"You're a ninja, fruit is flying up in front of you, and fuck fruit! Sitting around all smug on trees and in pies."
—Yahtzee Croshaw, Zero Punctuation
When life give you lemons, chop them up in midair with a huge sword. If life gives you strawberries, watermelons or coconuts, same thing. After all, you are a ninja.Fruit Ninja is a game developed by Halfbrick Studios in which you slice fruit with a virtual sword in a limited amount of time, trying to avoid slicing bombs as you go. Extra points and combos are awarded for slicing multiple fruits with one swipe. There are currently three different game modes.In Classic, players must try to slice all of the fruit, because if they miss three fruits, Game Over. Players can get extra lives by reaching multiples of 100 on their score. A bonus pomegranate randomly shows up that you slice repeatedly for as many points as possible before it explodes. Slicing a bomb results in an instant game over.In Zen, no bombs appear, and players aren't penalized for missing fruit, but there is a 90 second time limit. The goal is to slice as many fruits as possible before the time runs out. High scores in this mode will greatly depend on your ability to combo.In Arcade, like Zen mode, players aren't penalized for missing fruit, and there is a time limit, this time being just 60 seconds. Three bonus bananas will appear at random: Frenzy (fruit starts to uncontrollably shoot out from the sides of the screen, and no bombs appear), Double Points (self-explanatory) and Freeze (slows down all the fruit and bombs, and stops the timer). Their effects can be combined (as in, one can get Double Points, then Frenzy, and rack up a massive score). Getting many combos in a row awards you bonus points, and begins a Blitz. During a Blitz, more fruit shoots up at a time and quicker, and every few consecutive combos awards more bonus points. If you don't get a new combo in a few seconds, the Blitz ends. Slicing a bomb takes 10 points off your score, and instantly ends a Blitz if you're in one. At the end, after slicing a bonus pomegranate, you are given three different score bonuses that depend on your performance.The game was originally released for iOS, then later Android, Windows Phone, Symbian, and Bada. A console port for Kinect was released on August 10, 2011. For Halloween 2014, the game got a Ghostbusters-licensed skin for free.Also has a branded Spin-Off: Fruit Ninja: Puss in Boots, and Fruit Ninja FX, an arcade redemption game made by Adrenaline Amusements.The sequel, Fruit Ninja Kinect 2 is for the Xbox One, and involves having to dodge shurikens and other objects as you slice.
This game provides examples of:
- Absurdly Sharp Blade: You can even cut coconuts right in half with one slice.
- So sharp that slicing a bomb makes it explode, apparently.
- And Your Reward Is Clothes: Well, not clothes, but you can unlock new backgrounds and blades.
- Awesome, but Impractical: Quadruple wielding using your device's multi-touch.
- Dual Wielding: You can do this, thanks to multi-touch. It's even possible to quadruple wield for the same reason.
- Excuse Plot: Exactly why is a ninja cutting up fruits? The only reason given is, "All Ninjas hate fruit!"
- Fruit of the Loon: Weirdly inverted. You just need to destroy fruit.
- Getting Crap Past the Radar: One of the achievements is called "Tee Hee Hee". It is achieved by scoring 69 points in a game.
- Gratuitous Ninja: It's not just some average person or even a teppanyaki chef cutting the fruit. It's a ninja.
- Katanas Are Just Better: In the iOS games, your fingers are virtual katanas.
- Martial Arts and Crafts: The game is about using your cool katana to chop up fruit.
- Mundane Made Awesome
- One-Hit Kill: Hit the bomb in Classic and it's an instant Game Over, as compared to missing fruit three times.
- Retreaux: 8-Bit DLC for the XBLA version.
- Rule of Three: Slice 3 or more fruit in one swipe; combo. Miss 3 fruits, Game Over.
- Smashing Watermelons: The Game.
- Sword Lines: This is all you actually see of your blade(s). You can even unlock trails with different colors and effects.