Cleaning up this galaxy, one plastic criminal at a time.
"From the freshest Konstabel to the most respected Oberst, Patrol officers are a true Band of Brothers. Theirs is a lonely duty, served far from home and family. But someone must guard the hearthfires."
Quite simply, an organization of peacekeepers in outer space
This is not the same as a Starfleet-style fleet of ships. For one, those usually exist for the purposes of exploration and/or war; for another, Space Police tend to work in small groups and have a certain jurisdiction. In other words, it's much like the difference between the real police and the military.
Where they get that jurisdiction from, though, is often different. They're more likely to be part of a huge, galaxy-spanning organization, and are often more of an elite force than just regular policemen. They may not even answer to the government.
Adding to the aforementioned "elite force" feel, they may have some kind of exclusive technology
that can only be manufactured in limited amounts, or an ability that only certain individuals can use.
Sometimes, the space police is introduced to the plot unexpectedly, especially if it takes place on a planet that is yet to discover other space-faring civilizations (read: Present Day
Earth). In this case, the space police, while preferring to not interfere with local affairs, intervenes as a sudden external force in matters that they deem to have interplanetary if not interstellar consequences. In addition in the typical Super Hero
universe, they are the ones who can take powerful alien criminals into custody after they are defeated without upsetting the status quo of Earth having to deal with such criminals.
See also Super Cop
, Time Police
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Anime and Manga
- The Galaxy Police in the Tenchi Muyo! series. They've got their jurisdiction from the Galaxy Union. It's a loose alliance of the most influential nations around, mainly humans (in the form of a couple of rival empires) and wau — a race of large antropomorphic felines.
- Haruko from FLCL claims to be a member of some interstellar peacekeeping organization, but it's never clear whether this is truth or just another layer of cover story.
- She is there to catch Atomsk, apparently, but it's doubtful any agency would approve of her other activities.
- The Intra-Solar System Police (ISSP) from Cowboy Bebop is basically an extension of Interpol extended to the entire solar system. Much like Interpol, they technically have jurisdiction everywhere, but cannot exercise that jurisdiction without permission from the sovereign governments or local police forces. This generally means that bounty hunters like the crew of the Bebop are called upon to catch those that slip through the cracks and bring them to ISSP custody.
- The Time-Space Administration Bureau (TSAB) plays this role in Lyrical Nanoha, unexpectedly intervening in Nanoha and Fate's clash in the first season and becoming regulars (and their employers) later.
- Unified Public Security Agency, Ryouko's organization, in Kemeko Deluxe is similar to TSAB.
- Many of the earlier Brave Series' Humongous Mecha belonged to some kind of space police force.
- Part of the series premise of Birdy the Mighty is that the title character is an intergalactic police officer.
- Planetes has the Orbital Security Agency (OSA). It is a fairly realistic take on how an actual real-life space police could function.
- The Universe Patrol Squad in Doraemon. They also have a Time Police division.
- The Planetary Defense Organization from Haiyore! Nyarko-san, with the title character being assigned to Earth to prevent illegal exports of entertainment media. She later remarks that they sometimes get backup from the Land of Light.
- From DC Comics, the Green Lantern Corps, though they're more spread-out than most, with only one Lantern for many star systems; additionally, they're independent of any government, being run by Sufficiently Advanced Aliens and their mighty power rings pack an incredibly versatile punch.
- It's been suggested that the Corps were based on the Lensmen, but the creators denied having read the stories. Later writers, however, included shout outs such as Green Lanterns named Arisia and Eddore, after the Godlike alien empires of the Lensman novels.
- The revamped post-Rebirth Corps now has two Lanterns per sector, who are even referred to as police-style back-up. Earth actually has four Lanterns, but only two (Jordan and Stewart) operate in Sector 2814, while the others (Gardner and Rayner) are specialists based out of Oa.
- The GLC is also unusual (at least by comic book standards) in how far they take the law enforcement metaphor, having things like badges, allotments of vacation days, and specialized departments like the Alpha Lanterns who are an Internal Affairs department within the Corps. They've also been seen investigating crime like real-life detectives rather than just blasting bad guys through walls.
- Their limited number is partly justified by the fact that they tend to assist local law enforcement where feasible (eg. if Hal Jordan runs into a human supervillain, even one of his own enemies, they are more likely to be thrown in an Earth jail than an Oan one); there may be other superheroes in the area (e.g. Earth again, which has the Justice League, of which Hal is a member, and many others) who at the very least can act as support, or outright allies; and because sci-fi writers do have a sense of scale as the majority of star systems will likely have only one inhabitable planet, if any at all, and many won't even want or need a GL, assuming they've reached a level of technological advancement that would make one feasible in the first place. In many respects they are more like an intergalactic Interpol than a real police force, 'cept more proactive.
- In the Legion of Super Heroes comics, there were the Science Police, who wavered from allies to antagonists between adaptations.
- In the Marvel Universe, the Nova Corps (which were very similar to the GLC in many ways).
- The current Nova series takes this and runs with it. The suggestion of Ego the Living Planet becoming a Corpsman (instantly dismissed as "crazy"; what's actually happening is a bit more complex), is a clear Shout-Out to Mogo.
- Another organization from The DCU, a modern-era precursor to the Legion of Super Heroes called L.E.G.I.O.N. (Licensed Extra-Governmental Interstellar Operatives Network), was founded to fill the gap left by the Green Lantern Corps after they disbanded for a short time in the late '80s. They're about halfway between a police force and a mercenary outfit, and bump heads with the Green Lanterns fairly often.
- They've also twice been taken over by villains (in the later issues of their regular book, and in a current miniseries), leading to the good guys becoming R.E.B.E.L.S.
- The Darkstars were also formed to pick up the slack when the GLC disbanded, and included a number of former Lanterns in their ranks, but their ranks slowly dwindled and the last remaining members gave their lives in a fight against an evil Physical God called Starbreaker. Their name and equipment have since been appropriated by the zombie-like servants of another evil space-deity, Lady Styx.
- The 1990s Trinity miniseries (not to be confused with the more recent titles about Clark, Bruce and Diana) was essentially the G.L.C., L.E.G.I.O.N., and Darkstars in a jurisdiction dispute.
- Rick Random: Space Detective was created in the 1950's by Edward Holmes, who realized the growing popularity of sci-fi after Sputnik, but was stuck editing a detective comic. The British comic hero worked for the Interplanetary Bureau of Investigation, investigating mysteries and battling Space Pirates, Mad Scientists and other such villains.
- The Thanagarian Wingmen (originally called the Hawk-Police). Green Arrow often calls the Silver Age Hawks "alien cops".
- Subverted in Marvel's Darkhawk. We have a group of intergalactic super-beings with the same costume and powers, which is usually the case with this trope when it applies to comics. It's subverted in that, instead of cops, they're actually Space Pirates.
- Star-Lord of the Guardians of the Galaxy. Apparently there's only one Star-Lord, rather than a full police force. The post is currently held by Peter Quill, although the "Master of the Sun" who apparently bestows the title wanted it to go to one of Quill's colleagues at NASA.
- Dul'krah, Clan Korekh, the security chief of the USS Bajor in Bait and Switch and related fics, used to be part of the Ver Eshalakh, his species' military police. According to an infodump he gives in The Headhunt his species, which is heavily clan-based, considers the agency to be a clan unto itself that keeps the peace between the other clans.
- Gort and Klaatu in The Day the Earth Stood Still (1951). In a twist, Gort (the robot) turns out to be the officer, and Human Alien Klaatu is his assistant. In the short story on which the movie is based, Farewell to the Master, Klaatu is only an artificial construct created to make it possible for Gort to communicate with humans.
- Jedi Knights tend to have policing the galaxy as one of their regular duties (along with acting as ambassadors to political disputes and ridding the galaxy of the Sith), yet in Knights of the Old Republic, many members of said Republic seemed to labor under the assumption that "space police" apparently meant "person who is obligated to fight in wars whether they want to or not".
- A particular type of Jedi, "Watchmen", act as law enforcement on frontier worlds where there's very little if any government infastructure. In the first Knights of the Old Republic game the Jedi on Dantooine are pretty much the only law enforcement the planet has, so much so that they're swamped with trying to help the colonists and fight the Jedi Civil War with Revan's Sith; the player can help out by undertaking some missions for the populace including a murder mystery (that's also a Secret Test of Character). Corellian Jedi act primarily in their home system and work closely with the CorSec, the local police force. The mainstream Jedi consider them a little odd for this, as well as for marrying and having children against the Jedi Code, but they respect them and are not against working with them on occasion.
- The bounty hunter in Pitch Black leads the other crash-survivors to believe that he's a law-enforcement agent, although it's unclear whether he's pretending to be Space Police, or an officer of a planetary police force that sent him up to retrieve a fugitive.
- The Finders in Abraxas: Guardian Of The Universe.
- The Men In Black, though they are not in space as such and stay on Earth.
- Sean Connery's character in Outland is a literal example: a US Marshal posted to a mining outpost on one of Jupiter's moons.
- The Nova Corps from the Guardians of the Galaxy film.
- The Panoply in Alastair Reynolds' The Prefect. They have habitat busting weapons, and high tech weaponry. However, they are severely limited in their jurisdiction; they can only enforce a person's right to vote and have a connection to the equivalent of the Internet. They have to petition the habitats to be allowed to use their weaponry, and they cannot interfere with the Ultras, who control the interstellar ships.
- The Galactic Patrol in the Lensman novels, especially the Lensmen themselves, though it's more militaristic than most examples of this trope.
- James H Schmitz's "Agent of Vega" series features assorted 'Galactic Agents', space-going Lone Rangers with super-cybernized spaceships as their faithful 'Silvers'. The Agents work for the Third Co-ordinator of the Vegan Confederacy and have no respect whatsoever for the Alien Non-Interference Clause.
- The Monitor Corps from James White's Sector General series. Paramilitary police with Cool Ships, to be sure, but at the end of they day they're still Gardai in space, and proud of it. (The Etlan War, for example, is described as a particularly widespread riot in Monitor Corps official documentation, and nobody ever uses lethal force. Ever.)
- The Special Corps from The Stainless Steel Rat consist of former criminals who have been caught and are now used to catch other, more dangerous criminals or combat galaxy-spanning threats. They can call on military and government resources (usually by posing as powerful government officials with the help of forged documents). Their leader Inskipp (once a notorious criminal himself) is incensed to discover there's another secret and even more powerful organization, the Morality Corps (which enforces the moral code of humanity), and then yet another group: the Time Corps (which protects the timeline).
- The Patrol in many of Andre Norton's science fiction stories. Also, in her The Time Traders series, there's speculation that the alien "Baldies" are this - at one point, the heroes wonder whether a video they found is the record of an actual case or the equivalent of a television "cop show."
- The Space Patrol in several of Robert A. Heinlein's short stories (and one novel, Space Cadet).
- The eponymous organisation in the Spaceforce novels, which does pretty much what it says on the tin - a space police corps with jurisdiction over crimes that take place in space, or on space stations or anywhere else that isn't actually a planet.
- In the X-Wing Series, part of the Star Wars Expanded Universe, one of the pilots was on the Corellian Security Force, essentially the police of the Corellian system. Corellia's Jedi tended to work pretty closely with them. Largely the CSF stayed within the system. The Jedi had a saying - "There is no luck, only the Force", and the CSF liked to modify it to tell criminals who chalked up being caught to bad luck - "There is no luck, only the Corellian Security Force".
- In one of the Fighting Fantasy gamebooks, you play a Space DEA Agent.
- The narrator of the short story "The Black Sheep of Vaerlosi" by Desmond Warzel is a space customs agent.
- Often described as a "peacenforcer" in novels by Harry Harrison.
- Jack Vance's Gaean Reach stories used the Interworld Police Coordination Company. It started as a private firm to exchange information about criminals between planetary jurisdictions, but eventually grew to a level of authority where a senior IPCC representative felt himself justified in summarily executing several corrupt local cops.
- Honor Harrington:
- The Manticoran and Andermani navies serve as this in Silesian Confederacy space, enforcing the anti-piracy and anti-slavery laws that the Silesian navy is too weak, corrupt or ineffective (which one is the case depends on the exact system in question) to enforce on their own.
- Per House of Steel, the Grayson Space Navy began as the Grayson Space Guard, serving as a sort of orbital Coast Guard with little actual military capability, at least until the Civil War started by the Faithful. Given that one of the Faithful's first moves in the war was to attack the orbital infrastructure with surface-to-space missiles, it surprised nobody to learn that the GSG decided to support the Moderate faction instead. Arguably, they began the transition from Space Police to Space Navy when they developed the capability to deploy Kinetic Strikes.
- In later books, the Solarian Office of Frontier Security and the Gendarme fill this role on paper, but the are far too corrupt (along with the rest of the Solarian League) to serve as anything but imperialistic thugs.
- Mark Delewen And The Space Pirates has Mark encountering a Space Patrolman on the trail of a group of space pirates.
- In Nation of the Third Eye by K.K. Savage, two of the protagonists initially work in the Astro Police Department that operates from the dwarf planet Ceres. It is the main hub of the space mining activities in the asteroid belt that often involve sabotage or even deadly attacks by rival companies.
- Star Law in TSR's Star Frontiers game and the later d20 Modern system.
- In the GURPS Traveller volume "Sword Worlds", the Confederation Patrol is described as sort of an interstellar coast guard for the Sword Worlds Confederation. It handles interstellar fugitives, pursues pirates and smugglers and conducts espionage and counterespionage.
- The IISS though mostly an exploration and intelligence service has units with police powers in the Imperium. Notable among these is the S3 which is kind of a "space SWAT".
- The Inquisition in Warhammer 40,000 are an exceedingly dark variation of this trope, given that they're basically the Spanish Inquisition IN SPACE! WITH FLAMETHROWERS!
- Inquisition is more of a State Sec. Adeptus Arbites, on the other hand, are closer to the standard understanding of what police can and must do, although they're still noticeably darker than usual and have more limited jurisdiction — that is, they enforce only general Imperial laws, of which there are few, leaving most to the local police. In short, they are FBI IN SPACE, with a healthy dose of Judge Dredd Shout-Out.
- Pictured above: one of the smallest sets from the 2009 reboot of LEGO Space Police, three LEGO lines of various ages devoted to this trope. In the first two runs their enemies were humans, the Blacktron faction of LEGO Space, but the 2009 reboot had aliens as the enemy and nothing but.
- Some people like to interpret this most recent line as Darker and Edgier. Note that all the criminals are aliens, humans are rarely shown in poor light, and the space police are unusually heavily armed. The fact that one set is essentially a Space Pimpmobile, complete with a SPACE PIMP, just adds to the feel.
- Your anti-human sentiments have been recorded, citizen...
- The video game Freelancer ups the ante not only by featuring the aptly named Liberty Police, Inc. and Bretonia Police, but also by featuring the Liberty Security Force, kinda like the Space FBI. Oh, and notice how the Liberty Police is a private security company!
- The Spectres in Mass Effect qualify. They are the Citadel "Special Tactics and Reconnaissance," given special rights by the Citadel Council that places them above the law and allows them to take whatever measures are necessary to ensure galactic peace. They very much subscribe to the One Riot, One Ranger philosophy, as the Citadel sending a Spectre to deal with a situation is the final option before outright declaring war and sending an entire fleet after the offending party.
- In a more broad sense, each species tend to be on their own for providing for their own security within their systems, often contracting the services of various agencies running the gamut from Law Enforcement, Inc. to outright Private Military Contractors. For the Earth Systems Alliance, the Alliance Navy serves the role of Space Police whenever the situation warrants (usually against slavers or Space Pirates).
- EVE Online's CONCORD Assembly is an independent body formed by consent of the four empires. They use their own powerful proprietary technology to keep order in secure systems. Their jurisdiction is limited however, leaving most of the galaxy lawless and rather dangerous.
- Some corporations and vigilantes attempt to enforce their own brand of justice outside Concord-secured space, as well. Given that non-secured space is one of the most brutal free-for-alls in all of video game history, the actual effectiveness of their efforts is debatable.
- With the release of the Police Pursuit Comet (a Gallente frigate with police paint and blue and red lights), some players are quite literally policing the borders. Quite often, it's done with a snippet of Permaband's HTFU playing on repeat in the background.
- In MagicalStarsign, there really IS a "Space Police" in this game, but they are almost completely controlled by the head villain of the game. Plus, the officers tend to prefer paperwork over, well, real work, and are usually pushovers in battle (or in one case, living stools for one of the bosses).
- Will exist in Infinity: The Quest for Earth, to provide safe areas called "cores".
- Space Channel 5 Part 2 has the Sexy Space Police.
- The title of Policenauts refers to a group of five Earth-based policemen who were chosen to uphold law and order in the space colony Beyond Coast. They are succeeded by the Beyond Coast Police Department, which functions like a regular police department, although the actual law enforcement in the colony is carried out by the Advance Police unit, which serves as the BPC's equivalent to a SWAT team (with EMPS).
- Terran Colonial Authority in Unreal II: The Awakening. It's a human police force in space, presumably answering to the New Earth Government. They can also call in the Marines if things go out of hand.
- From Tachyon: The Fringe, Star Patrol is responsible for keeping the peace between all the different warring megacorporations and assorted small factions. Their Enforcer starships are maneuverable, tough, and very, very well-armed. The few times where you have to tangle with them, you're strongly advised to run for the nearest TCG at maximum speed. There are also a few times where they fight alongside you.
- Their cruisers are supposed to be the most versatile capital ships in known space, having the maneuverability of a frigate, the fighter-carrying capability of a carrier, and the firepower of a cruiser. They never participate in any in-game engagements, though.
- While Star Patrol is supposed to enforce laws in all known space, they are, in practice, limited to the Solar System and parts of a single sector in the Fringe. Commander Alberion Obulo is determined to do his job well, though.
- The Peacekeeper Enforcer from Sword of the Stars is supposed to be a space cop. He goes around and attacks anyone who has more than a certain number of ships, with larger ship classes counting as more. It goes straight to Police Brutality when he tries to glass colonies, though. His nickname Ortgay has been admitted to be a Shout-Out to The Day the Earth Stood Still (1951).
- In later expansions, you are able to build police cutters to protect trade sectors from Space Pirates.
- Referenced in Portal 2, where the Space Core warns the player to "Play it cool, here come the space cops".
- Comes in "Border Patrol" and your standard "Police" variants in the X-Universe games. They buzz about, scanning ships for contraband. They have few weapons (typically just a few Impulse Ray Emitters, the peashooter weapon of choice), as actual combat is usually done by the Navy.
- Shooting at Space Stations and starships in No Man's Sky is a surefire way to get these launched and hawking on you. Destroying them gives you Units, but affects their standing with you on your (unseen) Alliance Meter, making them more likely to shoot at you on sight later.