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"She weighs one hundred fifty kilograms and fires two hundred dollar custom-tooled cartridges at 10,000 rounds per minute. It costs four hundred thousand dollars to fire this weapon, for twelve seconds."
Ever since Richard Gatling's 1861 invention, the rapid-firing rotary gun has had a special place among BFGs. Because it's basically the gun equivalent of a chainsaw, there is an undeniable attraction to a gun which can produce high enough rates of fire to cleanly trim hedges, cut down trees, or, in the case of the GAU-8 Avenger, saw tanks in half.
The Gatling gun is likely to function as a significantly more powerful version of a regular machine gun, requiring hulking mountains of muscle to move them, or some kind of vehicle mount. If one gets used, you can expect it to give a nice steady buzz as it spews a constant stream of death.
Modern super-fast Gatling guns actually make a strange, deafening buzzing sound in the bass register (5000 tiny explosions per minute equals 83.3Hz, similar to the sound of a very large truck engine). Some of them, like the Phalanx anti-missile cannon, sound even weirder, because they start at a lower rate of fire and then spin up to a higher one in distinct steps (in such designs they do not actually begin spinning the barrels until it fires the first shot and they require a moment to come up to speed), giving two or more separate "notes". Instead of a Dramatic Gun Cock, the sign that a Gatling is preparing to fire tends to be the sound of it spinning up.
A popular form of the BFG in fiction, and both a fictional and real-world way of achieving More Dakka via Everything's Better with Spinning. It may be present even if Energy Weapons are abundant in the setting, as Kinetic Weapons Are Just Better. Usually invokes Hyperspace Arsenal, as few media depict both the guns and the vast bins of ammunition they require; the ones that do, though, often resort to depicting it via an Ammunition Backpack. See also Bang Bang BANG.
According to Cracked, owning one of these things is perfectly legalin the United States.It's merely prohibitively expensive.
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Anime & Manga
A man with a Gatling gun killed several powerful villains (in fact, practically every villain besides himself) early on in Rurouni Kenshin. It was an era-appropriate early model, operated with a hand crank. In the anime, he was stopped when it jammed after one of the villains stuck a poison dart in the ammo bandoleer; in the manga he simply ran out of bullets after mowing everyone down.
The problem with the aforementioned weapon in the manga is that it looks more like a British recoil-operated Maxim gun due to the incredibly obvious barrel jacket and ammunition belt. The supposed firing crank ought to be the cocking handle, Gatling guns were fed by gravity-operated hoppers, and no Gatling gun has ever needed to be water-cooled. And to add insult to injury, this "Gatling" (as stated, more likely a Maxim) has appeared about six years before it was invented. I think this villain should actually try reading English before purchasing weapons.
Actually, the ammunition belt is the only problem. The earliest model Gatling guns did have their firing crank on the right side rather than behind, and they also did have barrel jackets along with a matting-type material packed around the barrels and soaked with water (this was removed in later models as it proved unnecessary).
Almost every Gundam in the series has a pair of Vulcans fitted in the head- essentially much smaller Gatlings for shooting down aircraft and missiles.
Macross (and Robotech) both feature Humongous Mecha scale Gatling cannons typically called Gunpods as their primary weapon for nearly all Valkyries, in various forms since inception. The Gatling cannons generally have a two inch bore.
Gargomon in Digimon Tamers had a Gatling gun on both arms, making him dangerous to the humans as well as the Digimon early on — he was a bit drunk with the Champion level power.
Zoids has the Hibilt Vulcan cannon, a massive six-barreled beam Gatling weapon. Oddly enough, the anime would often inconsistently depict it as a projectile weapon instead. There are too many Zoids that can equip it to list here, but we will mention Karl Shuvaltz in Chaotic Century, who was known for having all his Ace Custom units being armed with one.
In episode 21 of Zettai Karen Children when Oboro Kashiwagi the otherwise ordinary secretary lays eyes on a life sized doll of herself, her response is to whip a minigun out of nowhere and shoot it to dust.
Appleseed has large tanks that have stupidly large six-barreled rotary cannons in place of the main gun. And the monstrous mobile gun platforms have four of the same. Each.
Chao's robot army in Mahou Sensei Negima! used these against Mahora's mage army. They were loaded with bullets that could send the victim into a future in which they'd already lost without any possible defense aside from dodging as a functional One-Hit Kill.
In One Piece, new character "Blood Splatterer" Coriboo is seen wielding a hand-held crank-operated one. Probably how he got the nickname.
His brother Caribou also carries one inside of him.
One villain from Black Lagoon wields one in "The Hunt for Greenback Jane"/"Roanapur Freak Show".
Aging in the 2002 arc of Baccano! has a modified mini-gun that she wields one-handed in combination with an over-sized Gurkha Knife in her other hand, much to the shock of her associates. To be fair, they often her compare her to the Terminator.
The Matrix features a helicopter-mounted minigun, which is one of the few weapons that fires too fast for the Agents to dodge.
Predator features the famous GE M134 minigun "Ol' Painless" wielded by former Navy SEAL, former Pro Wrestler and later Minnesota Governor Jesse Ventura, and was the first handheld minigun ever to be used on film (or in any fiction for that matter). The actors firing that thing had to be braced just offscreen, lest the recoil knock them on their ass. And that was just firing blanks. They also had to connect it to an external power source offscreen, via a wire that went down his pants. Jesse himself has stated that while the gun was suspended from an offscreen crane in early takes, later he actually managed to fire it without. According to him: "You just had to grit your teeth and hold on. It's like firing a chainsaw. It's fucking ridiculous. Why the fuck would anyone want to use something like that?"
The Big Bad's suit in Iron Man has, in addition to a rocket launcher, a huge wrist-mounted Gatling gun.
In Iron Man 2 the War Machine armor also sports a Gatling gun, which Rhodes uses to great effect against the Hammeroids.
Unlike in the comics, the movie's Gatling gun defaults over the right shoulder. However, it is mounted on a flexible arm which is then mounted on a sliding rail, enabling it to shoot in any direction, including behind him while flying.
In the epilogue of Grindhouse's latter film, Planet Terror, Cherry Darling has replaced her rifle-leg with a minigun. There's also a motorbike-mounted chaingun in the Machete trailer. (Apparently the same prop.)
All robots seem to have rotary guns in the Transformers movie. Including ones made from mobile phones. In the first movie, you also see the famous A-10 firing its GAU-8 Avenger at Scorponok. This was a rare moment of pyrotechnic understatement for Michael Bay. A burst from an Avenger gun is less of a line of pew-pews as seen in the movie, and more like God throwing a fistful of bullets with all his might.
One of the more awesome scenes in Black Hawk Down involved one of the MH-6 Little Bird helicopters obliterating a group of Somali RPG gunners using mounted miniguns.
In The Last Samurai, the Japanese government purchases a battery of Civil War-era Gatling Guns from the United States. These weapons quickly and efficiently wipe out the remnants of the Samurai during their final Desperation Attack.
During a car scene in Last Action Hero a door on a van suddenly opens, and a goon steps out with a mounted short-barreled minigun and proceeds to fire it at Arnie's car. Which remains untouched, but the premise of the movie means this actually makes sense.
The first car chase in Batman Forever: The Batmobile is chased by a pair of '50 Buick Roadmasters, each with two miniguns mounted on the hood. Not that they ever reach real Gatling fire rates, let alone do any halfway realistic damage to anything.
The 1983 movie Blue Thunder features a modified Aérospatiale SA-341G Gazelle helicopter with a 20mm Gatling cannon mounted in a turret attached to the nose. This cannon has such a high rate of fire that, during the movie, it is used to saw a police cruiser in half to facilitate the escape of the hero's girlfriend. To provide sufficient drama, the turret gets disabled by a surprise attack to set up the Final Battle.
In the Clint Eastwood vehicle The Outlaw Josey Wales the Redlegs used Gatlings mounted on the back of a wagon to kill all the bushwhackers that had just surrendered to them and turned their own guns in
In Van Helsing, as Carl hands out a variety of standard vampire-killing weapons, Van Helsing notices a prototype Gatling Gun being tested elsewhere in the room and quips 'Why can't I have one of those?'
In Resident Evil: ApocalypseNemesis uses one as his main gun for half his screen time. According to the effects crew the barrel was cut to about 9 inches, a "elbow box" added to the back then geared it to half the firing rate, plus they used live ammo.
In Rango, the moles are seen riding on bats mounted with civil war-style Gatling guns. In addition, Rattlesnake Jake has a Gatling gun where his rattle should be.
In The Warrior's Way, the Colonel's gang had at least two miniature Gatling guns they used against the horde of ninjas.
In Death Race, four out of the ten cars present in the film have rotary guns - most M134 miniguns, but one has two M61 Vulcans.
Jonah uses a small, man-portable Gatling gun at several points during Jonah Hex.
The SWCC gunners in Act of Valor were not only firing real-life miniguns from their boats during the Gunship Rescue, they were firing live ammunition. That ripping sound they made as they fired was the actual weapon itself being fired with live ammunition.
Dredd - Ma-Ma proves she really isn't screwing around when she has three massive gatling guns unload on Judge Dredd and his rookie partner. The combined firepower absolutely shreds an entire floor of the complex they're fighting through, along with dozens of bystanders, in one of the messiest scenes of a gorn-packed movie. Dredd and Anderson only survive by blowing a wall open with an explosive round.
In Sherlock Holmes: A Game of Shadows, the soldiers at Meinhard's weapons factory use Gatling guns with the big Broadwell drums to shoot at Holmes and his crew as they flee.
The fourth Tremors sequel ends with Hiram gleefully firing off a large gatling gun he's just been given, though it's just for fun as all the Graboids are already dead. In the third film, his descendant Burt uses an anti-aircraft gun mounted on the back of a truck to wipe out a pack of Shriekers.
The original models used by the U.S. Calvary to kill the charging Comanches in The Lone Ranger.
Darko uses a gatling gun to try and blast Guerrero out of the saloon in Dead in Tombstone.
In Man of Steel, gatling gun rounds cannot harm Kryptonians, but they are powerful enough to knock them down.
"Reason" of Snow Crash ("I told you they'd listen to Reason") is a ridiculously powerful rotary rail gun that fires small fragments of depleted uranium. To drive the point home, at a certain point in the story the main character gets in a fight with two Phalanx CIWS carrier-mounted 20mm Vulcan guns. Reason wins.
In the novelization of Rambo: First Blood Part II, one of these guns shows up on a helicopter. Every fourth bullet is a tracer bullet, leaving a column of fire from the weapon's mouth, leading to the weapon's nickname of "The Dragon", which is Truth in Television.
In the Armageddon Trilogy by Robert Rankin, this is lampshaded with a running gag that characters going into a fight say they wish they had 'an amazing rotary machine gun like Blaine had in Predator'. This exact phrase is used consistently until Elvis correctly identifies it as the M134 General Electric mini-gun.
The Western series Gatling by Jack Slade had as its hero an operative for the Maxim Gun Company named Gatling. The series hook was that the title character used period automatic weapons, including Gatling guns.
John Ringo's Unto the Breach features the Dragon, a modified Hind helicopter equipped with quad Gatling guns. Another Hind owned by the Kildar uses the more conventional miniguns to port and starboard for defense when used as a troop transport.
The Hell's Gate series by David Weber gives us the Yerthak Pedestal Gun, a naval weapon designed to destroy torpedo boats and hastily converted by the Fort Salby garrison into makeshift anti-aircraft guns. They are four to six barreled Gatling Cannons that come in one-point-five-inch and two-point-five-inch calibers capable of firing shrapnel rounds, high-explosive or solid ammunition. They're used to shoot down dragons.
The titular mercenaries in David Drake's Hammers Slammers novels use revolving energy guns called "Tribarrels". Even though they don't fire projectiles the point is the same: three rotating barrels to avoid overheating.
Mentioned in the Honor Harrington series where variants of the Gatling Gun were used for anti-missile defense until they were quickly replaced by newer Laser Clusters. They are still used by some second- and third-rate powers like the Silesian Confederacy and the Solarian League.
Subverted in Stone King. The narrator, Saionji, specializes in the use of a mecha-scaled gatling gun, but is rarely able to use it effectively in combat.
Live Action TV
MythBusters used a Gatling gun as the last stage of the "shooting fish in a barrel" analogy. They busted out a privately owned minigun and unleashed it on the barrel; by the time it was over, the barrel was in a million pieces and there was more lead in the fish than fish.
They also used the minigun on at least two other occasions: Once, to see if incendiary rounds could blow up a gas tank (busted), see if you could chop down a tree with bullets (confirmed, it even caught on fire) and blow up a propane tank (confirmed).
The Giga Streamer from Tokkei Winspector is a handheld energy Gatling Gun. Recoil and vibration makes it impossible to use effectively without the user wearing a Crash Tector suit — and it has a steep learning curve.
In one episode of Sons Of Guns, Will is challenged to build an electric Gatling shotgun. The initial attempt fails. Miserably. Changing gears, they take 3 stock semi-auto Saiga shotguns off the shelf and mount them in the reconstructed remains of the Gatling unit. It works well enough that the customer buys the result.
Andromeda's assault bots are armed with six Gauss Gatling guns, each firing guided rounds.
Pawn Stars had a segment where they test fired and (and then tried to buy) a 37mm Hotchkiss Revolving cannon. The projectiles alone weighed one pound apiece.
In the 1989 miniseries adaptation of Brotherhood of the Rose the Jet Ranger used to patrol the sanctuary for retired spies had a gatling mounted on the nose for no apparent reason other than Rule of Cool, as it's not exactly unobtrusive (the helicopter in the book did not have mounted machine guns). Said coolness was ruined anyway by the barrels not spinning when it fired.
Novic from Priest carries around a Gatling gun. He doesn't seem to have any trouble firing it from the hip.
The Protomen present Proto Man and Mega Man with Gatling guns for arms in artwork and live performances, as opposed to the plasma cannons they have in the games.
In the Dino Attack RPG, the character Heavy specializes in this type of weapon. Elite Agent Minerva also used one after her Fire Hammer was downed by her brother Oswald.
Warhammer 40,000 loves these, from the "assault cannon" on Space Marine Terminators and Dreadnoughts, the Tau's Energy Weapon Burst Cannon, through the tank-shredding Vulcan Mega Bolter and Gatling Blaster, and right up to the Imperator Titan's Hellstorm cannon — a Gatling Energy Weaponthe size of a skyscraper.
Battletech commonly depicts many machine guns and Auto Cannons as rotary-style guns, and recently introduced the separate Rotary Auto Cannon as its own class of weapon.
To wit, rotary autocannons can achieve rates of fire up to six times that of "standard" models (and still three times that of an ultra autocannon on double-tap). This comes with an accompanying increase in ammo expenditure and heat buildup and a likewise increasing risk of a temporary jam that needs to be cleared by the MechWarrior or vehicle crew before the weapon can fire again (and renders it explosive until that is done); they also have a shorter effective range than most comparable autocannons of other types. Still, the RAC/5 in particular has practically become the BattleTech universe's iconic incarnation of More Dakka.
Shadowrun has, in addition to its more ordinary miniguns, a vehicle mounted weapon called the "Victory Rotary Assault Cannon", which is Exactly What It Says on the Tin: a rotary gun that fires artillery rounds.
The evil rat-like Skaven in Warhammer Fantasy Battle, ever on the cutting edge of technological development, have Gatling guns. Naturally, they're called ratling guns.
GURPS: Ultratech has Gatling versions of everything which are at the low end of the high power weapons but have four times the rate of fire and about twice as many shots.
Gammarauders, a game about giant mutant cyborg animals fighting in the radioactive wastes after an apocalyptic nuclear war, features the Macrotechnic Popgun, so called because though it is of little use against the bioborgs it can still waste a lot of regular human soldiers, called popcorn because the bioborgs eat them like snacks.
Gatling guns exist in New Horizon. They're quite powerful, but extremely expensive.
Just one of the many weapons employed by the Jammers in Feng Shui. Subtle, these guys are not.
Deadlands has not only traditional Gatling guns, but also Gatling pistols, Gatling rifles, and Gatling shotguns.
BIONICLE's summer wave sets of 2007 came with Cordak Revolving Blasters, possibly the most realistic looking guns of the entire line.
Not unsurprisingly, Gatling guns show up in the G.I. Joe lineup, including on such vehicles as the Rattler and the Thunder Machine. One of the original members of the 1982 Joe team, Rock 'n' Roll, traded his M-60 machine gun for a pair of handheld, backpack-fed dual Gatlings when he got a new figure in 1989.
Vladof, manufacturer of the weapons marked by a high fire rate in Borderlands 2, is characterized by its rotary barrels. This includes assault rifles, handguns, rocket launchers, and even sniper rifles. Of note is that Vladof barrels can be found on guns by other manufacturers, with the gimmick of that other manufacturer intact. The Dahl version of the minigun assault rifle, for instance, fires a three-round burst from every barrel when aimed down sights. The Torgue version of the same, the Spitter, is essentially a gatling rocket launcher, and is invariably the assault rifle with the highest DPS despite is weird fluctuating rate of fire. An Anarchist pistol (a Vladof pistol with a Vladof barrel) typically fires a fair bit faster than the average SMG, and is only rivaled by assault rifles made by, again, Vladof.
The Terran Republic in PlanetSide 2 specialize in gatling goodness. They have handheld "Mini-Chaingun" with a ridiculous rate of fire and damage-per-second. The TR's Mosquito "Banshee" nosegun fires 14mm high-explosive shells from a gatling gun, while its "M18 Rotary" fires armor-piercing Anti-Air shells. Their anti-vehicle ground weapon is the 30mm "Vulcan" which murderizes vehicles at close range but suffers from Painfully Slow Projectiles and a large cone-of-fire. Thee Liberator gunship's default bellygun, the "Shredder", is made of four separate 30mm gatling guns linked together.
The pioneers of First Person Shooters, Wolfenstein 3D and Doom, used these, the former as the player character's most powerful weapon, and the latter as his default automatic weapon. It's also used by bosses, Hans/Gretel Grosse and Hitler in the former, and Spider Mastermind in the latter. It's become a standard weapon in First Person Shooter games since.
Quake II features the "chaingun", a Gatling gun which is one of few examples of this trope played straight in games. It has very high damage output and tremendous rate of fire, high enough to mince most enemies in a blink of an eye and deplete all player's bullets within few seconds of continuous firing.
Outlaws, the Wild West Themed FPS from the good old days of Lucasarts, had a Gatling gun as a weapons. Due to it being mounted on a tripod, you had to be stationary to use it.
Though all the Unreal games have a minigun in one form or another, the Ballistic Weapons mod of Unreal Tournament 2004 adds a realistic minigun with variable rate of fire: it can fire single shots, 900 RPM, 1800 RPM or 3600 RPM. A short burst can tear the target in two but it has a beastly recoil when firing at full auto. It even has a tripod mount which can be deployed to become a stationary turret with no recoil - quite useful in team games. Oh, and it has enough ammo to score at least 50 frags if you conserve it.
Speaking of Unreal, the Pulse Gun in Unreal Tournament goes with this as well, having six barrels that rotate at a high rate whenever it's fired.
The Arkon Weapons mod has the Fusion Gatling Gun, a three-barrelled monstrosity that fires a ludicrously high number of bullets and is almost impossible to survive for more than a fraction of a second. It's balanced by large recoil and less than stellar precision.
Command & Conquer makes fair use of these. The First-Person ShooterCommand & Conquer: Renegade had mini-Gatling armed foot soldier for both GDI and Nod, with a few more scattered here or there on various weapons. In Yuri's Revenge Gatlings became their own weapon, and fired a steady stream of bullets that sped up the longer the gun fired on a single target (or another nearby). These were later given to the Chinese in Command & Conquer: Generals. One of the Chinese subfactions in Zero Hour gives them to the standard infantry, making them incredibly powerful.
Command & Conquer 3: Tiberium Wars continues the proud tradition of gatling weapons, now in the hands of the Forgotten mercenaries. GDI also had gatling weapons mounted on the Hammerhead gunship in the Kane's Wrath expansion.
In Resident Evil 4, one of the most powerful enemies is J.J, a huge guy with a belt-fed minigun, a later-stage counterpart to Dr. Salvador, the earlier "huge guy with a chainsaw." Lucky for you, it takes an obscene amount of time for him to spool up the barrels, fires it without much regard as to your location, and stops shooting as soon as a bullet connects with you. He also tends to appear in places with extremely convenient cover.
Resident Evil 2 and 3 featured an unlockable Gatling gun. In the second game (aside from the first PS1 version), it was available in the easy mode.
In Resident Evil 5, you can unlock a Gatling gun for Chris once you fully upgrade the first machinegun. It comes with a huge vision-obscuring backpack and Chris can't move as fast while equipped with it, but after a brief moment to spin it up, he can give everything in his path a dose of hot lead, and the backpack is bulletproof.
In Desperados, two characters can operate Gatling guns, and one of them is strong enough to carry them around, allowing you to clear an entire level of enemies with careful use of your ammo.
Cosmic Break has three well-known weapons: Large Gatling, Buster Gatling and a Bazooka Gatling.
Vulcan Raven from Metal Gear Solid wields not only a full sized M61 Vulcan cannon, but he also carries its ammunition drum on his back. Though notably not any kind of power source. The titular model of Metal Gear is armed with twin Vulcan cannons for surface-to-air defense.
In Disgaea 2, one of Rozalin's special attacks was pulling a Gatling out of Hammerspace and opening up.
Serious Sam can use a rotary gun while running and not lose any accuracy. The Arachnoid enemies also have an Arm Cannon version. In Serious Sam II, one of the enemies carries a minigun too. The laser gun, while not being a rotary cannon (it has four barrels, but they don't spin), is also mentioned by NETRICSA to work on the same general principle to prevent overheating.
One of the purchasable weapons in Army of Two is an M134 Minigun.
In Super Robot Wars, when Kyosuke Nanbu findshis Super Prototype Alt Eisen wasn't super enough for the battles ahead, he gets it upgraded to the Alt Eisen Riese. Among the upgrades is to replace the tri-barreled Autocannon on the right arm with a Gatling gun, which is misnamed as a Chaingun in the original Japanese text and in the English localization.
The Fallout games have several models of personal-scale Gatling-style guns. Most playthroughs of the first game have the player first encountering them in the hands of eight-foot-tall, muscle-bound Super Mutants. The series also features the Gatling Laser Gun, and a Gauss minigun (Fallout Tactics only).
The relatively obscure FPS games Mace Griffin: Bounty Hunter and Alpha Prime both feature assault rifles with 6 rotary barrels. This doesn't seem to be so much for practical functionality as it is for Rule of Cool.
Halo featured the Warthog, which was essentially a jeep with a Gatling gun mounted on the back. In Halo 3, the player could fire a stationary turret-version of the gun, and then ripthat gun off its stand and carry it.
In Dark Cloud 2, Max's final pistol/machinegun-type weapon is the Last Resort, which is a short-barreled Gatling gun that is wielded one-handed. Also, Steve's Machine Gun Arm attachment is an enormous Gatling gun, wider and longer than Max himself.
In Modern Warfare, the player gets to use the 25mm GAU-12 Equalizer and a M134 Minigun in different stages. When you do, you can tell the developers were not scaling back the rate of fire. In-game cars take multiple bullets to blow up. This particular Gat'ler accomplishes this goal nigh-instantly.
Modern Warfare 2 follows after Call of Duty 4 by giving you several instances where you can use a Minigun with incredible effectiveness. You can cut apart concrete monuments while taking out SAM sites; that's just how many bullets you're shooting with these things. Unlike the CoD4 Gatlings, there's no heat buildup to account for, so you can fire the Minigun for as long as you're in control of it.
During the gulag escape in Call of Duty: Black Ops, you wield a man-portable minigun with the rather appropriate name of "Death Machine." It makes short work of the guards, though the relatively limited ammunition supply means that you don't get to use it for all that long. The sequel has rotary guns all over the place, from aircrafts to drones and land vehicles, and even man-portable versions of both the above minigun and a new "Death Machine" based on the even bigger .50-cal GAU-19/A. Notably, they make exactly the loud buzz they make in real life.
It also appears from care packages in Multiplayer, but with about half as much ammo, preventing it from being a Game Breaker.
The Ace Combat series has Gatlings mounted on many of the aircraft.
A cutscene in Ace Combat 5 prominently features a CIWS mount on the ONS Kestrel shooting at a missile.
The Standard Weapons of the B, I, and M Gears in Ace Online include rotating-barreled energy weapons like the Bate, the Jin/Demon Hunter, and the Sprint (which incidentally resemble actual Gatling guns).
The fighter you fly in After Burner was based on the F-14 Tomcat, complete with M61 Vulcan cannon.
The first X-COM game has the multi-barreled Autocannon, a decent early game heavy weapon.
The titular tanks of the Metal Slug games use side-mounted Gatling guns as their primary anti-infantry weapon. Many other vehicles in the series use similar weapons.
In the popular James Bond game Nightfire, the PC version features a portable minigun, although it has been created by the weapons lab of the evil Phoenix group, as some sort of explanation of how someone could carry it. In both the console and PC versions you can acquire a remote-controlled briefcase that unfolds into a minigun.
Total Annihilation's Expansion Pack, The Core Contingency, added Gatling artillery emplacements to each side. They wiped out your power reserves in a matter of seconds, but could erase an enemy base even faster.
Supreme Commander. The Cybrans have the Scathis Experimental Mobile Rapid-Fire Artillery which costs an arm and a leg to build and fire and has a large spread but if you can make one lay down constant suppressive fire on the enemy base (provided you can get into range), they are dead. The expansion Forged Alliance makes it even better: the Scathis had it's maximum range removed. That's right, it now can fire across the whole map. Too bad it has such a low damage that two heavy shields can hold off a single Scathis indefinitely.
In Armored Core For Answer, one can mount hand or back mounted gatlings onto your AC. Also GA's arms fort great wall, possessing two sets of two Gatlings the size of aircraft carriers.
In Rise of Legends, the Vinci hero Lenora rides a flying machine with a massive Gatling gun mounted on the bottom. It's not nearly effective as it should be.
Just Cause 2 has turret-mounted miniguns placed around most military bases. The player can actually pull them off and use them like a normal gun, but with some disadvantages—slower movement, no jumping or acrobatics, and no switching weapons. These are worth it, though, as any enemy will fall to a minigun in less than a second, and is quite capable of destroying hundred-meter radio masts in less than five.
Subverted in Escape Velocity, where the mass driver, described as "the modern-day equivalent of the ancient Gatling gun," has only an average rate of fire and its shots travel far slower than the standard Frickin' Laser Beams, which also have the advantage of being primary weapons.
Escape Velocity: Nova's chaingun follows the trope straight, however, with a fire rate (while firing, as it fires in bursts of 20) of 1800 rounds per minute (the maximum allowed by the game per gun). Additionally, it has a longer range and tends to deal more damage than medium-range blasters (and can out-damage the heavy blasters).
In the game Syndicate, your remote-controlled cyborg agents will end up carting these around as their primary weapon after a while. In fact, because of ammo issues, they'll be carrying several. Each.
The Gatling Gun is one of the strongest weapons in Star Fox Assault. Unlike the Machine Gun, it's strong enough to even tear up armored units.
The first Turok game, on the Nintendo 64, has a realistic-looking minigun in its arsenal (though with a pathetic rate of fire). The sequel Turok 2 takes this trope up a notch with the Firestorm Cannon, essentially a minigun version of a plasma gun with awesome noise. Needless to say, it's one of the best weapons.
Turok: Evolution took it to a more ridiculous level. Instead of being three or so spinning barrels, its three spinning groups of six barrels each (which also spin). And it mulches dinosaurs like nobody's business.
Although the quad, tri-barrel mass drivers of the Vengeance-class frigate in Star Wars: Empire at War: Forces of Corruption don't actually spin in-game, the layout of the barrels hints at them doing so, thus making them ship-mounted bullet spam cannons that ignore shields.
Like their film counterparts, the T-600s in the game of Terminator Salvation carry these as standard. At a few points, you can find mounted ones, which usually means you're in for a siege.
Most of the levels in Left 4 Dead has a mini gun that is bolted to the ground and is found only in crescendo events and finales (but none are present in Blood Harvest).
Hitman 47 uses this to kill the 48 clones in the final level. In Contracts, the gun is carried around by a mental patient.
Crysis features Miniguns called "hurricane". It unfortunately fires slower than a sub-machinegun and has worse accuracy. The weapon can only be used by Nano-Suited personnel, especially an Enemy General. Featured more prominently in the expansion where it's mounted on armoured vehicles and gun emplacements.
The second BattleTanx game introduced the Rattler, a small tank built around GAU-8 Gatling cannon, giving it considerable punch for its size.
The boss of the Wild West chapter in Live A Live (O.Dio) uses a Gatling gun. If he hits with it, it's an instant KO, though its limited firing arc makes it easy to avoid.
Descent features a Gatling gun in the form of the Vulcan Cannon, and the sequel ups the ante somewhat with the Gauss Cannon, a Gatling shotgun which uses the same ammo as the Vulcan cannon, albeit dealing MUCH more damage per round. The third game combines the two into the Vauss Cannon.
Mega Man Battle Network 3's final boss has a Gatling gun mounted on its head. It's slow even by video game standards (and yet one of the fastest rapid-fire attacks in the series), and barely does any damage unless you completely stop moving.
Starting from the fourth game, there's the Vulcan series of chips, which don't hit quite as many times as you might expect (Three, five, seven, or 12 shots depending on the type you use), and their standalone damage is extremely pathetic compared to most other chips. They do, however, get a substantial boost from damage raising chips due to the fact that the chips boost each shot's damage. With the right setup, a powered-up Super Vulcan can destroy all but the absolute toughest of bosses in one volley of shots.
Will Rock has the Machinegun, which is weak but can shoot up to 1000 bullets (its whole reserve) without reloading and later the Minigun, which is far stronger, but can shoot only 100 bullets per round and then must be reloaded.
In The House Of The Dead Overkill, the main characters find some miniguns "just lying around" that are used to take on the final boss. After beating the Director's Cut mode, the same minigun can be purchased for use in regular play.
EVE Online: Several guns in the game are gatling guns. The largest of which shoots 220mm shells at rapid fire rates. There are also Gatling Pulse Lasers and 75mm Gatling Railguns.
Champions Online has a handful of rotary gun weapon powers: a handheld Gatling Gun, the shoulder-mounted Mini Gun, and the remotely controlled Munitions Bots. Gatling Gun and Mini Gun are capable of piercing through targets, while the Munitions Bots can spray bullets in a wide cone of effect. It is possible to use all three◊ simultaneously◊.
The Ghost Recon: Advanced Warfighter series has several rail shooter sequences where the player mans a Blackhawk-mounted M134 minigun. A few seconds of sustained fire is able to shred infantry and cut armored vehicles apart. However, unlike its real life counterpart, the minigun in the game is prone to overheating after continuous fire.
Averted in Battlefield: Bad Company 2 - the Minigun the player gets to use when riding on Flynn's chopper may not have the insane rate of fire, but the sound is definitely not "rat-tat-tat" but a realistic low-frequency godawful ripping/tearing screech.
In Dawn of War: Soulstorm, in the campaign, the Tau Commander's starting weapon is an energy gatling gun.
Hellgate: Londons Gatling Rocket pistols. Fires up to a combined total of 1200 rounds per minute.
Crackdown 2's turret-mounted (but carryable, if your Agent is strong enough) miniguns are more a case of Gatling Bad. You can't use lock-on targeting while wielding one, nor can you climb ledges. They do tremendous damage, but since they can't be aimed easily and limit your agility, they're rarely worth using.
The gunner darklings from the video game adaptation of The Darkness carry miniguns.
Alien Swarm features two types, which are specific to the Special Weapons class.
Red Dead Redemption only allows you to access a gatling gun from a fixed position and only on a few missions of the many you do. It does not reduce the raw awesome of mowing dozens of mounted troops down with nothing but raw Dakka from the back of a steam train as it barrels down a railroad track towards its destination.
The Vulcan Cannon in SaGa 2 (aka Final Fantasy Legend II) is one of these, although it did not reach its awesome Dakka potential until the DS remake, where the player could finally see it in all its glory.
Alisa Amiella in Gods Eater Burst wields the red gatling gun Raging Lore as the gun part of her Swiss Army Weapon. Later on, the player can create the very same gun, or a blue version, named Silent Cry.
The Elite Powered Armor from F.E.A.R. 2 and its successor, the Enhanced Powered Armor from F.E.A.R. 3, are equipped with infinite-ammo gatling guns capable of reducing most enemies to Ludicrous Gibs. The player must use caution when using them however, as holding down the trigger too long will cause the guns to overheat. The (now non-canon) Extraction Point and Perseus Mandate expansions for the first game feature the man-portable TG-2A, with the latter having you take one from a downed Blackhawk.
In the Naval Ops series, gatling guns can be mounted to defend against enemy missiles and aircraft. Rather larger gatling cannon (up to 406mm) can be used as a battleship's main armament.
Armored Core 5 has a melee-version of this. A giant weapon consisting of 6 chainsaws that can either be positioned adjacent to each other to rip stuff to pieces, or in a circular fashion resembling a gatling-gun. The weapon is simply named the "Grind Blade", and is, according to a customization-trailer revealed to be the strongest weapon in the game, being able to rip even the strongest enemy mecha to pieces with only a few hits. It's also one of the biggest, bulkiest and heaviest weapons, thus making it less ultimate. But it's still a pretty awesome weapon.
Subject Delta uses a four-barreled variant in BioShock 2. Its fire rate is surprisingly low.
Motorized Patriots in BioShock Infinite are the only enemies who can use 'Crank Guns'. Once Booker has killed them, he can pick up their guns and use them himself. They work quite well on other Motorized Patriots.
In Alpha Protocol, if you hire Steven Heck to provide fire support for a mission in the Taipei subway, he mounts a miningun inside a subway car and performs a drive-by on the station platform where you're pinned down. No, seriously.
Players in G.I. Joe start with a gating gun with a bottomless magazine and the ability to hold the button down to fire instead of pressing the button repeatedly. There is even an item that makes gunfire goes faster.
Naev features several different types of Gatling-style guns, all of which are quite effective against hull armor and not so effective against shields. Two Mk3 laser turrets and a turreted Vulcan gun is a pretty good all-purpose build for the Pacifier destroyer.
In Lethal Enforcers II: Gun Fighters, the Gatling gun is an auto-fire weapon that cannot be reloaded, like the machine gun in the first game.
Mass Effect 3 features the Geth Spitfire, a Gatling gun that fires superconducting ammunition. In single-player it's a heavy weapon restricted to two missions, but one of the last DLC packs made it an assault rifle in multiplayer. The catch is it's the single heaviest weapon in the game, which is murder on power cooldowns.
Terraria has the Minishark, which can be bought at the Arms Dealer for fifty gold. It can be upgraded into either Awesome, yet Impractical Star Cannon, the strongest firearm in the game that fires hard-to-obtain Fallen Stars For Massive Damage or a Megashark which is more of a straight upgrade and generally preferable due to using the same kind of ammo as Minishark which is vastly easier to obtain. As a bonus, both the Minishark and the Megashark come with a 33% and 50% chance of not using up ammo with every shot, respectively, which can be increased up to almost 75% for the Megashark with the right equipment.
E.Ψ.Ǝ: Divine Cybermancy features the Sulfatum (actually named after French slang for minigun), as well as the HS 010, which at first glance is simply a machine pistol, but closer inspection reveals it to actually feature three rotating barrels underneath the outer frame, which explains its prodigious rate of fire of 3000rpm. Yes: this game features a gatling machine pistol.
The titular Gatling Gears wield gatling guns as their namesake weapon. It can be fired indefinitely unlike the rockets and bombs, but has short-to-medium range.
Sengoku Basara's original Gunslinger Nouhime whips out a minigun as big as she is for her personal art Daija no Kounote (Roar of the Great Serpent), which becomes increasingly dangerous as she levels up. At its second stage of development, it simply fires faster. At maximum level, it becomes a double minigun. Although it's worthless at point blank, the range, stopping power (and juggling potential), and sheer number of hits it doles out are only some extra damage short of being a complete and total Game Breaker. Nouhime herself seems cognizant of just how unfair it is and will mockingly apologize to her enemies after blasting the crap out of them with it.
Nouhime: "Do pardon me." *giggle*
Zombieville USA has the very powerful minigun as the final machine gun upgrade. It is very useful in the later levels, when your pistol and even the shotgun aren't enough.
MechWarrior, based on the BattleTech wargame, carries over the enormous Rotary AutoCannons, 8+ ton gatling guns that shred through battlemech armor at the cost of a tendency to jam after extended firing. Mechwarrior Living Legends has the RAC/2 fire at such a ridiculous rate that it blind enemies through sheer Bullet Sparks when fired at the cockpit. The heavier RAC/5 fires slower but punches through battlemech armor at an alarming speed - and tank armor even faster - and will cause Battlearmor players to explode into a fine red mist. Taken to its logical conclusion with the Fafnir "iRAC" battlemech, which carries four RAC/5 autocannons to shred anything it comes across.
Transformers: War for Cybertron features the X12 Scrapmaker minigun, which can make short work of enemy Transformers. The sequel replaces this weapon with the more devastating X18 Scrapmaker, which features two rotating barrels, with the Neutron Assault Rifle getting the exact same treatment despite not even having a rotating barrel in the War for Cybertron incarnation of the same weapon.
Mass Effect finally gets into this trope in Mass Effect 3 with the Geth Spitfire, a Gatling weapon that fires plasma projectiles. It's initially found in some single player missions where it can be picked up and carried around but can't be reloaded and dramatically slows you down with its weight. The final multiplayer expansion added it as an Ultra-Rare MP weapon where it's one of the heaviest guns in the game but it's sheer suppression fire ability makes it devastating.
A gatling gun is seen once in Madness Combat 8: Inundation. The Auditor tries to kill Jesus with it, but misses because Jesus dodges it by levitating towards him very fast. If you think this sounds weird, look at the titleagain.
In RWBY, Coco fights by beating her enemies with a purse (which is surprisingly powerful). When this isn't enough, the purse unfolds into a minigun which is several times bigger and can take down several Grimm with ease.
In AH.com: The Series, Dave Howery's Canada-Destroying Mechs have Gatling gun arms, and enemy captain Ward has also been known to use a Gatling version of the standard plasma rifles (purely for Rule of Cool).
FPS Russia has showcased a M134 Minigun in one of his videos. At the end he shows that while it's possible to fire it by hand it's still Awesome but Impractical as he doesn't move and you can see both the battery and the huge box of ammo next to him.
On We're Alive, the M134 Minigun seems to be about the only practical way of bringing down the "Little Ones" and "Behemoths."
Jake Rockwell's Fireforce weapon system has a futuristic gatling gun called a "plasma repulsar".
Rex Charger's Gatling Guard weapon system is half hovercraft, half revolving missile magazine.
Richard Gatling invented the Gatling Gun in 1861, in time for occasional use in the American Civil War. It was a hand-cranked device on a small carriage, firing a rifle cartridge. Models varied between ten and six barrels. It may not have been the first machine gun (note that it was hand-cranked - unlike the 1884 Maxim Gun), but by far the most devastating firing rate of its time.
In 1890, a Gatling was mated with a motor for the first time. This gave such promising results that Gatling himself patented a version with 10 barrels and a built-in electric motor in 1893. It fired 50 rounds per second, a rate that would go unsurpassed for 60 years.
When the Vulcan cannon (see below) was being developed, the General Electric engineers borrowed a Gatling gun from a museum and rigged it with an electric motor to test the concept. Possibly an example of research failure, given that Gatling himself had long-since patented such a device, but they still needed to test to see if the rates of fire they wanted were achievable (patenting and testing being two entirely different things.)
The old museum piece could fire 4000 rounds per minute without problems when equipped with an electric motor instead of a hand crank.
And the irony behind all this? Gatling was trying to make a weapon so terrible it would scare people off of war.
Well, end wars quicker at least (in those days, most soldiers died of disease).
The Gatling was not the only rotary gun produced during the 19th century. Its biggest competitor (in both the literal and figurative senses) was the Hotchkiss Revolving Cannon, which had five barrels and fired a 37mm projectile weighing a full pound at 58 rounds per minute. Rotating barrels were considered 'prior art' dating back to the pepperbox revolver and could not be patented. Gatling's actual patents covered the breach and feed mechanisms.
The rotary gun experienced renewed popularity in the second half of the 20th century as anti-aircraft weapons. Where firing windows are measured in fractions of seconds, higher rates of fire are a massive advantage and an externally powered gun can't be stopped by a dud cartridge. The 20mm M61 Vulcan, developed in 1959, is still in use to this day on US fighter aircraft. Newer versions of the M61 are lighter and have a faster rate of fire, with derivatives (GAU-22 and GAU-8) firing heavier shells.
The M134 Minigun is a smaller version of the Vulcan chambered in 7.62 NATO. It's used by some helicopters and ground vehicles as a more rapid-firing alternative to conventional machine guns. The huge ammunition stores required, power feeds and weight of the gun preclude a man-pack configuration. Indeed, the additional weight and space needed to support miniguns can often preclude their use even on said helicopters and ground vehicles if they need the space for carrying more people or cargo. They do see use for such missions as Combat Search And Rescue, where the need for overwhelming firepower combines with relatively light transport needs.
GE also developed a 5.56 caliber version called the "Six Pack" or "Microgun" (officially the XM214), which was envisaged with the insane fire rate of 9000-10000 rpm. It was tested but not adopted, proving that there were limits to how far one could push the big numbers of little bullets philosophy. The 5.56 lacked enough punch to justify the added weight and complication. It is worth noting though that unlike nearly all the other rotary barrel weapons, this one actually was capable of being man portable, though even then it was generally carried by two men and intended mainly for firing from a vehicle pintle mount or tripod.
The GAU-8 Avenger, a gun so enormous◊ that the A-10 Thunderbolt II (AKA "Tank-Killer" or "Warthog") was built around it, rather than building the gun into the A-10. It fires seventy 30mm depleted uranium rounds per second, each capable of penetrating 69mm of armor at 500m. The gun can expend its entire magazine of 1,200 rounds in 17 seconds, and at maximum fire rate, the recoil force is a significant fraction of the engines' thrust. Its also so substantial, the gun has to fire from the barrel at the 9 o'clock position, as firing from the traditional 12 o'clock position would push the plane to the side and throw off aim. While not enough to stall the airplane or fly it backward, each burst slows it down enough to help the pilot correct his aim.
The Russians built the Gryazev-Shipunov GSh-6-23, a gas operated rotary cannon firing at the incredible rate of 10,000 rounds per minute. (Sasha's stated firing rate was a Shout-Out to this gun, although its actual in-game firing rate is 2400.) Its higher-caliber relative the GSh-6-30 fires at 6000 rpm, and an even more powerful CIWS variant can fire 10,000 rounds per minute but is 2 tonnes heavier than the standard 6-30. Gas powered guns trade freedom from an external power source and a vastly lighter structure (The G Sh-6-30 weighs only 150 kilograms, less than a third of what the GAU-8 weighs!) for increased vibration at some cost in reliability, and the higher rates of fire required a belt feed system which proved prone to jamming under severe g loads. The beltless feed versions that solved this problem limit the rate of fire to a (still astounding) 8500 RPM. Dud cartridge stoppages are solved through the clever use of ten pyrotechnic "cocking charges" to start/restart the firing cycle.
There are videos posted all over the internet of the gatling gun toting Chevrolet Suburban created by minigun manufacturer Dillon Aero. Just the thing for third world dictators who don't care about collateral casualties, but rumors that the US Secret Service uses them to protect the president are either Fan Wank propelled by Rule of Cool or something uglier. Either way the manufacturer enjoys free publicity.
The Neal submachinegun was intended to give the low-power but dirt-cheap 22 Long Rifle round effective military use. Because one round by itself does not do much, the gun was intended to deliver many rounds to the target by the use of five rotating barrels, allowing for a cyclic fire rate of 3000 rounds per minute - though the use of only one firing mechanism makes its relation to the Gatling concept looser than most other rotary guns.