Originally, the word "
comedy" meant that the story
ended on a positive note, and the word "
tragedy" meant a
Downer Ending (or, at the very least, a
Bittersweet Ending). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end.
Good Ending
Neutral Ending
- Bittersweet Ending - The good guys win, but, due to some terrible tragedy, they're not going to be happy about it. Or they die, but everyone else is happy.
- Multiple Endings - A character's actions in the game decide how the ending turns out.
- No Ending - The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator ain't talking, so it's up to the viewer to decide.
- Gainax Ending - The ending is confusing and full of Mind Screw; differing interpretations can lead it to being placed in any of these three categories.
Bad Ending