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Basically how 90% of the game looks like.

Friction is a 2011 Light Gun Game made by Friction Game Studios, released in a time where arcade-style light-gun games really doesn't give a single cent towards nonsensical stuff like "plot" anymore. Yes, really.

You're a soldier tasked with infiltrating a facility owned by terrorists, building assorted weapons including giant machines, and you'll need to destroy whatever weapons of war they're creating in their facilities, in a lengthy boss battle after killing your way through. Nope, there isn't any other plot besides that.

What this game lacks in story, it makes up in gorn. Enemy mooks can, and will, blow up in bloody, sizeable chunks after they're killed. Expect piles and piles of bloodied gibs note  , up to your knees, by the end of each level.


Friction contain examples of:

  • Boom, Headshot!: Not compulsory and entirely optional, but you get higher points for shooting enemies in the cranium. The screen at the end of each level even have a tally for the number of headshots you acquired, which multiplies your score.
  • Boss Tease: The bosses, all gigantic Transforming Mecha(s), are encountered in the facilities they're built in for only a handful of seconds. They unfold from mecha form to deactivated form as soon as you enter, and you're not allowed to fight them until several minutes of gameplay later once you reached the end of the stage.
  • Bowdlerise: In the home console the game can be played with or without gore settings. Turning it off will change all the enemies (including human soldiers) into Mecha-Mooks who then explodes into chunks of steel instead of flesh when slain.
  • Dancing Mook Credits: The end credits, which not only contains mooks, but also the bosses!
  • Defeat Equals Explosion: The bosses will blow up, bit by bit, once they're defeated, with their death animations via consecutive explosions taking up numerous seconds.
  • Excuse Plot: This game literally doesn't have a plot - you start off by entering a military facility, and then goes straight into shooting everything in your way, with the entire game having you shooting, reloading, and destroying increasingly larger bosses.
  • Extremely Short Timespan: If the stages itself is any indication since all three of them are set indoors, the entire events of the game are set within a single night.
  • Faceless Goons: All of the game's human enemies are Gas Mask Mooks clad entirely in military gear, looking absolutely generic and allowing you to gun them down by the dozens without any guilt. You do not see the faces of anyone you're killing either, but they are human since most onscreen deaths are accompanied by plenty of red sauce...
  • Hazmat Suit: If the enemy soldiers aren't wearing gasmasks or face-obscuring military gear, they're wearing these suits.
  • Heavily Armored Mook: Gatling-gun mooks are clad from head to toe in all kinds of armour, necessitating at least two whole clips to take them down. They are painfully slow however.
  • Ludicrous Gibs: This is notably one of the more graphic, gorntastic arcade shooters, with human-sized enemies visibly blowing up into sizeable chunks (with plenty of blood) whenever they're killed.
  • Made of Explodium: Everything in the game. Even human enemies can explode into piles of gibs when shot by ordinary bullets!
  • Mecha-Mooks: Not all enemies in the game are flesh and blood, with robotic enemies occasionally popping out on you. From spherical, egg-like mechanical critters on spider-legs to walking turrets who activates itself as soon as you approach.
  • One-Man Army: Like every good arcade shooter out there, it's you (with a friend if on two-player mode) against dozens and dozens upon dozens of faceless enemies that you continuously massacre in large numbers.
  • One-Word Title: It's just "Friction".
  • Shoot the Bullet: You can do this when enemy mooks are lobbing grenades or firing rockets at your direction. And if you do it fast enough, the resulting explosion will turn the shooter into a dozen chunks of badly-burnt flesh.
  • Stuff Blowing Up: All over the place. Even moreso if you managed to get your hands on grenades or rockets...
  • Transforming Mecha: All three of the bosses, who can alternate between forms of humanoid robots as large as the room they're in to assorted vehicles and machinery.

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