Video Game / The Angry Video Game Nerd Adventures

I feel like I've played every bad game I ever played all at once. And now others are playing it. Because of me! It's like I shared all my horrible experiences! It's All My Fault! Fuck this game!
The Nerd himself

The most rewarding game of the year.

The Angry Video Game Nerd Adventures (often shortened to AVGN Adventures) is a Platform Game starring The Angry Video Game Nerd, developed by Freakzone Games (the same people who made an unofficial "Manos" The Hands of Fate game) and released for Steam on September 19th, 2013, Wii U on April 2, 2015, and Nintendo 3DS on June 4, 2015.

The game's story is appropriately minimal. The Nerd is playing a shitty game with his friends when the TV abruptly sucks them inside; he escapes to the basement, but an arm reaches out of the TV, grabs him by the balls and pulls him inside as well. In this place (termed "Game Land"), he must fight through eight levels, each incorporating bits and pieces of some of the games he's covered, in order to get back to the real world and fight the one who trapped him in the first place.

Despite being a Licensed Game, and intentionally referencing some of the poor design choices the Nerd detests, it's actually a very fun (if difficult) game. The Nerd himself has reviewed it rather positivelynote , along with several other games based off of himself.

A sequel titled The Angry Video Game Nerd II: ASSimilation was released on March 29, 2016. A trailer is available.

The games provide examples of:

    open/close all folders 

    Both games 

  • Annoying Video Game Helper: invoked Not even the Nerd can put up with Naggi. (Or Mike, in the sequel.) You can even kill the former at the end of the first game's tutorial. You even get a achievement for doing so.
  • Attack Its Weak Point:
    • The boss of "Assholevania" is Dr. Jekyll and Mr. Hyde. Hyde is invincible, you can only deal damage during the brief moments he turns back into Jekyll.
    • In ASSimilation, Dark Onward's second form is only vulnerable to shots/missiles to the head, and Death Mwauthzyx's hands are the only part of him you can damage.
  • Auto-Scrolling Level: The Unexpected Shmup Levels in both games. ASSsimilation also has "Raw Fish Rampage".
  • Big Bad:
    • Fred Fucks in the original.
    • Death Mwauthzyx in the sequel.
  • Big Boo's Haunt:
    • "Boo! Haunted House" in the original.
    • ‘’ASSimilation’’ has “Monster Madness”, which is set in a graveyard of a 1920's monster film.
  • Blackout Basement:
    • Again, "Boo! Haunted House". You can only see for a certain distance.
    • “Deadly Danger Dungeon” (the last stage of “Monster Madness” in the sequel) also does this.
  • Bond One-Liner: The Nerd says several of these after killing bosses (most notably in "Future Fuckballs 2010" – “Where did you learn to be an asshole?"). This carries over to the sequel.
  • Boss Remix: Both the boss theme and the final boss theme incorporate bits of the AVGN's theme song. ‘’ASSimilation’’ does the same thing with its own (original) title screen music.
  • Check Point: The Nerd's Nintoaster. On "Hard as Balls" difficulty, they're invisible...
  • Checkpoint Starvation: ...and on higher difficulties, they're not there at all.
  • Chiptune: All of the music, unsurprisingly.
  • Continuity Cavalcade: See here.
  • Crossover:
  • Deadpan Snarker: The Nerd.
    Naggi: Press the "A" button to jump! Hold it down to jump higher!
    Nerd: Jump button to jump? You're a fucking genius! Now leave me alone!
  • Denial of Diagonal Attack: Averted with the Nerd, played straight with the Guitar Guy and the Bullshit Man.
  • Easy-Mode Mockery: On "Easy" difficulty, the Nerd's zapper is pink.
  • End Game Results Screen: The games end with your total time and deaths.
  • Evil Counterpart: Fred Fucks to the protagonists, as he wears a duplicate of the Nerd's glasses, the Bullshit Man's pants, Mike's shirt, and has the Guitar Guy's facial hair style.
  • Excuse Plot:
    • The final boss used his magic game powers to pull the Nerd into a shitty video game. Go find him and kill him.
    • In ‘’ASSimilation’’: The world got turned into a shitty video game and The Nostalgia Critic stole your stuff. Go make things right.
  • Flipping the Bird: Done by the Nerd several times, most notably in his Idle Animation and during the original game’s Level Clear screen.
  • Giant Space Flea from Nowhere:
    • The Giant Claw. It's probably a reference to Freakzone Games' earlier Manos videogame, where the Claw was one of the bosses (not that it was less out of place even there), and/or the fact that James Rolfe put it as the number one giant movie monster in one of his early Top Tens.
    • Both games’ final bosses (Fred Fucks and Death Mwauthzyx, respectively) also have absolutely no buildup.
  • Harder Than Hard: "Hard as Balls", which disables the save function; "Fucking Impossible", which makes you a One-Hit-Point Wonder with five lives and no checkpoints; and finally "YOLO", basically the exact same thing as I Wanna Be the Guy's Impossible mode (that is, die once and you're back to the beginning).
  • Hard Levels, Easy Bosses: For the most part.
  • Hockey Mask and Chainsaw:
  • Hyperactive Metabolism: Beer restores your health, which is itself measured in beer bottles.
  • Idiosyncratic Difficulty Levels:
  • Idle Animation: Leave the Nerd standing in place long enough, and he'll look at the player and flip them off.
  • Improbable Weapon User:
    • The Guitar Guy's guitar. The sound waves fire in a wavy-like pattern and can go through obstacles.
    • Meanwhile, the Nerd uses toy Light Guns as actual weapons.
  • Kaizo Trap: Watch your step after defeating each boss, because you're still able to die (and subsequently fight them all over again) during their death sequence.
    • The second game has a level where Thwomp-like enemies and death blocks are invisible when 4 or more tiles away from the player. This setup causes many thwomps to be completely invisible. While most of the thwomps are hinted at with a suspiciously easy looking collectible or are positioned above series of pits, death blocks are often positioned shortly after the thwomps, to catch you off guard while you're running.
  • Lawyer-Friendly Cameo:
  • Life Meter: Measured in beer bottles.
    Naggi: Beer restores your health, and makes everything better!
    Nerd: Damn straight.
  • Light Gun: The Nerd's weapons of choice. The default weapon is the NES Zapper, and there's also the Super Scope, which is stronger. Like the shotgun in "Manos" The Hands of Fate (an earlier Freakzone Games title), it’s lost the moment you get hit or change characters. (The sequel instead turns it into a permanent upgrade.)
  • Long Title: Most players chop it down to "AVGN Adventures".
  • Ludicrous Gibs: Done every time something dies. In the sequel, the gibs get their own physics engine.
  • Nintendo Hard: Even the Nerd himself thinks so! The Easy setting is already hard as nails, but the higher difficulty levels are pure Platform Hell. (This is lampshaded by the achievement for beating the game on Normal difficulty, "You call that normal?!")
  • One-Hit Kill: Death blocks and they're everywhere. Other stuff like pits, crushing traps and the laser traps in other levels will also kill you instatly regardless of health.
  • Power Up Letdown: Lampshaded with the rock subweapon, a reference to the equally useless rock weapon in the Friday the 13th game. The Nerd complains about it when he first acquires it in the tutorial level.note 
  • Reference Overdosed: To both other video games and to AVGN episodes.
  • Retraux
  • Secret Path:
    • Most of the cameos/upgrades can be found this way. This is also how you unlock Mike and the Bullshit Man.
    • Also, Mike can spot secret paths and destructible tiles.
  • Self-Deprecation: The Nerd criticizes the game at least a few times per level. Not to mention several ScrewAttack employees (including Stuttering Craig himself) cameoing in "Thy Farts Consumed", having been sent to video game Hell for helping make the game itself.
  • Sequel Hook:
    • After The Nerd defeats the final boss you don't see him actually exploding and dying unlike any other boss he fought, Fred Fucks merely flies away out of The Nerd's sight while Game Land falls apart.
    • In the sequel, Death Mwauthzyx appears after the credits, wearing a Groucho disguise.
  • Shout-Out: See here.
  • Spiritual Successor: This game is one to Freakzone's own "Manos" The Hands of Fate. They both have the same Retraux style, similar level design and choices, some assets (like a few sound effects) are reused from that one and there are even the same references scattered here and there (for example, The Giant Claw's cameo and the famous quote from Castlevania II: Simon's Quest).
  • Tempting Fate: Most of the 1-ups can be found near death blocks or other hazards. Feeling lucky?
  • Toilet Humor: By a truckload of truckloads, unsurprisingly.
  • Unexpected Shmup Level:
    • In the original, "Future Fuckballs 2010" ends with a section parodying Silver Surfer, and "Dungeons and Dickholes" has a section where you ride on a baby dragon (with a fight against the Giant Claw).
    • ASSimilation has the shmup level "Sush 'Em Up". A part of "Hippo Hell" also turns into a shmup when the Nerd grabs onto a helicopter and it comes right before "You'll get caught up" which is an entire shmup level based on the commercial for the 1990's board game "Crossfire".

    The original 
  • Achilles' Heel: One of the best pieces of advice when it comes to taking down The Devil is to use the Bullshit Man. His lob-arc makes hitting him very easy, on top of him having the strongest attack.
  • Balance, Power, Skill, Gimmick: The Nerd is balanced, the Bullshit Man has the most powerful weapon, the Guitar Guy can shoot through walls, and Mike Matei has the ability to see hidden paths.
  • The Cameo: Several other internet personalities show up in hidden areas, accompanied by several power-ups and sometimes a brief quip. (Shit Pickle also appears in every level as an Easter Egg of sorts.)
  • Christmas Episode: Blizzard of Balls.
  • Competitive Balance:
    • The Nerd is a Jack-of-All-Stats. He can aim his weapon in any direction, and is the only one able to attack on ladders.
    • Guitar Guy has a rather low jump, but can run faster. Unlike the others, his projectiles can go through solid walls.
    • Bullshit Man also has a rather low jump, but can do it twice, and has a very strong attack that falls to the ground shortly after firing, which helps a lot to hit enemies in angles the Nerd normally can't do without putting himself in harm's way (or worse, using the rock from Friday the 13th).
    • Mike Mateinote  has a short-ranged weapon, but has the highest jump and can spot weak blocks and secret paths.
  • Dark Skinned Red Head: One of the strippers in Beat It and Eat It.
  • Dem Bones: The Guitar Guy, who is just a skeleton. Enforced by the fact that Kyle Justin, the actor who plays the Guitar Guy in the webshow, declined to allow his likeness to be used in the game.
  • Difficult but Awesome: In stages which have the Glitch Gremlin power-up, it's very difficult to make it to the boss with it, but if you do, the battle is practically won.
  • Double Jump: The Bullshit Man does this by farting.
  • Dragon Rider: You do this in "Dungeons and Dickholes".
  • Dual Boss: Bimmy and Jimmy (read: Freddy and Jason) in "Boo! Haunted House".
  • Dung Fu: How the Bullshit Man attacks. It's noticeably more powerful than some of the other characters' weapons.
  • Erotic Eating: The icon for "Beat It and Eat It" on the level select screen shows a woman seductively licking an ice cream cone, in reference to the cover of the Atari 2600 porno game Beat 'Em and Eat 'Em.
  • Everything's Better with Rainbows: Inverted - "Laughin' Jokin' Numbnuts" is full of rainbows, and is most certainly not good.
  • Exposition Fairy: Spoofed with Naggi the Patronizing Firefly, who teaches you obvious things during the tutorial level. The Nerd will have none of it (and has the option to kill her at the end).
    Nerd: You want to hold my hand through a video game?? I'm the fuckin' Nerd! Bitch!
  • Expy: Naggi the Patronizing Firefly is quite clearly a parody of Navi.
  • Fetish Retardant: In-Universe, "Beat It and Eat It" is not at all arousing, especially not to the Nerd (who even remarks upon this when he first enters the stage).
  • Final Death Mode: YOLO difficulty.
  • Freefall Fight: The boss fight against the demon/Satan at the end of "Thy Farts Consumed".
  • Game-Over Man: The Nerd himself, provided a randomly-generated quote involving animals, bodily wastes, and gross acts involving said bodily wastes.
  • Groin Attack: The opening sees the Nerd getting dragged into Game Land by the balls, a reference to the Action 52 review.
  • Here We Go Again: The ending, where the Nerd finds that the game he was playing was designed to suck you in. He remarks that you'd have to be a "total nerd" to play it again... then proceeds to do exactly that. Roll credits.
  • H-Game: Beat It and Eat It! is a takeoff of the Atari 2600's naughty lineup. It's not sexy in the slightest, mostly due to the bizarre graphics.
  • Holiday Mode: For Halloween weekend, every playable character wears a jack o'lantern on their head. There’s also a Steam achievement for beating the game during this weekend.
  • Intentional Engrish for Funny: The stage clear screen references the infamous typo from Ghostbusters's ending screen.
  • Jump Physics: It's different with each character. Mike can jump the highest of the characters, whereas the Guitar Guy and the Bullshit Man suffer somewhat. The Guitar Guy compensates by being able to run faster, and the Bullshit Man can Double Jump.
  • Laser Blade: Mike's weapon of choice. It can also destroy destructible tiles.
  • Mad Libs Dialogue: The death screen is the Nerd saying one of three sentences complaining about being trapped in the game, with certain words randomized. For example, it's possible for the Nerd to call the game "poopy poop".
  • One-Hit-Point Wonder: Both Fucking Impossible mode and YOLO mode turn the player into this. Fucking Impossible at least gives you five lives to compensate. YOLO, on the other hand, sends you back to the tutorial level for getting harmed at any point in the game.
  • Planet Heck: "Thy Farts Consumed", which is apparently video game hell itself. Complete with DOOM references!
  • Punny Name: Naggi.
  • Schmuck Bait: At one point in the "Dungeons & Dickholes" level, a beer bottle (which restores health) is placed in an area where spiked walls close in on you on both sides. The beer is close enough to the wall that it is impossible to reach in time.
    Nerd: How the fuck was anyone supposed to get that beer down there?
  • Secret Character: Guitar Guy, Mike, and the Bullshit Man.
  • Shaking the Rump: Done by some of the women in "Beat It and Eat It".
  • Slippy-Slidey Ice World: "Blizzard of Balls". “Beat It and Eat It” as well, though it’s not ice in that level…
  • Smart Bomb: Super Mecha Death Christ serves as this.
  • Spell My Name with an "S": The final boss is named for real life film producer Fred Fuchs. Naturally, to avoid a defamation lawsuit, the game spells it Fred Fucks.
  • Suddenly Voiced: Inverted. The Nerd's voice is heard saying "Let's do this" upon the 3DS version of the game being highlighted in the 3DS menu screen, but his voice is only heard in the game proper when you enter a cheat code on the title screen.
  • There Is No Kill Like Overkill: The first ladder in "Dungeons and Dickholes" contains a ludicrous death trap devised by the Nerd himself in his Super Pitfall review - lava, flaming sharks, upside-down volcanoes, and spiked walls that close in on you. And two death blocks.
    The (Real Life) Nerd: Now this is going too far!
  • Time Stands Still: The Glitch Gremlin freezes enemies, obstacles and even bosses in place.
  • To Hell and Back: Thy Farts Consumed
  • Trapped in TV Land: The main plot.
  • Trope 2000: "Future Fuckballs 2010", a sendup of Street Fighter 2010.
  • Turns Red: The boss of "Future Fuckballs 2010" starts moving significantly faster (and literally turns red) after killing all of her "children"
    "Now you will learn to die!!"
  • Ultra Super Happy Cute Baby Fest Farmer 3000: "Happy Fun Candy Time". The Nerd says it best upon first entering the stage:
    "What... the... fuck... it's like a giant unicorn had severe diarrhea everywhere!"
    • Which is also a neat foreshadowing of the boss of that level.
      "I fucking knew it!!"
  • Underground Monkey: The Invincible Minor Minion. Ghosts, fireballs, smiling faces, brown starfish, computer chips streaming rainbow flames, they all follow the same undulating or circular patterns.
  • [Verb] This!: During the fight against Satan in "Thy Farts Consumed", inspired by Evil Dead 2:
    Satan: I'll swallow your soul!
    The Nerd: [after beating him] Swallow this, asshole!

  • Absurdly Spacious Sewer: "Browntown" is a large sewer that, apparently is full of shit. See "Down the Drain" below.
  • Advancing Wall of Doom: "Croc Conundrum" features a gigantic Advancing Crocodile of Doom. Unusual in that the croc is not a one-hit kill, and only damages you. "Slide Down the Shaft" features the vertical variant, plus a Retreating Wall of Doom underneath you, so you must descend the shaft quickly, but not too quickly.
  • Anti-Hero: The Nerd and Critic both aim to save the world, but for selfish reasons; the Nerd to get his stuff back, the Critic to one-up the Nerd and attain all the glory for himself.
  • Assimilation Plot: The entire world is assimilated into a shitty game.
  • Background Boss: Death Mwauthzyx stays in the background, trying to crush the Nerd with his hands.
  • Boss Arena Idiocy:
    • The fight against Dark Onward in Area 52 is loaded with this. First of all, he has McButter constantly fire missiles into the arena, which have a chance of dropping beer when destroyed by your shots and can also be made to crash into him for high amounts of damage. Second, there are portals that warp you to the other side of the arena, which is the only way to avoid Onward's giant second form when it walks towards you.
    • Similarly, Sir Werepire's third form would be impossible to jump over without the disappearing ghost blocks that are conveniently placed in the arena.
  • Charged Attack: The Nerd gains this ability from the Turbo Controller.
  • Cluster F-Bomb: A literal F-bomb is a power-up.
  • Down the Drain: "Browntown", a huge sewer which is apparently full of shit (the Nerd even has to swim through it in one stage). It’s also a massive reference to the original Ninja Turtles game on NES.
  • Goofy Print Underwear: When he's attacking in his initial vampire form, Sir Werepire can be seen not wearing pants underneath his cape— revealing that he's wearing boxer shorts with bats on them.
  • Groin Attack: Inverted. You can kill enemies in Sush 'Em Up by smashing a tanuki's scrotum into them.
  • Heroic Sacrifice: Nostalgia Critic attempts to do this to kill the Death Mwauthzyx via bomb. He blows up before he can finish declaring his plans.
  • Humongous Mecha: CAT-209, the boss of Nerd Gaiden, is an anime cat-themed mecha that stomps around, fires missiles at different heights, and forces you to fight on a conveyor belt where sushi drops down.
  • The Ghost: McButter plays a part in the boss fight against Dark Onward, but is not seen and has no dialogue.
  • In-Name-Only: This trope is satirized in Area 52, which is loosely based on the movie. Naturally, the Nerd complains about the various departures from the source material.
    Nerd: [Sarcasm Mode] This was the best part of the movie! When I was fucking around jumping through portals and shit.
  • Ninja Pirate Zombie Robot: Parodied. Sir Werepire, the boss of Monster Madness, is a vampire-werewolf-knight-ghost-zombie monster, and you fight each form back-to-back. Once the zombie form is revealed, the Nerd understandably loses his patience and ends the boss fight before the zombie phase can begin.
  • Not Quite Flight: The Nerd gains the ability to prolong his jumps and glide through the air for a limited time with the Cape.
  • One-Winged Angel: Dark Onward's wheelchair transforms into a giant orange robot scorpion after sustaining enough damage, as a reference to Sasori Vader doing the same thing in the Famicom version of Star Wars.
    Nerd: Oh no, they fucking didn't! Remember that from the Movie?!
  • Recurring Boss: In ASSimilation The Nostalgia Critic fights you once per world, the two exceptions being Browntown, where you fight the Nerdy Turd instead; and Board James, where you fight the world's namesake.
  • Recycled Soundtrack: Quite prominent, though its songs are still awesome none-the-less.
    • The BGM for "Virtual Insanity" is a re-arranged version of "Laughin' Jokin' Numbnuts" from the first game.
    • The boss theme is a remix of the orginal's boss theme.
      • And the final boss theme (Final Battle) is a slower version of the second game's boss theme.
    • "Those who Fart Further" is a fart-based remix of "A Critical Battle".
      • "The Final Showdown" (Not to be confused for "Final Battle") is a reprise of "A Critical Battle".
    • "WhyWhyWhyWhyWhy" and "Two-Sided Die" more distorted versions of the first level themes of their respective worlds. The latter of which is actually a Mini-boss theme
  • The Rival: The Nostalgia Critic wants to save the world before you do, so he can get all the glory instead.
  • Save The World: The sequel involves this.
  • Sequel Escalation: As the trailer puts it:
    "This time, the Nerd isn't saving his friends...
    He's saving the world!"
  • Sequential Boss: Sir Werepire has four forms. He's about to unleash a fifth one when the Nerd gives up on him.
  • Sequel Difficulty Drop: There are less death blocks, several bosses provide healing items during the fight, on lower difficulties your lives are refilled after beating a stage, and you can find upgrades to ease the difficulty further. Also, “YOLO” mode was removed, and the other difficulty levels are toned down a notch (for example, the new highest difficulty, “Fucking Impossible”, now gives you two hit points).
    • The powerups are improved as well. "F Bombs" can one-shot most normal enemies from an elevated position where just blasting them would be difficult. Kegs, though you can only hold 1 at a time, refill your health completely and can be used any time. Another powerup separate from the "sub weapon" system acts like the Super Scope from the first game in that you lose it if you get hit, but instead of increasing power it allows you to fire 3 spreading bullets at once, and it can stack with itself to increase the shots to FIVE at once. Finally, the rocks from the first game make a return appearance, but even THEY are improved, sporting increased damage and the ability to ricochet and hit the same enemy multiple times when used in the right way.
  • Tanuki: The Nerd rides one in "Nerd Gaiden". Its... prominent... features... were advertised actively in trailers.
  • Wall Jump: The Nerd gains this ability from his loafers, which are obtained in the tutorial level.
  • Wolfpack Boss: The Battle Frogs in “Browntown”.
  • Zero-Effort Boss:
    • After beating the Battle Frogs, their Master Sphincter comes out… and goes down in a single shot. Downplayed in that his kick is an instant kill, but it's ludicrously easy to dodge.
    • CAT-209 can easily be defeated without taking a single hit just by holding duck in the bottom left corner and mashing the fire button to destroy any missiles and sushi coming at you while dealing a small amount of damage to the boss every time its hitbox moves into your line of fire. Granted, this isn't a very fast way of killing it.

You are a fucking video game god. We bow to your mastery. No person on Earth can match your skill. We all want to be like you. Holy shit you're amazing. Holy fucking fuck! Stop what you're doing right now and take a picture of this screen because nobody will believe you beat it on YOLO. Way to go you fucking nerd!!

Alternative Title(s): AVGN Adventures, Angry Video Game Nerd Adventures