"His is the path of blunt force trauma and painful but nonlethal contusions, whereas ours is the more... efficacious path of cordite and home brewed explosives."For various reasons, Doesn't Like Guns is a common thing with comic book style superheroes and supervillains (whether it's ethics, style, or something else). While Proto-Superhero vigilantes like The Shadow or The Lone Ranger often went armed, the Golden Age supers who came after them typically relied upon their extraordinary abilities over firearms. Even before The Comics Code was written, it was rare to see superpowered heroes with guns. Then some heroes who broke this rule caught on, and soon more and more heroes and villains began using guns. This soon became closely associated with the '90s Anti-Hero, and therefore also fell out of favor when that trope did. This doesn't have to be just projectile firearms. Lasers will do as long as they are used more like firearms than Ray Guns. Heck, even flamethrowers and bazookas can count. Bonus points if the character is also wearing a Badass Bandolier. Note: To count, a character has to meet two requirements:
— Batman Impersonator, Gotham City Impostors
- The character has to be a comic book-style superhero or supervillain.
- The guns have to be one of the prominent "powers" of the character, not one of the character's lesser-used weapons.
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Anime and Manga
- Alucard. Beside being an immortal vampire he packs two handguns that fire magic ammunition.
- Akemi Homura from Puella Magi Madoka Magica is a Magical Girl Packing Heat. No, that arsenal she carries doesn't come from her Magical Girl powers: she stole it from the Yakuza and the military (and she did this using her own Time Master powers).
- Death The Kid from Soul Eater has Liz and Patty, who transform into guns.
- Jaco the Galactic Patrolman uses ray guns despite his Super Strength, and he fights with the other superpowered characters of Dragon Ball Z against Frieza's troops in Resurrection ‘F’. This is very unusual for a character in the Dragon Ball franchise; normally the use of such weapons is a sure sign of being a mook.
- Death Gatling, a minor character from One-Punch Man, wields an oversized Gatling gun like his name suggests.
- Pictured atop this page is Spawn, who prior to dying and becoming a demonic anti-hero, was the highly skilled commando Al Simmons. He still makes uses of his skills with firearms as Spawn since using them is familiar to him and it helps him conserve his Hellspawn powers, which will send him back to Hell (and effectively kill him) if he exhausts them.
- The movie has him first using firearms, but eventually dropping them prior to the final third, where he only uses his powers.
- Red She-Hulk was seen brandishing an automatic weapon. She holds her Uzi confidently, proving that she has had plenty of training & experience. Her bold confidence may affect the effectiveness of her marksmanship.
- The earliest comics featuring Batman had him using guns. This got retconned moderately quickly once writers realized that having Batman kill all of his adversaries in one issue meant that he'd have no one to fight later and they'd have to rack their brains thinking up new ones too often. Once he started hanging around with Robin and it was revealed his parents had been killed by a gunman, it went away entirely. In modern continuities, this gets a Call Back every so often, usually under the guise of a "Year One" story or a alternate universe. The main timeline Batman has used a gun against another sentient being with aggressive intent only once: in Final Crisis, after Darkseid has become such a threat that everything is on the table.
- It's rumored that the actual reason Batman stopped packing heat is because Batman was originally based heavily off of The Shadow, and giving him a gun as well a rich playboy secret identity (something The Shadow did first) would make the two characters so similar that a lawsuit might be tossed their way.
- Batman's son and the fifth Robin, Damian also packed heat in his earliest appearances due to his training under the League of Assassins. For instance◊, wielding two submachine guns while falling in mid-air. He eventually stops at the behest of his father, but that doesn't stop him from being rough with other weapons, like a bow and arrow, which he uses to outshoot people who are wielding firearms.
- The Ultimate version of The Falcon uses firearms in addition to his wings.
- Arsenal from Teen Titans used a pair of handguns and other weapons. He stopped using guns for a little while (but kept using things like crossbows) but returned to using them in The Outsiders. Then he became Red Arrow, and ditched every weapon he had other than his trusty bow and arrow.
- When Superman found himself in a depowered state after his resurrection, he proceeded to arm himself with an armory of alien energy rifles.
- Cable of X-Force. His guns have a tremendous variety of size and improbability of design. For example, one barrel the size of his head, and several smaller barrels beneath? (This from Phalanx Covenant.) He routinely uses guns larger than his own body, and Cable is a large man. Though he has immense telekinetic powers, Cable long relied on guns because the bulk of his power is spent simply keeping an incurable virus from killing him.
- Bishop of the X-Men, as a cop from a future not unlike that of Judge Dredd, used guns when he first arrived, and an ongoing Character Development plotline for him was learning to tone it down and not use lethal force. He also had the power to shoot energy rays, but used guns frequently as his power depended on external sources of energy to redirect. One version of his guns actually channeled his own powers.
- All versions of DC Comics' The Vigilante.
- Also from DC Comics is Wild Dog, who looks like he should be a parody of the trope, but sadly isn't.
- Max Allan Collins noted in Amazing Heroes #119 that he created Wild Dog as a sort of modern update of Zorro, The Green Hornet, and The Shadow, who all predated Superman and Zatara, and Collins carefully distinguished between a costumed hero and a metahuman hero. Collins did not intend Wild Dog as "super".
- Ballistic, one of the "New Bloods" from DC's Bloodlines event. Another one, Gunfire, had the power to turn any handheld object into a gun.
- Several of the characters in Watchmen, notably The Comedian.
- Big Shot from The Tick is a parody of this. He would lug around BFGs and unload into harmless inanimate objects while crying about his mother.
The Tick: Guns and superheroes don't mix. Seek professional help.
''As you know, I used to be a very violent person. I'd resolve all of my problems with Gh-gh-g-g-GUNZ!!
- He does get professional help, though he still has to apply extreme-ness to one word...
- Hitman. His powers are telepathy, X-ray vision, and lots of guns — not necessarily in that order.
- Captain America's original incarnation had him using guns in addition to his famous shield, since he was a Super Soldier fighting the Nazis during World War II. His movie also aims in this direction (Justified, since it's During the War). As you can well imagine, fan reactions are... somewhat mixed. In The Avengers movie, he mostly sticks with his shield, though he still picks up guns a couple times.
- Bucky also used a gun when he took up the identity of Cap.
- Steve has started packing heat again as Commander Steve Rogers, Head of S.H.I.E.L.D.
- In-universe, Rogers explains that he used a gun when he was fighting a war, but what he does now is law enforcement and he considers himself capable of stopping crooks without resorting to killing them.
- During a period where he lost/repressed his primary powers (eye-beams), Cyclops of the X-Men carried a pair of pistols for offensive purposes in the field. It complimented his secondary power of innately understanding angles and trajectories, letting him pull off incredibly accurate and tricky shots.
- Marvel's Deathlok (aka Michael Collins) has a plasma gun, plasma rifle, and plasma grenade launcher. This is in addition to his intelligence, hacking skills, and other super powers. His main challenge is usually to overcome his adversaries while preserving his Thou Shalt Not Kill ideology.
- Big Daddy and Hit Girl from Kick-Ass.
- This is one of the most obvious ways The Twelve, a random group of Fish Out of Temporal Water from the last days of World War II, illustrate the Values Dissonance between their time and ours. A full half of them carry guns, from the Badass Normals like Mr. E, the Witness, the Laughing Mask, and the Phantom Reporter, to Flying Brick Captain Wonder and powerful psychic Mastermind Excello.
- The Crimson Avenger in The DCU. Both the original in his Coat, Hat, Mask phase and the '90s Anti-Hero successor. The legacy character takes this further, claiming that the original CA's chest emblem during his superhero days wasn't a sun - it was a bullet hole.
- Grifter of the Wild CA Ts and WildStorm Universe, although sometimes possessing psychic powers, usually favoured Guns Akimbo, switching between his VADs and a variety of mundane pistols.
- His brother Condition Red, AKA "Grifter, Jr." doesn't have any powers, but his firearms expertise was enough to get him recruited to Savant and Majestic's Wild CA Ts team.
- Moon Knight has on ocasion used weapons. But then again, he is a former mercenary and soldier (And in the Ultimate Universe, a former Navy Seal), and is known to be a dark subversion of Thou Shall Not Kill, so its not exactly out of place. Its also one of the characteristics that seperate him from that other Knight. His general aversion of this trope has less to do with morality than with pride, i.e. not wanting his opponents to think they intimidate him.
- Savage Dragon has superhuman aim that allows him to shoot without killing, although he has done so when pressed.
- Orson Randall, the former Immortal Iron Fist, uses a pair of handguns, for which Danny Rand, the incumbent, gives him grief. "So you learned your kung-fu from Lei Kung and Smith & Wesson?"
- One of Iron Man armors, the Variable Threat Response Battle Suit (A.K.A. War Machine), used a minigun and a chain gun as main weapons. Jim Rhodes will be the main user of this armor, with successive iterations including increasingly heavy gun-based firepower.
- In one episode of Don Martin's parody Captain Klutz, the eponymous hero is confronted by an evil old-lady villain who attempts to escape using the fact that Klutz's superhero code prevents him from hitting her. Klutz shoots her instead.
- The current incarnation of Venom, Flash Thompson being former miltary, uses various firearms, along with the powers provided by the alien Venom symbiote suit.
- The latest Green Lantern, Simon Baz, wields a handgun in addition to his power ring.
- Before him Jack T Chance used a gun. Because GL rings couldn't kill back then, he carried a weapon to finish off his opponents after beating them with the ring.
- It should be noted that both Baz and Chance use their guns as backup/secondary weapons, rather than as main components of their power set (Chance because his planet is full of murdering psychopaths, and Baz because his ring was on the fritz and he's got it as a matter of practicality in case his ring gives out on him). Didn't stop a lot of people from getting worked up thinking this trope was in full effect with Baz, when they first saw that the first middle-eastern Green Lantern used a gun for no (apparent) reason, before it got explained in-comic.
- This trope ends up getting deconstructed in Green Lanterns #17. He's hit with the Scarecrow's Fear Gas and he's faced with his greatest fear - being unable to protect his parents from such a hateful world and that his ring will keep giving out on him. He ultimately realizes that the ring keeps giving out on him because he uses the gun and he decides to give up the gun.
- In Black Summer, the group of cybernetically-enhanced supers call their gifts "gun enhancements" and they do indeed wield powerful, dangerously high-tech pistols in addition to their suite of powers
- The Blue Knight is Astro City's take on the '90s Anti-Hero, and totes plenty of firepower.
- The Punisher is based on this, since he's essentially an answer to the question: "what would a vigilante with a Batman-like tragic past, no massive amount of wealth and no interest in Thou Shalt Not Kill be like?".
- Colt from Femforce was a weapons expert sometimes known as "Weapons Mistress". Firearms were a major part of her arsenal.
- Spider-Man: Noir.
- Although not a power per se, X-23's background as an assassin included extensive firearms training, and she readily uses guns in concert with her innate abilities and other skills (though Flanderization has lead many writers to forget this aspect of her character).
- Marshal Law just has low-level superstrength and speed, plus the power to shut down his pain centers. So he carries guns to give him an edge against bog-standard bricks, and they help act as an equalizer whenever he fights enemies that can fly or shoot energy beams out of their hands.
- Deathstroke who in this case is a supervillain packing heat. He frequently uses firearms both to make a living as an assassin for hire and in various battles against other Superheroes and villains. Though in some comics and adaptations this particular set of skills is downplayed (and in the case of the Teen Titans cartoon omitted altogether) by focusing on his Ninjaesque and Sword using qualities.
- Deadpool: Hey guys, I also like using guns, too! Especially cause they make me look 20% More Awesome! Not that I need them cause I got some mad skills with by katana blades and can shrug off it off with my Healing Factor, but it certainly makes my fights with baddies whole lot less unnecessarily frustrating.
- Smoke of the Changers can turn into smoke. He also uses a pair of pistols.
- Jackson King in his pre-Weatherman identity as Battalion used to focus his telekinesis through dual wielded guns.
- Ambrose Chase combined his "physics-distortion" field with dual-wielded pistols to deadly effect.
- Elijah Snow himself uses a really big pistol against a giant cyborg snake in #17. Right before he freezes the river it's attacking from.
Film - Live Action
- The members of the gang "The Disco Boys", who use a Disco theme, in Mystery Men get ragged on by the heroes for their "superpower" being guns:
[commenting on The Disco Boys' arsenal]Mr. Furious: What? Guns? That's your power, you shoot guns?The Blue Raja: There's no theme at all here.Mr. Furious: Weak.The Blue Raja: At best.
- Exaggerated in the film adaption of Kick-Ass, where Big Daddy and Hit Girl's arsenal includes a staggering number of pistols, submachine guns, assault rifles, sniper rifles, hunting rifles, shotguns, two M134 miniguns, and a bazooka.
- Blade in the Blade Trilogy uses a wide variety of firearms(loaded with silver ammo) in addition to his blades in his war on vampires. His mentor Whistler also uses them, as does his ally Hannibal King in the third film.
- Captain America is shown using firearms in Captain America: The First Avenger. However, aside from a brief scene where he steals a machine gun from one of Loki's Mooks, he sticks to his shield and fisticuffs in The Avengers.
- The Falcon uses a pair of guns in Captain America: The Winter Soldier. In Captain America: Civil War he uses them again in the Lagos sequence. That and he has added rocket launchers built into his suit and a gun built into his drone "Redwing" (which he uses to remotely dispatch a mook in the Action Prologue.)
- Prior to his Heel–Face Turn Bucky "The Winter Soldier" Barnes carried an entire arsenal of firearms. He doesn't use firearms for most of Captain America: Civil War but near the climax he grabs a large firearm from the Quinjet armory when going to confront Zemo.
- Black Widow uses a pair of Glocks as her primary ranged weapon in The Avengers (as well as Age of Ultron) and Captain America: The Winter Soldier. She also uses them in the Action Prologue of Captain America: Civil War.
- Deadpool has the Merc with a Mouth using his guns... but he has a memory problem regarding preparations. First, he only brings 12 bullets to ambush a huge contingent. And when Deadpool gets every gun in his place for a huge attack, he forgets the bag in the taxi, with the only one left being a small handgun he uses to Boom, Headshot the villain.
- Solomon Kane is a vintage example, wielding a musket to hunt vampires and other unnatural threats of the 16th century.
- The Shadow is either a superhero or a Proto-Superhero depending on who you ask, but he wields a pair of automatics.
- The Spider. Similar to the Shadow, the Spider frequently dealt justice with a pair of blazing automatics.
- In Relativity, Ravenswood is a private eye packing heat, and when he graduates up to being a superhero, he keeps the gun.
- Harry Dresden of The Dresden Files is a wizard P.I. who's essentially written as a comic book superhero, and it often catches both monsters and other magic-users off guard to discover he also carries a gun.
- Domino Lady is another Proto-Superhero whose primary weapons are a syringe full of knockout serum and an automatic (either a .45 or a .22 depending on the story).
- The Infected while many IPB operatives (federal agents with superpowers) don't carry firearms by virtue of having more firepower at hand or being bullet-resistant, several do carry and learn to use guns. In particular Cutthroat Darryl Lancaster who was a regular agent before gaining superpowers, keeps up his training because he wants to have more options than running up and punching someone or burning them alive. Brian, the protagonist is an interesting case. For 90+% of the series he can't carry a gun, his superpower of teleporting to take the place of people in mortal danger won't carry heavy clothing, tools or weapons with him, and he fights to the death often unarmed until they engineer an ultralightweight knife just for him. However, he is still drilled for hours a day on the range, in case he can ever capture a gun in the field and use it.
Live Action TV
- Agents of S.H.I.E.L.D.: When Skye (or Daisy) gained super powers, she did not stop using a gun. This qualifies as this trope because Skye is based on the comic book hero Quake.
- While most Power Rangers teams have sidearms of some kind, it's the more officially-sanctioned ones that make extensive use of them, like the Space Police SPD and Time Police Time Force. The Lightspeed Rescue team in particular has a reputation for favoring their blasters.
- SPD and Time Force take it furthest, as they do have a police theme and police officers have a noticeable lack of magic crossbows and axes. The Time Force weapons are the Chrono Blaster sidearms, the V-weapon BFGs, and the Vortex Blaster, which is the giant Wave Motion Gun you get when you combine the V-weapons. In SPD, we have small guns when unmorphed, bigger (but not V-weapon level) guns when morphed, and the Finishing Move is the giant cannon the Robot Buddy transforms into. SWAT mode's weapons are these big automatic-rifle-things. Nothing like standard Ranger weaponry is anywhere to be found, and most upgrades amount to "needs more gun!" Even the robots carry guns (though the main one also has the more-expected sword) and one turns into a BFG that can operate in orbit (or be wielded by all of the other robots.)
- In season one of Who Wants to Be a Superhero?, the Iron Enforcer's gimmick was a incredibly huge cannon mounted on his arm. Subverted in that Stan the man was never really all that excited over superheroes with guns, let alone huge ones like that, and between his gruff attitude and less than stellar challenge performances he ended up getting the boot. Then on the way out (portrayed as him literally walking out a back alley, when a nearby TV suddenly comes to life) Stan said that he finally figured it out: Iron Enforcer made a lousy hero, but DARK Enforcer made a great villain!
- Just about every Heisei Era Kamen Rider series features at least one hero/form that uses a gun as it's main weapon.
- Most fitting is G3 from Agito. A Rider made by the military, there's no Rider Punch, Rider Kick, or supercharged medieval weaponry to be found. Instead, his main weapon is a gatling gun. In a pinch he has pistols, and if the gatling gun fails, it's time for the rocket launcher!
- The Scarlet Spectre of Freedom City's Time of Vengeance campaign, is a B-Level vigilante who, lacking superpowers or much money, fought crime with her father's .45 pistol.
- The Harbinger of Justice in Dark Champions is this trope taken to almost parody level, but the setting contains plenty of straight examples as well.
- Somewhat encouraged by the rules — in the Hero System, buying powers through a Focus, especially an Obvious Accessible one like most guns would normally be, can grant a significant character point cost break (up to 50% for an OAF) at the cost of losing access to the power if disarmed or otherwise deprived of the focus item. Which for players who don't mind living with that occasional handicap leaves that many more points over to improve their character's competence in other areas.
- In Sentinels of the Multiverse, three of the heroes pack guns as their primary weapons. Expatriette, a Punisher Expy, is armed with conventional guns and specialized ammunition. Bunker wears a suit of US military-engineered Powered Armor that mounts a wide range of guns, including flak cannons, gatling guns, and the Omnicannon. Finally, there's Chrono-Ranger, a time-traveling cybernetic bounty-hunting cowboy who packs a six-shooter, an incendiary missile launcher, an energy rifle, and his own transforming cyborg left arm.
- In Pathfinder this is the role of the Gunmaster archetype for Vigilante class. Hell, they trade proficiency with martial weapons off for their ability to use guns really well, so unless you spend money for weapon training, you're stuck using guns. Not that guns are bad at all in Pathfinder, as within a certain distance they ignore total Armor Class and go off of Touch AC instead.
- City of Heroes has the Dual Pistols and Assault Rifle powersets for ranged archetypes (blaster, corruptor, defender). Also, Thugs masterminds lead a group of gun-wielding henchmen and have their own pistol attacks.
- The Masterminds also have the Mercenary powerset, which works like Thugs, but with assault rifles.
- Robotics Masterminds get a Pulse Rifle which straddles the line between this trope and Frickin' Laser Beams
- And now they have just introduced the Beam Rifle powerset.
- Champions Online contains the Munitions powerset. This includes everything from dual pistols as the lowest level attack (and several higher level ones), through submachineguns, shotguns, assault rifles, a minigun, a rocket launcher, and more.
- Captain Smiley in Comic Jumper uses his Guns Akimbo as his primary method of attack.
- Tombstone from Freedom Force has a pair of magical guns as his primary weapons. They fire bolts of electricity to symbolize his death by electrocution in the electric chair.
- Lucian, a recent (as of August 2013) addition to the League of Legends uses magic guns and Gun-Fu to kick all kinds of ass.
- In Batman (Sunsoft) for the Game Boy, Batman's gun is prominent on his sprite.
- Many of the weapons available to superheroes in Twilight Heroes are conventional guns.
- Devil May Cry: Dante, who can be considered a superhero of the Occult Detective note and Demon Slayer types, has acquired and used a collection of firearms, alongside swords and other close range weapons in addition to already having superhuman strength, speed, and durability via his demonic heritage, throughout his career. They have ranged everywhere from mundane ones such as shotguns and submachine gunsnote to otherworldly ones such as Nightmare-Beta and Artemis (Demonic laser guns) and Pandora.
- Shadow the Hedgehog packs all kind of heat in his titular game. Despite being able to break the sound barrier with ease and having the ability to shoot energy blasts out of his hands.
- Fallout 4 has the Silver Shroud, the gun-toting masked detective hero of a Show Within a Show who's heavily based on The Shadow.
- 90s Kid of Atop the Fourth Wall parodies this, saying the coolest superhero ever would be named "Bloodgun", and he'd be a man made out of guns, even his head.
- In the Global Guardians PBEM Universe, Sniper is a Punisher-style vigilante who uses gym-bags full of guns. He thinks of himself as a hero; most of the heroes see him as a villain.
- Eldritch of the Whateley Universe. The fact that she is Nigh Invulnerable and has magical abilities doesn't stop her from packing heat. In the Team Tactics course at Superhero School Whateley Academy, she shows up carrying an M16 with an M203 grenade launcher slung underneath. The course is taught by a Gunnery Sergeant and a retired admiral with Spec Ops experience: neither of them are surprised.
- In fact, Bladedancer asks Eldritch for gun training. No one expects the Chinese martial arts nut with the magic sword to also be packing an automatic.
- Many many more examples, even in the school itself. The Grunts are Whateley's JROTC group, students with weaker powers pack heat, and devisors/gadgeteers design their own guns. Tinkertrain and Flashbang build guns that look like they were designed by Rob Liefeld.
- From Worm, Miss Militia's power is explicitly the ability to create any weapon she wants, fully loaded, unable to jam, with whatever ammunition and attachments she wants. She almost always uses this to create guns of various types. One added advantage of her power is that she can use nonlethal ammunition without any drawbacks; if the gun does jam, she just reforms the weapon instantly.
- There's also Tattletale and Skitter (who both carry handguns), Trickster (who carries a variety of weapons based on the situation, but prefers an assault rifle), and Vista (starts using an energy-based BFG after the Time Skip).
- Ricochet from Outliers, who uses a heavy-calibre sniper rifle and stun rounds due to her power involving ricochets.
- American Spirit from Blackburn uses a rifle primarily, though one with a non-lethal option.