In any combat situation with people riding horses on one side, and ranged weapons on the other, some of the bullets (arrows, etc.) are going to hit the horses. After all, real bullets don't have anyone's name on them, they're addressed "to whom it may concern", and a horse makes a mighty big target. It's pretty inevitable that some of those horses are going to get hit and fall down, probably further injuring themselves.
The problem is this is very hard to fake in live-action film and TV barring CGI or similar advanced effects. Training a horse to fall down on cue is hard and training a horse to fall down at a gallop is nigh-impossible. During the so-called Golden Age of Hollywood horse fall stunts were often done with tripwires, often (but not always) with fatal results. Actually shooting
a horse is, of course, cruel, expensive, wasteful, and probably illegal, but is sometimes done where the law doesn't prohibit it.
Come to think of it, the "expensive" and "wasteful" parts make this a Justified Trope
in some situations; they've got a pretty good resale value if you can
manage to kill the rider instead.
The result is that you can watch dozens of Westerns and never see a horse get shot, no matter how many riders are shot off
of them. Because people tend to be sensitive to cruelty against horses, this trope also appears in non-live-action fiction.
As this trope is very common, the examples on this page favor aversions.
Anime and Manga
- Averted in Berserk, where not even horses are safe from being killed horrifically.
- No horse is safe in Sword of the Stranger, especially evident in one gloriously violent battle where one fighter slices off a horse's legs mid-run to bring down his opponent.
- An interesting case in Attack on Titan. The Titans, the primary antagonists of the series, solely target humans and ignore all other organisms. However, horses are the most likely to get injured or killed since Titans are so damn persistent when trying to capture and devour humans and a human's only chance of escaping a Titan is on horseback. In fact, horses used by the survey corps are specifically bred to outrun titans. The Female Titan took this Up to Eleven, when she charged up to a riding soldier and punted him and his horse, sending them flying football fields away.
- In the 1950s Western tale "The Unmasking of Johnny Thunder", Johnny is trying to get at a villain. He is entrenched at the top of a hill, so Johnny can't easily shoot him or get near him without being shot. So, Johnny deliberately falls off his horse, leaving one foot in the stirrup, so the horse can drag him to the top of the hill. Johnny is shielded by the horse and the fact that he's approaching the villain feet-first. It apprently never even occurs to the bad guy to shoot the horse.
- Averted in Braveheart in a rare moment of historical realismnote ; the horses get as much of a nasty shock as their riders when the Scots down (historically nonsensical) taunts and pick up very much more lethal spears. The depiction was so graphic that the film-makers were actually investigated by authorities to see if any animal cruelty had occurred. (For the record, it hadn't.)
- Averted in the 1989 Henry V. During the Battle of Agincourt, several horses (and their riders) are brought down in graphic fashion.
- Averted most recent East Asian movies, because they actually have very decent animal trainers, but also because they have huge horse resources and one or two dead horses doesn't bother the company too much.
- Averted via CGI in the Lord of the Rings trilogy.
- Although it was sometimes oddly done, since in several shots of the charge on Pelennor you can clearly see that the rider and horse die simultaneously, from a single arrow, before falling to the ground.
- Averted in Lonesome Dove.
- Played with in The Magnificent Seven. Britt shoots a bandit off his horse at long range. After Chico compliments him, he demurs: "I was aiming for the horse."
- In the big fight scenes, however, there are several instances of horses falling down from being shot, or being dragged down. They appear to be well-trained stunt animals.
- In both film versions of True Grit, Rooster's horse is shot during the final shootout and subsequently collapses on him, trapping him underneath it.
- This trope is especially noticeable at the climax of The Last Samurai. The samurai launch a final charge that is halfway between a Last Stand and a Desperation Attack, only to be cut down by a group of gatling guns. The director essentially said of this scene "I want it to seem like they're running into a wall of bullets." However, while all the samurai are hit multiple times and every last one is killed, all the horses are unharmed, and not a single one gets hit by a bullet.
- Averted in P.C. Hodgell's Chronicles of the Kencyrath series, especially in volume 6, Honor's Paradox.
- A Song of Ice and Fire's battle scenes have numerous descriptions of people having horses cut from under them, and even attackers deliberately targeting them. Don't tell that to Sansa Stark, though, she's disillusioned enough as it is.
- In fact, numerous characters ranging from amoral Blood Knight Jaime Lannister to Ser Duncan's grandfatherly mentor in the prequel stories advise against even naming the horses one rides into battle, so you don't get too attached to them when they inevitably die. None of them take their own advice, and they all treasure their horses.
- In The Dresden Files, Harry finds himself facing down the Knights of the Summer Court, mounted, charging him, and very angry. The Knights are all of a significantly higher caliber of magic than he, so he can't just blast them. He stops their charge by averting this trope, and raising an invisible wall about two feet high. The fall doesn't kill the Knights, but it negates a huge advantage.
- Averted in Twenty Years After, the sequel to The Three Musketeers, when the musketeers frequently force their horse to rear up and take a bullet shot at them. At least one character has a horse land on his leg, but fortunately is not seriously injured.
- Averted in Robin McKinley's The Hero and the Crown, in which a valuable warhorse is gravely injured (it's said that he should have been mercy killed, but he was the king's and generally a Cool Horse, so the army takes an extra forever to get home so they can go at his pace). Said horse's eventual (very, very eventual!) rehabilitation is a major plot point.
- Discussed in All Quiet on the Western Front as the soldiers hear horses dying on the battlefield and are more shocked about that than their dying human colleagues (they're used to humans dying in spades at that point).
- Commonly averted in the works of Bernard Cornwell, but an in-universe example (of sorts) occurs in 1356, in which the Sieur Roland, a champion of numerous tournaments, faces an opponent on the battlefield for the first time. His opponent is very surprised when Roland targets — and kills — his horse, instead of trying to knock him off it. Roland's comment: "This isn't a tournament."
- Averted and discussed in the Firefly episode "Heart of Gold." Before The Siege at the climax of the episode, Mal advises the whores to shoot the man, not the horse, because a live horse without a rider will be a distraction to the enemy, while a dead horse is cover. In the aftermath, you can see some dead horses on the ground.
- Averted earlier in the series when a Villain of the Week tried to take cover behind her horse during a gunfight. Mal simply shot the horse and it fell right on top of her.
- In Warhammer ordinary horses (and most other similar sized mounts) are effectively invunerable; a mount has its own attack but in combat only the rider can be hit and if he is killed then both rider and mount are removed. Thus it is impossible in the rules to for example unhorse a knight and have the knight stick around and fight on foot. In fact, cavalry units generally have an extra Wound than infantry, so horses even make their riders more invulnerable. In some versions of the fluff, it noted that a "killed" cavalryman may have simply lost his horse, dismissing a knight without his steed as ineffective.
- Averted by the "dragoon" unit type in Warmachine, which starts out as a cavalry unit. After it takes a certain amount of damage, it becomes a footsoldier (with the player actually replacing the "mounted" miniature with the "unmounted" miniature).
- Vaarsuvius of the Order of the Stick averts this to prevent a charging enemy from using his Mounted Combat Feats.
Thrice-cursed Spell Resistance! It's almost like the universe is trying to deliberately force some form of arbitrary equality
between those of us who can reshape matter with our thoughts and those who cannot. General Chang:
Zap the horse, then. Vaarsuvius:
Why? It hardly seems to be doing that much- General Chang:
So he can't use his mounted combat feats on us Hurry!
- In the jousting match in Defender Of The Crown, subverting the trope by hitting the opponent's horse costs you the land you conquered.
- Averted in Red Dead Redemption where you will likely lose a good many horses to gunmen, large falls, or vicious wildlife. There's nothing to stop you from shooting enemies' horses out from under them, either; indeed, it's often easier without Deadeye or auto-aim to hit a pursuer's horse and leave him scrambling to run after you instead of trying to shoot him while both of you are moving.
- Averted in Shadow of the Colossus in which a stomp from one of the Colossi sends both you and your horse flying and you take damage. The horse will limp for a while and then stay out of the way until called again. The game averts this in an even meaner way when Agro falls into a ravine while throwing Wander to safety. The ending shows the horse hobbling back to the central temple, at least.
- In many RPGs, like Ultima IV and Exile III, your horses are of no interest to enemies, and aren't even seen as creatures in the gameplay mechanics.
- Dynasty Warriors and Samurai Warriors, where horses are just transportation when you are riding them, and just an immobile block when not rided.
- In games featuring enemy cavalry, this trope tended to zigzag. Sometimes, such as in Dynasty Warriors 4, attacking the enemy horsemen would knock them off their horse, whereupon the player would have to continue to fight off the now dismounted cavalry who would never remount. The player could also take such riderless horses for themselves. Other times, as in Samurai Warriors 2, both horse and rider would fall over and die when their shared life bar ran out, but only striking the rider actually diminished the aforementioned life bar, probably for balance reasons.
- Averted in The Elder Scrolls IV: Oblivion; horses can be fought and killed just like any other creature in Tamriel. They can even be killed whilst being ridden, and it's not uncommon to kill your horse while running down a too-steep incline if you aren't careful. The only (non modded) exception is Shadowmere, an invincible horse given to you for completing the Dark Brotherhood quests. Like every other invincible NPC in the game, she can still suffer a Non-Lethal K.O..
- The horses in The Elder Scrolls V: Skyrim also are killable by the enemy, and a tough enough monster or opponent can kill it right out from under you. However, Shadowmere is also nigh invulnerable (technically just having very rapid health regeneration) in this game, and with Dawnguard you can also summon an invulnerable undead horse named Artak.
- Subverted to a degree in Mount & Blade. Horses can be knocked out, and if this happens there is also a chance they will be lamed. Being lamed temporarily lowers a horse's stats until it heals again (which can take weeks) but won't kill it unless it's already lame.
- Sunset Riders: in the riding sections, the bullets just pass through the horses and only the riders can be hit. Except for stage boss "Dark Horse": a few bits of plating allow his horse to stop any bullets that hit it.
- Completely averted in the initial gameplay demos of Bioshock Infinite where a few dead or dying horses are visible in the aftermath of battles between the anarchic Vox Populi resistance faction and the xenophobic Founders on the floating city of 1912's Columbia. One notable scene has Elizabeth try to use her abilities to open a tear in the space-time continuum and heal a wounded horses with......varying results. In another scene, while fighting a Big Daddy expy called a Handyman, a panicked horse runs in the general direction of the Giant Mook who grabs it by the legs and flings it past Booker and Elizabeth like a baseball.
- Note that it's not really likely that you'll ever actually used these horses as mounts, so in this story they're just background.
- Averted in the "Old Wounds" level of Call of Duty: Black Ops 2. Friendly horses can and will die during the mission, and near the end of it Mason's horse is run over by a tank.
- The Total War games avert this. When a mounted unit goes down, the horse goes down with them in the earlier versions. However, mounted units also have a higher chance of "healing" casualties, representing the rider surviving the death of the mount and simply taking up another horse for the next battle.
- Your horse in Harvest Moon: A Wonderful Life and Another Wonderful Life is one of the few invulnerable animals. You don't need to feed it, you can ride it for hours, and it can't get sick or die. Averted in other Harvest Moon titles though.