Happy Ending Override
The Big Bad to end all Big Bads has been brought to a crushing end at the hands of The Hero, his Ragtag Bunch of Misfits and his trademark BFS. The Negative Space Wedgie that was threatening all of creation has been un-wedgied, the Sealed Evil in a Can has been safely disposed of, all the plot threads that were left hanging have been wrapped up nice and neat and everybody lives Happily Ever After. And then the sequel happens. It's inevitable: you can't have a story without conflict and chaos, and you can't have a sequel set in a world that we last saw happy and peaceful without dropping a new horrible menace in the thick of things and letting him/her/it run amok. This, however, is taking things far beyond simple Status Quo Is God. We leave an idyllic paradise and come back to a Crapsack World: the Golden Age has rusted over, chivalry has been stabbed in the back, the peaceful kingdom has transformed into an evil empire and everything that our protagonists fought so hard to save has been pillaged and murdered by time and writers. The shaggy dog was shot while we weren't looking. The world is not only substantially worse off than it was when we last saw it, it's worse off than it was when the story began. This is the part where our heroes (assuming they're not dead, incapacitated or turned evil) fall to their knees and deliver their best Zero impression: "What were we fighting for?" Full-Circle Revolution and Cartwright Curse are typical means to this effect. Likely to result in Fanon Discontinuity, if not Canon Discontinuity. Worst-case scenario is the death of the franchise. Contrast Was It Really Worth It?, where the characters are made to feel the cost (usually personal) of their victory before the story ends, but the good which results is usually lasting. For inversions, see Belated Happy Ending.
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Anime and Manga
- Rurouni Kenshin: Part of the reason the titular hero became The Atoner was that he could no longer ignore the fact that he was killing people regardless of how good the motives were. Being indirectly responsible for the death of the woman he loved was the metaphorical last straw. Each major fight afterward, Kenshin speechifies about what he was fighting for, and it takes a Heroic BSOD for him to realize that he can only fight for his own personal peace of mind. The Seisouhen OVA then goes on to erase all of that Character Development and have Kenshin still so wracked by guilt that he abandons his family to go Walking the Earth again; it's not until the very end that he returns, only to die in Kaoru's arms, and she dies moments later because he's infected her too. Mind you, Yahiko has taken up Kenshin's mantle, and his son Kenji eventually comes around to the same point of view, but there's a reason most fans and Nobuhiro Watsuki himself, who didn't write it, deny Seisouhen's existence.
- Queen's Blade sees this happen in the Rebellion series, where the victorious Leina hands the mantle of Queen to her sister, Claudette, who goes on to make many reforms as Leina happily retires. The key sticking point is that the Swamp Witch is still free at the end of the first series, and she continues to expand her poisoned domain, starts cursing all of the old heroines to put them out of commission entirely or limit their fighting ability, and corrupts Claudette into a Well-Intentioned Extremist Knight Templar who rules with an iron fist, making the "Rebellion" necessary.
- Eureka Seven AO, shows that Eureka and Renton's child is abandoned in another dimension. It's later revealed that Correlion/Human babies can't survive because of high levels of Trapar.
- A very...odd example in Puella Magi Madoka Magica the Movie: Rebellion. Kyubey has turned Homura into a witch and trapped the others in her labyrinth, so that he can try to undo Madoka's wish. He fails, only for someone else to undo Madoka's wish: HOMURA, who absorbs/suppresses Madoka's goddess powers and becomes Lucifer, erases the other girls' memories, and then proceeds to remake reality in her own image. To be fair, the ending she puts in place has all five girls (and newcomer Nagisa) alive, with only her and Kyubey really getting the short end of the stick: Homura because she feels unworthy of Madoka's friendship after betraying her, and Kyubey due to being stuffed with all of the curses he had laid on Magical Girls throughout history. So basically, she overrode a happy ending to put a HAPPIER ending in place: it's very contentious among fans, as some see the new ending as happier, others less so.
- Defied in Crossbone Gundam The Steel Seven. Kincade (aka Seabook) retired from war after the original manga, and he and Cecily settled down in peace. When another threat to Earth is revealed, Tobia initially considers going to him to get his help as a pilot... but decides against it seeing how happy Seabook is, and Tobia can't bring himself to interrupt that.
- The final issue of Warren Ellis' run on Doom 2099 saw Doom about to realize his goal of creating a utopia by releasing thought-controlled Nanomachines that would give people whatever they wanted for free. The first three words in the next issue are "it didn't work".
- Crisis on Infinite Earths ended with a Bittersweet Ending for Superboy Prime, who after his Earth was destroyed was sent with other beings in an interdimensional heaven where he could spend the rest of his days. Come Infinite Crisis, he came back, made a Face-Heel Turn, and has since become one of the DC Universe's most infamous Villain Sues.
- The Toxin mini-series ended with Patrick Mulligan finally coming in terms with being a symbiot-wearing superhero, coming back to his wife after leaving her behind to protect her for the entire series and telling her the truth about him. Then the writers had Patrick killed offscreen by Blackheart so they could give his symbiote to Eddie Brock and make a new opponent for Flash Thompson as Agent Venom.
- The original Hack Slash series ended with protagonist Cassie Hack moving on with her life, putting an end to her Serial-Killer Killer and getting together with her Love Interest Georgia to have build a new life as a "normal" person. Comes the sequel Son of Samhain, she ends up breaking up with Georgia and gets back to hunting monsters.
- "Flaihhsam s'Spahkh" has a throwaway mention that Ael t'Rllaillieu from the Rihannsu novels was assassinated at some point after becoming Empress of the Romulan Star Empire in the last book, which probably explains why her friendship with Kirk and the Enterprise crew hadn't led to a long-term thaw in relations with the Federation by Star Trek: The Next Generation.
- Very frequent with Slasher Movies that didn't already end with a Cruel Twist Ending. Most notable is Friday the 13th, where the Final Girl of the first movie is killed right at the beginning of the second opus.
- Childs Play. The first three movies play the trope straight, as both the first and second movies end with protagonist Andy successfully killing Chucky and moving on, only for the Killer Doll to come back from the dead by the next opus, where it's always revealed Andy's life only got worse in the mid-time. Andy is then Put on a Bus for the next two movies, but then brought back in the sixth one, where the trope gets spectacularly subverted: Andy's situation finally got better (he reunited with his mother and lives a normal life), and when Chucky does find him again, he expects his arrival and welcomes him with a shotgun.
- This hits the Alien franchise on two seperate occasions.
- The transition from Aliens to Alien³, in which Hicks, Bishop, and Newt, the three that Ripley fought tooth and nail to save in the previous movie, are killed off-screen before the opening credits. Bishop technically survives, but he's damaged beyond repair and permanently turned off by Ripley. James Cameron was horrified that the survivors from his film died horribly instead of being able to start a family (with the exception of Ripley), and the author hired to write novelizations for the series went so far as to call this twist "obscene". Then Alien: Resurrection completely negates Ripley's Heroic Sacrifice by putting alien DNA into the hands of another Corrupt Corporation.
- Notably, the Dark Horse comic series ignores the twist, keeping Newt and Hicks alive. Only for things to get worse.
- The first sequel is somewhat of an example, Ripley had destroyed the monster and escaped in a pod in the first film, but in Aliens she discovered that her ship wandered without a destination and she stayed in hypersleep for several decades.
- Happens to James Cameron again in the Terminator series. After our heroes Screw Destiny and avert Judgment Day in Terminator 2: Judgment Day, Terminator 3: Rise of the Machines insists that You Can't Fight Fate and Judgment Day has to happen after all to fix those Stable Time Loops and Temporal Paradoxes.
- TRON: Yay! Master Control was destroyed, Dillinger was busted, the Programs are free again, and Flynn's not only got his job back, he's the guy in charge! He wraps his arms around Lora and Alan and off they go into the sunset... TRON: Legacy opens, and Encom's back to being run by crooks, with Alan as the Only Sane Man in the room. Lora's nowhere to be seen (Expanded Universe material says she was Put on a Bus, which is actually nicer than her fate in the other sequel; the actress is trying to fix this). Meanwhile, Flynn's trapped by his own creation, has been fighting a Hopeless War for the equivalent of centuries, and has had to watch the genocide of an entire species. And just to frost the cake? The title character made an attempt at Heroic Sacrifice that turned into a Fate Worse Than Death. Suddenly, the first film doesn't seem like such cheery Disney fare. Worse, TRON: Legacy veers incredibly close to a full-blown Downer Ending since over 2/3 of the characters are dead and most of the other 1/3 have dim survival odds at best The only bright spot at the end of TRON: Legacy is that Sam and Quorra manage to escape alive.
- The discredited Tron 2.0 is Lighter and Softer, but not by much; the comic establishes that Flynn apparently went nuts and vanished, Lora was killed by an accident in the laser lab with the part of her remaining in the system compiled into Ma3a, Alan has been exiled to a lab in the basement instead of a token position in the boardroom, Encom is on such shaky ground that a shady fly-by-night like F-Con can swoop in and buy them out, and Tron's fate is explicitly stated to be "unknown."
- Shanghai Noon ended with the heroes each getting the girl, becoming rich and both getting respected jobs as sheriffs. By the second film, the girls were gone, the money had been lost in a poor investment and while Roy had already left his job and become a waiter, Chon had to leave it in order to follow the plot of the next film.
- Men In Black: Agent K passes the torch to Agent J and moves on to a well-earned retirement with the wife he hasn't seen in decades, J forms a new partnership with L, and everybody wins! Then MIB2 comes along and decides to completely rehash the original, so L breaks up with J and goes back to her old life (offscreen), leading J to reactivate K (because being Neuralized is reversible now), which is okay because K's girl left him too, so he's miserable and bored. Yay?
- Happens in the Star Wars: Ewok Adventures of all movies. Caravan of Courage had a teenage boy and his younger sister team up with some teddy bears to rescue their parents from a giant. Within the first few minutes of Battle for Endor all the humans except the little girl are killed by Space Pirates, who go on to slaughter or enslave all but one of the Ewoks.
- Star Trek VI: The Undiscovered Country ends on a high (if bittersweet) note, with our heroes, including Captain Kirk, heading towards retirement after saving the Federation and the galaxy yet again. Then Star Trek: Generations happens, and Kirk first gets chucked out of the Enterprise-B's hull into the Nexus, and then proceeds to be the victim of Dropped a Bridge on Him when he comes out to stop the Mad Scientist Soran from blowing up a sun in order to get into the Nexus.
- Ghostbusters ends with the titular team defeating an ancient Sumerian deity, sending it back where it came from, and being hailed as heroes by a grateful city (and, we imagine, world). The sequel opens up five years later with their reputation in shambles, the partnership dissolved, a court order preventing them from offering their services, and some of them even being so desperate that they have taken to performing at birthday parties. Peter and Dana broke up too. Fortunately, the happy ending of that movie seems to stick, as the video game (which is considered canon) shows them still active a few years later, and the current mayoral administration having very Ghostbuster-friendly policies.
- Kick-Ass 2 has the protagonist being dumped by his girlfriend (after she reveals she was cheating on him), Hit Girl having trouble fitting in at school, and a new villain making their lives even worse.
- The Blues Brothers ended with Elwood and Jake barely managing to save the orphanage before being arrested. At the beginning of Blues Brothers 2000, Elwood discovers that the orphanage has been demolished and Jake died offscreen before the movie begins.
- Transformers: Dark of the Moon had the Autobots emerge triumphant as seemingly all the Decepticons (including Megatron, Starscream and even the long-absent Barricade) are killed. Transformers: Age of Extinction begins four years later, during which time humanity has turned on the Autobots and are now hunting them down to kill them. Oh, and their remains are used to create new Transformers controlled by humans. Including Megatron, who, as it turns out, is still alive.
- That series has a Happy Ending Override for at least one major plot point in every single movie. At the end of the first film Megatron is killed; gets resurrected in the next one. Part of Sam's character arc in the second film is his refusal to tell Mikaela he loves her, but he finally does at the end. She dumps him between films. The third film shows that the Autobot/human alliance is necessary and beneficial, and the Autobots are here to stay. Fourth film: Autobots being wiped out by humans. If something good happens in a movie, expect it to be completely undone by the next one.
- Mortal Kombat: Annihilation not only completely invalidates our heroes' victory at the end of the first movie by having Shao Kahn invade Earth anyway despite the tournament being won (a result of Shinnok, the true Big Bad, manipulating things from behind the scenes), it also robs Raiden of his godly powers and brutally murders Johnny Cage in the first three minutes of the film.
- In Muppets Most Wanted, all those millions of Muppet fans that appeared at the end of The Muppets to lend their support to the gang in their time of need?
Rowlf: "Actually, those were extras."Fozzie: "I saw a few tapping their toes."Scooter: "Yeah, those were paid dancers."Fozzie: "...Oh."
- The Fly II. Not that The Fly (1986) ended happily by any means, but it gets even worse for survivors Veronica and Stathis in this one: Veronica dies in childbirth (even though she had intended to terminate the pregnancy in the previous film) and Stathis turns into a drunken Jerkass from the pain of losing her.
- The new Star Wars film, The Force Awakens apparently does this with Return of the Jedi, in which the Emperor's death seems to be celebrated across the galaxy signifying the end of Sith oppression. Now the Sith have apparently returned and at least the trappings of the Empire, stormtroopers and TIE fighters, are still active. The Star Wars Expanded Universe had already done this long since, with the war continuing for decades.
- In the Star Wars expanded universe, following the defeat of the Emperor, over the course of several decades we get repeated Imperial counterattacks, Palpatine returning and converting Luke to the Dark Side, a race of freaky humanoids invading and ravaging the Galaxy (and killing Chewbacca), and most of Han and Leia's children dying or going to the Dark Side. This all comes to a head with the Legacy comics, which have (a somewhat more Federation-like) Empire back on top 130 years after the films. Even the Sith are still a lurking threat.
- On a smaller scale, the Del Rey novels can be considered this for the previous books published by Bantam. The Bantam novels ended with peace actually being made between the Republic and Empire, and the sane Admiral Pellaeon taking control of the latter after a long succession of evil kooks. When Del Rey got the rights, however, they promptly revealed the Yuuzhan Vong, an Outside-Context Villain arguably even worse than the Empire, and had a number of Bantam-era characters (and even some movie characters) reduced to cannon fodder or turned evil. Timothy Zahn, the best-regarded Bantam writer, has criticized Del Rey for doing this.
- Happens in the second Chronicles of Thomas Covenant series, though at least it is made fairly clear in the first one the Big Bad cannot be technically killed. Even so it was a kick in the gut, though not a surprise given the nature of the series.
- The first Sword of Truth book has the Seeker fight to defeat the evil tyrant Darken Rahl. When he finally succeeds, a new crisis even worse than Rahl's tyranny takes place in the second book. Eventually, Richard discovers that The Empire he fought against in the first book is nothing compared to the Imperial Order, a massive empire that has somehow remained unknown to everyone within the New World, despite it being right next door.
- In Warrior Cats, the first arc ends on a pure happy ending. The sequel has humans tear down the forest which the story is set in and reveals that the villain is still hanging around from beyond the grave.
- Though the first book of the Never Again series has only a Bittersweet Ending, it still qualifies for this trope, because it ends with the heroes succeeding in democratizing the world, albeit at the cost of their lives. The Distant Finale clearly implies that they succeeded. However, all of that is ignored in the second book, in which it is revealed that somehow one dictatorship still survived John and Joy's changes to history, and was able to start a nuclear war, Take Over the World, and cause more deaths than all the wars, democides, and dictatorships of the Real-Life twentieth century combined. And all this just to set up a Continuity Reboot.
- In The Chronicles of Narnia, the heroes leave Narnia restored and happy in the first book, and come back in the second to a later Narnia where everything's even worse than it was before; the winter may be gone, but many Talking Animals have ceased to talk and much of the magic has begun to go away under the reign of the Telmarines. Of course, that's because time in Narnia flows as quickly relative to time on Earth as it needs to, and Aslan calls the children from England at a point when it would be most beneficial to their personal development, and he sends them to Narnia at a point when it needs them.
- In Starchild trilogy by Frederik Pohl and Jack Williamson the humanity controlled by a totalitarian Plan of Man which is ruled by a supercomputer called the Machine. It's implied however that this is the only way to survive for an enormous population whose expansion is restricted by limitations of ion engines. At the end of the first book the protagonist invents "reactionless drives" and the Machine declares that harsh control is no longer required. However in the second book this decision of the Machine is completely forgotten... May be justified because the events of the first book showed that high-ranking officials of the Plan can influence on the decisions of the Machine and may not be interested in the change.
- Troubling A Star by Madeleine L'Engle brings back the fictional country of Vespugia from A Swiftly Tilting Planet and reveals that the events of the latter book only delayed the country's dictatorial government from coming to power by about 10 or 15 years, rather than averting it entirely.
- The book Holes ends with the juvenile detention facility Camp Green Lake being closed, and turned into a Girl Scout camp. In the companion book Stanley Yelnats's Guide To Surviving Camp Green Lake, the detention has been reopened, because several state officials read Holes and thought "What a great idea!" Even the original staff gets put back in charge, despite being under investigation, and one even arrested.
- The Witcher: The Last Wish's section "A Question of Price" ends on a high note, with Queen Calanthe of Cintra marrying Eist Tuiseach, king of Skellige, and her daughter Princess Pavetta marrying her true love Duny, while already pregnant with Duny's child. In the several-year interval between The Last Wish and Blood of Elves, Pavetta and Duny are lost at sea, and Cintra is brutally conquered by the invading Nilfgaardians and Calanthe and Eist Tuiseach are killed. However, Pavetta and Duny's daughter Cirella survives and escapes, and is eventually picked up by Geralt.
- Harry Potter and the Philosopher's Stone ends with Harry feeling well after defeating evil, and being hopeful his powers will lead to less bullying at home. The next book opens by showing his guardians are still as unpleasant to him as ever, if not more.
- The Paw Thing by Paul Jennings ends with Singenpoo the cat chasing over a hundred mice out of her owner's chicken shop. The owner is so grateful he vows to stop treating her so badly. In the sequel Singenpoo Strikes Again, we find out that this change stuck for about a week or two and the owner is just as cruel as he was before, to the point of denying that Singenpoo had anything to do with saving his business.
- Between the first and second season of Heroes, Matt Parkman's forgiveness of his wife and the happy reunion of Niki with DL were both undone. So was Sylar's death, but this had been heavily implied to begin with.
- 24 did this for Tony Almeida. During the third season, Tony was forced into some tough choices that saw him lose everything: he was stripped of his job, his wife Michelle left him, and even wound up briefly being jailed. Season four then went about giving him personal redemption, helping Jack Bauer stop a terrorist threat that ultimately saw a nuclear missile nearly hit L.A., and by the time it was over he'd managed to get his life back in order and get back together with Michelle. So what does season 5 proceed to do? Within the first 15 minutes of the premiere she's killed by a car bomb as part of the antagonists of that Day's plot, leading him to lose it for the rest of the series and eventually sink so low that in a Roaring Rampage of Revenge to avenge her death winds up working with terrorists. Yeah. Definitely made the fourth season's happy ending a moot point there.
- Mixed together with Sequel Reboot with the season five premier of Community: the fourth season ended optimistically with Jeff and Pierce graduating in the Fall semester, Shirley's business getting off the ground, Annie picking a major in criminology, and Chang deciding to stay friends with the group as "Kevin". Fast-forward to the next Fall, where Jeff's newly found scruples lead his career as an attorney to ruins, Shirley's entire family left her because she lost their savings on her failed business, Annie has gotten as job as a sales rep for the same prescription drugs that lead to her breakdown, none of the rest of the group are having any more success, and Chang is on work release for arson. The group decides they still need to learn more, but Greendale is the only place they can go to, while Jeff takes a job as a teacher to get by while he tries to get it in some form of working order.
- Defied when it comes to Kamen Rider Kuuga. Kamen Rider Agito was originally supposed to be a sequel series, but Kuuga's writers vetoed it on the grounds it'd have made Kuuga's battles meaningless. As a result, while there's some suggestion it's a sequel, it's primarily intended as an alternate universe.
- Code Lyoko ended with XANA defeated and the Lyoko-Warriors shutting down the Supercomputer before moving on with their life. The very first episode of the live-action sequel Code Lyoko: Evolution reveals XANA survived by turning the Lyoko-Warriors into his Soul Jars, forcing them to reactivate Lyoko and get back to fighting him.
- Zordon's sacrifice in the finale of Power Rangers in Space goes from destroying all evil in the universe to merely Dark Specter and his forces (Rita, Lord Zedd, the Machine Empire, Divatox, and Astronema). Otherwise Power Rangers Lost Galaxy (and all subsequent series) couldn't happen.
- The Sarah Connor Chronicles, which is an Alternate Timeline to Terminator 3: Rise of the Machines, similarly revealed that Sarah's hopes that Terminator 2: Judgment Day had averted Skynet were false. The overall tone of the series, however, was more positive than the third film, with the revelation that there is a second Machine faction opposing Skynet who might ally with humanity and the overall implication that it might be possible to somehow alter the future to avert war between humans and AIs without preventing the creation of the latter.
- Between Series 6 and Series 7 of Doctor Who, Amy and Rory go from Happily Married with Amy completely in awe of Rory's strength and nobility, to divorced and antagonistic. The reason given is that Amy was made infertile as a result of her abuse in the finale of Series 6 and she didn't want to tell Rory, a fairly unconvincing development considering how open she'd been with him until that point.
- In aha's music video to "The Sun Always Shines on TV", the video starts with the character from their "Take On Me" video turning back into a drawing and disappearing while the girl watches helplessly.
- Greg Champion's "I Made a Hundred in the Backyard at Mum's" ends on a triumphant note with the narrator making a hundred. The P.O.V. Sequel, "I Hit that Wicket" by Ian Macnamara immediately reveals that he was bowled out by his brother, who seemingly got all the glory for breaking his streak.
- Zero of Mega Man X fame gets his own series where despite all the sacrifices, things get worse.
- To put this into perspective, the best thing that happens to Zero here is that he finally knows what he's fighting for, and it takes the entirety of four literally earth-shattering games and Zero's own death for him to receive closure. Even then, the (comparatively) Lighter and Softer sequel series essentially overrides Zero's own Bittersweet Ending once the heroes start delving into the intrigue, to say nothing of Legends.
- Dot Hack GU seems to have been engineered for the sole purpose of trolling fans of the original series, either as a Player Punch or a colossal This Loser Is You to anyone who accepted its message of "AI are people too" at face value. The World that we left happy, peaceful and safe in the first series has been completely destroyed by a madman (who personally killed a plot-important AI character from the original series in backstory), Player Killers rule the landscape of the Darker and Edgier The World R:2, all of our previous heroes are too busy with real life to do anything about the situation, protagonist Haseo turns out to have been that child
ishjackass Sora from R:1 all along...and in the end, the bastard responsible gets neither mention nor punishment.
- Chrono Trigger is the tale of a time-traveling Ragtag Bunch of Misfits who adventure across history and prevent a world-eating parasite called Lavos from destroying the world in 1999 AD. Chrono Cross is the tale of a boy muddling through the fallout from those changes to history, which includes but is not limited to: a timeline split in two, Porre growing from a minor town into an imperial power that sacked The Kingdom the original heroes lived in, the Reptite Future from a joke ending showing up for revenge, the heavily implied deaths of the previous protagonists, and on top of all this Lavos, or a piece of him anyway, is still alive and trying to destroy everything! Again. But hey, you get to rescue Schala (five minutes after learning she's in the game) before earning (if you paid attention) a Gainax Ending intended to make you wonder about your own existence, so it's all good, right?
- In Gears of War 2, we first discover that not only has the Lightmass Bomb, which was dropped in the heart of the Locust's underground hive network at the close of the last game, failed to destroy the Locust, but that they have since redoubled their efforts (later revealed to be in desperation), and mankind has been forced back to their last bastion of defense, Jacinto. Not only that, but the Locust now have a method of sinking entire cities. At the end of the game, the heroes are forced to sink Jacinto in order to flood the underground networks and hopefully take out the Locust once and for all.
- In Gears of War 3, It turns out that the Locust managed to survive the sinking of Jacinto and have migrated above ground. Also another faction, the Lambent (creatures created by being infected with imulsion), has appeared and is fighting both the humans and the Locust. At the end of the game, the heroes use a device that kills all the imulsion in the world and every lifeform infected with it, effectively killing all the Lambent and Locust. The war is finally over.
- The Jak and Daxter series does this with the second and third games. We leave the first game with our heroes triumphant over the Card Carrying Villains and about to embark on a new journey into the unknown. Then in the first few minutes of the second game we discover that their journey into the unknown takes them Twenty Minutes into the Future, where the idyllic natural paradise has become a Cyber Punk Crapsack World ruled by an iron-fisted dictator and under siege from a seemingly endless swarm of monsters called "Metalheads." The villains from the first game seem rather pleasant by comparison (hell, the mooks from the first game have been turned into pets by Haven's Apathetic Citizens). Then after completing the game and bringing peace to Haven City, we open Jak 3 to find that the city has been nearly destroyed and Jak and Daxter exiled to the wastelands.
- At the end of the first game, the hero has defeated the titular demon, saving the one town that was in danger before, and taken it upon him (or her) self to become a living prison for the Lord of Terror. At the start of Diablo II, said hero's will has completely broken, his body has been taken over by Diablo, and he wanders the Earth releasing other demon lords so they can plunge the entire world into a living Hell. And that one town? Completely ravaged, and all residents but one are soon dead.
- Diablo II ends with the new hero seemingly defeating Diablo and his two brothers by slaying them, collecting their Soulstones and breaking them, seemingly killing them for good. Comes Diablo III, it turns out some Evil Sorcerer created the Dark Soulstone, a corrupted version of the Soulstones, where the Demon Lord's souls ended up after their apparent demise. In the game's climax, Diablo has the Dark Soulstone implanted inside his daughter Leah by Adriah, allowing him to not only come back, but also merge with both his two brothers and the three other Demon Lords, resulting in an even more powerful version of him who assaults the Heavens.
- Diablo III ended with Diablo allegedly defeated for good. He is accidentally freed right at the end of the Reaper of Souls expansion, with a good portion of humanity having been destroyed by Malthael during the expansion.
- Left 4 Dead:
- Almost fell into this trope by having the first campaign lead to the second one, as the helicopter pilot would have been revealed to be infected. However, the developers found out it was not a satisfactory ending, and made the four campaigns completely separate instead... before changing their minds again and releasing a mini-campaign that links the original first and second with exactly that justification. And then they use it again in Left 4 Dead 2, to set up the third Campaign.
- The ending to the first game managed to do this to both games after trying to tie the narratives together. At the end of the last campaign of the first game, your team is finally rescued by the military. Not some random pilot or civilian with a gun, but the ones who knows what they're doing and are backed by armored vehicles and real weapons. Then in the tie-in comic everything goes to hell as it turns out the military doesn't know what they're doing, and on top of that all of the protagonists are carriers; asymptomatic carriers of the virus that are unintentionally spreading the infection to everyone they've come across. And the military do not like carriers. The comic managed to conclude that the original game's protagonists do manage to earn a new happy ending (although not without some costs) by moving to a remote island where they can't infect anyone, but the second game ends with the four new guys happily rescued by the military...
- In the original Geneforge, the best ending has you destroying the Geneforge and saving the world from its menace. In the sequel, we find that Zakary and Barzahl, two characters sent to clean up after the fact, thought that it would be a shame to let such a marvel of science vanish from existence, and decided to rebuild it in another isolated area. The third game ramps it up that no matter what you did (except for one Take a Third Option faction ending of the second), your actions did nothing to stop the Drakon's Rise. The fourth game averts this by stating that the Rebel Ending of the third game is canon. The fifth game also qualifies—the Unbound, released in the fourth game to destroy the Shapers, have succeeded only in causing massive collateral damage, and it's up to a new main character to resolve the conflict. Which may fit with one of a hidden factions endings of the fourth game.
- Each Geneforge tends to assume a particular outcome from the previous game, but it's usually not any of the (many) actually available endings. It's often a blend of a few with some more things that aren't from any of the endings added in. Then this is all made even stranger by the fact that the role and fate of the player character from previous games is alluded to but never clarified; by the fifth game, this leads to some impressive Wild Mass Guessing about the protagonist's identity.
- The ending to the first Geneforge hints at the fact that destroying the Geneforge and dealing with the rebellion on the island isn't going to permanently fix everything, since it ends with the quote that "you cannot unring a bell."
- Final Fantasy XIII-2. At the end of the first game, Lightning and friends managed to Take a Third Option and defeat the Jerkass Gods without totally destroying the world, Serah returns to normal and Lightning approves of her marriage to Snow. Then the sequel reveals that Lightning disappeared due to Time Paradox shortly afterwards, and Snow left to look for her, leaving Serah alone. A time traveler from the future arrives and reveals that he's the last of humanity living After the End. Furthermore that crystal pillar holding up Cocoon won't hold out forever, and then, well...
- After the Belated Happy Ending of Final Fantasy X-2, this came in full force with the Final Fantasy X-2.5 ~Eien no Daishou novella and Final Fantasy X -Will- audio drama written by Kazuhige Nojima. Tidus dies (again) while he and Yuna are shipwrecked on a unknown island, and though Yuna is able to bring him back from the Farplane, it's implied Tidus may have not returned fully intact. And the Farplane has become unstable, causing the dead to return to life. That means Sin is along for the ride, too, possibly willed back to Spira because of an unknown party's desires. Sin, the aforementioned Eldritch Abomination whose thousand-year cycle of suffering and Senseless Sacrifices only ended because of Tidus' Heroic Sacrifice. And Yuna calls off her relationship with Tidus because of petty jealousy over one of his friends, in spite of their romance being a pivotal part of the last two games.
- This is actually the main theme of Knights of the Old Republic II. After making a survey of expanded universe material, Chris Avellone realized that all of Galactic History is the same cyclical war between a Sith-backed Empire and a Jedi-Backed Republic, repeated constantly for thousands and thousands of years. The antagonist is a former Jedi who realises this and attempts to end the war by obliterating the Jedi and creating a new breed of Sith who are able to live without the Force. She also critiques the Light and Dark sides of the force for their simplistic and adolescent understandings of morality.
- Which can be read as a Take That against everyone who created the expanded universe, for not having the imagination to come up with anything but endless repetitions of the same conflict, and against George Lucas himself for the aforementioned Black and White Morality.
- You can choose, at the beginning of ''KOTOR II', whether the protagonist of the first game was a Light Side hero who saved the universe or a Dark Side menace who shattered the last hope of survival for civilization as you know it. It's probably best to choose the Dark Side ending, it at least makes the massively crapsack end-of-the-Jedi scenario that the second game plays out make sense.
- And the MMO Star Wars: The Old Republic has established that Revan and the Jedi Exile went off to fight the True Sith, walked into an incredibly obvious trap, and got predictably curb-stomped by The Sith Emperor. The Exile (Meetra Surik) was stabbed in the back by Lord Scourge. Revan was imprisoned and the Emperor fed on his mind, but claimed that he "stalled" the Sith Emperor for 300 years, giving the Republic time to recover from the destruction he himself caused. The Treaty of Coruscant that Revan "helped" convince the Emperor to sign is printed on toilet paper, guaranteering a long and bloody war of attrition - perfect for an immortal Emperor seeking a universe for one. And the "tempered the emperor" theory falls apart entirely at The Foundry, where Malgus admits the Emperor let Revan go, and Revan is little more than a batshit insane Omnicidal Maniac the Imperial party has to shoot down like a rabid mutt.
- Inverted, This ending is in turn overwritten in late game content when reality inevitably ensues. It turns out that a society dominated by the current batch of sith who inevitably dedicate their lives to self-destructive power plays isn't very stable or effective, without the Emperor to keep them in line or an outside enemy to focus on; the Empire has merrily spent the last decade tearing itself apart. When the treaty is finally broken mid-game the war quickly shifts in favour of the Republic and by the (current) end of game the The Empire is on the ropes and well on the way to ultimate defeat. Casually Corrupt and complacent it may be the Republic can at least function. Played straight in a further storyline revealing that due to then-recent events, the Empire is 'stronger than it has ever been before'.
- According to the official Guild Wars 2 lore, neither Tyria nor Elona has fared too well during the 200 years between games. Cantha may have, but it's become highly isolationist so no one has any idea.
- Happens in Modern Warfare 2, where Shepherd, Soap, and Price all ask why they fought the last war against the Ultranationalists, if things just became worse afterwards.
- The older Call of Duty games that takes place during the World War II all end with the Allies victorious and the fascists defeated, and the endings of the very first game and World at War are pretty highly optimistic about the future. But anyone who knows anything about the Cold War or who played Call of Duty: Black Ops will know that the future is anything but sunshine and rainbows.
- Similar to Modern Warfare 2, Half-Life ends with Gordon Freeman successfully killing the alien being that prevented the scientists on earth from sealing the portal that spewed forth endless hordes of alien invaders. He gets captured by the G-Man and put into a freezer, but at least Earth is safe. More than a decade later Gordon is brought back to Earth, only to learn that the alien being he killed was just desperate to allow its own people to escape from an even scarier and more powerful alien invasion of its home dimension. With Freeman taking care of their leader, the Combine quickly had the alien world conquered and continued its campaign by invading Earth as well.
- When Fire Emblem: Path of Radiance ends, the Evil Empire has been defeated, Crimea is entering a new golden age and reestablishing ties with the laguz, and the world is by and large peaceful — even the massive Begnion theocracy seems well at ease with the world. By the time of Radiant Dawn, Crimea is being undermined by greedy nobles (including one who starts an open revolution), Daein (the aforementioned Evil Empire) is completely oppressed by the occupational Begnion forces, and Begnion itself is in the midst of a power struggle between its senate and its empress — and to top it all off, the laguz wind up going to war with Begnion partway through the game. The fact just about the entire world is now at war with someone becomes a plot point. Granted, the ending of Path of Radiance blatantly foreshadowed that things were about to get worse. Thankfully, Radiant Dawn's happy ending sticks for 1200 years.
- Golden Sun and its continuation ended with the world being saved by the party, everyone from the Doomed Hometown happily surviving, and the Big Bad sinking beneath the earth as a volcano erupted beneath him. 30 years later in Golden Sun: Dark Dawn, the world is made up of several powerful warring nations, most people are unhappy with the protagonists of the previous games saving the world, half the original party just straight up vanished, and to top it all off, magic-eating vortexes have started popping up. OH. And the previous Big Bad is back.
- Katamari Damacy has a relatively mild example. At the end of the first game, the King announces that the sky is complete, but We ♥ Katamari reveals that actually only the stars immediately around Earth were restored, and there's still a lot of work to do.
- Kingdom Hearts ends with Sora still looking for a way to find his best friends, but the worlds, at least, seem saved. Then it turns out The Heartless are still plentiful if no longer endangering reality, new enemies are showing up, and the first universe-threatening Big Bad was only one aspect of a greater villain with a very confusing history.
- In MOTHER 1 and EarthBound, humans are fighting the evil alien Giygas, although only the protagonists, a couple of kids, know that it's him that they're fighting, and in the first game, you don't even find that out until very late in the story, but it's All There Is to Know About "The Crying Game" anyway, especially outside of Japan. Giygas, in the first game, is attempting to enslave the entire human race, and his army does some pretty bad stuff. But, the heroes sing a song to him and he goes mad from the nostalgia and gives up on trying to conquer Earth. But, later, although it is only revealed in the second game, Giygas comes back with a vengeance and conquers the entire universe, turning it into a living hell. The End. (Don't worry, someone comes back from that future and stops it from happening in the second game.)
- The idealistic setting of Eagleland is destroyed by the bastard humans in the late-game-revealed backstory of the Darker and Edgier MOTHER 3, and The Dragon from the last game perverts the hearts of the few humans left After the End. But hey, at least it's better than the entire universe getting destroyed, right?
- Starlancer involves the player thrust into a desperate war between The Alliance and the Coalition on the side of the Alliance. While the Coalition's sneak attack deals a heavy blow to the Alliance, the multiple successes by the player's squadron (including destroying countless enemy ships and the Coalition flagship) seem to indicate that the Alliance may yet prevail. Then Freelancer happens, a game almost completely unrelated to Starlancer except for the intro, which reveals that the Alliance-Coalition war lasted for another century, with the Coalition being the inevitable victor (unless you count the original E3 trailer). There was absolutely no reason to make Freelancer a sequel of Starlancer, as it has completely different gameplay and takes place 900 years later. Not one character or news report in Freelancer mentions either side or the war, despite the intro's emphatic "We will never forget". Thanks for ruining the game, Chris Roberts!
- Star Trek: Armada ends with The Federation, the Klingons, and the Romulans allying to stop a massive Borg invasion, which is barely stopped and ends on a typical upbeat Trek note. Guess what? The Borg are back in the sequel, stronger than before. The Cardassians also decide to attack the Federation for no reason, even though they should still be devastated from the Dominion War. And Species 8472 randomly decide to wipe out everyone else, despite Janeway earlier convincing them that the Federation means them no harm.
- There's a certain degree of this in Star Trek Online as well.
- The Klingon/Federation Alliance, which Kirk's crew fought so hard to establish, is broken (though that was foreshadowed, every live action /Star Trek that went that far into the future had the Federation and Klingons on bad terms); the hope of reconciliation with the Romulans that Star Trek: Nemesis ends on is destroyed along with Romulus (although admittedly, that's more due to the Star Trek XI movie); The Mirror Universe is back in the hands of an evil Terran empire; Voyager's defeat of the Borg in the finale (though much later the game revealed that it really did do significant and lasting damage to the Collective) and the tentative peace with Species 8472 are shattered... even one-note villains like the Breen and Devidians are up in arms. The only thing that hasn't been completely destroyed from the series is the establishment of Democracy on Cardassia, but there are a lot of left over villains from DS9 who are set on destroying that one, too. (This isn't necessarily a bad thing for an MMORPG setting, however, and the fall seems to make logical sense if you read the backstory of the intervening 30 years.)
- The Legacy of Romulus free expansion/season/thingy partly overrode the Star Trek XI and related overriding of the Nemesis Romulan reconciliation hope — there is no real chance of a reconciliation with the Romulan Star Empire after the events of the game... but the rising Romulan Republic (which by the end of their storyline is well on their way to being the single strongest faction in what used to be Romulan space) is quite conciliated and is in fact even allies with the Federation (and the Klingons. They are neutral on the Federation-Klingon War until later plot developments that make it a moot point).
- The Legend of Zelda:
- The Legend of Zelda: The Wind Waker reveals in the opening credits that after Hyrule is saved in Ocarina of Time, eventually Ganondorf is freed and Link does not arrive to save the day, causing the world to become lost, and the land flooded by the gods. And then in its climax; it's revealed that the King sacrificed the Triforce and Hyrule to prevent Link and Zelda from being eternally reborn and forced to fight the same battle over and over again, and let them have their own existence. It couldn't last. In the subsequent installments, Ganon may not be back, but Link and Zelda are back in the same roles.
- The prequel to the series as a whole, The Legend of Zelda: Skyward Sword, makes the Wind Waker timeline's situation even more dire, since Ganon is merely the symptom, not the disease; killing him and destroying Hyrule forever didn't lift Demise's curse from Link's bloodline, and so incarnations of the demon king's hate will continue to haunt Link's descendants unless the curse is somehow broken. All killing Ganon accomplished was severing the curse's connection to the Triforce and losing the Master Sword, the most powerful weapon of good in the world, forever.
- The Legend of Zelda: Twilight Princess:
- The game overrides many of the hopeful overtures of Zelda's decision to return Link to his original time. She had obviously intended for him to regain his lost years and live his life in peace. If The Legend of Zelda: Majora's Mask hadn't already obliterated any delusions of that happening, The Legend of Zelda: Twilight Princess went a step further to confirm his lifelong Chronic Hero Syndrome, having him appear as the Hero's Shade and a mentor to the new Hero. The fact that he contributed to a thriving bloodline meant that he eventually settled down enough to have a family, but he still lingered for more than a century in the afterlife out of regret for his lost title.
- There is also the fate of Ganondorf, arrested and sentenced to execution for attempting to usurp the throne. Seems foolproof, given that Zelda sent Link back to a point before Ganondorf got his hands on the Triforce, and thusly before gaining its powers. Except, as it turns out, he does have the Triforce of Power for an unexplained reason (even the game references how there is no explainable reason for how he has it), and with its power, survives the execution attempt, killing one of the sages before the others, in a last-ditch effort, manage to banish him to the Twilight Realm, which only delays and alters his eventual plot to conquer Hyrule.
- After settling down with Rosemary and his son John in Metal Gear Solid 4: Guns of the Patriots, Raiden is now working as a PMC in Metal Gear Rising: Revengeance due to the fact that his cyborg body looked too unnatural for him to find civilian work.
- The ending of Tales of Itzkeria is pretty happy - Itzka and his friends defeat the evil (Or is he?) Darius, ending his guild and his ambitions of world domination. Conveniently, the Emperor gets a heart attack, and Itzka is appointed as his successor, finally bringing peace to the land! Aside from the unfortunate implication that Laura will die soon due to her accelerated aging, as revealed in the true ending there is nothing to indicate the finale is anything but happy. Jump forward to the sequel, where it's revealed that, within 20 years, Itzka has become a ruthless dictator who's not above burning cities (ironic, considering the burning of his hometown jump-started the plot of the first game) and slaughtering all inside just because they dared to oppose him.
- All those Alien Wars you've been fighting for the majority of the Contra series and winning? As of Contra: Shattered Soldier, it turns out that the war was actually part of a Government Conspiracy known as the Triumvirate, and that Lance Bean had accidentally uncovered the truth about it. Hence the fact that Lance became a notorious terrorist leader trying to overthrow the Triumvirate after Bill Rizer was thought to have killed Lance and destroyed 80% of the world's population.
- The ending of Dead Space 3 gives hope in a bittersweet ending, where Isaac and Carver disappear, but the source of the Marker signals, the Brother Moon, is slain. Its expansion, Dead Space 3: Awakened, reveals that while Isaac and Carver survived, the Moon they killed still awoke the rest of its kind, and managed to successfully delay them from warning Earth in time, and have already arrived ahead of them and begun to feed on humanity. And when Isaac and Carver arrive, a Brother Moon looms over their ship, attacking their minds, before the credits roll.
- Warcraft was an early example of this; the Orc and Human campaigns seemed to be treated as alternate universes; on the one hand, the Humans prevailed and defeated the Orcish Horde. On the other, the Orcs razed Stormwind Keep and killed the human king. Tides of Darkness', the sequel, revealed the Orc campaign was made canon. Tides Of Darkness was itself treated similarly; this time the expansion, Beyond the Dark Portal, revealed the Alliance victory to be the canonical one. (Blizzard would switch tactics with StarCraft and abandon this technique entirely for Warcraft III, wherein they actually subvert their earlier use of the trope by clarifying that elements from both Horde and Alliance campaigns from the previous games happened—for example, the death of Medivh (Human in I) and Gul'dan's betrayal (Horde in II)—but the Orc ending mission for I and the Alliance ending mission for II canceled out the opposing side.)
- A downplayed example in the Dragon Age franchise; while the main ending in Dragon Age: Origins doesn't get cancelled (the Archdemon stays dead and Ferelden still survives), a lot of the improvements you can potentially bring to other problems in the story will inevitably be made meaningless to not get in the way of the story. Most notably, if a Mage Warden managed to get more freedom for the Circle of Magi, this will inevitably turn out to be a failure, since one of the main plot-points in Dragon Age II is a Mage-Templar war.
- Shin Megami Tensei II was rather brutal to the ending of its predecessor, revealing that the peace its hero brought lasted only ten years before it was overthrown, and he himself assassinated, by the forces of the Lawful Evil Archangels. II's ending appears to stick for its own timeline, except possibly for the main character, as a person resembling him showed up in another timeline, claiming to have been hit with a seriously nasty curse.
- In Final Fantasy VII, while it's implied all of humanity may have been destroyed, Cloud resolved all of his personal issues and rebuilt his mind, become honest with himself about his flaws and insecurities, and gained a strong and intentionally funny personality. Come Final Fantasy VII: Advent Children, while the world was not destroyed, Cloud is severely depressed, having strange episodes again and alienating the friends he'd long since learned how to rely on.
- Inverted by Freespace Silent Threat, though for more-or-less the same reasons as this trope usually comes into play (conflict and chaos requires there being people around who can get involved into conflicts) — at the end of the original game, the narrator makes clear the expectation is that the Shivans will destroy what's left of the Terran-Vasudan colonial empires, and that's what been won is a reprieve for the now isolated Solar system. Come the expansion, and it turns out that the Lucifer's destruction had a far greater impact on Shivan coherence than expected, and that the remaining Terran-Vasudan forces in the colonies are actually winning the war.
- At the end of Strider, Hiryu has defeated the god-complex Grandmaster Meio and put a stop to his plan to erradicate all life on Earth to repopulate it with his own created humanity. Then comes the sequel and Meio has not only survived the encounter, but in the 2000-year interval between games he was able to complete his plan, and the world is now populated by a new humanity that worships him as their creator and have turned Earth into a polluted, disease and war-ridden wreck on the verge of self-destruction.s
- The first game ends with humanity defeating the aliens, taking all their stuff, and blasting into space. The second game steps on that last part and sets us against a different bunch of aliens that was lurking on Earth the whole time. Then the third game is set in an extremely advanced and self-sufficient megalopolis - built that way because the defeat of those other aliens blew the Earth's environment into tatters. At the same time, though, both Interceptor and background material reveals that, while Earth is still the center of human activity, it is no longer the only bastion of humanity. Mars has been settled, and there are a number of colonies in a far-off region of space called the Frontier. This means that humanity's contact with the aliens allowed us to, eventually, spread through space.
- The successor series averts this, though; the Vichy Earth situation from XCOM 2 flows from the Game Over scenario of the previous opus rather than the victorious one.
- The Spiritual Sequel series UFO: Afterblank is just weird: the second game is based on the first game's Bad Ending, but it went horribly wrong for the bad guys, so 's cool.
- The GDI campaign in Command & Conquer: Tiberian Sun ends with a new medical treatment for the female lead and the Cool Ship flying into the sunset. The expansion campaign has the ship crashed and wrecked and the treatment backfiring badly.
- Improbable Island. Defeated the Improbability Drive, did you? Great! Now you get to do it again six times, after having discovered that the drive permanently mutated your body.
- Atop the Fourth Wall. After Linkara defeats his evil robot counterpart (actually Pollo from another universe), it's revealed that Mechakara wasn't the only one who escaped into Linkara's universe. And the other person who did? Lord Vyce, an all-powerful Multiversal Conqueror who makes Mechakara look weak by comparison. But at least Linkara is able to defeat Vyce. Except THEN he learns that the reason Vyce was out conquering universes is to protect them from The Entity, an Eldritch Abomination bent on consuming entire universes and make everyone in them disappear forever.
- Lewis stated in an interview that he wanted to keep invoking this trope with bigger and bigger threats, but couldn't come up with anything stronger than a god, so he switched to character-driven story arcs instead.
- Beast Wars ended with the Maximals successfully capturing Megatron and taking him back to Cybertron, with him tied to the roof of their spaceship. However, in Beast Machines, it's revealed that Megatron has been able to successfully take over Cybertron, in large part because he was left outside the spaceship note .
- Originally, had there been a fourth season of Transformers Animated, their version of Megatron would have escaped from prison (he is arrested at the end of the show's final episode), possibly with help from Team Chaar, and been reformatted into a Triple Changer.
- The ending of Osmosis Jones has Frank turn his life around and adopt a healthier lifestyle, and we see him spending time outdoors with his daughter. In Ozzy and Drix, on the other hand, Frank is once again an obese slob, suggesting that either he has relapsed back into unhealthy habits or Ozzy and Drix is an Alternate Continuity, and if the latter, then Frank will be killed by Thrax.
- Combined with Chronic Villainy when it comes to the Vreedle Brothers in the Ben 10 franchise. At the end of their final appearance in Ben 10: Ultimate Alien, they had reformed and become students at the Plumber Academy. Comes Ben 10: Omniverse, we learn that since then, they ended up blowing up the Plumber Academy and went back to being thugs.