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Main TabletopGame WMG YMMV main index Narrative
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Welcome to Rokugan, where honor is a force more powerful than steel.Legend of the Five Rings started out as a Collectible Card Game created by AEG and later branched out into a tabletop role-playing game and a series of tie-in novels. It gained renown as being a game where the players shaped the metaplot (through which clans won victories in the card game). The game's setting is Rokugan, an isolationist empire which is a mishmash of Japanese, Chinese and Korean mythology and culture. The nation is ruled over by an Emperor and is made up of clans of samurai, each of which vies for the Emperor's favor (or, depending on the era, the throne itself). Players generally choose one clan to identify with and collect.Gameplay for the card game is pretty good, and is well-received. First off, you have to have two decks: your "Dynasty" deck comes with a black design on the back, and the "Fate" deck has green backing. Fate cards go to your hand, whereas Dynasty cards go to one of your four "Provinces" (IE a little patch of territory on your table), where you flip them right side up and then deploy them if you want to (or can). The main kinds of cards you'll find in your Dynasty deck are "Personalities" (characters, essentially) and "Holdings", whose Gold totals are used to deploy things. But there's also "Region" and "Event" cards; one modifies the province it popped up at, and the other modifying the game until the end of turn. Meanwhile, your Fate deck provides you with "Items", "Followers", "Spells" and "Ancestors", all of which which essentially Status Buffs that you deploy on a Personality. There are also "Action" cards that you play out of your ownself.There are Variable Player Goals available. For "Military" victory, destroy all Provinces belonging to anyone who isn't you. An "Enlightenment" victory requires you to play the eponymous Legendary Five Rings, proving their spiritual worthiness to rule. An "Honor" victory, which symbolizes your clan's impeccable reputation and political standing, takes advantage of what is essentially your Life totals, Honor points: if you can get them above 40, you win. Finally, you can also drop a "Dishonor" victory on your opponents by getting their point score below -19, thus proving that they are unfit to rule.The tabletop RPG is known for being deadly and focusing on social interaction as much as combat; the setting was also adapted to Dungeons & Dragons rules in that game's 3rd Edition Oriental Adventures handbook. In 3.5E, it was expanded into its own campaign setting, called Rokugan. Recently, RPG players have also been able to shape the plot through special LARP events held at major conventions, or through a specially-designated forum for online roleplaying known as "Winter Court".The original story arc featured a war between the six Great Clans of the Empire for control of the throne. This war was spurred on by the vengeful yet manipulative consort of the young Emperor, as her clan had been destroyed by the other six years before. As the conflict grew, it was revealed that the Dark God Fu Leng had broken free of his prison to possess the sickly young Emperor, and a band of heroes (reincarnations of the original samurai who defeated him centuries prior) put aside their differences to face him.Several more story arcs followed, including the continued story of the new Toturi dynasty (which withstood the wrath of the reality-dissolving Nothing, a new Dark Lord of the Shadowlands, the return of a heartless sorcerer and his minions, and a few conspiracies from within) only to fall to more political infighting between clans, leaving way for another war of succession. A new dynasty has begun with the coronation of a Divine Empress blessed by the Heavens, but the newest story arc seems to be building towards an invasion from a threat outside of the Empire's borders.For those who are interested, the Kaze no ShiroThe setting gives examples of:
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