History Main / SlidingScaleOfEndings

24th Apr '16 9:52:17 AM LadyJaneGrey
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* AmbiguousEnding: The ending is left purposely vague in some way, so that one or more outcomes are unknown.



* HappyEndingOverride: It's a happy ending, but something happens in the period afterwards and before the sequel to ruin it; the sequel is a chance to start again.



** RocksFallEveryoneDies: Similar, but applies to a ShowWithinAShow under the control of a character in the main show.



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11th Dec '14 8:13:27 AM CyberTiger88
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Added DiffLines:

* EarnYourBadEnding: A bad ending out of multiple endings that can only be seen if the player goes out of the way to achieve the requirements to watch it.
16th Nov '14 9:53:29 AM n0321
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* SurprisinglyHappyEnding: You brace for a BittersweetEnding, but things turn out a lot better than you expected.

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* SurprisinglyHappyEnding: You brace have braced for a BittersweetEnding, but things turn turned out a lot better than you expected.
16th Nov '14 9:53:08 AM n0321
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* SurprisinglyHappyEnding: You brace for a BittersweetEnding, but things turn out to be a lot better than you expected.

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* SurprisinglyHappyEnding: You brace for a BittersweetEnding, but things turn out to be a lot better than you expected.
16th Nov '14 9:52:52 AM n0321
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* SurprisinglyHappyEnding: You're bracing for a BittersweetEnding, but things turn out to be a lot better than you expected.

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* SurprisinglyHappyEnding: You're bracing You brace for a BittersweetEnding, but things turn out to be a lot better than you expected.
16th Nov '14 9:52:11 AM n0321
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* BittersweetEnding: The good guys win, but, due to terrible tragedies, they will not be able to fully enjoy the victory. Alternatively, the heroes die, but everyone else good is happy.

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* BittersweetEnding: The good guys win, but, but due to terrible tragedies, they will not be able to fully enjoy the victory. Alternatively, the heroes die, but everyone else good is happy.
16th Nov '14 9:51:48 AM n0321
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* BittersweetEnding: The good guys win, but, due to some terrible tragedy, they're not going to be happy about it. Or they die, but everyone else is happy.

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* BittersweetEnding: The good guys win, but, due to some terrible tragedy, they're not going to be happy about it. Or tragedies, they will not be able to fully enjoy the victory. Alternatively, the heroes die, but everyone else good is happy.
12th Nov '14 6:52:40 AM Noilen
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* DeusExMachina: Something from completely out of left field saves the day.

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* DeusExMachina: Something from completely out of left field saves the day.
23rd Jun '14 6:43:42 AM williamdwells
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Originally, the word "[[ComedyTropes comedy]]" meant that the story [[HappyEnding ended on a positive note]], and the word "{{tragedy}}" meant a DownerEnding (or, at the very least, a BittersweetEnding). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end.

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Originally, the word "[[ComedyTropes comedy]]" meant that the story [[HappyEnding ended on a positive note]], and the word "{{tragedy}}" meant a DownerEnding (or, at the very least, a BittersweetEnding). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end.
end. See MultipleEndings when a work has more than one possible outcome (good, bad, AND neutral).
26th Feb '14 6:50:49 PM Edrobot
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* DeuxExMachina: Something from completely out of left field saves the day.

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* DeuxExMachina: DeusExMachina: Something from completely out of left field saves the day.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SlidingScaleOfEndings