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It's Quiet... Too Quiet

"It's quiet...too quiet...
[Gunshot. Bullet whizzes past his head]
Now, suddenly, it's too loud. I preferred it when it was quiet."
O'Malley, Red vs. Blue

The setting is ominous: a dungeon, perhaps, or a dark wood. Not one where the wary or cowardly tread, that's for sure. The heroes, Genre Savvy as they are, ready themselves for an enemy attack that could come at any moment. After all, there MUST be danger nearby...right. It seems safe for now, though...or is it?

Someone has to break the silence, and only one line will do: "It's quiet...too quiet."

This trope describes any moment in a narrative where the action has hit a low point, when anyone who's paying attention would notice that a Random Encounter could, or should, appear at any instant. Fairly often something will happen within a minute, which will lead another character to say "You Just Had to Say It".

When you start to suspect something is about to happen because the narrative is too positive, rather than too uneventful, that's a Hope Spot.

The Stock Phrase itself is long since discredited and made fun of so often it can now be considered a Dead Horse Trope. Exception is made if it is lampshaded by adding in a sign on WHAT is quiet, e.g. "Why have all the forest noises stopped?" the answer usually being "the Monster of the Week killed/drove away all the wildlife". Compare We're Being Watched.

Compare Nothing Is Scarier. Often happens when the Jungle Drums stop.

At least partially Truth in Television; in forests and crowded cities, there's always stuff making noise - insects, birds, etc...unless they're hiding from something.


Examples

    open/close all folders 

    Anime & Manga 

    Comic Books 
  • Even the normally more prosaic ElfQuest comics couldn't resist having a character say "it's too quiet" in the expanded version of Volume One.
  • Played with in Buffy the Vampire Slayer Season 8:
    Kennedy: It's quiet.
    Willow: Are you about to say that it's "too quiet", dear?
    Kennedy: No, I'm gonna say I think we're okay.
  • The line gets thrown about in Alan Moore's Miracleman.
  • In Arkham Asylum: Living Hell, Dr. Arkham immediately realizes something is wrong when he notices that the asylum is too quiet one night.

    Films — Animated 
  • Disney's The Hunchback of Notre Dame has a scene where Captain Phoebus doesn't like the quietness of the catacombs:
    "Speaking of trouble, we should have run into some by now. You know, a guard, a booby trap..." *his torch is blown out leaving only complete darkness* "...or an ambush."
  • Shrek utters this line when he and Donkey enter a deserted Kingdom of Duloc. (Everyone there has gone off to watch the tournament.)
  • In The Fox and the Hound, Vixey is afraid to enter a copse when she realises it's too quiet, while Todd has no such qualms and narrowly avoids falling foul of Copper, Amus' shotgun and a shitload of bear traps.

    Films — Live-Action 
  • Said word for word in Drums Along The Mohawk, right before the Tories launch their final assault on the fort.
  • Robert Stack says the line to Lloyd Bridges as their characters await the arrival of the Airplane!.
  • In Astérix Mission Cleopatre, the Egyptian architect, trapped in Cleopatra's Palace under Roman siege, utters this line as everything is silent and a tumbleweed rolls by. Right after, the Romans show up with siege engines.
    • "It's quiet... Too quiet... I like i better when it's a little more less quiet..."
  • Done in the first scene of Galaxy Quest, right before an ambush attack on Tim Allen and company.
  • Used seriously at the time in Teenage Mutant Ninja Turtles II, but sets up a joke shortly afterwards:
    Donatello: The perimeter's quiet.
    Leonardo: Yeah, a little too quiet.
    <they knock out the only two guards>
    Donatello: Well, that was easy!
    Leonardo: Yeah, a little too easy.
    <they see Raph tied up>
    Donatello: Look! It's Raph!
    Michaelangelo: Yeah, a little too Raph!
    <Leo hits Mikey on the head for turning it into an Overly-Long Gag>
    Leonardo: You guys, knock it off!
    Donatello: <Face Palm> Oh brother.
  • A variation in Lake Placid, where one character, shortly before another attack by the giant alligator, says: "I suddenly got the feeling that everything's perfectly safe".
  • When Native Americans who aren't slaves show up for the first time in Aguirre, the Wrath of God, the ambient sounds (birds and insects mostly) go dead. The "Emperor" makes this remark, and soon a spooked horse kicks some fire onto a gunpowder barrel.
  • In the movie The Marksman, the main character runs back late to the extraction point, he can clearly hear the helicopter waiting although he's still in enemy territory, he turns around frequently watching for potential pursuers, but after a while he stops, and notices no one is chasing him. He correctly assesses he and his team have been set up, and the extraction chopper is destroyed shortly after by a traitor.
  • While the exact words aren't used, there is a scene in Sleepy Hollow where local Young Masbath points out to city slicker Ichabod Crane how quiet the forest is, and has to explain that forests are supposed to be noisy, like crickets and birds and stuff - noises that the forest lacked at that point.
  • A variation on the trope is seen in We Were Soldiers when the Mel Gibson's character arrives at a section of the American Line that's too quiet. When asked what's wrong he explains, "There's nothing wrong here...except that there's nothing wrong..."
    • Later in the movie, during an especially dark night, one character starts freaking out because it's so quiet, and his commanding officer asks for a flare to see by...revealing that it was quiet because the Vietnamese soldiers were a couple of feet away, trying to sneak attack.
  • Inverted in The Lost Skeleton of Cadavra:
    Ranger Brad: These things just don't happen! Noises? In the woods?
  • In the remake of Assault on Precinct 13 (2005), one character remarks that it's "awful quiet out there", and Lawrence Fishburne replies that that's what worries him.
  • Goldeneye. During their raid on a Soviet chemical plant, James Bond remarks to fellow agent Alec Trevelyan, "it's too easy", realizing that they've encountered zero difficulty in breaching what should be a very secure facility. of course, he's right. Not only do alarms finally start to go off once they reach an inescapable area, the whole thing is a setup to allow a cover for Trevelyan's defection.
  • Arachnophobia: At one point during the movie, the main characters notice that the crickets have stopped chirping. Turns out the spiders ate them all.
  • In KISS Meets The Phantom Of The Park, Paul Stanley remarks this, leading Ace Frehley to quip "Why didn't you say so?" and begin singing.
  • In The Elite Squad Baiano says this near the end. BOPE attacks moments after.

    Literature 
  • Parodied by Terry Pratchett's Discworld book Jingo, in which a soldier thinks to himself that after ten years of guerrilla warfare, nothing can be too quiet and the best part of war is the waiting (especially when you're waging war against the D'regs).
  • In Five Hundred Years After, one of Khaavren's guardsmen says that since most of the civilians were evacuated, Dragaera City is so quiet that the Guards aren't really needed. Khaavren asks if he's ever spent any time in the jungle, where there are dzur or dragons? The guardsman says he has. Well, if he was out in the jungle and all the birds and little critters suddenly hid or went quiet, would he feel safe? The guardsman sees Khaavren's point.
  • In Jerry Pournelle's Falkenberg's Legion, Falkenberg says, "Things are going well. When that happens I wonder what I've overlooked."
  • In h.i.v.e.: the overlord protocol, Nigel specifically tells Franz not to say this. After Nigel leaves, Franz says it anyway.
  • In Tamora Pierce's Trickster's Choice, Aly notes that the jungle animals are all quiet...however, her sneakiness and the experience of the guards thwart the subsequent ambush.
  • In The Zombie Survival Guide by Max Brooks, this trope is invoked in numerous ways; wildlife of all kinds instinctively flee when they detect Solanum, the virus responsible for reanimating zombies. In areas abundant with noisy wildlife such as jungle and swamps, silence means that the undead must be close as these areas would never, ever be silent normally. In addition, heavily infested areas are found devoid of any wildlife by survivors as everything has been consumed by ghouls, so cities especially but also other areas known for constant noise, whether human or wildlife created, become jarringly and eerily silent.
  • Happens more often than not in The Hounds of the Morrigan. The main characters are looking for a McGuffin that, in theirs hands, will bring down the Celtic goddess of war; in hers, well... However, everytime the goddess's attention is focused somewhere, her ears absorb all the noises of the whereabouts. Therefore, she cannot spy on or attack the main characters without unwittingly creating complete silence, which promptly tips them off. Several times.
  • Explained and developed in The Hunger Games, particularly during the Quarter Quell. Katniss comes from a mining district and knows that when a mine canary stops singing, the air is growing foul and danger is imminent. One tribute is singing constantly. The group figure - correctly - that when she stops singing, danger is approaching them and they should get out of there.
  • In the Resident Evil novelizations, Leon's first clue that something is seriously wrong as he drives into Raccoon City is just how quiet the streets are. Poor Claire has it worse: being on a motorcycle, her first clue is the smell.
  • Tomorrow Town. The protagonists are in a "community of the future" and spend the night in a house humming with gadgetry. They wake up in the middle of the night because all the gadgets have suddenly gone dead; turns out someone decided to Cut the Juice before trying to murder them.

    Live-Action TV 
  • In Band of Brothers, O'Keefe mutters that it's "awfully quiet" while a handful of soldiers are on patrol in the German woods. Moments later, they stumble across a Nazi concentration camp.
    • Truth in Television as there often are no sounds anywhere around the concentration or death camps; the fires and smell and other outputs from the camp tends to drive most normal animals away. No birds singing, no animals making any noise... nothing. Those places are eerily quiet. But considering that over six million people died in those places... it's easy to see why.
  • Used in the movie Zombie Nightmare, featured on Mystery Science Theater 3000, where it was parodied by Mike and the Bots:
    Crow: It's a little ominous in here.
    Mike: A little too ominous.
    Crow: A lot of cars in here.
    Mike: A little too a lot of cars in here.
    • Mocked in another episode of MST3K. When the hero of Cave Dwellers remarks that it's "too quiet," Crow adds, "Yeah, too too quiet."
  • From the Red Dwarf episode "White Hole."
    Kryten: Listen! Can anyone hear anything?
    Cat: No.
    Kryten: Precisely. No one can hear anything! And you know why we can't hear anything?
    Rimmer: Why?
    Kryten: Because THERE ARE NO SOUNDS TO HEAR!
    Rimmer: Kryten, isn't it 'round about this time of year that your head goes back to the lab for retuning?
    Lister: No, no, he's right. There's no sounds because the engines are dead. We've lost all power!
  • On Star Trek: Deep Space Nine, Quark once used this line literally. He noticed the ambient noise in his bar was 35 decibels below normal, which made him the first to realize something was wrong with his clients.
  • A good twist put on it in "Doctor Who" on a couple of occasions, in that it's not that it's quiet, but the fact that it's NOT quiet that's the problem. Two excellent examples of Oh Crap moments (both courtesy of Steven Moffat) follow.
    • The Doctor Dances, where the Doctor is listening to a tape recording of the Empty Child, but there's a whirring flapping noise in the background.
      Rose Tyler: Doctor...
      The Empty Child's Voice: I'm here; can't you see me?
      Rose Tyler: What's that noise?
      Doctor: End of the tape. It ran out about 30 seconds ago... I sent it to its room. This is its room!
      • Earlier in that same episode, a boy using a typewriter to write a letter to his dad. The sounds of his typing are under the dialogue of the scene, until Nancy, the leader of these kids, points out that the boy isn't typing anymore. It's typing by itself.
    • "The Girl in the Fireplace", Doctor staring at a broken clock.
      Doctor: Okay, now that's scary.
      Reinette: You're scared of a broken clock?
      Doctor: Just a bit scared, yeah. Just a tiny bit. 'Cause you see, if this clock's broken, and it's the only one in the room, then what's that ticking?
  • The Hornblower episode Duty:
    It's quiet. Uncomfortably quiet.
  • Stargate SG-1:
    • "Urgo" plays with this. O'Neill comments that it's quiet, but that's just because the annoying little man who'd been implanted in all their heads was gone.
    • Used much straighter but minus the Stock Phrase in "Morpheus". Teal'c realizes there's something seriously wrong with the planet they're on (besides the entire village being long dead in their beds) when he notices there's no birds singing in the woods, and in fact no animal life of any kind.
  • Officer Reed on an episode of Adam-12: "It's almost too quiet." On a prowler call Reed and Malloy suspect is a setup to lure them into an ambush - turns out to be just the "normal" amount of quiet after all, as it was, in fact, just a prowler call.
  • Babylon 5:
    • Psi police agent Bester finds that a part of the B5 station is "just too quiet" and so this must be place where telepaths are hiding, because they suppress all their thoughts.
    • Earlier in the series, Commander Ivanova states that she is more comfortable when there is something going wrong. Because on Babylon 5, something is always going wrong. Thus, if everything seems to be going smoothly, it simply means you don't know what is going wrong yet.
  • In The Wire, McNulty says this line to his wife, speaking of their children's bedroom.
  • Burn Notice came at this sideways in a fourth season episode. They didn't drop the line, but Michael did notice that people weren't making eye contact, conversation was muted, they were putting food in their pockets...
  • Used in Primeval. While investigating a possible creature sighting on a golf course, Abby notes that it's too quiet. In this case, she's specifically referring to the absence of birdsong.
  • During the episode of Mash where BJ is introduced, they are changing a flat tire when a group of Koreans walk past their jeep. Suddenly Radar and Hawkeye notice that the people are no longer on the road. BJ asks what's wrong and they say that usually means they are about to be shot at by snipers. Sure enough, bullets start flying and they beat a hasty retreat.
  • Merlin has this exchange just before the characters are ambushed:
    Arthur: Quiet. Listen.
    Merlin: I don't hear anything.
    Arthur: Exactly.
  • A late episode of Power Rangers Lightspeed Rescue has the rangers patrolling the city, and two of them independantly note that it's too quiet. Might be worth mentioning that the delivery of the lines make the dialog feel a little more natural, rather than the characters just repeating a cliche.
  • Supernatural. Sam is suffering hallucinations while going cold turkey after being hooked on demon blood. Suddenly he stops screaming.
    Dean: You hear that?
    Bobby That's a little too much nothing.
    • Alluded to in an early episode, Wendigo.
      Dean: You hear that?
      Sam: Yeah... Not even crickets.
  • UFO episode "The Sound of Silence". Twice while near a lake a woman mentions that there's no sound from local animals. This is because there's a UFO hiding in the lake and a bodysnatching alien wandering around nearby.

     Newspaper Comics 
  • On a couple of occasions in Calvin and Hobbes, Calvin's mother noted that when she hasn't heard from Calvin for longer than two minutes, it usually means he's getting into trouble. She was always right with her assumption.

    Tabletop Games 
  • Changeling: The Lost mentions that some Beasts come from a jungle where the only silence is when the jungle's Fae lord is on the hunt. As a result, those Beasts who escape from him prefer to live in the city. In the city, it's never quiet...

    Videogames 
  • Inverted in Warhammer 40,000: Fire Warrior; occasionally an Imperial Guardsman will say this phrase. You can take the cue to make things noisy.
  • Straight video game example: Star Fox 64.
    • And kinda ruined by the fact that the game's lockon system will mark the first enemy (hidden behind an asteroid) way before the "trap" goes off.
    • And the fact that it's an on-rails shooter and you fly in a straight line the entire time. Kinda hard to set up a trap when you're never expected to drop your guard.
    • Later repeated on the second mission of Assault, which seems to work better than the above example.
  • A chapter in the first Halo game is ominously titled "It's quiet..." What level is this? The one where you first encounter The Flood.
    • "Into The Belly of the Beast".
      • "No Covenant defenses detected... Contact! Lots of contact!"
      • "No Covenant? You HAD to open your mouth!"
  • Halo: Reach, in Call Back to the first game, has a chapter titled "...Too Quiet."
  • Command & Conquer: Renegade's first mission opened up as follows:
    First Soldier: What are we looking for again?
    Second Soldier: An imaginary base.
    Officer: Quiet!
    Second Soldier: Exactly. It's too quiet.
    Needless to say, they shortly fall prey to a Nod ambush.
  • Command & Conquer: Red Alert 2 has Crazy Ivan, a soviet unit, saying that "it's too quiet here". Inverted Trope, as Crazy Ivan is a Mad Bomber and is the one who may drop some dynamite on some building or unit.
  • Lampshaded in Prince of Persia (2008):
    • During a boss fight in that level, the Prince might say, "I told you, never say it's quiet." If you knock the boss off a cliff, he says, "Now it's quiet."
  • Uncharted:
    Nathan: Do you hear that?
    Elena: Hear what?
    Nathan: Nothing. Absolutely nothing.
    • Amusingly, Nathan's voice actor is the same as that of the Prince of Persia in the above example.
    • Nolan North seems to be very Genre Savvy, as in the sequel Chloe is trapped in an elevator and the power's out, leading to this lovely gem:
    Nathan: Great, power's out and the girl's trapped in the elevator. I swear to god if there's a zombie around the next corner...
    • Which is understandable since he had to face zombie nazis in the first game.
  • Ratchet & Clank Future: A Crack in Time:
    Captain Qwark: Now the key to getting through situations like these is to avoid phrases like "It's too quiet in here" or "everything is going to be all right."
  • This is explained in Fire Emblem: Path of Radiance, where it is noted that even the area's naturally occurring sounds are gone (such as animals), indicating that they're surrounded.
  • Parodied(?) in Valkyria Chronicles.
    Imperial chatter: Visibility is good. Almost too good.
  • A NPC exchange from City of Heroes, where the Rikti have taken a human sympathizer hostage, doubles as an inversion of Perp Sweating:
    Rikti Captor 1: Status: Quiet.
    Lk'Onik: ...: ...
    Rikti Captor 2: Status Correction: Too Quiet.
    Lk'Onik: ...: Heh.
  • Evil Dead
    Ash: [It's quiet.] The "what the hell happens next" kind of quiet.
  • Dead Rising: This trope is what first tips Frank West off that the situation in the small Colorado town is more than what meets the eye. In his words, "It doesn't sound like civil disobedience. It's too quiet."
    • And, again, late in the game, commandos will show up and start slaughtering the zombies. You've gotten used to the place being full of the undead by now, so seeing it empty is eerie.
  • Somewhat Lampshaded in Randor Land 3 (a Super Mario World hack). Yoshi says the exact words, and later we find out that... no, there's no traps, the villain's second in command simply forgot to set any.
  • Uttered after a lengthy dinosaur chase in Sega's The Lost World: Jurassic Park arcade shooter. Cue the T. rex crashing right through the wall in front of you (just before delivering the final shot)!
  • In Mass Effect, Tali-Zorah nar Rayya points out that this trope is usually in effect IN SPACE!: if the engines and/or life support aren't making noise, that means they aren't working. The Normandy creeps her out - since it's a brand new stealth ship, there are almost no noises at all, and her instincts are insisting that she's in danger. In later games Tali notes that she actually missed the quiet and the Normandy in general, indicating she got over this fear.
    • In Mass Effect 2, the Collector Ship mission has this vibe. The squad reaches the mission's goal without encountering any Collectors, alive or dead. One of the party members comments on this. It's a trap!
  • Said in House of the Dead 2, almost word for word. A later scene also has James say something similar when looking around the baddie's base: "It's like they're inviting me in..."
  • In Paper Mario: The Thousand-Year Door, the stunning lack of background music in the underground room with the entrance to the Pit Of 100 Trials provides a big clue as to how deathly serious that pipe in the middle of the room is.
  • In Dragon Age: Origins, at one point in the Dalish Elf origin, Merril mentions that all the woodland animals are silent. She speculates it's because the Darkspawn are in the area. She's right.
  • In Dragon Age II Mark of the Assassin, as your party searches for signs of a wyvern, it suddenly becomes very quiet.
    Tallis: Wait, what happened to the birds?...Uh oh.
  • In Call of Duty: World at War during the mission Ring of Steel, Sgt. Reznov tells his men to be quiet when they are moving through an asylum:
    Chernov: Do you hear something?
    • Sure enough, there is an ambush up ahead.
  • Used as a device in The Elder Scrolls IV: Oblivion and, to the lesser extent, in The Elder Scrolls V: Skyrim. When you travel cross-country, there is usually soft music in the background. When you enter dangerous area with enemies lurking about, the music fades and there is a brief moment of silence before enemies engage you and the combat music starts playing. When player reacts quickly and plays a stealthy character this can nicely increase the suspense value of stalking the enemies.
  • Ghost Hunter, when going through the scrapyard.
    Lazarus: "Seems quiet."
    Richmond: "Hmm... Are you going to say it, or am I?"
    Lazarus: "He he he... Too quiet."
  • In Left 4 Dead, an area is usually only clear of zombies after something has happened... or is about to happen.
    • In Left 4 Dead 2's single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually talk as if the other survivors are still there, they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
      • There is also a lack of "normal" Common Infected, making the game overall much quieter, but also giving the eerie feeling that something else is going on around there...
  • Trouble In Terrorist Town: People usually banter over the microphone during the matches, and for the sake of gameplay, dead players and spectators can't be heard over the microphone by the living players (they can also only use team chat while they're dead, and their team is always marked as Spectator, which means communication from the dead to the living in this game can only be done by cheating). If an innocent notices that everything has gone silent, it likely means that they are the last innocent alive and the traitors are sneaking around trying to kill him.
  • In The Sand Man, Sophie is just trying to sleep when she suddenly notices that she can't hear her clock ticking anymore. She soon learns that some mysterious force has made time stand still, and has to figure out some way of fixing it.

    Web Animation 
  • One of the page quotes is from Red vs. Blue; the situation is parodied.

    Web Comics 

    Western Animation 
  • Used as part of a string of action movie parodies in The Fairly OddParents, "Action Packed".
    • A lot of cartoons Butch Hartman seems to be involved with parodies this trope.
  • Xandor says it in The Herculoids episodes "Mission of the Amatons" and The Island of the Gravites".
  • In the Mighty Mightor episode "The Tiger Men", Tor says "I don't like it. It's too quiet tonight...I sense danger tonight." before the Tiger Men attack.
  • Happens twice in the 2003 Ninja Turtles cartoon. The first time it's Leo who says it, and Mikey (who spends most of the episode trying to come up with cool lines) lampshades it by wondering how Leo makes it work. Mikey says it himself a few episodes later, and immediately adds that he'd always wanted to say it.
  • In Weekenders when they stay in Lor's house (the house with 13 run-around brothers) after they can't stay in other houses. But they decide to leave instead when it's just too quiet.
  • Parodied in The Simpsons episode "Lisa's Rival", in a scene at an apiary after all the bees leave to steal Homer's sugar.
    Beekeeper 1: Well, sure is quiet in here today.
    Beekeeper 2: Yes, a little too quiet...if you know what I mean.
    Beekeeper 1: Hmm... I'm afraid I don't.
    Beekeeper 2: You see, bees usually make... a lot of noise. NO NOISE... suggests no bees.
  • My Little Pony: Friendship Is Magic, "Stare Master": Fluttershy says this before she discovers that the Cutie Mark Crusaders (whom she was babysitting) had snuck out of her house.
  • Said by Doc in Galaxy Rangers as the team are patrolling the streets of Tortuna. Doc was probably being his usual Deadpan Snarker self with the comment, but quiet streets on a planet that puts 1700's Port Royale to shame usually does mean trouble.
  • Used in Teen Titans episode "Hide n' Seek" by Raven of all people:
    Raven (upon hearing Timmy scream): Teether just took Timmy's blankie... (Teether screams) Timmy just took it back. (Screams cease) And now it's quiet... (stops walking) too quiet. (Runs back to monastery)
  • In Taz-Mania, dropped into the middle of one of Wendall T Wolf's neurotic monologues: "..and then the suddenly the jungle gets quiet [insane paranoid Aside Glance] too quiet.."
  • Used in an episode of the original Transformers cartoon. Prowl even lampshades it by saying "Yeah, like they say in the movies, too quiet."
  • In Donkey Kong Country episode 'The Big Chill Out', our first peek at K.Rool's lair shows a flurry of activity and noise. (Normally on the show the hideout is quiet) The next time we see K.Rool's lair, things have mellowed out.
    K.Rool: Klump...do you hear that?
    Klump: Hmm...negatory, sir! It's as quiet as a gator in a purse-factory!
    K.Rool: That's the point! Where are the pounding hammers? Squeaking machinery? Moaning Kritters? They're supposed to be busting their tails building my KCC-BM!
  • In the Animaniacs episode "Dot's Quiet Time," Dot says this line.
    Dot: "Gee, it's so quiet. Too quiet. Terribly quiet. Awfully quiet."
    (Dot screams)
    Dot (singing): "I thought I wanted quiet, I thought I could apply it, but now that I have tried it, I'm sick and tired of quiet!"
  • Spoofed at one point in The Fairly Oddparents:
    Timmy: It's quiet...too quiet.
    Cosmo: And it's wet...too wet!
  • Played for Laughs on Back at the Barnyard.
    Abby: It's quiet...
  • Subverted for laughs In Teenage Mutant Ninja Turtles (2012): "Showdown":
    Kraang: It is quiet. Precisely the correct amount of quiet. *is set up for a (literal) fall*

    Jokes 
  • One of the Russian Holmes and Watson anecdotes goes like this.
    Dr. Watson and Sir Henry Baskerville are having supper in Baskerville Hall, when they are startled by a terrible howl.
    - What was that, Barrymore?
    - That's the dreaded Hound of Baskervilles, sir.
    Then a gut-wrenching meowing wail is heard.
    - What's that, Barrymore?
    - That's the Cat of Baskervilles, sir.
    Eerie, bone-chilling silence follows.
    - What's that now, Barrymore?
    - That's the Fish of Baskervilles, sir.
  • A man worked on the production line at the same company for over 50 years. He woke to the sound of the same alarm clock every weekday at 7am. During the whole of his working life never missed a single day. Finally, the day arrived, a Tuesday, when he was able to take his well-earned retirement. He arrived home after attending a works ceremony in which he was presented with an engraved tin mug. He kissed his wife and told her that the next day he was going to have the first ever long lie-in of his life. He took the alarm clock out into the yard and smashed it to pieces with a hammer. At 7am the next morning, the absent alarm clock duly failed to ring. The man jumped up from his sleep and yelled, "What the hell was that?"

    Real Life 
  • This first developed from the fact that natural background noise in the wilderness will disappear when the animals making the noise are alerted to intruders. If you are in the woods, and everything suddenly goes quiet, it is a safe bet that you are not alone.
    • Inverted if you're hiking in bear country, in which case you being "too quiet" is more likely to get you killed, because you might unintentionally startle one into attacking.
      • Applies to gorillas too. There's a documentary on gorillas where the documenteers constantly cleared their throats when they thought they might be near by, because apparently it's "good manners" for gorillas to grunt constantly when approaching another troop so as not to startle them by suddenly appearing.
      • That probably applies with most animals, even domesticated and fairly placid ones. One of the first rules of handling horses is to make sure they don't suddenly get spooked because you've accidentally sneaked up on them, and try to avoid walking in their blind spot for the same reason.
  • This is actually a usable rule of thumb in counter-insurgency operations. If a street is filled with people, you're probably safe. If it isn't and it should be, you're probably about to be ambushed.
    • It can also be a subversion where the people have left because they know that soldiers are coming and that the insurgents will probably follow to try to blow the soldiers (and any civilians around them) up.
  • Josef Stalin demanded that no one around him ever walk quietly, because he was very paranoid about possible assassination. Five assassination attempts could have something to do with that.
  • Many parents of young children consider "too quiet" an urgent signal to find out what the kids are up to.
    • In his stand up special Lock 'n Load, Denis Leary mentioned how much he missed quiet in his house with 7 and 5 year old kids, and one day when he was reading the paper enjoying a rare dose of quiet, it suddenly hit him that he hadn't seen the kids in a while. Turns out one of them was defacing his truck, and the other was giving the dog a bath. In the toilet.
      • In a similar fashion, many people find it worrying if others they live with are asleep and are absolutely silent. Whilst many find heavy snoring or sleep breathing annoying, it is at least a sign the person is ok.
  • Many people will always put music or tv on if they are home alone due to the silence being too eerie otherwise.
  • In 2008, the USAF held a major air exercise over Alaska, primarily to test the F-22. Observers of the exercise (220-to-0 kill ratio in the F-22s' favor, in case you were wondering) noted that the conventional "Red Force" had its usual share of radio chatter, but the F-22s had...silence. All the information was datalinked, and the only radio messages were for kills. More than one Air Force officer said that it was rather eerie.
    • Walk out on a USAF flightline on a rare day when no one is working and you'll have to clear your throat to make sure you still have your hearing.
  • Volunteer medics like St John Ambulance personnel can testify to the injunction to "never use the Q-word" as it will ALWAYS guarantee a lot of work in casualties coming in. Especially if you've just made coffee.
  • A Time magazine article describes the first half of the 2013 Atlantic hurrican season as this.
  • Seismologists in Parkfield, California, a town where an earthquake would strike about once every 22 years, were perturbed when no earthquake occurred between the predicted window of 1985 and 1993. The reason why was because earthquakes are releases of energy from the ground, and it was probable that even more energy than normal was building up during the years the ground remained calm and would all spring up at any moment with a particularly destructive quake. This became a Subverted Trope when Parkfield finally received a quake in 2004 at normal strength. Some still worry, however, that this excess energy exists somewhere — it just wasn't used up for that tremor.
  • Taken Up to Eleven with Anechoic Chambers, which are designed to negate the reflection of sound. They are so quiet that one can hear their own heartbeat, stomach gurgles and lungs taking in air. The lack of sound is so disorienting that it becomes easy to lose your balance. They've been known to cause hallucinations similar to a sensory deprivation tank if someone stays in for too long (as little as 15 minutes if the lights are turned off), and the longest a person has been recorded sitting in the most effective ones is about 45 minutes before demanding to be let out.


He Who Must Not Be HeardSilence TropesHollywood Silencer
It's PersonalStock PhrasesIt's the Best Whatever, Ever!
It's a Wonderful PlotDead Horse TropeKawaiiko

alternative title(s): All Too Easy; Ptitleazynmzv 9
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