Video Game / Friday the 13th

http://static.tvtropes.org/pmwiki/pub/images/friday13th_a_7466.jpg
Next time he has a knife, and he'll attack you with it.

You and your friends are dead.
—The infamous, but slightly cool, Game Over screen.

Released in 1989, Friday the 13th is yet another licensed NES game published by LJN Toys and developed by Atlus this time based on the Friday the 13th films.

This game puts you into the role of one of six camp counselors, who must protect themselves and the kids from the wrath of the Ax-Crazy Jason Voorhees. The gameplay consists of wandering from cabin to cabin, waiting for Jason to enter one so you can fight him. The game takes place within three days and Jason grows stronger with each passing day. Your ultimate goal is to survive and defeat Jason.

Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. And Jason's mask is light blue for no reason. In general, this game is not very well liked, though some people have derived some enjoyment after figuring out how to play it.

An action figure based on Jason's appearance in the game has been made.

For the 2017 Friday the 13th game, go here. Incidentally, this game's version of Jason was added to the 2017 game as free downloadable content on June 20.


This game has the examples of:

  • Action Bar: Appears when you search the cabins.
  • After Boss Recovery: Each time you defeat Jason, your surviving counselors are all brought back up to full health.
  • An Axe to Grind: Jason's second weapon in this game. Also the third best weapon available for your counselors.
  • Bat Out of Hell: Regular bats act as enemies.
  • Blackout Basement: The cave. In a subversion, it's still easily navigable if you don't have the flashlight.note 
  • The Blank: The characters in-game are depicted without faces.
  • Bonus Boss: Pamela Voorhees' floating head is an optional boss in the caves. She can kill you instantly, but she'll give up an item each time you defeat her: first a superior weapon, then her sweater, and finally the pitchfork.
  • Bottomless Pits: Found everywhere in the caverns. It's instant death if a counselor falls in one.
  • Competitive Balance: The counselors have specific strengths and weaknesses each. Running speed, jumping height, projectile speed, and rowing speed are affected.
  • The Computer Is A Lying Bastard: One of the in-game hints tells you to light the fireplaces with the torch. You're actually supposed to light the fireplaces with the lighter in order to get the flashlight.
  • Creepy Crows: There are red-eyed crows as enemies.
  • Critical Annoyance: When Jason enters one of the cabins, an alarm starts ringing.
  • Cut-and-Paste Environments: Each cabin is mapped out exactly the same between small and large varieties; only any items located inside are different.
  • Disc One Nuke: The torch, the second strongest weapon in the game, is terribly easy to find right from the start.
  • Everything's Deader with Zombies: Zombies are common enemies. According to the manual, they are Jason's past victims given new life in undeath.
  • Event Flag: Finding notes in cabins would start a chain of finding other notes or possibly weapons if you go to the areas (vaguely) described.
  • Eyes Always Shut: Crissy in her Character Portrait.
  • Final Death: If one character dies, they're not coming back.
  • Getting Crap Past the Radar: The Game Over message is so infamous because it outright mentions death in the age where video games couldn't do that.
  • Guide Dang It: As an adventure game that initially looks like a platformer, the game's mechanics are deceptively complex and poorly explained, which is the primary reason for the game's infamy. A good video guide can be found here.
  • Improvised Weapon: Infamously, each counselor's starting weapon are rocks that were lying on the path. Since they arc over almost everything, ducking when throwing them is must.
  • Infinite Flashlight: The reward for lighting all the fireplaces. You only ever get the one, so if Jason kills the counselor holding it, kiss it good-bye for good.
  • Infinity+1 Sword: The pitchfork, the best weapon in the game, is obtained by conquering the "Jason's Mom's Head" sidequest three times.
  • It's a Wonderful Failure: You and your friends are dead. Game Over.
  • Jump Scare: Jason, accompanied with a Scare Chord, will sometimes attack you in the paths and disappear quickly.
  • Knife Nut: Your first weapon upgrade is a knife. Just the fact it flies straight makes it a huge improvement over the rocks.
  • Last Chance Hit Point: Any vitamins you're carrying become this if an enemy depletes all your health; they kick in automatically, letting you go a little further.
  • Life Meter
  • The Lost Woods: The forest.
  • Machete Mayhem: Jason's first weapon. It is also one of the more powerful acquirable weapons, and one will drop for every 60 zombies you kill.
  • The Maze: The forests and the cave.
  • Nintendo Hard: After you're managed to take Jason out a couple of times, he's really hard to hit and even harder to dodge.
  • Not Quite Dead: You'll be told this if you manage to kill Jason before the third day.
  • Real Time Weapon Change: The "Pass" command allows you to swap weapons with another counselor in the same cabin.
  • Savage Wolves: Wolves dwell in the forest areas. There are also blue ones inhabiting the cave.
  • Secret Path: There are some in the cave. You need the flashlight to see them, but you can enter them without it; just look for the crooked rocks along the path.
  • Start Screen: The Final Chapter's poster cover is dropped before it.
  • Summer Campy
  • Survival Horror: A rare 8-bit example. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat The Juggernaut before he kills everyone. Thrice.
  • Token Minority: Paul is the sole black guy in the game, as seen here.
  • Turns Red: Jason gets gradually tougher as you fight him. So does his mother.
  • Video Game Lives: You have one life per character.
  • Would Hurt a Child: You have to protect the kids from Jason. If you don't show up quickly enough to his location, he starts killing them.
  • Zip Mode: Is Jason attacking someone all the way across the map from you? Sprint into the nearest small cabin and hit Start so you can take command of a counselor closer to the threat. You can even have the victim him/herself fend off Jason this way.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FridayThe13th