Video Game: Red Dead Revolver

Red Dead Revolver is a third-person shooter from 2004, developed by Rockstar Games after sitting in Capcom's Development Hell for a while.

You play as Red Harlow, who after being violently orphaned at a young age becomes a bounty hunter in classic Man With No Name tradition, hunting down colourful outlaws for whatever money he can get for them. A chance encounter puts him on the trail of the man behind the death of his parents, and the game climaxes in a huge battle to finally bring him to justice.

Sound vaguely familiar? That's because the game's an extended homage to the classic Spaghetti Western, as least as much as its predecessor Max Payne was to film noir. A lot of effort went into the atmosphere, including giving an oversaturated and 'grainy' cinematic quality to the visuals and building a fantastic score heavily influenced by (and almost indistiguishable from) Ennio Morricone's best.

Despite having very little hype and a disjointed production poking into the gameplay here and there, with its superb atmosphere, large and memorable cast and extremely fun multiplayer on its side Red Dead Revolver got good reviews and became something of a Cult Classic. In 2010, it was followed by the huge hit and critical darling Red Dead Redemption, which borrowed the game's Western setting but gave it a sandbox framework (well more of one anyway, the main town hub is explorable). It isn't a direct sequel though the story of the game does get a mention and you can play as character via DLCs.


This game features examples of:

  • Arbitrary Gun Power: The exquisite pair of Scorpion pistols that Nate Harlow and Griff have custom-made are also the most powerful in the game. One bullet was enough to sever Colonel Daren's left arm from its socket.
  • Arm Cannon: Colonel Daren has one after certain events in the beginning of the game.
  • Arrows on Fire: Shadow Wolf's special move is shooting flaming arrows.
  • Artificial Stupidity: The AI is quite buggy in places. Most notably, Annie Stoakes (when you have her as an ally in single player) has an annoying habit of shooting you in the back with her explosive special ability - usually while shouting "Keep going, Red!" - and there are several multiplayer maps where AI opponents will just stand around where they spawn or time-consumingly climb to high places.
  • Awesome but Impractical:
    • Molotov cocktails, poison bottles and dynamite. Although they're very dangerous, they're lofted with a lazy underarm action that makes hitting a moving target almost impossible. The latter also has an extremely long fuse.
    • Several character-specific special abilities in multiplayer also cross into this.
  • Badass Beard Of Evil: Diego, who's also a Badass Grandpa.
  • Badass Boast: See You Shall Not Pass down below.
  • Badass Mustache: Jack Swift and Sheriff Bartlett, among others.
  • Bayonet Ya: The Bayonet Rifle
  • Big Bad: Governor Griffon, your father's former partner, who sold you and your family out to Diego and Daren, and used the proceeds to become Governor.
  • Big Fancy House: The second-to-last level takes place in one of these
  • Bling-Bling-BANG!: The Widowmaker revolver is one pimped out piece.
  • Bond One-Liner:
    • Jack Swift after killing knife-thrower Clyde 'The Blade' Slade: "I think you've lost your edge."
    • Jack Swift after killing fire-eater 'Lightning' Larouche: "What an extinguished fellow."
  • Book Safe: You can purchase a "Hollowed Bible" from a merchant in the game. It has no in-game use, but it unlocks a journal page.
  • Booze-Based Buff: Buying Red Eye Whiskey will increase your maximum Dead Eye.
  • Bounty Hunter: Red and Jack are heroic types.
  • Bullfight Boss:
    • The fight against Sam in the saloon.
    • Annie Stoakes also faces a pair of buffalo-riding outlaws who can cause her cattle to go nuts and try to flatten her, making them a literal example.
  • Captain Ersatz: Mr. Kelley has an adopted daughter named Natalie who he's training to be a gunfighter like himself. If Red speaks to her in the saloon, she will sometimes say:
  • The Cavalry: Inverted. They show up at the usual time, but they're on the Big Bad's payroll.
  • The Chief's Daughter: Falling Star, Red's mother.
  • Circus of Fear: Dr. Perry leads one of these.
  • Colonel Badass: Colonel Daren doesn't let having his left arm severed stop him from being Diego's right-hand man; he receives a cannon as a prosthetic replacement. He's also responsible for murdering Red's parents and his cousin.
  • Crowd Panic: During his boss battle Mr. Kelley starts unloading at random into the citizens of Brimstone, causing them to scream and run all over the place. This makes it very hard to get a clean shot at him.
  • The Dragon:
    • Colonel Daren to General Diego.
    • Also Jason Cornet to Governor Griffon, to the extent that the former is the last bodyguard Red faces before going up against Griffon himself.
  • Dropped a Bridge on Him: Though it is implied, Jack Swift is apparently killed off entirely offscreen at the end of the game. You don't even see the fight that kills him; he just goes off with Annie and doesn't come back. However, in Red Dead Redemption there is mention of him, as well as being able to use him in mutli-player. Though a Popular rumor is that he secretly left for the quiet retirement he always wanted
  • Dual Boss: Happens very frequently in the game.
  • Eerie Pale-Skinned Brunette: Jesse Lynch, who is hinted to be undead.
  • Escort Mission: The Siege -level, where you have to watch out for your two partners.
  • Funny Foreigner: Gabriel Navarro, Mexican gunfighter and barfly.
    "Keel heem, and let's get back to dreenking!"
  • Gatling Good: The preferred Old West method of delivering More Dakka. A few stationary ones are scattered about the game, and you are required to commandeer a train cart-mounted one to take down a locomotive during one level. Also, Mr. Black likes to keep one in that coffin on his back.
  • Get Back Here Boss:
    • Dammit Dr. Perry, stop teleporting!
    • Dammit Kelley, stop running into crowds of innocent bystanders!
  • Ghost Town: Tarnation, thanks to Mr Black.
  • Grievous Bottley Harm: In the bar fight level, the only actual weapons you can use are bottles (thrown intact, or broken and wielded like a knife).
  • Groin Attack: One of your melee attacks.
  • Guns Akimbo: Jack with his custom "Showstoppers." Red also has the option of carrying dual pistols.
  • The Gunslinger: The main characters.
  • Gun Twirling: Notably practiced by Red and Jack on their introduction screens.
  • Improbable Weapon User: Where to start? We've got snake oil, boulders, a mining pick, a torch, a lasso, coffee, exploding balistic knives, exploding playing cards, shoulder-mounted howitzers, and a coffin with a freaking gatling gun in it.
  • Incendiary Exponent: Manny Quinn's special move is setting himself on fire.
  • Ironic Echo: "What do you say...partner?" *click* BANG
  • Ironic Nickname:
    • "Sissy" Fess, huge guy who can easily throw huge boulders at you.
    • Also "Little Oaf" Whitney, who began being called "Loaf" after he turned out to be quite a bit larger than his father, "Big Oaf".
  • It's Quiet... Too Quiet: Said by one of the mooks in Shadow Wolf's level.
  • Kill It with Fire:
    • Getting set on fire does a huge amount of damage in single player, and while you're running around trying to beat the flames out you can't defend yourself. In addition, anyone on fire will set anyone they bump into on fire, who will set anyone they bump into on fire, etc... meaning that one flaming attack can cause utter carnage with a bit of luck.
    • One of Dr. Perry's cronies is a fire eater who puts his skills to deadly use against the player. You'll also acquire throwable "Fire Bottles" and Shadow Wolf has the ability to shoot flaming arrows.
  • Knife Nut:
    • Clyde "The Blade" Slade, a member of Dr. Perry's Circus of Fear.
    • Also Fawkes, whom you encounter in the Train Job level.
  • Let's Get Dangerous: In multiplayer mode, it's often the most poorly-armed characters who have the most devastating special moves.
    • Inverted rather amusingly in the case of Sheriff O'Grady - his special move is the almost-useless 'Hot Coffee', (you throw a bottle at your enemy, doing minimal damage, and they dance around for a second while their clothes steam) but he starts out armed with a stack of Fire Bottles.
  • Lightning Bruiser: Pig Josh runs fast and hits hard, and then there's the dynamite.
  • Locomotive Level: The Train Job level where Red has to stop a bunch thieves robbing the train he's in, and the one where you have to stop a train carrying guns.
  • Mad Bomber: Pig Josh, who is fond of throwing dynamite around.
  • Made of Plasticine: Colonel Daren, at least in the opening cutscene, where a young Red Harlow takes his father's gun and fires it, messily blowing off his arm.
  • The Man They Couldn't Hang: Mr. Lynch survived being hanged. It shows, as he has hard time keeping his neck straight during his pre-duel scene.
  • Maybe Magic, Maybe Mundane: Dr. Perry's teleporting, Grizzly's superhuman agility, and Mr. Black and his henchman's questionable vitality.
  • Meek Townsman: Sheriff O'Grady, who lets the local outlaws walk all over him.
  • Mixed Ancestry: Red is half-native, but he's never looked down upon because of his origins. It also becomes handy when it emerges that his grandfather, the Chief, still cares about him and sends his cousin to save him when he's captured
  • Monster Clown: Early on you do battle with an army of shotgun wielding midget clowns.
  • Names to Run Away From Really Fast: Mr. Black and Mr. Lynch.
  • Of Corsets Sexy:
    • Bad Bessie wears little more than a corset.
    • The Saloon girls combine this with Stocking Filler.
  • Only Known by Their Nickname: The Duellist, a fact brought in his description.
  • Ooh, Me Accent's Slipping: The voice actor for Red can't really decide whether or not he wants to use a "western" accent, and since Red doesn't speak very much, the accent used for Red changes in pretty much every scene that he does speak in.
  • Pistol-Whipping: An option for melee combat.
  • Powerful Pick: Gordon "Digs" Fowler's signature weapon.
  • Prison Episode: The escape from the gold mine.
  • Punny Name: Manny Quinn the wooden dummy, "Sissy" Fess (who throws rocks as his special move).
  • Quick Draw: Several enemies will engage you in quick draw duels throughout the game. You're also required to participate in a quick draw tournament late in the game.
  • Railing Kill: Can be done to one of the rifle-mooks on the third level.
  • Red Baron: Most of the bandits have nicknames of some sort.
  • Revolvers Are Just Better: Revolvers is all there is, cowboy - at least as far as handguns are concerned. But the best gun in the game IS a revolver rather than a rifle or shotgun.
  • Young Gun: Billy "Kid" Cougar. Red also starts out this way.
  • You Shall Not Pass: In a rare villainous example, General Diego and his troops do this to the American army.
    General Diego: I have a case of cigars and a case of tequila, and I'm not going anywhere!