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- In Fate/stay night and Fate/Zero, Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the Sword Lines it makes.
- Assassin's special ability, Tsubame Gaeshi, slices three times with one slash, making a highly stylized series of sword lines.
- Death Note does this one with pens.
- Used in the film adaptations of Kara no Kyoukai to illustrate the speed of the protagonist's knife attacks, but done sparingly, unlike Audible Sharpness.
- Karas makes full use of the trail effect to maximum potential.
- Samurai Champloo pulls this off quite nicely, since its highly stylized look makes them appears like streaks of lightning.
- In Bone, the Hooded One's scythe leaves a visible arc behind it when it's swung.
- Essentially, almost every time someone swings a blade in Western comics, you can expect this. Examples are numerous and include, but are certainly not limited to, Wolverine claw swipes or when Conan the Barbarian swings his sword in the comic versions.
- The Cyborg Ninja's High Frequency Blade in Metal Gear Solid (and Metal Gear Ac!d) tend to leave a sword trail.
- Devil May Cry. The lines are usually transparent, but visible (Force Edge specifically disrupts the air when swung). And then there's Devil Trigger.
- In the Dynasty Warriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack, as well as for visual effect. In certain games, they also serve to visualize what kind of buff/status/elemental effect the player character is currently using.
- In the Berserk collaboration title, all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a bloody sword trail instead.
- Samurai Warriors started doing this in the 4th main iteration to visualize hitboxes, adding dark-purple sword trails to all swinging attacks, even for non-bladed weapons. The sword lines are also sometimes accompanied with various elemental effects, to indicate which element is being applied in that particular attack.
- The One Piece:Pirate Warriors series also uses sword lines to help visualize the hitbox for each attack. The color and appearance may be different depending on the character, with the default being a white-ish slashing effect.
- Musou Stars started to add colored sword lines to all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and personality. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.
- The 9th main iteration, Dynasty Warriors 9, adds colorless sword lines for all swinging attacks. The lines themselves are visualized by the air becoming distorted following the swing of the weapon, depicting the weapon's trail in a more realistic manner. Attacks enhanced by an element will be accompanied with sword lines of that element. All swinging-type Musou attacks will have blue fiery sword lines in the startup animation.
- Fate/Extella: The Umbral Star adds sword lines to all playable characters' attacks, bladed or not. The color and appearance of the trails depend on the character.
- Sword Lines are a graphical option in Neverwinter Nights 2.
- Sword Lines are a constant in Ninja Gaiden.
- The Soul Series has trails that activate from the character's attacking weapon or limb, meaning punches, kicks, headbutts and other body attacks can leave trails too. The trail gains electric sparks during Guard Break attacks and starts burning during Unblockable attacks. Each character leaves a uniquely coloured trail, and this colour is customisable in Soulcalibur 5.
- Page image above: Same for bladed weapons in Super Smash Bros.. Melee and Brawl. The 3DS and Wii U games do this for all swinging-type attacks, which is intended to make their effective ranges obvious.
- Marth's Dancing Blade technique is a prime example of this trope, as the color of the blade's trail in Brawl is dependent on the input of the Control Stick/Directional Pad, with red being neutral/forward/side, blue being up, and green being down.
- Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper sweet spots, respectively. Marth's sword deals more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Conversely, Roy's sword deals more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.
- Samurai Shodown goes here as well. Charlotte's version with her rapier treads into Razor Wind territory, at least in the first games: the 'lines' drawn by her sword remain lethal even well past when they were 'drawn' by the tip of her sword.
- Battle for Wesnoth uses these.
- They turn different colors depending on damage in Rune
- Seen early on in Dark Vengeance
- The cipher in Strider fills a sizable chunk of the screen with a crescent of light.
- Castlevania: Symphony of the Night. One sword's line even has the word "verboten" written on it.
- A bizarre variant occurs in Portrait of Ruin's Sister mode. When using Stella, she hardly ever visibly swings her sword, but sword lines still appear and slice enemies.
- Zero in the Mega Man X and Mega Man Zero series. His Z-Saber swings drew bright green arcs or sometimes exploded.
- The Beam Katanas from No More Heroes. But then, even Shinobu's sword leaves trails, and it's metal.
- It's assumed that all weapons are somehow beam-edged, so that they can block other beam-edged weapons. This includes: Jeane's legs
- Sometimes used for rather strange things, like kicks and punches in Oni, or snowboarding trick Combos in 1080.
- The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask both have Link's swords leaving a trail that persist for a second or two after it has been swung.
- In Final Fantasy VII, Sephiroth embodies this to a T. Even when he hasn't even swung it in a certain place, LINES STILL APPEAR. Now THAT is skill. The same thing goes for his attacks in Dissidia: Final Fantasy, primarily his Octaslash.
- He did swing there. You just didn't see it.
- Warcraft III has very visible sword lines for heroes wielding any variety of non-magic weapon, as well as arrow lines for Night Elf archers.
- In World of Warcraft many special attacks do this. (Revenge, for example.)
- Especially prevalent in Dissidia: Final Fantasy, where pretty much every character with a sword gets this effect one way or another. Special mention goes to the aforementioned Sephiroth, who seemingly produces multiple sword strikes from one swipe of his enormous sword.
- Sephiroth has been training with Fate/stay night's Assassin, obviously.
- Ezio's blades in Assassin's Creed II have the "line coming only from the tip because the blades are relatively slender" variant. There's a digitized aspect to the lines, which makes sense as all of Ezio's sequences take place in the Animus 2.0.
- Some melee weapons in Left 4 Dead 2 do this, so that the animation is noticeable to the player while realistically fast.
- In MapleStory, many of the classes that rely on swinging attacks will have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's Sword Lines to red for that kind of weapon.
- Several of the ranged classes also have colored projectile lines accompanying their skill as well, such as some of the archer skills that leave a visible colored trail behind the arrow after firing it.
- Touhou has a few examples, despite being a Bullet Hell Shmup: Konngara and Meira in the first two games would use their sword to draw lines, which dissolve into bullets a bit later. Youmu, from rather later in the series, did something kind of similar; her spellcards generally resulted in Sword Lines (which could last for quite some time...) and bullets coming from roughly the same area.
- Just about every weapon from the God of War series has this, but the main offenders are the Blades Of Chaos/Athena/Exile, which start out with a small yellow-y trail a la the first kind, then get more spectacular (and more red) as they gain levels. By the final form, you're tossing around a rock concert's worth of glowy-ness. Justified, as all three kinds of blades are magic, are wreathed in magical flame-energy stuff when being used, and the chains attached to them heat up and glow, leaving behind the trail.
- In Ragnarok Online, the Sorcerer skill Striking makes your weapon do this with red lines.
- Moon Crystal has it with the sword weapon you can have.
- Sengoku Basara does this all the time, making for very flashy and colorful combat. Sometimes more justified than others.
- In American McGee's Alice, the Vorpal Blade leaves noticeable trail whenever it moves, even if Alice as much as runs with it.
- In Blade Of Darkness (Severance) special attacks are highlighted by a yellow trail behind the sword, and weapon-specials - with a red trail.
- This is all you see of your blade in Fruit Ninja. You can even unlock trails with different colors and effects.
- The Gold Tracer in Dark Souls is the only weapon in the game with this sort of effect. This is intended, as it's used mesmerize the opponent as you stab them with the more discrete and venomous Dark Silver Tracer.
- The Omniwrenches in Ratchet & Clank have this when swung. They notably evolve in Up Your Arsenal as the player upgrades their armour, gradually becoming more fire-like to indicate increased damage.
- Most weapon attacks in The Order of the Stick are depicted with these.
- Used in this Sluggy Freelance strip. Though, in this case, they might simply be blood running off the blade.
- In Dominic Deegan the title character learns to use these as a focus for his second sight in order to bypass scrying wards.
- In El Goonish Shive, these are sometimes used to depict a particularly fast swing of a sword.
- Avatar: The Last Airbender, taking inspiration from Samurai Champloo, has every sword swing in the duel between Zuko and Jet leave behind a trail of blue sparks, which led some to believe that Zuko was creating blue fire.
- Appears very prominently during Optimus Prime and Megatron's duel in episode 23 of Transformers Prime. Notable, Prime and Megatron's respective Sword Lines are actually colour-coded, with the former's being blue and latter's being purple, matching the colours of their respective laser blasts as well.
- Not only laser blasts, Their eyes and even the Energon (Read: Blood) are also the same color.