Video Game / Return To Mysterious Island

Return to Mysterious Island is a point-and-click adventure game made by Kheops Studio and The Adventure Company. It is a loosely-connected sequel to Jules Verne's The Mysterious Island.

Mina, a young sailor, is shipwrecked on the titular mysterious island during a storm. Hungry and entirely cut off from civilization, she begins to explore the island. At first, the game mostly revolves around her survival, but gradually, a bigger plot begins to form...

A sequel called Mina's Fate was released in 2009. Both games can be bought on Steam, and the first game is also available on GOG.

Contains the following tropes:

  • Action Girl: The plot is initiated by Mina's attempt to sail around the world on her own. By the end of the game, she's shooting robots.
  • Buried Treasure: Mina can uncover a chest of old coins while digging up turtle eggs to eat.
  • Cerebus Syndrome: After Mina enters Granite House, the plot shifts into high gear.
  • Coconut Meets Cranium: Subverted; Mina has a close call while walking along the beach, as a coconut thumps to the ground right behind her.
  • Cool Boat: The Nautilus, creepy and dilapidated as it is.
  • Cosmetic Award: Accumulating high Scoring Points unlocks concept art.
  • Cutting the Knot: You can unlock the cliffs' security lasers by doing a puzzle...or you can synthesize dynamite and blow them up. Or bypass the lasers entirely by using a lightning arrester.
    • You can scare the monkey gang away with a slingshot...or you can rebuild the windmill steps and sneak up on them. The latter way is much faster.
    • You can earn the servant robot's trust by correctly answering a cryptic quiz...or you can play the game's theme on Nemo's pipe organ.
  • Disposable Pilot: The rescue-chopper pilot who arrives to collect Mina at the end of the first game is an early casualty of the sequel.
  • Due to the Dead: Captain Nemo appears to Mina in a dream and requests that she give him a proper burial. If the player so chooses, she can...and is rewarded with a huge black pearl.
  • Everything's Better with Monkeys: Zigzagged. Mina first meets Jep when he is being beaten up by the other monkeys, who have to be scared away. However, after Mina feeds and cleans Jep, he becomes a very loyal, useful companion.
  • Foreshadowing: The island's horizon is marked by bright vertical lines. They indicate the presence of Nemo's barrier dividing Lincoln Island from the outside world.
    • The jaguar whose tracks Mina sees in the mud in the first game shows up in the sequel.
  • Martial Pacifist: Mina is one; she refuses to use lethal weapons (such as the gun or bow) on animals, but the Nautilus' very hostile robots are a different story. Fortunately, the game provides a plethora of non-lethal options to deal with pests.
    "I'm going to have to get this animal out without killing it."
  • Maybe Magic, Maybe Mundane: For the first two thirds of the game, it's ambiguous whether Captain Nemo really exists, or is just a dream/hallucination.
  • Retcon: Lincoln Island was not destroyed in a volcanic eruption, that was just a lie the castaways used to preserve Nemo's privacy.
  • Simple, yet Awesome: One of the first things the player makes will be a knife. Which is good, because they'll be using that knife for pretty much everything over the next hour of gameplay.
  • Take Your Time: Certain Plot Locks will not be triggered until Mina and Jep are sufficiently healthy, but that's the only limitation the survival elements provide.
  • Tragic Keepsake: Mina's watch phone, which ran out of power in the shipwreck.
    • Nemo's "most prized possession" is not any of the priceless historical relics strewn around his ship, but an old sketch of his deceased family.
  • Try Everything: The gameplay's heart and soul. A sufficiently experienced player can make everything from nitric acid to lemon cake. There's usually an obvious solution for plot-relevant puzzles, but extra points are awarded for particularly ingenious combinations.
  • Unsuspectingly Soused: One of the ways you can deal with rogue monkeys is to give them alcohol.
  • Xenofiction: Portions of Mina's Fate are played from Jep the Monkey's POV. He can't combine objects or use fire, but he can interact socially with other monkeys in ways Mina can't.