is the third and last licensed Evil Dead
game published by the late THQ
Ash wasn't send back in time at the end of Evil Dead 2
? He would have been locked in a mental institute, and he'd have to fight deadites summoned by his crazy psychiatrist Dr. Reinhard, with an undying comic relief
at his side.
This game has the examples of:
- Abandoned Mine: One of the portals that must be closed is in a mine long disused.
Ash: An old, abandoned mine shaft. Now isn't this cozy.
- Abnormal Ammo: Ash's boomstick fires energy bolts when he turns into his deadite form.
- Bedlam House: The sanitarium where Ash was in placed in wasn't a nice place even before the deadites started to run wild.
- Chirping Crickets: Used when Ash and Prof. Knowby's spirit talk about Sally.
Knowby: Reinhard needs my diary to complete his work, and he's sent his evil minions to pursue her.
Damn, I know she's a lawyer
but she doesn't deserve that. I mean, sure she's a little uptight and square, but I think there's something freaky deaky going on there too. You know what I'm saying? *wink*
(Knowby stares at him while crickets chirp)
- Clean Cut: Ash accidentally cuts off Sam's head (which drops after a delay) when he swings around his new chainsaw.
- Concept Art Gallery: The game has a bunch of "making of" segments (some involving Bruce Campbell) and concept art.
- Damsel in Distress: Sally, who is kidnapped by Reinhard to get a hold on Prof. Knowby's diary. After being rescued at the end of the game, she abruptly turns into a Deadite without warning, and Ash has to blow her away. He ends up walking off into the sunset with Sam instead.
- Death as Comedy: As a half-deadite, Sam can be killed many times, without any of them being permanent. Many opportunities for Amusing Injuries ensue.
- Drop the Hammer: One boss battle is against a big possessed miner with two sledgehammers.
- Escort Mission: In order to get the required spirits to The Guardian, Sam must be protected until he and Ash get there.
- Fire-Breathing Weapon: Ash builds himself a flamethrower.
- Give My Regards in the Next World: Ash's Pre-Mortem One-Liner before killing Dr. Reinhard.
Ash: When you get to hell, tell 'em Ash sent you.
- Harpoon Gun: Ash builds himself a harpoon gun that can yank enemies to him from pile a junk he comes by.
- Herr Doktor: Dr. Reinhard talks in a stereotypical German accent, complete with "zes" and "zats".
- Human Sacrifice: Dr. Reinhard attempts to gain full power by sacrificing Sally.
- It's Quiet... Too Quiet:
Sam: It sure is quiet...
Ash: Yeah, too quiet. Let's make some noise!
- Lock and Load Montage: Shown when Ash finds his old belongings nex to the morgue.
- Non-Lethal Bottomless Pits: A version of climbing back up again happens, when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit.
- Planet Heck: For the last level, Ash and Sam are sent to a cyclopean alternate dimension, that looks a lot like hell. Complete with waterfalls of blood.
- Psycho Electro: First boss fight is against a possessed electroshock therapy patient.
- Stab the Scorpion: Subverted. After Ash builds his harpoon launcher, he fires it at a deadite behind Sam. He then says that he was aiming for Sam.
- Superpowered Evil Side: After killing enough enemies, Ash can bring up the evil within him for more asskicking.
- Toilet Humour:
- It is heavily implied that Sam craps his pants when he hears that he has to bring three souls to the Guardian.
- Entering a gate guardian's mouth leads Ash and Sam bein farted out the other end.
- Two-Faced: Half of Sam's body look like a deadite.
- Urine Trouble: When Sam goes to relief himself, he accidentally pees on a possessed miner that just rose up from underground.