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* DefeatEqualsExplosion: The bosses will blow up, bit by bit, once they're defeated, with their death animations via consecutive explosions taking up numerous seconds.


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* MadeOfExplodium: ''Everything'' in the game. Even human enemies can explode into piles of gibs when shot by ordinary bullets!


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* OneManArmy: Like every good arcade shooter out there, it's you (with a friend if on two-player mode) against dozens and dozens upon dozens of faceless enemies that you continuously massacre in large numbers.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/untitled_1_70.png]]
[[caption-width-right:350:Basically how 90% of the game looks like.]]

''Friction'' is a 2011 LightGunGame made by Friction Game Studios, released in a time where arcade-style light-gun games really doesn't give a single cent towards nonsensical stuff like "plot" anymore. Yes, really.

You're a soldier tasked with infiltrating a facility owned by terrorists, building assorted weapons including giant machines, and you'll need to destroy whatever weapons of war they're creating in their facilities, in a lengthy boss battle after killing your way through. Nope, there isn't any other plot besides ''that''.

What this game lacks in story, it makes up in '''gorn'''. Enemy mooks can, and ''will'', blow up in bloody, sizeable chunks after they're killed. Expect piles and piles of bloodied gibs [[note]] unless you're playing a censored {{Bowdlerized}} version [[/note]] , up to your knees, by the end of each level.

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!! ''Friction'' contain examples of:

* BoomHeadshot: Not compulsory and entirely optional, but you get higher points for shooting enemies in the cranium. The screen at the end of each level even have a tally for the number of headshots you acquired, which multiplies your score.
* BossTease: The bosses, all gigantic TransformingMecha(s), are encountered in the facilities they're built in for only a handful of seconds. They unfold from mecha form to deactivated form as soon as you enter, and you're not allowed to fight them until several minutes of gameplay later once you reached the end of the stage.
* {{Bowdlerise}}: In the home console the game can be played with or without gore settings. Turning it off will change ''all'' the enemies (including human soldiers) into MechaMooks who then explodes into chunks of steel instead of flesh when slain.
* DancingMookCredits: [[https://youtu.be/YPpTis9qH8g?t=1300 The end credits]], which not only contains mooks, but also the bosses!
* ExcusePlot: This game literally doesn't have a ''plot'' - you start off by entering a military facility, and then goes straight into shooting everything in your way, with the entire game having you shooting, reloading, and destroying increasingly larger bosses.
* ExtremelyShortTimespan: If the stages itself is any indication since all three of them are set indoors, the entire events of the game are set within a single night.
* FacelessGoons: All of the game's human enemies are GasMaskMooks clad entirely in military gear, looking absolutely generic and allowing you to gun them down by the dozens without ''any'' guilt. You do not see the faces of anyone you're killing either, but they ''are'' human since most onscreen deaths are accompanied by plenty of red sauce...
* HazmatSuit: If the enemy soldiers aren't wearing gasmasks or face-obscuring military gear, they're wearing these suits.
* HeavilyArmoredMook: Gatling-gun mooks are clad from head to toe in all kinds of armour, necessitating at least two whole clips to take them down. They are painfully slow however.
* LudicrousGibs: This is notably one of the more graphic, {{gorn}}tastic arcade shooters, with human-sized enemies visibly blowing up into sizeable chunks (with plenty of blood) whenever they're killed.
* MechaMooks: Not all enemies in the game are flesh and blood, with robotic enemies occasionally popping out on you. From spherical, egg-like mechanical critters on spider-legs to walking turrets who activates itself as soon as you approach.
* OneWordTitle: It's just "Friction".
* ShootTheBullet: You can do this when enemy mooks are lobbing grenades or firing rockets at your direction. And if you do it fast enough, the resulting explosion will turn the shooter into a dozen chunks of badly-burnt flesh.
* StuffBlowingUp: All over the place. Even moreso if you managed to get your hands on grenades or rockets...
* TransformingMecha: All three of the bosses, who can alternate between forms of humanoid robots as large as the room they're in to assorted vehicles and machinery.
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