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Platform / N-Gage

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Top: the original design of the N-Gage. Bottom: The N-Gage QD.

The N-Gage is a handheld device created by Nokia and released in October 2003, based off their Series 60 mobile phone platform running on top of Symbian. As cell phones began to become more commonplace at the Turn of the Millennium, Nokia saw a valuable opportunity: as it was, gamers had to juggle both a cell phone and their gaming handheld of choice — why not combine both pieces of technology into single device and hopefully lure people away from Nintendo's competing Game Boy Advance?

On the positive side of things, the N-Gage was a more powerful device than the GBAnote  and certainly had all the features of a cell phone. In fact, it actually boasted several features that are common nowadays in modern handhelds and smartphones: it made use of Bluetooth technology and had internet connectivity (both of which could be used for multiplayer titles), allowed for MP3 audio/video playback, could be used to check email, and even had a built-in FM radio.

Despite these things, however, the N-Gage had several drawbacks. Firstly, the face buttons were the 5 and 7 keys on the keypad, making it really easy to press the wrong ones during gameplay. Second, the game slot was essentially a MultiMediaCard slot, and like most high-end color screen phones at the time, that slot was located inside the battery compartment, meaning the user had to essentially disassemble the device and remove the batteries just to switch games. It also doesn't help that the games were distributed on commodity MultiMediaCards, making it susceptible to piracy — scene groups such as the now-defunct BiNPDA released cracked versions of N-Gage titles which could be played on most if not all Symbian Series 60 devices, making the purpose of releasing a dedicated gaming phone rather moot. Another thing was its awkward screen orientation, restricting the playfield to a very narrow field of view, giving the player a disadvantage, especially with platform games and first-person shooters. And most infamously, the speaker and microphone were placed on the bottom so you had to hold the edge of the phone to your ear as you made calls, making it look like you had a taco stuck to the side of your head. After years of speculation (mostly around the question of "what were they thinking") in a BBC documentary about Nokia, the people responsible for that design broke silence and, amazingly enough, not only this was intentional decision and not some sort of weird compromise, that sideways design was supposed to be uniform for all future Nokia phones! That's right, that was Nokia's idea of brand visibility - making people immediately recognize a Nokia phone by the way owners were holding them. Only two phones were made with this design - the original N-Gage itself and another one which never went past the prototype stage, before Nokia realized that while people are sometimes keen to go the extra mile to display a brand (just ask Apple), they usually prefer not to look like a complete moron by doing so. One other thing that isn't mentioned as often but hurt adoption of the device was the fact that one had to have a cell phone contract with your local provider to purchase the device from a lot of stores that carried it — which made it very hard to purchase for children as presents and essentially limited its demographic, since children in the early 2000's typically did not have phones, let alone a Nokia 3310. Not to mention that no CDMA variant was made either, effectively snubbing out those in areas where the likes of Verizon have a better coverage; Nokia did at some point considered releasing a variant for CDMA networks, but nothing of note came out of it especially given the N-Gage's failure.

In April 2004, Nokia released the N-Gage QD, a hardware revision which fixed some of the previous system's flaws. Not only was it smaller and rounder than before, but it also had the MMC cartridge slot conveniently placed on the bottom, with Nokia even going so far as to releasing an "MMC Expander" accessory allowing players to carry two games at a time and switch between them as needed. The speaker and mic were also moved to the front of the system, making phone calls more convenient and less ridiculous. However, features like MP3 playback and USB connectivity were removed to cut costs, though the former can be brought back through third-party media players such as LCG Jukebox by Lonely Cat Games.

Because of these many physical drawbacks and the lack of quality games, the N-Gage sold poorly and was ridiculed by gamers and Nokia fans. To Nokia's benefit it wasn't released in Japan, which would've made it even more of a joke like how the Xbox family was (and still is). Not even the QD was able to boost sales since so few were aware of the redesign. Nokia quietly discontinued the system in 2007 in favor of more-conventional candybar-shaped phone models.

In 2008, the N-Gage name was recycled for a mobile gaming service compatible with a number of Nokia S60 smartphonesnote , but not the actual N-Gage or QD. Some of the original platform's exclusives received remakes or sequels. "N-Gage 2.0" proved even shorter-lived than its namesake, shutting down after less than two years.

There also exists a third revision called the "N-Gage IC" which was to have some hardware improvements such as an integrated camera, a 123 MHz processor,note  Symbian OS 7.0 running on Series 60 2nd Editionnote  and the return of USB mass storage and hardware-based MP3 decoding from the original model. The IC was shelved presumably due to the platform's tepid reception, but at least one prototype exists in the hands of a German collector, who shared details and photos of the device on the AtariAge forums.


Specifications:

Processors

  • ARM Integrated (ARMI) compatible chip (ARM4T architecture) running at 104 MHz, the same as Nokia's 7650 and 3650 phones. The phone lacked a dedicated GPU, with games having to resort to just software rendering. This led to some games such as Call of Duty performing sluggishly which made it a chore to play especially in intense scenes.
  • Dedicated DSP (Texas Instruments TMS320) for MP3 playback (1st gen only; the QD redesign lacks this requiring software decoding through third-party applications for MP3 playback)

Memory

  • 16 MB RAM; 11 MB available for applications

Storage

  • 3.4 MB internal memory (1st gen only).

Display

  • Can display 4,096 colors.
  • Its screen is unusually taller than it is wider, at a resolution of 176 x 208. Not very good for side-scrolling games like SonicN.

Software

  • Symbian 6.1 (Series 60 1st Edition, Feature Pack 1). The N-Gage is compatible with almost all software and games written for the Series 60 1st Edition platform, save for those which require a camera.
  • Games were distributed on commodity MultiMediaCards.

Batteries

  • Unlike the original GBA but similar to most cellphones and the GBA SP, the N-Gage used a BL-6C lithium-ion battery pack. It is essentially a thicker, higher-capacity variant of the infamous BL-5C cell, which saw use on countless Nokia phones and even on non-Nokia devices such as Bluetooth speakers.
  • Maximum life of 4 hours when playing games or talking on the phone, but can last up to 200 hours on standby mode.

Connectivity

  • Both High Speed Circuit Switched Data (HSCSD), in simple terms a wireless dial-up service allowing for 56KBPS, and GPRS (not to be confused with GPS) allow the N-Gage to connect to the N-Gage Arena for online matchmaking and game downloads.
  • The original N-Gage had support for GSM 900/1800/1900 frequencies, whilst the QD revision was sold in two dual-band variants, one for Eurasian regions (GSM 900/1800), and a North American version (GSM 850/1900) marketed by Cingular (now AT&T Mobility).


Games for the N-Gage console:

Original Titles

Ported, Reformulated, or Concurrently Developed


Games for the N-Gage 2.0 download platform:

Original Titles

Ported, Reformulated, or Concurrently Developed


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