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A Third-Person Shooter for the original Xbox that suffered from poor sales due to its odd concept and high difficulty. The game stars Raze, a strange alien whose home is invaded by the Kewletts; vile, pink teddy bear-like genocidal maniacs who seek to cutify the world by destroying all the ugly. Cutify in this case of course means disposing, destroying, or otherwise removing anything that can't be held up to their high standards. Raze returned to his village to find it under attack from the Kewletts and flees for his life. He stumbles upon a convenient ancient relic in a nearby cave. The relic was guarded by Slivh, who tells Raze that his newfound powers will allow him to take revenge. Being fairly pissed off that his whole village was wiped out by these horrible things, Raze goes on a massive murdering spree, hunting the Kewletts down one by one. As the name would imply, this is NOT a game for children. Murder, blood, gore, foul language, and rainbows saturate every square inch of this strange title... and most masochistic players will love every minute of it.


Tropes that apply to Raze's Hell:

  • Abnormal Ammo: Raze spits out bugs at his enemies.
  • Badass Adorable: The Kewletts are surprisingly lethal for small pink teddy bear people.
    • Badass Army: To give the little buggers credit, the Kewlett Army is quite good at "saving" people.
  • Bat Out of Hell: Slivh is a bat-like beast. And the Princess turns out to be of the same species.
  • Big Bad: The Princess of the Kewletts, who would have you believe she's the Big Good. She's the one who caused the Kewletts to start their campaign of genocide.
  • Blade Below the Shoulder: Raze's melee weapon.
  • Blatant Lies: The Princess in her opening speech to her subjects:
    "I have decided that it is our solemn duty, to bring our infinite bounty to those less fortunate than us. Let us go forth then and spread our message; to the ignorant, to the primitive, to the... ugly. Fear not, you will be saved!"
    • The Kewlett's news channel doesn't even doctor the footage of their soldiers gunning down Raze's people, while calling them negotiators on the scene and "the residents seem overjoyed by our boys arrival".
  • Bloody Hilarious: Turning a Ridiculously Cute Critter into Ludicrous Gibs has all the Black Comedy one can expect.
  • Cloud Cuckoolander: The Kewletts can be this at times. It just makes their bloody deaths more hilarious.
    • "My bouncy, bouncy bum will save me!"
  • Crapsaccharine World: By the time Raze makes it to the Kewlett's home, you'll know that the fluffy little bastards are fighting for this. They are not morally superior, nor are they trying to prevent some kind of catastrophe. All they are attempting to do is expand their corrupt empire while killing a species they condemned as irredeemable.
  • Creative Closing Credits: Two Kewletts try to explain what happened during the ending. It borders on MSTing, specially when the early version of the game appears...
  • Cute Is Evil: Not just evil, but downright genocidal.
  • Dark Is Not Evil: Raze is a somewhat ugly-looking creature with somewhat evil-looking armor who kills his enemies in horribly gruesome ways, but he is definitely the good guy in all this.
    • His entire species and home is this trope entirely. They were just surviving on their part of the globe, then the Kewletts came out of nowhere.
  • Deconstruction: Raze's Hell approaches the idea of Beauty Equals Goodness and shows the logical conclusion of the mentality.
  • Doomed Home Town: The game begins with the destruction of Raze's village.
  • Enemy Chatter: Since Raze doesn't talk, it falls to his enemies to provide context for the world. That, and their terror is amusing.
  • Evil Matriarch: The Princess is actually Slivh's mother. Though the genocidal maniac still thinks her son is untrustworthy and evil.
  • Exposition Fairy: Silvh, who guides Raze in his crusade against the Kewletts.
  • Fantastic Racism: The Kewletts decided that anything that isn't like them (brightly colored, adorable, etc.) needs to die screaming. No diplomacy, no integration efforts, no warning. To them, ugly creatures have no reason to be alive and have no value.
  • Framing Device: Literal Book Ends, with a storybook in both the intro and ending.
  • Gorn: Raze actually gets health back from devouring the remains of his slain foes.
  • Herr Doktor: Dr. Mingle, who even says his name is pronounced "Mengele".
  • Hypocritical Humor: The Kewletts have a bit of this.
    Dying Kewlett soldier: "Robbed of the precious gift of life..."
  • Instrument of Murder: Basic footsoldiers of the Kewletts are armed with jack-in-the-boxes that shoot lasers.
  • Killer Teddy Bear: Part of the Kewlett arsenal.
  • Mobile-Suit Human: The Princess is actually Slivh's mother, hidden in a mechanical Kewlett suit.
  • Mordor: The "ugly" races of the world live there. It may very well be how the whole world is, as the Kewlett's territory is surrounded by bleak wasteland.
  • Nature Hero: Raze became one after his power up. He relies on plants for jump pads, and bugs for ammunition.
  • Nintendo Hard: Normal difficulty becomes hard fairly quickly and even easy will provide a challenge on later stages. This is likely one of the reasons the game didn't do too well.
  • One-Man Army: Raze himself, but with some drawbacks. He's supremely lethal after his power up and can murder those cute bastards real good, but can easily die if surrounded or by repeatedly tanking shots.
  • Pun-Based Title: "Raises hell", which Raze is most certainly doing against the Kewletts. Some of the missions too ("Slivh and Let Die!", "A Bridge To Fear", "AWOL at the Great Wall").
  • Roaring Rampage of Revenge: Basically the whole game is Raze taking revenge for his village being wiped out by, you guessed it, rampaging through the Kewlett army and killing any he finds.
  • Sequel Hook: "But with Slivh in charge, that was bound to be short lived..." But then again, considering how Slivh personally witnessed the Kewletts getting genocided by the one who just barely had enough restraint in him to let him take the throne, something he likely even made note of judging by his tone of voice...
  • Start of Darkness: The Kewletts seem to have been a mostly peaceful bunch until their Princess called their crusade on. But it doesn't speak too well of them that they got into their militant roles so enthusiastically, as one of the kewlett commanders can attest.
  • Silent Protagonist: Aside from roars of rage, Raze doesn't speak much.
  • Sugar Apocalypse: One that you get to create!
  • Video Game Cruelty Potential: Do we really need to say it?

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