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* ''VideoGame/DarkestDungeonII'': Over and above their [[AutomatonHorses immunity to rough terrain, piles of skulls, and burning books]], the horses pulling the stagecoach are also never affected by combat. This includes the combats that you can induce by taking one too many points of damage to your wheels or hull plating, which are taking place ''while your heroes are trying to repair the stagecoach''.
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* ''VideoGame/LeagueOfLegends'': Inverted by Skaarl, the lizard mount of the homicidal FolkHero Kled. Lore-wise, Skaarl is immortal and invulnerable, with even steel swords bouncing off of her. Gameplay-wise, Skaarl has a health bar separate from Kled's, and she runs away for a time when it is depleted. Since Skaarl is [[CowardlySidekick famously cowardly]] despite her invulnerability, presumably depleting her health bar doesn't involve actually harming her so much as it involves scaring her off.
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* Averted in Myth/IrishMythology in the death of Cu Chulainn: the three spears of Lugaid mac Cu Roi have been prophesied to each kill a king and one of them mortally injures one of Cu Chulainn's chariot steeds, the Grey of Macha, the king of horses (the others being used to slay Cu Chulainn's charioteer Laeg mac Riangbra, the king of charioteers, and Cu Chullain himself, the king of champions).

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* ''TabletopGame/{{Warhammer}}'': Ordinary horses (and most other similar-sized mounts) are effectively invulnerable; a mount has its own attack but in combat only the rider can be hit, and if he's killed then both rider and mount are removed (in one case, the mount is sufficiently intelligent and attached to its owner that it drags his body away from the battle). Thus it's impossible in the rules to, for example, unhorse a knight and have him stick around and fight on foot. In fact, cavalry units generally have an extra [[HitPoints Wound]] than infantry, so horses even make their ''riders'' more invulnerable. In some versions of the fluff, it's noted that a "killed" cavalryman may have simply lost his horse, dismissing a knight without his steed as ineffective.

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* ''TabletopGame/{{Warhammer}}'': Ordinary horses (and most other similar-sized mounts) Cavalry are effectively invulnerable; always treated as a single model that share defenses: A mount has its own attack but in combat only the rider can be hit, and if he's the rider is killed then both rider and mount are the steed is removed with them (in one case, the mount is sufficiently intelligent and attached to its owner that it drags his body away from the battle). Thus it's impossible in the rules to, for example, unhorse a knight and have him stick around and fight on foot. In fact, cavalry units generally automatically have an extra [[HitPoints Wound]] better armour save than equivalent infantry, so horses even make their ''riders'' more invulnerable.invulnerable (Monstrous Cavalry uses the highest [[HitPoints Wounds]] profile of the rider or the steed, meaning Pegasi and the like will make regular soldiers much more invulnerable). In some versions of the fluff, it's noted that a "killed" cavalryman may have simply lost his horse, dismissing a knight without his steed as ineffective. Averted with giant monsters, who are counted as individual from their rider: Either one can be killed before the other and leaves you with either a monsterless rider (who is probably about to face the same fate of their steed) or a riderless (and probably very angry) monster.
* ''TabletopGame/Warhammer40000'' uses the same rules as regular ''Warhammer'' (and also include a lot of sci-fi equivalents of horses, like motorbikes): Mounts can only be 'killed' if their riders are.
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Come to think of it, the "expensive" and "wasteful" parts make this a JustifiedTrope in some situations; trained horses have a pretty good resale value if you manage to kill the rider instead.

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Come to think of it, the "expensive" and "wasteful" parts make this a JustifiedTrope in some situations; trained horses have a pretty good resale value value, and can also be used by your own side if you manage to kill capture one after killing the rider instead.
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[[folder:Film]][[folder:Films -- Live-Action]]

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** A notable subversion occurs in the Orient cycle. Upon confronting a group of enemy Beduins, Charlie tells his friends to "aim for the horses", in one of his attempts to avoid taking human lives. Then he notices how ''good'' the bandits' horses are: "I changed my mind. Shoot the bandits." (They end up shooting the Arab's spears in two and their guns out of their hands, because, let's face it, that's much more awe-inspiring.

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** A notable subversion occurs in the Orient cycle. Upon confronting a group of enemy Beduins, Bedouins, Charlie tells his friends to "aim for the horses", in one of his attempts to avoid taking human lives. Then he notices how ''good'' the bandits' horses are: "I changed my mind. Shoot the bandits." (They end up shooting the Arab's spears in two and their guns out of their hands, because, let's face it, that's much more awe-inspiring.)



* ''TabletopGame/LegendOfTheFiveRings'' averts this. People facing Utaku soldiers often advise each other, "Go for the horse; she can't fight without it." This does not mean it's ''good'' advice, however; Utaku are trained in normal swordfighting and archery, have two techniques [[note]]in the ''Way of the Unicorn'' sourcebook, at least[[/note]] that work whether they're mounted or not, and consider their horses blood relatives (meaning that a soldier who kills one will have to contend with its '''[[MamaBear very]]''' angry rider, and possibly face social problems after the battle).



** Bayek's mounts are nigh-indestructible. They can ride through the desert for hours on end, be stabbed, slashed, shot, set on ''fire'', and soon get back up again fresh as a daisy... except in ''Curse of the Pharaohs'', where the Pharaohs can kill Bayek's steed (and even then, only for as long as they're around. Once the ghosts are gone, Bayek's able to summon them again).

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** Bayek's mounts are nigh-indestructible. They can ride through the desert for hours on end, be stabbed, slashed, shot, set on ''fire'', and soon get back up again fresh as a daisy... except in ''Curse of the Pharaohs'', where the Pharaohs can kill Bayek's steed (and even then, only for as long as they're around. Once the ghosts are gone, Bayek's able to summon them it again).
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* ''Literature/{{Safehold}}'': Averted pretty much any time cavalry faces the Imperial Charisian Army. Weber points out whenever that happens that horses are a much larger target than humans, which means they're going to soak up more bullets.
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* ''VideoGame/{{Minecraft}}'': Horses are no less mortal than any other mobs in the game. They can easily fall from too high places, stumble upon cacti, fall into lava or get in the way of exploding Creepers. Good thing they have RegeneratingHealth though.

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* ''VideoGame/{{Minecraft}}'': Horses are no less mortal than any other mobs in the game. They can easily fall from too high places, stumble upon cacti, fall into lava or get in the way of exploding Creepers. Good thing they have RegeneratingHealth and above-average maximum health though.
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Up To Eleven is a defunct trope


* ''Manga/AttackOnTitan'' has an interesting case. The Titans, the primary antagonists of the series, solely target humans and ignore all other organisms. However, horses are the most likely to get injured or killed since Titans are [[SuperPersistentPredator so damn persistent]] when trying to capture and devour humans and a human's only chance of escaping a Titan is on horseback. In fact, horses used by the Survey Corps are specifically bred to outrun titans. The Female Titan took this UpToEleven, when she charged up to a riding soldier and ''punted'' him and his horse, sending them flying football fields away.

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* ''Manga/AttackOnTitan'' has an interesting case. The Titans, the primary antagonists of the series, solely target humans and ignore all other organisms. However, horses are the most likely to get injured or killed since Titans are [[SuperPersistentPredator so damn persistent]] when trying to capture and devour humans and a human's only chance of escaping a Titan is on horseback. In fact, horses used by the Survey Corps are specifically bred to outrun titans. The Female Titan took this UpToEleven, when she charged up to a riding soldier and ''punted'' him and his horse, sending them flying football fields away.
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* Averted in ''VideoGame/EldenRing''. Your steed, Torrent, has his own separate health bar and hitbox, and you can fall off if his posture gets broken or gets killed. Drinking a Flask of Crimson Tears also heals Torrent, and you can use one flask charge to revive Torrent.

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* Averted in ''VideoGame/EldenRing''. Your steed, Torrent, has his own separate health bar and hitbox, and you can fall off if his posture gets broken or gets killed. Drinking a Flask of Crimson Tears also heals Torrent, and you can use one flask charge to revive Torrent. However, Torrent is immune to status effects, and can run across poisonous swamps and such with no problems.
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* Averted in ''VideoGame/EldenRing''. Your steed, Torrent, has his own separate health bar and hitbox, and you can fall off if his posture gets broken or gets killed. Drinking a Flask of Crimson Tears also heals Torrent, and you can use one flask charge to revive Torrent.
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* ''VideoGame/CivilizationVI'': When cavalry units are defeated, the riders will fall over dead while their horses run away unharmed.
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* ''Manga/{{Berserk}}'': Averted, as not even horses are safe from being killed horrifically, [[{{Gorn}} like everyone else]].

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* ''Manga/{{Berserk}}'': Averted, as ''Manga/{{Berserk}}'' averts it: ''no one'', not even horses are horses, is safe from being killed horrifically, [[{{Gorn}} like everyone else]].horrifically,.

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