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Boss Remix
An existing theme (often calm, ambient music or otherwise unsuited for fighting) is rearranged for a boss fight or The Very Definitely Final Dungeon. Generally faster paced and instrumental. If the original was happy-sounding, the remix will often be in minor key, too.

See also Battle Theme Music. May overlap with Crowning Music of Awesome. Common when we have a Theme And Variations Soundtrack. Not to be confused with a remix that is totally boss, or a boss that has had it's abilities remixed.

Examples:

Action Adventure
  • The Legend of Zelda:
    • Each phase of the The Legend of Zelda: Majora's Mask final battle uses a different remix of Majora's Theme.
    • Played straight and inverted in Wind Waker, the latter with the "stormy night" theme (heard when the entirety of the Great Sea is cursed with an endless night and downpour) being a combination of the overworld theme and Ganondorf's theme (so a boss theme is implemented within a stage theme). The straight play goes for the music of the final battle against the aforementioned Ganondorf, which incorporates his cutscene theme into the battle version.
    • The Legend of Zelda: The Minish Cap has this in the battle against Vaati's final form (after the castle is collapsing).
    • In The Legend of Zelda: Twilight Princess, the Theme Music Powerup during boss battles is a remix of the Hyrule Field theme. Also, some bosses (especially Stallord) use remixes of "Dinosaur Boss Battle" from Ocarina of Time. Zant's themes mimic some of the previous bosses'. And the fight against puppet Zelda is a remix of Ganondorf's theme and Zelda's Lullaby. The final boss theme incorporates snippets of Ganondorf's theme. The Shadow Insect Queen's theme is a remix of the Twilight mook battle theme.
    • The Legend of Zelda: Phantom Hourglass has a remix of Linebeck's theme for the final battle, with snippets of Bellum's Theme mixed in to emphasise the former's possession by the latter. Prior to that, the maritime battle with the Bellum-possessed Ghost Ship is accompanied by a sinister remix of the overworld music.
    • The Legend of Zelda: Spirit Tracks has a remix of Cole's theme for the first phase of Malladus' beast form followed by an epic remix of the song used to weaken him in the second phase, which itself is a remix of the game's main theme.
    • The first battle theme of Levias in The Legend of Zelda: Skyward Sword is a remix of Skyloft's theme. The second is a remix of The Sky's theme. Also, Ghirahim's battle theme is a remixed rendition of his Leitmotif.
  • The boss fights against Brainwashed and Crazy Richter Belmont in Castlevania: Symphony of the Night and Richter's ghost in Castlevania: Portrait of Ruin are both set to remixes of Richter's theme from Castlevania: Rondo of Blood. Also used in Castlevania: Aria of Sorrow, where the stage music "Heart of Fire" from the old NES game was turned into an awesome boss theme.
  • In Ratchet & Clank: Up Your Arsenal, the battle theme for Courtney Gears is a remix of her music video "Death to Squishies".
  • La-Mulana is all over this trope. Each boss theme contains elements of the music for the area in which they are located. Also, the final battle is a remix of the Surface theme with parts of the Gate of Guidance thrown in.
  • NieR has the Song of the Ancients, a relatively mellow song which appears several times throughout the game. It reappears during some boss fights with a darker, more combat-suited tone, most notably during the fight with the Betrayers, Devola and Popola, who incidentally are the ones who introduced you to the song early in the game.
  • ''Kid Icarus: Uprising has Boss Theme 2, which plays during the battle with Medusa and Palutena later on. It has part of the underworld theme from the original game, as well as Ominous Latin Chanting. Also, Hades' Leitmotif is remixed into both the music for several levels and his battle music.
  • Metroid Prime:
    • The Final Boss themes in the first two games are distorted, vastly more intense version of the games' respective title screen themes.
    • In the first game, the boss music when fighting the Parasite Queen is a faster version of the moody, suspenseful BGM heard in the Space Pirate Frigate.
    • In Echoes, Amorbis' theme is a remix of the Parasite Queen theme, and Quadraxis' theme is the Ing battle theme remixed.

Action Game
  • In the original Devil May Cry, the final battle with Nelo Angelo incorporates sections of Sparda's theme, heard in the game's introduction.
  • In Onimusha Dawn of Dreams, Munenori Yagyu has his own battle theme. During the final battle against Jubei it becomes a remix of Jubei's and his own theme.
  • The final boss of No More Heroes, Henry, uses the Crowning Music of Awesome "We Are Finally Cowboys", a remix of the main theme. In the sequel, when you do get to use Henry in his boss fight against Mimmy, the Golden Brown remix of "We Are Finally Cowboys" plays during the fight.
  • In the third installement of God of War, the final boss battle with Zeus has this song that contains sections from Zeus Wrath Divine from the first God Of War and The Isle Of Creation from God Of War II. Both remixed themes appeared in final boss battles of their respective games.

Beat 'em Up

Fighting Game

First-Person Shooter
  • In Perfect Dark, final battle's music features the game's main theme.
  • In Perfect Dark Zero, the music for the second and last fight against Maihem is a combination of the game's main theme and Maihem's theme. The music for the final showdown begins with a remix of the original Perfect Dark theme.

Light Gun Game
  • In the Time Crisis series, Wild Dog's battle theme is an intense remix of the series' main theme. The second game rearranges "Deadly Fight" (Diaz's theme) for the final battle with the Doomsday Device.
  • In House of the Dead 2, the Magician's theme is remixed with an Ominous Pipe Organ intro. The Magician's theme itself is a remix of the series theme.

Mecha Game

Platform Game
  • Donkey Kong 64 used a fast-paced (synth) orchestral arrangement of the level's theme (many qualify as ambient in their standard rendition) for the boss of each stage. "Boss remix" has been used as a descriptor for fan made arrangements done in such a style.
  • The boss theme is a remix of both the map screen and the rigging-level themes and Klubba's theme in Donkey Kong Country 2 is a remix of the title theme.
  • Banjo-Kazooie:
    • The first and second games have one of these for each individual world's theme (except in the levels of the first that have no boss), with the exception of the last two in Tooie. The penultimate level, Cloud Cuckooland, features a boss remix of the Mumbo's Skull music.
    • In the first game, the Final Battle soundtrack is a combination between Gruntilda's theme, Mad Monster Mansion and Rusty Bucket Bay, in that order. In Banjo-Tooie, also, the final battle is a new melody, but features Gruntilda's theme. Banjo-Kazooie: Nuts & Bolts' challenge music is also a remix of Gruntilda's theme, and the scrapped final challenge music (which is part of the game's soundtrack) is an epic combination of Grunty's theme remix and the Banjo-Kazooie main theme.
  • In Wild9, the last level has the same music as the first, only in a lower key and extended.
  • The final boss fights for Sonic the Hedgehog 2006 and Sonic Unleashed both use orchestral arrangements of their respective games' main themes.
    • In the former, the leitmotifs for the four villains are constantly rearranged for their cutscene and boss battle appearances. This is retained for Eggman in the latter.
    • In the latter, part of the game's theme surfaces in the "Daytime Boss" theme.
    • The Final Boss themes for the first and second Genesis games were remixes of their respective main boss themes.
    • Sonic Adventure, Sonic Adventure 2, Sonic Heroes, etc... all use the main theme song in their final battles. This applies to most of the 3D games.
    • Sonic Colors does the orchestral remix of main theme for the second part of the final boss. In the DS version, this music accompanies the Bonus Boss.
    • Averted in Sonic Generations, but justified due to that game's lack of a theme song.
    • Sonic & Knuckles remixed Sonic 3's Act 2 Boss theme for its Act 1 bosses.
    • The fan-made Sonic Robo Blast 2 inverts this: the theme for the fourth zone is a remix of the boss theme.
  • The Neo Geo game Top Hunter: Roddy & Cathy use a remixed version of the current level theme whenever you fight the recurring Miniboss.
  • The Battle Windows/Computer Virus in Kirby Super Star has an 8-bit version of the main boss theme.
    • In Kirby Super Star Ultra, Dyna Blade, Wham Bam Rock, and the remake-exclusive Wham Bam Jewel have a boss remix of the Castle Lololo theme from the first Kirby game, Kirby's Dreamland, instead of the usual boss theme. In the same game, Masked Dedede also has a different arrangement of regular Dedede's theme.
    • Inverted within Ultra as well — Dedede's boss theme is remixed into a Solemn Ending Theme for the credits sequence after Masked Dedede.
  • Wario: Master of Disguise has Count Cannoli's slow refined theme become fast and loud when he breaks out his giant robot. Carpaccio's theme also seems remixed for his fights.
  • Klonoa 2: Lunatea's Veil has what can best be described as a reverse boss remix — the boss theme for Cursed Leorina is remixed into a calmer, somewhat emotional theme in the cutscene following the fight.
  • Viewtiful Joe's final boss, Captain Blue, uses a remixed version of Captain Blue's theme, which was heard in the sub-boss fights with him early in the game. Another example is Another Joe, who uses a remix of "Joe the Hero", Joe's own theme (as heard in the first level).
  • Mega Man ZX: The final area theme is a remix of the "Sadness" theme featured in cutscenes very early in the game.
  • The Wily Stage boss theme in Mega Man 3 is a faster remix of the "Wily Stages 5 & 6" theme.
    • Bass's Boss theme in Mega Man 8 and his shop theme in 10 are remixes of his 7 theme.
  • The boss themes in Ghosts N Goblins were frantic remixes of the main level themes.
    • Super Ghouls and Ghosts follows suit, although the boss remixes for levels 3 and 5 were switched for some reason.
  • The miniboss themes from Yoshi's Island are remixes of their introductory theme musics, given that all but one are ordinary enemies turned huge by Kamek's magic (the one that didn't had Kamek shrink Yoshi and Baby Mario instead, who both then get eaten by said boss).
  • Super Mario Galaxy and Super Mario Galaxy 2:
    • In general, both games play this trope straight with Bowser Jr., whose pre-battle themes actually get remixed into those of "Airship Armada" from Galaxy, and "Boomsday Machine" from Galaxy 2, respectively. Inverted with Bowser at the end of the first game, however, where the final confrontation against him is actually set to techno music, but after he is defeated, the first part of his battle theme plays again, but this time 14 more notes are added before the choir (his final boss theme starts with the choir), and then the Sun in which Mario and Bowser fought inside for the final battle collapses and implodes, destroying the entire universe in the process. The final boss theme as a whole (including the 14 notes before the choir at the start) can be heard in the game's official soundtrack, though.
    • There's also Squizzard's battle theme from Galaxy 2, which features a remix of the Fire Flower theme.
  • The first Bowser theme from New Super Mario Bros. Wii is actually the main theme played on an Ominous Pipe Organ.
  • In Psycho Waluigi, the final boss theme against Psycho Iris is a remix of the Waluigi Pinball theme mixed with Psycho Iris's theme. It sounds creepy and quite frantic, perfect for the character that you're fighting against.
  • In Chuck Rock, the level theme switches to a faster beat when the Boss Battle comes up.
  • The final boss theme of Angry Video Game Nerd Adventures is a more intense version of the normal boss theme, which itself is a remix of the AVGN's theme.
  • Almost every boss theme in Shovel Knight is a remix of the level theme. The Rival, Black Knight's theme, is a remix of intro level theme Strike The Earth, each Order of No Quarter knight's boss theme is a remix of their own level, and the battle against The Enchantress' final form remixes both the main theme and Requiem of Shield Knight.

Roguelike
  • The Binding of Isaac has several boss remixes in the Wrath of the Lamb DLC, along with alternate themes for every alternate version of each "layer" level. These include:
    • Unholy Assault, a remix of Burning Ambush for mini-bosses;
    • Crusade, a remix of Divine Combat used for main bosses;
    • Lament of the Angel, a holy rearrangement of A Mourner Unto Sheol, counterbalancing the hellish Sheol itself with the Cathedral.
    • And finally, My Innermost Apocalypse, the FINAL boss theme which uses an arrangement of Isaac's own theme, the main theme of the game. It's also used for the TRUE final boss.

Role-Playing Game
  • Grabbed by the Ghoulies' boss theme is a remix of the game's main theme.
  • The final battle in Baldur's Gate.
  • Skies of Arcadia has an arrangement of the main theme when you are winning the final battle.
  • Several of the final bosses in SaGa Frontier had this; most noticeable is the final boss theme in Red's Story.
  • Persona 3 has a boss remix of the main theme as you fight the final boss. And a battle rendition of Aria of the Soul, aka The Velvet Room, for the penultimate boss fight.
    • In The Answer portion of Persona 3 FES, the final battle theme "Darkness" is a boss remix of the ending theme, "Brand New Days."
    • And Persona 4's final boss theme, "The Genesis", starts off as a dramatic, brooding piece, but it builds up towards a climax with an orchestral fanfare of "I'll Face Myself", one of the game's major Leitmotifs (which also happens to have a Boss Remix), finally building up to a triumphant finish with an instrumental version of "Reach Out To The Truth", the game's main battle theme.
    • Persona 3 Portable has "Danger Zone," the female protagonist's boss theme, which is a remix of the game's new opening theme, "Soul Phrase." The normal battle theme, "Wiping All Out", is something of a battle remix of "Soul Phrase" as well. In fact, a good deal of the female protagonist's new BGM consists of arrangements of "Soul Phrase" — similar to how several pieces of the male protagonist's BGM consist of "Burn My Dread" arrangements.
  • Typically occurs in the Paper Mario series, as before each boss encounter, a theme that is specific to the boss plays, which is then remixed for the battle. This is most obvious with bosses whose themes play multiple times before the actual fight, such as Bowser, Grodus, and Count Bleck.
  • Super Mario RPG:
    • Several times during the events of game, a town is taken over by a member of the "Smithy Gang", and the music changes to indicate the trouble. When you face the boss, the fight is accompanied by a remix of the 'trouble' music.
    • The battle against Smithy's first form is also a remix of the same theme, albeit with all sorts of mechanical sounds added in, along with an Ominous Pipe Organ.
    • Inverted by the full theme to Bowser's Keep, which incorporates a more slow-paced, ominous remix of his battle music from the beginning of the game (itself a rendition of the final boss theme of Super Mario Bros. 3).
  • Mario & Luigi:
  • The World Ends with You:
    • The last battle uses a remix of the game's main theme, "Twister", that is unique to that fight — unlike all the other boss fights in the game, which use music from the game's regular selection.
    • The English version of Someday plays only on the boss battle with Minamimoto; every other time you hear it, it's the Japanese version.
  • Kingdom Hearts II:
    • The three main Organization XIII battle themes (The 13th Struggle, Dilemma, and Reflection, respectively) all feature some element of the song Another Side, which was used in the secret ending to the first game and is the origin of Organization XIII's theme. This also applies to Marluxia's first and third battle themes, Graceful Assassin and Lord of the Castle.
    • And for a more obvious example, the Final Boss theme of the original Kingdom Hearts game, "Guardando Nel Buio", is a remix of the End of the World's battle theme "Fragments of Sorrow", which in turn is a remix of the song "Destati" from the very beginning of the game.
    • And for an even more obvious example, the Final Boss theme of Kingdom Hearts II, "Darkness of the Unknown," features a remix of itself: the track is actually broken up into 3 looping portions in the game (which correspond to the last boss's 3 last forms), with the last third being a slow mix of the previous two.
    • "The Other Promise" is used for the fight against Roxas in the second game's Updated Re-release, though it's just as melancholic as his normal theme.
    • Xion's final form in 358/2 Days has a remix of said character's theme that is somewhere between "The Other Promise" and your usual Kingdom Hearts boss theme in its pace.
    • True to the series, Birth by Sleep includes several boss remixes:
      • Vanitas' two battle themes are remixes of Ventus' theme, which in turn is an arrangement of both Roxas' and Sora's themes, with a hint of Xion's.
      • "Dismiss", the theme of the True Final Boss, is a remix of "Fragments of Sorrow", this time incorporating aspects of Terra's theme, Aqua's theme, and "Destati" into it.
      • Inverted with Terra's theme, which is a slower version of "Rage Awakened", which plays during the Bonus Boss fight of Kingdom Hearts II Final Mix. Then comes full circle when it's reused as the final boss theme of his story once Xehanort commits Grand Theft Me and Terra's armor reforms to fight him.
      • "Master, Tell Me the Truth", the music for the Armor of the Master fight in Final Mix, is a remix of The Land of Departure battle theme with cues from Terra, Aqua, and Ven's themes included.
      • "Forze dell'Oscuritŕ" is a combination of the battle themes for Ansem and Xemnas, and is appropriately used for the battle against No Heart, the Keyblade Armor of their original joined incarnation.
    • Kingdom Hearts 3D [Dream Drop Distance] does this once again with "The Eye of Darkness", a remix of the series' traditional "Dive into the Heart" theme used for Riku's final battle with the darkness in Sora's heart.
  • In Parasite Eve, Eve's boss battle theme, "Influence of Deep", is a remix of her opera singing from the start of the game, with techno music, some instruments, and an Ominous Pipe Organ tossed in for good measure.
  • Treasure of the Rudra has a different Boss Remix depending on which character's story the player is currently on, with the remix being of the character's overworld theme.
  • The Tales Series has a fondness for this.
    • "Meaning of Birth" in Tales of the Abyss and Fury Sparks in Tales of Vesperia qualify. "Irony of Fate" in Tales of Destiny is an inversion in that it's a boss battle theme remixed as a sad song when Leon dies in the Remake.
    • Tales of the Abyss does this more than once. The final two battle themes both contain arrangements of the menu music, and Finish the Promise includes (quite fittingly) a rather epic quotation of the Grand Fonic Hymn.
    • The final battle against Asch features the song Meaning of Birth, an orchestral remix of the opening song Karma.
    • Tales of Symphonia has 3 battles with remixes of character themes. The End of a Thought, which plays during Lloyd's one-on-one duel with Kratos, It Can Waver And Fight, played during most fights with the Big Bad (as a remix of his theme), and Final Destination, the final boss theme, which is another remix of the Big Bad's theme.
  • The final dungeon in the Massive Multiplayer Crossover action RPG Dengeki Gakuen RPG: Cross of Venus uses a fast-paced, dramatic and more heroic remix of the game's opening theme, "Odyssey".
  • Both Baten Kaitos games remix the song "The True Mirror" (the first game's normal battle theme) for several boss fights. Most of the plot-important bosses in the first game get an electric guitar version, and Baelheit in Origins gets an orchestral version, which subtly alludes to the fact that he's actually a spiriter.
  • The final map theme for both the normal and demon path for Soul Nomad & the World Eaters is a faster version of the title music with Ominous Latin Chanting. Feinne's theme is also a variant of the title theme.
  • Super Paper Mario uses remixes the theme for Merlee's Mansion for your fight with Mimi, Count Bleck's leitmotif for your final battle with him, and the themes of Dimentio, the Chaos Heart, and Mr. L for the Final Boss, Super Dimentio.
  • The final boss theme in Paladin's Quest (aka Lennus 1) has a remixed version of the main villain's theme along with the game's main battle theme.
  • Mega Man Battle Network is no stranger to this trope, but with a twist. The Very Definitely Final Dungeon will usually have a network theme that remixes the game's main theme (as is the case in BN 2, 3, 5, and 6).
    • In Battle Network 2, the final boss theme is a remix of the normal boss theme. (The final boss themes of most games in that series are remixes of the normal boss theme).
    • The boss battle theme of Mega Man Battle Network 5 is a remix of the normal random encounter theme.
  • Pokémon:
    • There's the Frontier Brains of Emerald and Platinum by heavily remixing the Battle Frontier themes of their respective games.
    • Also the Galactic commanders have a remixed version of the grunts' battle song. And Dialga/Palkia's song is the remixed song of the Spear Pillar.
    • When fighting a Legendary Pokemon in FireRed/LeafGreen, the Wild Battle theme goes up a pitch.
    • The Champion battle music from Pokémon Gold and Silver (and Heart Gold and Soul Silver) is a remix of Victory Road from the first games, and the prelude to the main theme.
    • The Gym Leader Theme in Diamond/Pearl/Platinum was remixed for the Elite Four.
    • The original Champion Battle theme from Gen 1 got remixed for the finals of the (real-life) Gen 5 Video Game Championships. Practically a Recurring Riff. It gets even better when you realize that the Kanto champion theme is a remix of the rival's encounter theme.
    • Also in Black/White, N's battle theme gets louder, faster, and generally more epic in the final battle with him.
    • Black 2 & White 2 have boss remixes of Hugh's and Colress' themes, in addition to another remix of N's.
    • Pokemon Mystery Dungeon Explorers of Time/Darkness/Sky features a mix between the game's main theme and the Leitmotif associated with time itself for the final battle against Primal Dialga.
    • In X and Y, Lysandre's battle theme is an ominous-sounding remix of Team Flare's battle theme, which, in turn, is a remix of their theme song in general.
  • In Mother 3, a small part of Dry Guys is from one of the overworld themes. Also, the Mother 3 Love Theme is remixed into an incredibly sad, industrial version in the final battle against your long lost brother Claus... It gradually becomes the soft tune you recognize. In fact, Mother 3 reuses leitmotifs and riffs all throughout the game. Most of the battle themes have a secondary version (which are designed to catch out players who know how to take advantage of the game's 'Rhythm Battle' system), which is essentially the same theme but with a change of some kind in the rhythm at certain points in the tracks (whether through a deliberate glitch in the music to trip the player up, being a faster/slower version of its other version, or even altering the time signature between versions), so boss battles with familiar battle themes can generally be assumed to use the more difficult version. For instance, compare, with the aid of the heartbeat provided when you put an enemy to sleep, how easy it is to tap along between Mr Passion's first battle themenote  against the theme for the optional rematch against him.note 
  • Golden Sun: In the first game, the final battle with Saturos and Menardi is accompanied by a remix of their theme. The same goes for the second game, where Agatio and Karst's theme becomes their battle music.
  • MARDEK: While regular bosses use the standard piano boss battle theme, major antagonists have specific Boss battle themes when fighting them; fighting Muriance the bandit chief changes his main theme into Muriance Battle, the World's Saviours get their theme changed into Saviours Battle, etc. Seems to be a favorite tactic of Pseudolonewolf to reuse certain things from each song... which makes it epic.
  • Both the "Theme of Chaos" and "Theme of Law" from Shin Megami Tensei: Strange Journey are given bombastic remix treatments for the endgame battles with Soil/Awakened Jimenez and Pillar/Judge Zelenin, respectively. And before Strange Journey, Shin Megami Tensei III: Nocturne has remixes of LAW and CHAOS (which, themselves, are also remixes of Shin Megami Tensei I's Law and Chaos themes) as the boss themes for Metatron and Beelzebub, respectively.
  • Final Fantasy I only had the one battle theme which was used from your first fight with imps all the way to the Big Bad. However, for the Updated Re-release of the game on both the Game Boy Advance and the PlayStation, boss fights had a rearranged version of the basic battle theme (which was already remixed from the 8-bit original).
  • Final Fantasy II uses remixes of the Castle Pandaemonium theme for both its normal battle theme and its boss battle theme.
  • The Mysterious Girl's battle theme in Final Fantasy IV: The After Years is an intense remix of her Leitmotif.
  • In Final Fantasy V, Exdeath's battle theme (before he goes One-Winged Angel) is a remix of his character theme. And when he does go One-Winged Angel, the opening riff takes its cues from his Leitmotif, before morphing into something much more frantic and fast-paced.
  • Dancing Mad from Final Fantasy VI. All sorts of recurrent themes and motifs from other songs along the game get thrown into it, most prominently "Omen", "Catastrophe", as well as Kefka's Leitmotif and "Fight to the Death" (the music used for the fights against Ultima Weapon and the Warring Triad.)
  • In Final Fantasy VII, the final battle with JENOVA: SYNTHESIS has a tense remix of the standard Random Encounter theme. Also, both "Birth of a God" and "One-Winged Angel" (which play during the first and second parts of the Final Boss fight, respectively) incorporate Sephiroth's original character Leitmotif, "Those Chosen by the Planet".
  • Final Fantasy IX has "Protecting My Devotion," a battle arrangement of Beatrix's theme, "Rose of May," that plays when she and Steiner defend Alexandria from an enemy attack at the beginning of Disc 3. Kuja's theme is remixed as "Dark Messenger" when he's fought at the end of the game.
  • In Final Fantasy XII, any fight against a major character from the Archadian Empire would almost always have a remix of the Empire's Theme playing during the battle.
  • Final Fantasy XIII uses some of the lyrics and motifs from the mournful and ominous "Ragnarok," for "Fighting Fate," Barthandelus' battle theme. "Born Anew," the penultimate boss theme, remixes "Primarch Dysley," and the final boss' "Nascent Requiem" references "Vanille's Theme."
  • "Fusion, descent" from Final Fantasy Crystal Chronicles is a boss remix of the main theme.
  • Phantasy Star II's boss theme ("Hard Place") is a techno remix of the title theme ("Phantasy").
  • In Ys: The Ark of Napishtim, the Ark leitmotif (heard in "Defend and Escape" and "Revival of the Great Ark") gets an epic remix in the second half of the Final Boss battle.
  • Chrono Trigger: "World Revolution" plays during the second phase of the Lavos fight and is a remix of the oddly calm Lavos theme and Crono's own heroic theme.
  • Eternal Sonata has, of all things, a remix of Frederic Chopin's Revolutionary Etude for the final battle against him.
  • The final boss themes of Mass Effect 1 and Mass Effect 2, "Final Assault" and "The Human Reaper," are both remixes of "Sovereign's Theme" from the first game.
  • In The Elder Scrolls V: Skyrim, one of the dragon battle themes is an intense version of the "Dovahkiin" theme heard in the title screen (which is in turn a variation on the main theme of the series.)
  • Indie game Breath of Death VII remixes the already overly dramatic and elaborate battle theme into even harder rock.
  • The original NES version of Dragon Quest IV lacked a distinct theme for most bosses. The subsequent remakes implemented a remix of the regular battle theme.

Shoot 'em Up
  • Axelay does this for each stage: The bosses' themes are darker and/or rearranged versions of the level theme, usually in a style that suits the boss. For example, the theme for the Humongous Mecha boss is more electronic than the stage music.
  • Much of the music of Ikaruga is just remixes of Ideal. But when you hear the same theme remixed during a boss fight, you know something nightmarishly difficult and impossibly epic is about to happen. In turn, the Stage 2 boss theme, "Recapture", is a darker arrangement of "Trial", that stage's main theme.
  • Ray Crisis selects a musical theme based on what level you start with, and all subsequent level and boss musics are variations of that theme.
  • The first ''Star Fox'' had a VERY bizarre version with the alternate final area, remixing real life songs. The Slot Machine's theme remixes three real life children's songs.
  • In Touhou Double Dealing Character, the theme of final boss Shinmyoumaru Sukuna, is a remix of the stage 6 theme.

Simulation Game
  • The theme for Ace Combat Zero: The Belkan War, which appears in snippets and snatches here and there across the soundtrack, gets the full rundown in the final boss fight. A variant is "Alect Squadron" from Skies of Deception, starts with a guitar solo and brings the titular piece in partway through.
  • The Final Boss theme of Trauma Center: Second Opinion is a remixed and faster version of the main menu theme.

Stealth Game

Survival Horror
  • Haunting Ground has an interesting version of this. Each of the three stalkers have their own Leitmotif when chasing you. During each of their boss fights, their particular motif is remixed with a sort of "template". This template remains the same for the first three three bosses, making their themes sound very similar. However, there is a part of the track that distinctively belong to the particular boss (e.g. Daniella's static interferences).
  • Alexia's battle themes in Resident Evil: Code: Veronica were orchestral remixes of "Alexia's Lullaby/Berceuse", with a One-Woman Wail as the melody. William Birkin in Resident Evil 2 and Nemesis in Resident Evil 3: Nemesis also use remixes of their themes for each of their mutations.
  • Resident Evil 6 has the final boss of Leon's campaign's final form's boss theme be a remix of the main menu theme, of all things. Definitely one of the most unique remixes to be based on it.

Third-Person Shooter Turn-Based Strategy
  • Fighting an enemy you can recruit in Fire Emblem: Genealogy of the Holy War has a unique battle theme, a variation of (appropriately enough) the recruitment theme.
    • Additionally, Idoun, Lyon, and the Black Knight all have a boss remix of their Leitmotif.
    • As do Oliver, Sephiran, and Dheginsea in Radiant Dawn. Caineghis has one as well, but luckily for you he's on your side the whole game.
    • In an example that applies to a group rather than a specific character, Blazing Sword's major boss theme "Softly with Grace" is a remix of the Black Fang's event theme.
    • Fire Emblem: Awakening has a remix of the Avatar's theme (i.e. your theme), which also has elements of the main series theme partway for good measure—in Ominous Latin Chanting, no less. Also, the Future Past DLC includes yet another remix of the Avatar's theme (i.e. your theme), which is fitting, as the bosses that use it are characters related to the Avatar: the male and female Morgans (Avatar's child, depending on gender)... and Grima!
  • Variation: In Heroes of Might and Magic V, siege battles are accompanied by a remix of the city´s theme.
  • Many character themes in Luminous Arc 2 are remixed into boss battle themes when fighting them. The aptly named "Rosetta Rosso" theme is remixed into "Rosefall;" Fatima's "Shadow Frost Witch" is remixed into "The Dark Wings, Hugging to Freeze;" Master Mattias's "The Ruler" is remixed into "The Dictator's Force;" and lastly, Bharva's theme "Black Flames" is remixed into "Raging Flames".
    • Even the first Luminous Arc has at least one boss remix. The final boss theme "Believe in Yourself" contains a partial remix of "Theme of Luminous Arc." "Existence" may have been remixed as well into the boss theme, but it's difficult to tell.

Visual Novel
  • In the Ace Attorney series, as the trial approaches its climax, the normally calm theme that plays during cross-examinations will be replaced with a faster and more frantic remix. In Trials and Tribulations, when you're presenting the very last piece of evidence, a remix of the Cornered theme from the first game will play with an added drum track.

Non-video game examples:

Anime

Film
  • Interesting example in Advent Children: Tifa and Loz fight in Aeris's church to a piano version of the FFVII battle theme.

Webcomics
  • Homestuck: The standard "Harlequin" theme is remixed into "Harleboss" for John's battle against the Crude Ogres. And then Gamzee steals the theme in a Dark Reprise of his own.

Boss-Only LevelBoss BattleBoss Room
Bootstrapped LeitmotifScore and Music TropesCaptivity Harmonica

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