Magical Vacation (2001) was the first entry in a role-playing game series that takes place on Kovomaka. The main characters are a group of trainee mages that attend the Will-O-Wisp magic school. They can interact with elemental spirits and cast elemental spells.In the first game, the students are on summer vacation (hence the name) when they are attacked by The Heartless which splits up the students. It's up to the main character to travel through different planes of existence to rescue their fellow students. Sadly, this game never met a Western Release, similar to Mother 3.The sequel, Magical Starsign (2006), takes place 800 years later, when one of the teachers disappears. The students find a six-pack of magical spaceships in a part of the school and get lost in space, having to reunite with each other and rescue their teacher.Also, for some reason, a great deal of things in the games are made out of gummi. Including the power-ups and the Cosmic Keystones.
Ax-Crazy / Psycho for Hire: Magnus Muzzleflash, a "murderous psychopathologist and a gun-toting pox" who doesn't think twice on gunning down his own troops if they get on his way. He was actually in prison due to his crimes against the galaxy before Abalon required his services.
Boss Remix: The final boss theme of Magical Starsign is a remix of the "trouble" theme that usually plays when the Pirate otters are up to no good.
Butt Monkey: Poor Mokka gets kicked around a bit. He takes everything in stride, though. "Bad things always happen to me. Sometimes, I lose my head. Things happen."
Butterfly of Death and Rebirth: The final boss is one: It's supposed to create a new sun after it finishes eating the old one, though there are implications that this isn't actually the case. Your party killing it causes the sun's light to intensify, and is treated as a very good thing.
Casting a Shadow: Dark elemental magic. In addition to the usual stylings it also often involves a gambling motif.
Chekhov's Gun: Semolina's clip ends up being a conduit that allows her to speak through Mokka from beyond the grave.
Creepy Child: Farina in Magical Starsign is unspeakably creepy. She barely ever speaks, and for the majority of the game her dialog box face graphic is the same blank expression. She's a magical prodigy, which is unusual enough, but you learn about this when she wordlessly vaporizes a monster that was enchanted to revive endlessly after your party beats it. Her pet frog died and her nursemaid put it into a potted plant's soil as fertilizer, after which she began gathering animal corpses and packing them in. Later in the game, she beats up the pirate otters stranded at Assam and exercises dominion over them. But worst of all is when, stemming from those last two examples, she nurses a holy tree sapling by burying said otters and her own neighbors up to their necks in soil and letting the sapling slowly suck the life out of them, with her own father closest to the sapling. An unidentified member of your party even lampshades her creepiness in the team's diary.
Where did Farina go? Did she take off again? She sure was a weirdo. I probably shouldn't say that. Oh, well. Nobody's going to read this.
Considering her nicer actions when she's first introduced (Destroying said monster, and a second one, and helping Pico escape) she's probably a truer example of Ambiguous Innocence
Dark Is Not Evil: Ganache Nighthawk, Miss Madeleine and optionally your own character can use dark magic.
Dark Messiah: Master Kale wants to speed up the upcoming apocalypse because he thinks the world has "gone off it's proper course.'' With the Robot War set to start in a few years, Sorbet finds it hard to argue with him. Depending on your interpretation, Farina might fit too.
Driven to Suicide: Semolina immediately volunteers to be made into a Cosmic Keystone, and does so before the party can try to stop her. And Sorbet reveals if Semolina hadn't done it, she would have.
Elemental Powers: The main system of magic. The full list of elements in the game is earth, machine, bug, wood, poison, beast, thunder, water, beauty, sword, wind, sound, fire, love, darkness, and light. The sequel trims it down to earth, fire, wind, water, wood, light, and darkness.
Elemental Rock-Paper-Scissors: In Magical Starsign, the elements are effective against one another like this: Wind -> Earth -> Water -> Fire -> Wood -> Wind. Dark and Light are weak to each other.
Heart Is an Awesome Power: Everyone looks at Chai as the weakest team member because sissy plant magic is "hardly galactic hero material". Then he breaks open a gargantuan boulder that the Earth mage couldn't even move...using a single sprout.
Hello, Insert Name Here: You get to name your entire party. Not only that, the dev team went the extra mile with when user-inputted names are spoken in certain context: Soon after Mokka joins the party, Lassi has a line where she whispers to your character, addressing him/her by name in a hoarser whisper. How do they show that she's adding emphasis without the ability to use italics? The same way most people do it: ALL-CAPS. Even if your name isn't in all-caps. Most games don't do this, even in mid-all-caps lines.
Hp To One: One party member starts this way in the final boss battle, in addition to losing access to some commands. It's Mokka, after he inflicts Explosive Instrumentation on himself.
Mood Whiplash: Inverted, as the (until then) light-hearted, goofy gameplay gives way to a cutscene where a likable (yet creepy) side character commits suicide by letting herself be eaten by a plant, to allow you to continue on your way. The game itself gets fairly dark towards the end, but after the aforementioned scene they head back to light-hearted for a few hours of gameplay. Oh, and you still get the cheerful "You got a Cosmic Keystone!" jingle.
Right after said scene, Sorbet tells you SHE was about to make the sacrifice needed.
The fact the main ingredient in a robot power core is a gummy made from magic users, right there in black and white, within something you need to read for plot purposes? Which becomes a lot more of a shock when you learn that's why there's ruins on Erd and that the robots will eventually move on to other worlds when they need more. Oh, and when you find what's left of them? You can go upstairs and fight a girl who happened to be one of the ones that lived through the process. Who asks to be killed. THEN the game goes back to normal for a while.
Oh, and remember, this was made by the same team who brought you Mother 3.
Shoot the Shaggy Dog: Oh, though you saved Miss Madeline from her fate? Too bad, she has to join the The Lifestream just as you finally rescue her. Kinda goes double due to all the effort you went to in order to save her in the previous game.
Single-Biome Planet: Kovomaka is diverse, the other planets in the galaxy consist of a jungle, a volcano, a tropical island, windy plains, and rocky barrens.
Terrible Trio: Pirate otters, who sometimes come in Terrible Quartets, too.
Theme Naming: Every town/race has a different theme. The dwarves are named after sauces, the otters are named after famous musicians (mostly rockers), and the residents of Bena Rikashi are named after elements, metals, and the like.
In addition, all the playable characters in Magical Starsign (except for the protagonist, who you name) are named after foods.
Not only that, but the spiny moles are all named after cheese. This is even Lampshaded when one digs a tunnel and the map title for it is "Gorgonzola's Hole-a".
In Vacation, The heroes' first names are foods, while their last names hint to their elemental powers, either by something simple like 'Blueberry Lakeside' or the color that represents said element, such as 'Candy Mintblue'.
Those Two Bad Guys: Caldarroste, a bumbling pirate otter wannabe and Lord Persimon, Chard's "512th-in-Commander"
Gil Mudflap and Abalon Demar also count, though they're much less recurring.