at the same time. Yet despite all that you still keep going. You struggle for the light at the end of this dark tunnel and when you finally see the sun rise on the 4th day, you know it was all because you didn't give up.
    • Averted in some cases, as there are plotlines or character dilemmas that can't or don't have a satisfying conclusion regardless of how Link alters events - the origins of the masks being a more unsettling example.
    Child on the Moon: The right thing... what is it? I wonder, if you do the right thing, does it really make everyone happy?
  • Eleventh Hour Superpower:
    • You cannot get the Fierce Deity's Mask until seconds before the final boss. Also, the awe-inspiring Giant's Mask can only be used during one specific battle in the entire game.
    • The Great Fairy Sword requires you to collect all the faries in the final dungeon and can be more troublesome to aquire than the Feirce Deity Mask. It is also the strongest weapon you can use outside of a boss fight
  • The End of the World as We Know It
  • Epic Hail: The Oath to Order — the song that summons the four Giants to unite and protect their land, but only if they've all been awakened.
  • Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town, and in the process he must drive off the disguised Gorman Brothers attempting to destroy the cart. (This becomes laughably easy if you wear the Gorman Mask... which you can only get after finishing the quest.)
  • Eternal Engine: Great Bay Temple, a maze of pipelines, sluices, valves, and lots and lots of water.
  • Everything's Better with Rainbows: At the end, the Moon dissolves in a chromatic light, and leaves a rainbow streaked across the sky.
  • Evil-Detecting Dog: The dog on Romani Ranch will run and bark in the direction of the nearest one of "Them" as they invade.
  • Evil Mask:
    • Majora's Mask. That Skull Kid wearing it might seem like a monster, given the various gruesome curses he inflicts on you and the residents of Termina - but then you learn that before he put it on, he was just a lonely kid who wanted friends. By the end of the game, it becomes clear that the mask itself has been pulling the strings the entire time, and has no motive for any of its cruelty besides its own amusement.
    • The Fierce Deity's Mask, which is implied to contain dark powers nearly as powerful as Majora. Link doesn't have a problem with it, though, probably because he's Link.
  • Evil Tower of Ominousness: The Stone Tower to some extent, even though it's not the Big Bad's base of operations. It's so tall it can be seen from parts of Termina that are nowhere near it (e.g. from the Goron village or from just outside Clock Town's east gate). To get to the dungeon proper you have to pass through two stone monster faces, the first of which is at the bottom of the tower and the second of which is a giant one at the top with flaming eyes. The curse placed on the dead kingdom of Ikana emanates from this tower. It's not clear who built it and it's covered in strange symbols and iconography, some of which seems to reference the Triforce, which has led to much speculation from fans.
  • Expy:
    • About ninety percent of the game's NPCs have character models from Ocarina of Time. Justified since Termina is a parallel world to Hyrule.
    • Romani Ranch even has two expies of the same character at different points in time. (Romani and Cremia = child Malon and young adult Malon, respectively.)
    • The Gorman brothers are three expies of one guy, who is in turn an expy of a certain plumber's brother.
    • The Bad Bats are expies for Keese, although they seem rather redundant, since actual Keese are still in the game.
  • Eye Scream: During the Deku Scrub Transformation Sequence, Link's eyes have cracks in them. The Goron and Zora sequences have similar effects.
  • Face-Design Shield: The Mirror Shield.
  • Face Fault: Deku Link does one while talking to the monkey prisoner in the Deku Palace. Cue everyone else in the throne room looking over at them.
  • Family-Unfriendly Death:
    • Keep in mind that the Deku Scrubs are plants, which means they are made of wood, which means that they, and more specifically, Deku Scrub Link, are extremely flammable. For that matter, so is Zora Link. Catch even the slightest fire-based attack and he instantly goes down in flames.
    • Gorons cannot swim due to their stonelike weight. If you jump into water while wearing the Goron Mask, Link will instantly drown, then respawn minus one heart of health.
  • Fantastic Racism:
    • Several characters will only give you respect in one form. The girl in the treasure chest shop charges different rates depending on which species you are, while the Curiosity Shop will only do business with humans.
    "Eesh. You frighten me. I keep special hours for folks like you. Try comin' back at half past never."
    • After you find all of the members as a Deku Scrub, the Bombers refuse to accept you into their gang. This particular prejudice is caused by their negative previous experience with the Skull Kid.
  • Fast-Forward Mechanic: Not only is there a song to skip ahead ("Song of Double Time"), but also to slow it down ("Inverted Song of Time") and reset time ("Song of Time"), which also doubles as the way to save your game.
  • A Father to His Men: Captain Skull Keeta. While he's never seen directly interacting with the Stalchildren, he's implied to be this by dialogue.
  • Fetch Quest: The arduously long Anju and Kafei quest, which you have to do at least twice in order to get 100% Completion.
  • First Person Snapshooter: The pictobox allows you to take and store a single photo of anything you like at a time. Said photos are used to gain rewards from certain people and are even required to progress through the game on occasion.
  • Fishing Minigame: The remake brings back fishing in the form of two fishing ponds.
  • Five-Man Band: Oddly, despite not being a band of heroes but an actual, musical band, the Indigo-Go's pretty much fit the pattern with Mikau as The Hero, Japas as The Lancer, Tijo as The Big Guy, Evan as The Smart Guy and Lulu as The Chick.
  • Five Stages of Grief: Here's an interesting argument that the five main areas in the game match up to the five stages:
    • The Hub Level, Clock Town, is denial - everyone can see the moon is falling, but no-one can actually deal with it. Also an example of Elephant in the Living Room.
    • Woodfall, most particularly Southern Swamp and Deku Palace, is anger: The royal family is in search for a scapegoat due to the disappearance of the Deku Princess, and said scapegoat was actually helping the Princess before her capture. There's also the tourist guide blaming his son Tingle for his childish behavior, despite that happening because of his lack of family attention.
    • Snowhead is bargaining: Holding Out for a Hero, specifically Darmani begging Link to solve the problem of the region's climate since Darmani himself died in the attempt.
    • Great Bay is depression: Lulu laments the loss of her eggs, Mikau laments having been unable to retrieve them, and the Fisherman laments that the murky water rendered fishing impossible.
    • Ikana Valley is acceptance, because almost everyone there is already dead anyway, and is only waiting for one like Link to ease their regrets and lift the curse that originates from Stone Tower.
    • The theory also suggests that Link himself goes through the five stages of grief due to his self-exile that resulted from his friend Navi having bid him farewell (and according to Hyrule Historia and the confirmation that he eventually became the Hero's Shade in Twilight Princess, he is unable to reach the stage of acceptance until that very game, after his descendant learns all of the Hidden Skills).
  • For Doom the Bell Tolls: The clocktower tolls regularly to signal when it is night and day, but gets more unsettling the closer the moon gets. It doesn't stop chiming once midnight hits on the Last Day, constantly reminding you that, yeah, better get to that clock tower.

Dawn of the Second Day
- 48 Hours Remain -

  • Four Is Death: Four curses, Four Giants, Four Transformation Masks, and Four Temples. The Moon falls at 6:00 am of the fourth day. The order of temples you visit forms the number four.
  • Fountain of Youth: Kafei, who the Skull Kid reverted to a child prior to the events of the game. It's implied at the end that the curse is lifted, restoring Kafei to his proper age.
  • Freudian Excuse: Skull Kid did all those things because Majora's Mask made him do them. Normally, this would be a very poor excuse, but in this case, an exception can be made — he was only susceptible to the Demonic Possession because he wanted friends that badly. The Four Giants feel a lot of responsibilty for how Skull Kid is acting as they recognise their leaving him was seen as them abandoning him and beg you to forgive Skull Kid.
  • Gaiden Game: To Ocarina of Time. The Working Title was even "Zelda Gaiden".
  • Game-Breaking Bug: Exploiting a certain glitch allows you to use the Fierce Deity's Mask outside of boss rooms. On the plus side, you can curb stomp nearly any monster you fight with the super power from the mask. On the bad side, talking to specific characters or doing other specific actions can cause the game to lock up due to the game not being programmed to handle certain things with the mask equipped.
  • Get Back Here Boss: Goht requires you to chase him down using the Goron Mask.
  • Getting Crap Past the Radar:
  • Ghostly Glide: The Happy Mask Salesman is never actually seen walking. He usually "cuts" from frame-to-frame to different locations, though at one point he turns around to face the camera by slowly rotating on the spot.....
  • Gosh Hornet: Link drops a beehive on a group of Gerudo soldiers in their Great Bay fortress, leading to a lot of frantic running and girlish shrieks.
  • Gravity Screw: In the Stone Tower Temple, you can flip gravity. And in two certain rooms, you can flip gravity while gravity's already been flipped once. But only for those two rooms.
  • Grim Up North: Snowhead during winter.
  • Grimy Water: The swamp of Woodfall has been poisoned by the curse. Thankfully, only normal (and Zora) Link have to worry about it — Deku Link just skips across the water's surface, and Goron Link (who can't swim) just gets teleported out (à la Non Lethal Bottomless Pit) should he fall in.
  • "Groundhog Day" Loop: The whole plot, more-or-less.
  • Guide Dang It: Given how many side quests are in this game, many of them are involved, but none more so than the Anju & Kafei quest.
  • Hailfire Peaks:
  • Hammerspace Hideaway: The Deku princess somehow gets put into one of Link's bottles, despite being almost as tall as Link himself.
  • Hannibal Lecture: The children wearing the boss masks on the Moon each give you one after finding them in hide and seek: one asks Link about the nature of goodness, one about the nature of friendship, one on the nature of happiness, and one who asks what Link's true face looks like "underneath the mask" and implies that he is Becoming the Mask. This theme is even stronger in the manga, where the demon Majora taunts Link and gives him a "demon" (Oni) mask of his own to wear.
  • Heli Critter: The Deku Scrubs. Link himself gains this power when he transforms into one.
  • Hollow World: Going inside the Moon will reveal that it is, in fact, an idyllic plain with an enormous World Tree in the center. This would lead one to believe that the four dungeons are in fact inside the actual crust of the moon.
  • Idiot Ball: If you go to Ikana Canyon and talk to Sakon, the notorious thief, he'll comment on how nice your sword is and ask if he can have a look. If you say "yes"... note  A nasty trick to play on players who are used to the frequent But Thou Must requests of most people in the Zelda games.
  • Implausible Synchrony: Every clock in town states the same time. Granted, this is Clock Town.
  • Infinity–1 Sword: The Gilded Sword. It is the strongest regular sword you can get in the game, three times as damaging as the Kokiri Sword, and it's only available after at least half the main quest is done with. To get the two other stronger swords (the Great Fairy's Sword and the Double Helix Sword - see below), you have to complete the Stone Tower Temple with all Stray Fairies, and obtain all masks, a goal that pretty much is the same as achieving 100% Completion, respectively.
  • Infinity+1 Sword: The Fierce Deity's Mask, earned after obtaining all the other 23 masks in the game, and the Great Fairy's Sword, the strongest sword in the game (besides the Fierce Deity's weapon). It's a good deal more useful than the mask due to being usable anywhere and not just in boss battles. However, it has the mild disadvantage of taking up a C-Button instead of replacing your normal sword, and Link can't guard as effectively with it as he can with the Gilded Sword and a Shield. The Fierce Deity's Mask can only be used in boss battles and aquiring it is tantamount to 100% Completion, but it allows you to curbstomp any boss in moments
  • Instant Flight, Just Add Spinning: Deku Link can fly using propeller-like flowers.
  • Interim Villain: We have the titular mask itself which is the game's Big Bad and is ultimately the mask behind the Skull Kid's mischief.
  • In-Universe Game Clock: You have 72 hours to stop that moon from falling. You can slow down the clock or reset it to the top again, but beyond that it continues ticking relentlessly. As if that isn't bad enough, the clock actually ticks at a speed of 1 hour every 45 seconds (for every 45 seconds you play, an hour passes in Termina. That's 54 minutes in all). This speed can be slowed, but it's still stressing to only have 180 minutes to save the world or restart the timer.
  • Invulnerable Horses: The lack of hit-detection or collision-detection from Ocarina of Time carried over into the game. Link is still completely invincible while on the back of Epona.
  • Irony: Viscen's soldiers wish to have everyone flee to safety while Mutoh's carpenters demand to stay and continue the carnival. On the final day, most of the carpenters have chickened out and fled while the soldiers are still at their posts due to not having been given the order to evacuate.
  • Just Before the End: Three days before.
  • Last Note Nightmare: The title theme.
  • Limited Special Collector's Ultimate Edition:
    • It has a "Collector’s Edition" in America that came with a cartridge that had a holographic label.
    • It has a "Limited Edition Adventure Set" in Europe limited to 1000 pieces that came with a shirt, a watch, a 2 CD soundtrack, a poster, a sticker and 2 pin badges.
  • Loads And Loads Of Sidequests: The game is rather known for the huge amount of Sidequest Sidestories it features. Fortunately, this is the first—and thus far only—game in the series to include a daily planner (the Bomber's Notebook) to help keep track of them all.
  • Love Triangle: Kafei, Anju and Cremia. The former two are engaged, and planned to have their wedding during the Carnival of Time. But as revealed by Romani, her sister Cremia has feelings towards Kafei, and talking to Cremia herself while wearing Kafei's mask will attest her concern over his disappearance.
    Romani: My sister, Cremia, has someone in town she likes... But that person is supposed to get married the day of the carnival. It's hard for my sister... Going into town...
  • Macabre Moth Motif: Specifically in Woodfall Temple, where they will chase Link whenever he carries a Deku Stick on fire. Also, the dungeon boss Odolwa will sometimes summon moths to attack.
  • Magic Music: The Ocarina, and the corresponding instruments used by Link's three other forms. Healing souls, teleporting, summoning storms, going back and forth through time and more are available to Link through the Ocarina's songs. On the side of evil, Sharp the composer has mastered a tune that slowly kills those who hear it.
  • Man Behind the Man: Majora's Mask is this to Skull Kid.
  • Marshmallow Hell: If you complete Cremia's Escort Mission with the Romani Mask already in your possession, she treats Link to a hug for lack of a better reward.
  • Mask of Power:
    • The eponymous Majora's Mask with enough power to destroy the world on a whim, given that someone is wearing it.
    • Most of the twenty-four different ones that you collect throughout the game grant you a power of some sort.
    • The remains of each boss, as far as storyline goes.
  • Meaningful Echo: "You've met with a terrible fate, haven't you?" note 
  • Meaningful Name: "Termina" is a doomed world. It's "terminal".
  • Merged Reality: Implied at the end of the game, as it looks like all the good you've done has been merged into one 'ideal' time-line, despite how many three-day loops you've made or whether you were able to get an event done in the last time loop.
  • Mind Screw: The climax. You follow Majora's Mask up to the moon and find a bright, grassy field, with four kids wearing the dungeon boss masks that are playing, while a fifth kid wearing Majora's Mask sits in a Troubled Fetal Position under a tree. The kids each teleport Link to a themed dungeon to play hide and seek, and wax poetic on the symbolism of masks and happiness. Then when Link finishes the dungeon, they've vanished from the field. Finally you talk to the kid in Majora's Mask and he asks you to play with him, which translates into the final battle. You're transported to an Amazing Technicolor Battlefield, where Majora suddenly summons the four boss masks against you and mutates into increasingly monstrous forms as the battle continues.
  • Mini-Dungeon: At least four in the game: The Deku Palace where Link infiltrates to learn a song that gives him access to Woodfall Temple, Pirate's Fortress to retrieve the Zora Eggs which are the key to learn the melody that opens the way to the Great Bay Temple, the Gibdo Well to get direct access to another mini-dungeon, the Ancient Castle of Ikana, where in turn Link looks for a way to get access to Stone Tower Temple.
  • Mood Whiplash:
    • Clock Town's tune on the final day is a faster-tempo remix, with ominous bass undertones.
    • Another one happens in the ending, if you collected the correct masks: Right after the scene of Anju and Kafei's wedding comes a scene where the Deku Butler is mourning the loss of his son.
  • Mook Bouncer: Not as present in this game compared to Ocarina of Time, but the Wallmaster will try to send you back to the beginning of the area.
  • Mummy: Gibdos.
  • Myopic Architecture: The door to the castle of Ikana is sealed and cannot be opened by any means... too bad there's a hole in the wall right next to it.
  • The Necrocracy: Undead King Igos Du Ikana still rules over his dead kingdom from his palace long after it was destroyed. His subjects now consist only of skeletal warriors and mummies. The Ikana military is still intact and led by Captain Keeta, a giant skeleton. His soldiers generally want to take leave of the oath they swore him so they can pass on.
  • Nightmare Face: The Mirror Shield, some of the masks (especially any Transformation Sequence), and the Moon.
  • Ninja: The Garos act like this, particularly the whole "never leaving behind a body" bit. The game description outright states the Garo are ninjas:
    "This mask can summon the hidden Garo ninjas. Wear it with (C)."
  • Nintendo Hard: The dungeons are among the hardest in the series, made even harder with the 3-day limit.
  • Non-Standard Game Over: This is what happens if you let time run out.
  • Official Couple: Kafei and Anju.
  • Only Mostly Dead: Talk to the monkey while he's being dunked in the boiling water, and he will be dunked one last time before emerging in a very unsettling state. Luckily, if you free the Deku Princess, you find out he's still alive.
  • Outside-the-Box Tactic: You can actually defeat Goht without ever transforming into Goron Link: Don the Bunny Hood, equip the Fire Arrows, and chase after him. More often than not, Goht will face around, firing lighting bolts at you. He's too far away to Z-target, so just hold (Z) to center the camera behind Link as you fire upon him, strafing back and forth dodging his attacks. Done correctly, you can inflict a lot of damage on him since he won't run away. For a longer battle, just stand next to entrance and unleash Fire Arrows on him as he passes by.
  • Painful Transformation: See Transformation Trauma.
  • Paper-Thin Disguise:
    • The Captain's Hat to Stalchildren. Despite the fact that Skull Keeta was two stories tall, none of the Stalchildren figure out the difference. Igos du Ikana isn't fooled. Eventually.
    • Many other masks have similar effects, such as the Gibdo and Garo masks. Even with the three transformation masks, the form Link takes doesn't look much like the person he's impersonating, yet everyone is fooled.
  • Parents Know Their Children: The Deku Butler never mistakes Deku Link for his own son, though he does say that he looks a lot like him. This is in contrast to the Goron and Zora races, who always confuse Link with Darmani and Mikau respectively.
  • Perception Filter: The Stone Mask, which makes Link "inconspicuous as a stone", having most NPCs not see and interact with you. Unless it's a plot-related event, in which case the NPCs will lampshade your usage of the mask. Taken Up to Eleven if you use it while fighting regular enemies (not bosses or mini-bosses) - they won't be aware of you even while you stand there attacking them.
  • Phrase Catcher: The various spirits of Ikana address Link as "you who do not fear the dead".
  • Player Headquarters: Clock Town, which is also the First Town.
  • Plot Coupon: The four masks that you recover from the game's four main bosses.
  • Police Are Useless: The soldier at the North Gate during the first night. Not only does he let Sakon slip past him, but he doesn't lift a finger to stop the guy from robbing the poor old lady in the first place.
  • Purple Is Powerful: Averted by the purple-haired Mayor Dotour, who is mostly impotent as a decision-maker.
  • Purposely Overpowered: The Fierce Deity mask, which you can only acquire after getting every other mask and is only usable during boss fights - but makes them completely one-sided.
  • Pyrrhic Victory: If Link does not show the Couple's Mask to the mayor by Day 3, Mutoh blackmails him into not giving the order to flee. Most of the townsfolk decide to flee anyways, including Mutoh's family and several of his carpenters.
  • Rambling Oldman Monologue: Listening to Anju's mom ramble on (and then fall asleep as she does so) is a way to skip ahead in time if you don't know the Song of Double Time, and if you manage to stay awake and listen to the whole story, you can even earn two Pieces of Heart out of the ordeal. The nice thing about it is that the stories she tells are actually interesting and provide backstory to Termina and Skull Kid.
  • Reset Button: The Song of Time.
  • Riddle for the Ages: What happened to Navi? This is the last game which featured the Hero of Time, and by the end he still hadn't found Navi, even though the friend he was looking for when he got caught up in this mess is implied to be her.

Dawn of The Final Day
- 24 Hours Remain -

  • Right on the Tick: 6 A.M.!
  • Schizo Tech: Cremia uses a horse and carriage (with a steering wheel), everyone uses melee weapons, and yet the pirates somehow have motorboats. There's also the "pictograph box", which is essentially a 19th century camera. Maybe it and the pirate boat motors work on magic, though. Great Bay Temple is also full of working plumbing and fluorescent lights.
  • Sealed Good in a Can: The Four Giants.
  • Sentient Phlebotinum: Majora's Mask itself had been orchestrating all of the havoc that the Skull Kid had been wreaking.
  • Sequence Breaking: The dungeons can be completed in any order, provided you take the items you need to complete them first. Of course, this tends to be inconvenient, as either getting to or completing each sequential dungeon requires the item located inside the previous dungeon.
  • Sequel Difficulty Spike: This game is noticeably more difficult than its predecessor, mostly due to the omnipresent time limit, and to the fact that the challenge is packed into the space of only four dungeons (and the accompanying sidequests) rather than OoT's nine. Unlike most other Zelda games (due to being a true sequel), it's basically expected here that the player has fully completed the previous game beforehand as this game doesn't pull its punches even very early on.
  • Sliding Scale of Silliness Versus Seriousness: Despite the pretty bleak main plot, the game still manages to incorporates elements from both ends of the scale as a result of Yoshiaki Koizumi making the scenes and areas he worked on quite serious in tone. In response, Eiji Aonuma tried making his scenes and areas more lighthearted to create some contrast.
  • Shock and Awe: Zora Link's electric barrier. Presumably, other Zoras could be capable of this.
  • Shotacon: Anju to Kafei. Tatl even says: "Even though they're lovers, they look just like a mother and child."
  • Shout-Out:
  • Sidequest: The whole game serves as one huge sidequest. The game also gives you a day planner to keep track of all the NPC-based sidequests quests in the game. It's possible to see the end credits but only have completed about 50% of the game. Miyamoto stated that this was so the player will be able to learn more about the NPCs and their lives.
  • Sidequest Sidestory: See above.
  • Slippy-Slidey Ice World: Snowhead, though the slippy obstacles are limited to some parts.
  • Snow Means Death: The curse of the Goron People.
  • Songs in the Key of Panic: The Clock Town theme accelerates as the three days progress.
  • Sprint Shoes: The Bunny Hood boosts Link's movement speed by about 50%, making it as fast as his roll attack.
  • Standard Status Effects: Touching a Blue Bubble will cause Link to become "jinxed," which temporarily disables his sword.
  • Stay with Me Until I Die: Invoked, rather hauntingly, by Cremia on the last day when she realises that even the ranch isn't safe from the coming apocalypse and neither she nor Romani will survive the night.
    Cremia: Romani... sleep with me in my bed tonight, OK?
  • Stealth-Based Mission: Deku Palace and the Pirate's Fortress.
  • Super Drowning Skills: Deku Link can hop across the water's surface up to 5 times, but can't swim if he falls in after that. Goron Link sinks like... well, like a rock.
  • Surprise Creepy: Majora's Mask is actually pretty unsettling right from the start, but someone coming out of virtually any other game in the series with no warning is in for a shock.
  • Suspend Save: This feature was added to the American release. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the "Groundhog Day" Loop.
  • Talking Is a Free Action
    • About the only time the game clock is not ticking is when there's a text box onscreen.
    • Played with when you go to talk to the monkey the Deku are keeping prisoner; he offers to teach you a song to allow you to enter the Woodfall Temple. During the scene you (the player, not Link) are shown that the King and the guards are quite aware of your presence. As soon as the monkey teaches you the song the King says that's proof enough of the monkey's guilt and the guards throw you out of the palace.
    • Averted in one instance: Sakon's escape after mugging the Bomb Shop Woman is unhindered by the text box. Close it quickly, or he may get away!
  • That Russian Squat Dance: One of the dances a ReDead can do if you wear the Captain's Hat, Garo's Mask, or Gibdo's Mask is this.
  • Transformation Is a Free Action: The clock doesn't tick during the change from one form to another. Justified by the fact that any given transformation appears to only take a couple of seconds.
  • Technicolor Blade: The Great Fairy sword is pink with a green core.
  • That's No Moon!: Not so much the Weird Moon itelf, but the island in the Great Bay that's actually a sleeping turtle.
  • The Guards Must Be Crazy: Minor, but they are so focused on making sure children don't leave the town (unless said child has a sword) that they don't seem to mind if they let a thief escape with the bombs he just stole from an old lady.
  • Timed Mission: Aside from a few timed mini-games and sidequests (like recovering Kafei's stolen Sun Mask), when you first arrive in Clock Town, the Skull Kid still has your ocarina and you have only three days to get it back before the moon comes crashing down. For every other cycle, though the time limit remains, you can control time with the Ocarina.
  • Time Travel: See "Groundhog Day" Loop. Link can also play the song of Double Time to immediately skip to the next sunrise/sunset time (contrary to its name, it doesn't really speed up time, just skips it).
  • Timey-Wimey Ball: Time Travel works far differently than in Ocarina of Time. Some items, such as ammo, stray fairies, and sidequest-related items, are lost in the trip back to the beginning. Key items (weapons, masks, heart containers, major Plot Coupons) are safe, though.
  • Took a Level in Badass: Link. Thanks to his adventuring experience, he's capable of using adult tools as a child, can pull off more fanciful leaps and is strong enough to use a metal shield and lift bomb flowers without needing a Goron Bracelet. Presumably, this early additional training is what allowed him to learn and teach the hidden arts to his descendent as the Hero's Shade.
  • Transformation Trauma: When you put on a transformation mask, Link looks up with an extremely pained expression and screams.
  • Unique Enemy:
    • There is only one Blue ChuChu in the game. There is also only one Peahat, even though there are many of them in Ocarina of Time.
    • Regular sized Poes only appear in one room in the upside down Stone Tower Temple.
    • There is also only one Takkuri; it flutters around the entrance to Milk Road.
  • Unstoppable Mailman: Deconstructed when the postman cannot bring himself to break schedule, even with all of Clock Town evacuated and the end of the world nigh.
  • Video Game Caring Potential:
    • Just knowing that every NPC you come across is going to die in three days if you fail is a pretty huge motivator to get the job done fast — especially if you fail to get your Ocarina back the first time and have to witness the moon crashing down and obliterating everything.
    • For that matter, not only is every NPC doomed to die in 3 days but many of them are cursed on top of it, and so is the very land they walk on in some cases. Or in the case of Woodfall Swamp and Great Bay, the water is cursed. Some have even more agony thrown on top of their lives. Kafei has his marriage nearly ruined in addition to being made a child. Skull Kid ran into a centuries-old woman in Woodfall and decided to injure her. Skull Kid was suffering from a sick case of Super Dickery, wasn't he?
    • If you complete the Postman's Hat side quest, you can convince the Postman to stop panicking and deliver the mail. If you talk to him afterwards at the Milk Bar, he'll give you his hat and happily leave Clock Town.
    • The amount of caring that comes from some of the more hardcore gamers actually results in runs where they try to do as many of the sidequests in a single cycle before finishing the game so all the good they do stays intact.
  • Video Game Cruelty Potential:
    • If you go to such lengths for rupees that you sell the Zora eggs to the Curiosity Shop Owner.
    • You can score an easy free healing potion from Kotake, the swamp hag, by not bringing it to her wounded sister.
    • Giving Anju's Letter to Kafei to the hand from the toilet instead of putting it in a mailbox like you should.
    • Keeping the Pendant of Memories for yourself instead of giving it to Anju. If you complete the rest of the quest, Kafei returns to find Anju isn't waiting for him and is left to die alone in despair.
    • In Termina Field, there's a man climbing a tree to get at some red rupees. If you roll into the tree you'll knock the man and the rupees out. You can collect the rupees while the man rolls about with every indication that he's broken his leg.
    • You can actually kill Sakon once he's stolen the bomb bag by shooting it with a bow (setting off the bombs), as opposed to the less psychotic option of stealing it back.
    • When wearing the Captain's Hat, the Stalfos will recognize you as their captain and await their next order loyally. They're technically still enemies, however, and you can slice them with your sword, essentially killing your own troops.
  • Voluntary Shapeshifting: The mask transformations.
  • Video Game Remake: A 3DS version is coming in 2015.
  • Water Source Tampering: Woodfall's water is poisoned to the point of it having a purple hue to it.
  • Weapon Tombstone: A variation occurs when Link constructs a gravestone for Mikau out of his guitar.
  • Weird Moon: Among other oddities, the Moon has a face on it! Also, it's apparently sentient. And supposedly cries. Oh, and all of that says nothing of what's inside the Moon: A meadow with a World Tree in the center, surrounded by five seriously creepy children, four of whom play a potentially lethal game of hide-and-seek for masks. The fifth one represents Majora and basically thinks that the Final Boss battle is a game of cops and robbers.
  • Weirdness Censor:
    • Tingle! You see him in Clock Town and in all four cardinal directions. You see him in the area of a poisoned swamp and a tree enveloped in bats. You see him in the middle of a horrible blizzard, surrounded by Wolfos. You see him above a murky ocean. Yeah, okay. But you also see him in the canyon of the dead, with big lumbering mummy-like Gibdos all over the place. And he lets it all pass without comment. What makes this even odder is that the weirdness censor is averted by the Deku Nut salesmen, who are quite aware of their environment, including the one in the canyon who offers to sell you a blue potion to save you from being cursed by Blue Bubbles. It's pretty clear that Tingle is a few beers short of a six-pack anyhow, so maybe he thinks he's off in La-La Land somewhere no matter how many horrible things are happening around him.
    • Absolutely nobody seems to notice that Link can change between four different species right in front of them.
  • Widget Series: Termina is a weird place. A few random examples:
    • Learning the other half of a lullaby from a baby so that you can get a giant invisible stone man to go to sleep and roll out of the way and stop breathing an icy wind.
    • Using different magical masks to become an entire musical quartet, and thus make someone cry, who is Drunk on Milk.
    • Racing a creepy beaver with Kaleidoscope eyes so he'll give you his most prized possession: an empty bottle.
    • Saving an old lady from a thief and being rewarded with a bomb that attaches to your face. Damage can be blocked by your shield (held a foot away).
    • Playing a lethal game of hide and seek with a group of anthropomorphic ancient beings, so that you can give them your masks.
    • Impersonating the fifty-foot skeletal captain of an undead army to make a group of undead soul-eaters do a silly dance.
    • Saving a (Zora) woman's unborn children so that she can get her voice back, then having said children hatch (Zoras lay eggs) in front of you, looking like tadpoles, and teaching you a song.
    • Stuffing a Tsundere anthropomorphic flower princess into a bottle so she can clear up a misunderstanding between her father and a monkey.
    • Playing a marching melody which makes cucco chicks follow you and instantly grow up so that you can make a depressed guy happy.
    • This video tells at least a FIFTH of the weirdness you find!
  • Woobie, Destroyer of Worlds: Skull Kid. A lonely, harmless little guy that is forced to destroy the world!
  • World Tree: There's one inside the moon, of all places.
  • X Meets Y: A Hsu and Chan comic describes the plot of the game as Groundhog Day meets The Mask.
  • You Shouldn't Know This Already: Three of the Ocarina songs are carried over from Ocarina of Timenote , but don't do anything until you re-learn them. Justified with the song of time as you relearn it as soon as you get your Ocarina back. Until then you haven't had an instrument to play it on.
  • Your Head A Splode: The Blast Mask. It causes an explosion in front of Link, which can be blocked with his shield.

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alternative title(s): Majoras Mask; The Legend Of Zelda Majoras Mask; Ptitle6ibfdbcv
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