Rayman 3: Hoodlum Havoc is the third game in the main Rayman series, and is the only one not to be head by the series' creator, Michel Ancel. It is available for the PS2, GameCube, Xbox, Xbox 360, PC, Mac OS X, Mobile, N-Gage, and Game Boy Advance.The gameplay is largely the same 3-D platforming that Rayman 2 had, but with more emphasis on power-ups, combat and mini-games. The games tone is also considerably Lighter and Softer than the previous game, with the characters being much more wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other series as well. This is the first (and so far, only) Rayman game that features American voice actors to play the characters.The game received a direct sequel for the Game Boy Advance, Rayman: Hoodlum's Revenge. A Game Boy Advance and N-Gage side-scrolling version of Rayman 3 was also produced, but it has very little in common with the console version save the appearance of Andre and the occasional hoodlum, owing more to Rayman 2 instead. A sequel to the handheld version, also on the GBA, called Hoodlums' Revenge, was later produced. That game more accurately represented the console Rayman 3 through an isometric viewpoint which provided gameplay in 3 dimensions.An HD Updated Re-release was made for PlayStation Network and Xbox LIVE Arcade. It's missing the song "Madder" from the previous console versions, though.
Book Ends: The game begins with Rayman and Globox taking a nap as black lums swarm over the land. The game ends with Rayman and Globox settling down for a nap when a flash- back shows how Rayman's hands wandered off to scare a red lum into becoming Andre.
Bottomless Pit: Only one at the end. Besides that, the game averts this no matter what, sometimes having characters get out of pits as explained below. Environmental hazards like piranha-infested water and lava, which instantly killed Rayman in Rayman 2, simply drain his health slowly here, allowing him to get out.
Bottomless Pit Rescue Service: The Teensie Highways, in which a Teensie in a helicopter is shown to be carrying Globox, who catches Rayman and drops him off at a checkpoint if he falls off. Also, in one particular boss fight, falling off of one of the narrow pathways results in one of the long-necked creatures trapped in the dungeon down below lifting Rayman up and placing him back onto the path.
Breaking the Fourth Wall: Most of the characters stick to the script, but Murfy completely avoids it, and Globox is guilty of it on the occasion too. Examples: "It's only a video game, it's only a video game..." "You were nicer in Rayman 2." "We're gonna be rated PG-13!" "Quit it, the manual says you're my best friend!" "Just 'cause you're on TV doesn't mean you have to show off!"
The game's manual breaks the fourth wall too, both by being there in the first place and by what it says. This includes both the in-game "manual" and the actual manual that comes with the physical CD.
Murfy also says "See you in Rayman 4!" which may also classify as a What Could Have Been, unless Rayman Origins counts as Rayman 4, as it features Murphy.
Color-Coded for Your Convenience: In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is Lampshaded when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game.
Crosshair Aware: Some parts of the fight with Razoff have you looking through Razoff's crosshair while he's trying to shoot at Rayman. It's impossible to dodge his shots in this view unless you hide behind a statue.
Disney Acid Sequence: The interactive transitions between worlds: you skate on colorful beams of light, surrounded by '70s LSD imagery.
Dolled-Up Installment: Some theorize that the Game Boy Advance version was originally intended to be a version of Rayman 2. It would explain why there's more similarities to that one than the console version of 3, using the same music, voice acting, and characters. It took the next game on the GBA to actually produce something remotely similar to this game.
Easter Egg: You can find the Robopirates in the game in a secret room in Hoodlum Headquarters, where they're all holding still and resemble the famous "Last Supper" painting. There's also a room in the Tower of the Leptys that contains models of enemies scrapped from the final game.
Elaborate Underground Base: The Hoodlum factory area as well as the majority of the Desert of the Knaaren level, the latter potentially justified by the fact it's a natural cave system.. Doesn't explain why it also has a mini Temple of Doom inside it too though.
Enemy Scan: You can press select when a villain is highlighted or 'targeted' and then follow with circle to see a bit of information on the villain (Razoff is Zaroff's son, the 'grim keeper' hoodlum with the wooden shield is, apparently, a disgruntled nanny.) This also works on the PC version, but you have to go into screenshot mode (F1), freezing the game, then press the roll button to view this information.
Fate Worse than Death: What happens to those that reject Begoniax' love. Namely, she turns them into toads and then proceed to breed with them until she has a ludicrous amount of tadpoles. That makes you feel sorry for Razoff.
Flanderization: Globox was introduced in Rayman 2 as a little dumb and clumsy character but stayed rational and helpful and had a few magical abilities. This game, by comparison, emphasizes him more as Rayman's comic relief bumbling sidekick and as such exaggerates his naivete to a greater degree. Amusingly, after a part of the penultimate level involves him being carried upside-down, the blood gets to his head and he becomes somewhat smarter, being able to skillfully pilot a flying vehicle.
Getting Crap Past the Radar: There are some very...suggestive...jokes in this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below. See Begoniax for the best examples.
The encounter with the second doctor alludes weeds.
Subverted slightly in the re-release, as some content has been censored: One such example is one fairy council scene has the "Oh my God" line removed.
Humongous Mecha: The Celoche battle in "Land of the Livid Dead". Its a giant 3-legged robot that fires torpedoes and a laser beam at you, and can only be harmed by redirecting its torpedoes right back at its cannon.
Improvised Weapon: The armoured hoodlums are made from, usually broken, household appliances such as dishwashers, seat-less toilets and the like. This is apparently a speciality of the Hoodlums to turn useless household items into weapons and armour. Crosses over with MacGyvering and Noodle Implements due to really random objects being used.
In Name Only: The Game Boy Advance version of Rayman 3 is basically a side-scroller with elements largely inspired by Rayman 2, with only the story and superficial elements of Rayman 3 (i.e. the occasional Hoodlum) sandwiched in.
Killed Off for Real: In the final boss fight, likely Reflux. Unlike other enemies, he crystallizes and explodes.
Knight of Cerebus: Reflux can give off this vibe, being perhaps the only character to have very few humorous quirks. The entire Knaaren race would fall into this category if it were not for their conversations throughout the level they appear in, which are implied to be comical only through the fourth wall.
Lava is Boiling Kool-Aid: They ditched the more realistic lava from Rayman 2 in favor of what looks like red water, or a thin veil of red gas, depending on the console. In addition, it merely damages Rayman bit by bit, while in Rayman 2, Rayman dies instantly if he touches lava.
Lethal Lava Land: The Hoodlum Headquarters. Implied to be that way even before the Hoodlums mechanized it. In addition, the Tower of the Leptys has lava-rising segments.
Level Up Fill Up: Whenever you fill up a medallion for freeing the Teensies found in six different cages, Rayman's health bar is increased and fully replenished.
Lighter and Softer: The environments and atmosphere still resemble Rayman 2, but more comedic, and there are still the Zombie Chickens... every level except for the Desert of the Knaaren fits.
Long Song, Short Scene: Begoniax has a alternate, fast-paced boss theme that only plays in the Gamecube version. It's Dummied Out in every other version of the game.
Mascot Mook: The Hoodmongers, medium-sized hoodlums with large hats and large guns.
Mythology Gag: Remember the opening for the PC version of the first game? That's the one in which Rayman's hands crawl alone along the screen, then jump on him when he walks by. That scene is referenced in the beginning of this game. Murphy's manual also has Rayman's old design on its cover. A screenshot from the original Rayman can be seen in one of the Teensie Highways, but stretched beyond recognition.
Non-Indicative Name: The Land of the Livid Dead is actually quite calm and tranquil when it's not being invaded by Hoodlums. Could be referring to the purplish colouring though. There's also the Longest Shortcut which isn't a shortcut at all.
Nostalgia Level: The minigames 2D Madness and 2D Nightmare (the latter is gamecube only) are tributes to the original rayman game. They are based on the Dream Forest and the Picture city respectively.
The magazine ad◊ (which also involved a pee joke, because Ubisoft's US marketing team seemed to have been obsessed with pee) has a better-looking model, in which only the face is off-model. Other than that, everything else seems to be on-model.
Only Idiots May Pass: Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a real power-up. Thing is, if you are paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on. People not used to driving controls (and using such controls to target and collide with small, agile targets) will find themselves... frustrated, to say the least.
Sequel Snark: Murfy leaves saying that he'll see us in Rayman 4. As of this writing, there has not been a game titled Rayman 4, or, indeed, any true sequel to Rayman 3.
Well, there is a "true" sequel to Rayman 3 on Game Boy Advance, Rayman Hoodlum Revenge but the gameplay is so different and the plot confused that nearly everybody doesn't see it as the real Rayman 4. It is much closer to the console Rayman 3 than the actual Rayman 3 on the GBA, though.
Murfy does appear in the Game Boy Advance version of Rayman Raving Rabbids, which is the closest we got to what Rayman 4 was supposed to be before it turned into a party game.
Suspicious Video Game Generosity: If André's constant conversations to Reflux at the end of the Tower of Leptys wasn't enough of a giveaway, the oodles of Red Lums broken out of piggy banks on the way up the staircase ought to have been some kind of indication that Rayman was about to encounter something likely to inflict large amounts of pain.
The Power of Rock: The doctors use this to 'cure' Globox (since André can't stand music).
Underwater Ruins: Where Celoche is fought and a portion of the Land of the Livid Dead.
Video Game Cruelty Potential: You can punch Globox when he's following you around. This results in some rather entertaining otherwise-unheard quotes by both him and André (while he's inside of Globox).
There are also turtles in the first level of the game that you can kick around, to which they protest loudly. They reappear in the Land of the Livid Dead, except this time you can pick them up and throw them too.
The Virus: Andre, the black lum. He turns red lums into black lums and orders them about. It can be reversed however by making a black lum laugh, turning it back into a red one.
Wake-Up Call Boss: Ironically, the final boss. Up until then, the game's bosses aren't particularly difficult once you figure out the strategy, which is often pressing a button once the boss attacks. Leptys-imbued Reflux, on the other hand, changes his tactics depending on whichever powerup is currently being used, uses nearly unblockable attacks, and can knock a lot of life out of Rayman at once, all in addition to having 4 separate phases. He will destroy you if you aren't proficient at strafing, dodging, and using all of the different powerups. In addition, his fight is the one time the Bottomless Pit Rescue Service trope is averted. Falling off the arena causes Rayman to restart the entire fight.
Yellow Snow: The USA commercial is all about this. However, it leaves one to wonder exactly how Rayman's bladder was able to store such a large amount of urine inside it...