A PC game released in 1997 by Disney Interactive and developed by Creative Capers Entertainment and Window Painters Ltd which centers around a young boy, named Ned Needlemeyer, who is sent in a world of nightmares where he must face his fears to get out.For the Television show, see here.This article now has a character sheet. And there is, of course, Nightmare Ned Wiki for more information.A decent walkthrough of the game can be found here.
Subverted when it is shown that she was actually friendly and it just the child in Ned that made him fear doctors so badly
Doctor Shots, who will stab Ned clean through with giant needles if he gets caught when the Mouth closes on him, one additional piece of his outfit changing from white to a tooth-decay mix of browns each time. If the decay spreads to his coat, you're ejected from the level.
Drive-Thru Doctors that will swipe at Ned while he's rolling on the medical gurney.
The creepy nurse in Alcatraz Elementary School, though she poses no real danger to him.
Medium Blending: Artwork of both the background and some of the character mixes with technicolor, Real Life artistry, etc.
Mooks: The countless Attic, Basement, and Beyond mice are this to a fire-spitting furnace who repeatedly fries them, and also the Electro-Beavers in the Bathroom Nightmare are this to the rat overlords.
Psycho Strings: As the view of the hallway begins to stretch out in the intro.
Spear Carrier: The enormous pair of clawed monster hands—a likely Eldritch Abomination—that casts Ned into the Shadows' Nightmare World does not appear again unless the player ends with the good ending to which it brings him to the final battle. It is also seen on the game cover, but portrayed as more slender and presented in a much less cartoonic manor.
Swarm of Rats: In the Attic, Basement, and Beyond to Bathroom Nightmare cutscene.
Our Ghouls Are Creepier: One that is essentially a beating heart, needle-clawed hands, and cadaver-esque head attached to a long spine. When beaten, it explodes, leaving a deflated heart hanging from its spine.
Benevolent Architecture: In the Mouth stage, dental brace can be used both as trampolines to jump over obstacles and as a sort of tightrope that Ned can use to climb across dangerous/ impassable areas. Also, bloody veins can be used to climb up to secret areas.
Parental Substitute/ Mistaken Identity: If Ned manages to call the right number, two unfamiliar adults scold the principal for him blaming their son Max (Ned) for clogging the toilets and proceed to lead the boy out.
Felony Misdemeanor: Three fun-house mirrors depicting Ned going through generic puberty angst, such as acne, excessive height, and body hair. Even Ned thinks it's lame, albeit, slightly unsettling to him at first.