"Oh, it's you again. You died so carelessly..."The Game Over Man is the character many video games show to the player after getting killed. Often he's the Grim Reaper, or a laughing Big Bad, but he's occasionally an ally mourning the hero's fall. Sometimes, he offers a "Have a Nice Death" or "It's a Wonderful Failure" message. The trope name is a play on a line from Aliens. Not a Mega Man boss who attacks by giving you an instant Game Over, real or otherwise. (That would suck.)
—Charon, Shin Megami Tensei IV
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- Ganon in Zelda II: The Adventure of Link (North American version), complete with 8-bit Evil Laugh.
RETURN OF GANON
- Hulahooping oni in Ganbare Goemon.
- Of whom, for some reason, you can actually control to some extent in the second Nintendo 64 game, Goemon's Great Adventure; the faster you shook your analog stick, the faster they would shake their moneymakers.
- Borf from Space Ace is an inversion, as he only appears when you lose a life.
- If you get killed fighting one of the Colossi in Shadow of the Colossus, a close-up of the Colossus' face shows up on the screen.
- The Grim Reaper in Maximo: Ghosts to Glory if you don't have any death coins to pay him.
- Skate or Die 2: "No way, dude!"
- In Kya: Dark Lineage, Brazul appears with his evil laugh if Kya dies by losing all her health. Of course, he only does it in the action-levels, whereas if Kya loses all her health in the hub-town, she respawns.
- The Sega CD game Wild Woody, besides the Game Over cutscenes where the universe blows up, had this in the game's ending, where Woody... WIIIIIILD WOODY... is putting back the last head. The last head says that he "shall not be defeated." Woody's response? "Sorry pal, but it's Game Over."
- Just how awesome is Deadpool? How about so awesome that he's his OWN Game Over Man in his own video game?
"Don't do that again, ok?""Well, I was bored anyway."
- Considering Deadpool technically can't die, it not only makes sense, but fans would probably shout in rage if he wasn't.
- Batman: Arkham Series:
- The Joker and/or Harley Quinn will show up with one of several taunts when you get taken out by mooks in Batman: Arkham Asylum. If you get killed as the Joker, though, either Aaron Cash or Batman himself mocks you.
- Dying during a boss fight with one of the other members of the Rogues' Gallery leads to a similar taunt from one of them (like Scarecrow taunting you for dying during one of his Mind Screw segments, or Bane preparing to snap Batman's spine — complete with a symptomatic quote: "The bat is broken!").
- In Batman: Arkham City, not all of the mooks follow the Joker, so the taunter will be whoever is in charge of the guys who just took you out. The Riddler will also appear, in all his smugness, when you die in one of his death traps or fail any of his challenges.
"What's wrong? Has your primitive brain given up and accepted that I — The Riddler! — am better... than you?"
- Oh boy, Batman: Arkham Origins continues the tradition by having the villains appropriate to their areas in the game or the gang who just defeated you taunt you when you die. And if you die in the Sionis Steel Mill too early in the game, you get The Joker, effectively spoiling the reveal of him being The Man Behind the Man.
- Suprisingly, Batman: Arkham Knight has these as well, with this time random unaffiliated rioters and even Alfred and Robin joining the fun (Though the latter two are just lamenting your death).
- The Director in The Ooze.
- Wayne's World for NES and Game Boy: "Denied!" says Wayne.
- Or "not worthy!" in the SNES version.
- In the 3DO adaptation of Demolition Man, Sylvester Stallone (who reprised his role for the game) would actually taunt the player upon failure. Since the game was very difficult and not very well-designed, this tended to happen a lot.
- "Hey, Puke Skywalker! Use the force!"
- In Under A Killing Moon, Tex Murphy will have a talk with the Great PI In The Sky (James Earl Jones) whenever he manages to kill himself.
- In Avoid The Noid, a grinning noid.
- Drake of the 99 Dragons has the guardians that keep bringing Drake back to life. Every time you die, you're sent to their realm for them to mock you before sending you back to the stage. Seeing as getting sent there requires two loading screens (one to get there and one to go back), and the game's supremely bad quality will ensure that you die many, many times, this gets old really fast.
- The Grim Reaper in Shadowgate.
- This nut in Total Distortion. Probably better-known than the entire rest of the game.
- In Sierra's adaptation of Arthur C. Clarke's Rama books, the Game Over Man is none other than a sympathetic, full-motion video... Arthur C. Clarke. He can be seen here.
Clarke: "Oops. I hope you aren't upset because we killed your alter ego, the replacement astronaut. We just wanted to remind you that there are some dangers inside Rama..."
- In Double Switch, some of the Game Over sequences have Lyle the Handyman (played by R. Lee Ermey) take this role.
"YOU THOUGHT THIS WAS JUST A GAME, DIDN'T YOU? WELL, IT'S OVER FOR YOU!"
- From the same developers, Night Trap has either the leader of S.C.A.T. disconnecting you for either performing poorly or not pushing start, or one of the villains disconnecting your connection and sending you down a trash chute.
- In Phantasmagoria 2, the Hecatomb will mock you.
- If you die in Oedipus in my Inventory you wind up on the bank of the River Styx with Charon.
- In Freddy Pharkas: Frontier Pharmacist, Whittlin' Willy, the game's narrator, will show up to relate the circumstances of Freddy's untimely death.
- The LAUGHING SKULL in Police Quest 1 VGA. 2 and 3 has Jim Walls berating you for your failure.
- The Wumpus in the TI-99 port of Hunt the Wumpus.
- In Space Quest III, the Two Guys From Andromeda.
- The Grim Reaper himself in the remake of Space Quest I.
- The Egyptian-themed supervillain Sutekh looms large over the city when you see Nightshade's game over screen.
- King's Quest V: Absence Makes the Heart Go Yonder! may show the person/thing that is responsible for your death in the death message. The creepiest one was removed from the game, but can be seen here.
- King's Quest IV shows a pixelated image of Roberta Williams when you die. She's not mocking you or scathing, she simply looks like she's posing for a portrait.
- In King's Quest VI, the gatekeeper to the Realm of the Dead. Unusual for this trope is that you actually get to visit that location, alive, late in the game.
- In King's Quest VII, Valanice (or Rosella) is her own Game Over Man! (Er, Woman), showing up with some snarky remark after each of her many deaths. (Often she just states the obvious, but sometimes, it's to remark on how stupid the action was.)
- Indigo Prophecy (that is, Fahrenheit) has three playable characters. When one of them fails for whatever reason, they narrate out how and why they failed as well as an epilogue for the Game Over. Since some failure states involve death, it can be jarring to hear someone suddenly narrate how they died.
Beat 'Em Up
- In Battletoads, the Dark Queen has a wide variety of different taunts when you run out of continues. Seen here...
- Mortus in Comix Zone.
- In the arcade beat 'em up of Cadillacs and Dinosaurs, Vice Terhune (The first level boss, later a recoloured mook called Walther) points a gun at you and mocks you during the continue screen. Fail to continue, and he opens fire.
- In Alien vs. Predator (Capcom), if you die as a Cyborg, you get a scene of a Xenomorph looming in front of you. If the last player was a Predator, you see the bomb on their forearm counting down...
- The Punisher side scroller by Capcom has David "Microchip" Lieberman attempting to revive you if you die as The Punisher, or Alexander Pierce and Kathleen Neville if you die as Nick Fury.
- In Dungeons and Dragons: Tower of Doom, dying to a boss in single-player tends to result in a close-up of the boss taunting you, with written dialog under the portrait. Sadly, that feature was removed from the sequel, Shadow over Mystara.
- A laughing skull in a supposedly military vehicular combat game Return Fire.
- In the Road Rash series, you'll be taunted by one of your rival racers if you wreck your bike and lack the money for repairs. If you get caught by the police and don't have money for bail, your arresting officer will taunt you instead.
- Relius Clover from BlazBlue. It's rare he shows up in a character's Story Mode, but when he does, your character is usually on a one-way trip to being tortured, mind raped, killed horribly, or some combination thereof. Just check out Noel, Tager, and Makoto.
- Carl, Valkenhayn, and Platinum all have business with Relius in their Story mode's true path. In their cases, Hazama replaces Relius as the Game Over Man.
- Lose to any of the Tekken Tag Tournament 2 bosses, and the opponent will appear on the continue screen. Heihachi and Jinpachi have an interaction in which Heihachi, being a backstabbing Heel–Face Revolving Door, drops Jinpachi down a trap door. True Ogre eats you, Jun looks down before walking away, and Unknown... she waits for the counter to count down, then reaches out and if it hits zero she... absorbs you? Because she's not exactly easy, you will see this screen a lot. If you do not lose to a boss, depending on your character choice, there will be various continue screens in which one of your selected characters attempts to convince the other to get up, giving up and walking away when the counter hits 0.
- M. Bison takes this role in Street Fighter Alpha 3, where losing in the final round gets your character thrown into the Psycho Drive and used to destroy a city. If you're playing as M. Bison on the final stage, though, Ryu becomes your Game Over Man, as the game goes into his ending.
- If you lose to Galactus in Marvel vs. Capcom 3 and don't continue, you get Galactus' ending, where he devours both the Marvel and Capcom Earths.
- Daniel J. D'Arby serves this role in the story mode of Jojos Bizarre Adventure Heritage For The Future. Choose to continue, and he'll utter his Catch-Phrase "GOOD!" Choose to quit, and he'll steal your character's soul with his STAND, OSIRIS.
First Person Shooter
- The smiley face in Faceball 2000.
- In Operation Body Count, during game over, a villain shouts "You lose!".
- In Blake Stone: Aliens of Gold, the Big Bad Mad Scientist Dr. Goldfire pops up with his trademark Evil Laugh on your character's "REBA" personal data assistant to taunt you about your failure when you lose all your lives.
- Urban Chaos: Riot Response usually played this straight — if you waited a few seconds after dying, the enemy who killed you would taunt you before finishing you off. However, if you had a partner nearby, you would sometimes have them instead (paramedics trying to stabilize you, fellow cops radioing in a man down, and so on).
- In Isle of the Dead, when you got a Game Over, you were treated to a short cinematic showing the circumstances of your death, followed by the Mad Scientist giving an Evil Laugh. Also, when you quit the game, you see a scene of the main character blowing his own head apart with his shotgun (followed by the same mad scientist laughing).
- While death in Team Fortress 2 is not actually a failure state — except in Arena mode — the freeze cam is subtly designed to allow for a rare multiplayer case of this trope: When you're killed directly by another player, the camera quickly zooms in and freezes on that player for a few seconds, and all audio is muted except that player's voice, so if they choose to taunt, or deliver an automatic taunt line triggered by a domination or revenge kill, you'll get to hear it loud and clear.
- Batman Doom has Bane serve this role for a Non-Standard Game Over in the final level. You're supposed to fight him with the BFG-equivalent in the seventh weapon slot, and attempting to switch out to any of the other weapons locks you off from your weapons entirely, as an image of Bane covers the screen alongside text telling you "YOU FAILED TO FIGHT BANE WITH YOUR FISTS".
- Chuck Yeager himself appears in "Chuck Yeager's Advanced Flight Trainer".
Light Gun Games
- One of the earliest NES examples is the dog from Duck Hunt.
- On the game over screen of Area 51, the player character morphs into an alien monster, becoming the Game Over Man himself.
- In ''Mad Dog Mccree" and its sequel, the Creepy Mortician serves this purpose.
- In Dark Escape 4D, the scientist who put you in the zombie-infested ruins in the first place mockingly encourages you to continue during the countdown timer, and laments with exaggerated insincerity how your game is over when the countdown reaches 0.
- In the Genesis Sonic the Hedgehog games, Dr. Robotnik taunts you with missed Chaos Emeralds if you beat the game without acquiring all of them. Losing all your lives simply gives you a standard Game Over message.
- Also, your player character is a continue man, waiting for your input so that he can run off the screen and continue the quest.
- SegaSonic the Hedgehog has a more standard use of the trope. Lose and you get a game over message... with Eggman in it, mocking you.
- Bowser since Super Mario 64, not only when you got a Game Over but also when you lost a life.
- The Toadies that take the defeated Yoshi to Bowser's castle in Yoshi's Story.
- If the Toadies take Baby Mario away in Yoshi's Island, you get a short scene showing the group against a black backdrop before flying off-screen and the usual response to losing a life takes over.
- Castlevania games have frequently had these since Symphony of the Night. Featured characters include Dracula, Death, Boschian artwork, Bloody Tears, a completely random dragon...
"Game... Over... Mu-hahahahaha!"
- That Dragon in Order of Ecclesia? That's the statue in Barlowe's room.
- Especially meaningful and imposing in Castlevania: Dawn of Sorrow, where Death shows off possession of, well, your soul.
- The voice-over in Symphony of the Night:
- Jafar in Aladdin (Virgin Games): "Give up, street rat!"
- A mourning Rafiki in the SNES and Genesis versions of The Lion King, although the 8-bit versions have Scar instead.
- The Queen in the SNES version of Alien³. Complete with a digitized "game over, man!" to boot.
- In the Super Star Wars trilogy, there is Darth Vader (Super Star Wars), Yoda (Super Empire Strikes Back), and Emperor Palpatine (Super Return of the Jedi).
- For Yoda, when you continue, he says, "Do or do not. There is no try." When you quit, he says, "That is why you fail."
- Emperor Palpatine's expression stays immutable if you decide to quit or run out of continues, but when you continue, he scowls at you.
- The prettified Gruntilda (and uglified Tooty) from 'Banjo-Kazooie'' serves as a Game Over Woman.
- Ugly Grunty is heard cackling when you die regardless of whether or not it's a game over.
- The Jak and Daxter series has sidekick Daxter say something snarky in the first and third games (though these are rare in the latter's case).
- Played with in Conker's Bad Fur Day: the first time you die in, Death appears and taunts Conker, before explaining how the life system works in the game. After that, this cutscene is never seen again, unless you restart.
- The "Game Over" scene itself is usually the weasels bringing Conker to the Panther King, with a few different versions to reflect the way that Conker lost his last life. It can sometimes be Conker's Face on a Milk Carton, though.
- The Game Over in the original Strider arcade has a sound clip of Grandmaster Meio laughing.
- Crash Bandicoot:
- Dr. Cortex plays this role in Crash Bandicoot 2 and Crash Bandicoot: The Wrath of Cortex, and again in 3 with Uka Uka.
- It's actually a bit of a giveaway in 2, because Crash thinks that Cortex has reformed for a good part of the game. Obviously he hasn't (it even says something like "A gullible Crash is tricked into working for Cortex" when you hover over the PSN version of the game on PSP or PS3), but seeing him say "Game. Over. Bwahahahahahahaha!" before you've gotten very far in the game is one of the pretty major hints dropped to you in the game.
- Uka Uka reprises his role as Game-Over Man for all three games in Crash Bandicoot N. Sane Trilogy, only this time he's in shadows for the first two games; referencing the fact that he was The Man Behind the Man but didn't appear in person or was even mentioned in those games.
- A Bug's Life: "You think this is a game? Well, guess what? You just LOST!" (This is a quote from the movie, by the way.)
- The video game adaptation of Disney's Hercules features Hades smoking a cigar and blowing it into the camera, chuckling evilly at the player as the smoke forms the words "GAME OVER".
- In the first and second Shantae games, Risky Boots shows up on the Game Over screen.
- When you get Game Over in Putty and Super Putty, Dweezil the Cat in Looney Tunes style rings says, "Too bad!" while an off-key version of Shave And A Haircut plays. He does that during the first stage too - except he bursts through the background.
- In LazyTown: The Video Game, the "evil dude" says "Give up yet?!"
- Same applies for the other video games of LazyTown.
- Ma Fratelli in The Goonies II for NES.
- Pac-Man World's Game Over starts with the loading screen suddenly being interrupted by Toc-Man who jumps down from above and causes a metallic futuristic "Toc" lettering to land itself on the "Pac" in the title, changing the game's name to "Toc-Man World" while Toc-Man just stands there and laughs constantly.note
- In some versions of Donald Duck: Goin' Qu@ckers, specifically versions where it is possible to get a Game Over, Merlock appears and cackles if the player runs out of lives.
- In the remakes of Super Mario Bros. 2, Birdo appears holding an egg on the Game Over screen.
- The Game Over screen for Vectorman 2 says, YOU LOSE, and depicts the Spider Queen laughing at Vectorman before he falls apart.
- The Yellow Face from Minesweeper.
- Irisu welcomes you with a heartfelt smile every time you get a game over.
- In Wesleyan Tetris, the voice of Pvt. Hudson himself tolls your defeat.
- If you fail to destroy the pigs' fortresses and kill all of the pigs inside in Angry Birds, then the surviving pigs will all smile and cackle and snort evilly when the Game Over screen appears.
- In the comic strip "The Boss's Secret" in Jimmy T's stage in WarioWare Snapped, the player and a detective are having a conservation, and at the end, the player says that the detective got a message from "Cookie," and says, "Two words: Game Over," which makes the detective gulp.
Role Playing Games
- Many examples in the Shin Megami Tensei series:
- In Persona 2, Philemon laments that you'll die without ever unraveling the game's mystery.
- Igor in Persona 3 and Persona 4 will transport your corpse to his Velvet Room and read a poem lamenting the end of your journey whenever you die. An odd example in that Igor not only isn't the Big Bad, but a valuable ally, and that his words in the Game Over screen are just him mourning the Main Character's death. He also plays the Non Standard Game Over Man in 4 if you miss a dungeon deadline, offering to send you back in time one week to have another go.
- Persona 5: Velvet Room attendants Justine and Caroline bring your corpse to their Eldritch Location and read various poems lamenting the end of your journey whenever you die.
- The spirits of the previous Raidous in Raidou Kuzunoha vs. The Soulless Army.
- Shin Megami Tensei I features a voice telling you to cross over the river back to the land where all souls originate. The sequel features a demon named Charon as your Game Over Man (or your continue man: you can pay him to revive you at the last terminal you saved at).
- Charon returns in Shin Megami Tensei IV; the afterlife is so full of dead people that he's perfectly willing to sell continues so he won't be overworked. The player has the option to pay Play Coins alongside the usual Macca. If you choose to pay in Macca, but don't have enough of it, he'll revive you anyway, putting the bribe on a tab that will automatically be taken once you get enough Macca. If you die while still in debt, however, Charon will refuse to revive you and it will be Game Over for real.
- In Shin Megami Tensei IV: Apocalypse, Dagda fills in for Charon. Since he needs you alive as part of his plans and he's a god of death, he'll revive you for free; in fact, one plotline conversation has him informing you that you're free to throw your life away recklessly as much as you want and he'll just casually bring you back every time. If you refuse to be revived, he'll declare you a failure and abandon you, leaving you in the underworld.
- In the Baldur's Gate series, a Holy Symbol of Bhaal fills in for the visage of the dead god.
- Tengai Makyou Zero has short scenes that play out whenever your party is felled by a boss.
- Shadow Keep superimposes a laughing cartoon demon over the interface when you die.
- The Grim Reaper shows up if you die in AdventureQuest. Luckily, he's always over his quota for the day, and you just get dumped back in Battleon owing him yet another favor.
- Musical version in Mass Effect, where mission failure is accompanied by Saren's theme.
- The Elder Scrolls: Arena has two of these. Early in the game your Spirit Advisor Ria Silmane will mourn your death and wish you peace in the afterlife. Later on the Big Bad Jagar Tharn will gloat and taunt you.
- The Dungeon Revealed shows you the illusion of a skull formed by tree branches in front of a cave.
- Five Nights at Fuckboy's has Cranky Kong telling you to git gud. Depending on the game, he's either young (in 2), old (in the original), or dead (in 3).
- Undertale: Throughout the game, should you die during a fight, Asgore's voice is the one calling out to you save for two specific circumstances.
"geeettttttt dunked on!!!"
- If you are finishing a neutral run and lose to Photoshop Flowey, Flowey is the one taunting the player in the Game Over screen before crashing the game.
- If you are finishing a No Mercy run, Sans will spare you in one turn. Should you fall for this and spare him, he launches an unavoidable attack. With that, the Game Over screen plays the Dogsong instead of the regular theme.
Shoot 'Em Up
- Andross in the Star Fox series.
- Super Aleste has a cute variant of this. You see the two main characters, in Super-Deformed form, poking at a burnt model of their own ship. Like the rest of the anime-style graphics and everything pertaining to the story, it was removed in non-Japanese releases.
- Air Zonk/P.C. Denjin had the Big Bad do this... in the form of a song and dance number performed by him and his two underlings. The Japanese version even had lyrics mocking you.
- Gradius starting with II: "You need more practice!" or "Come on, we're just getting started!"
- When getting a Game Over in the Metal Gear series, the various Mission Control characters would call out "Snake... Snake! SNAAAAAAAKE!" before the continue screen. Also, in MGS 4, you'll sometimes see Screaming Mantis's puppet-strings attached to Snake's body, a reference that doesn't get explained until the last 1/5th of the game.
- Super Smash Bros Brawl also shout out to Snake (including Slippy) if Snake is knocked off the edge during a conversation. Snake also spoofs it. If Luigi is battled and a conversation is brought up, Snake and Colonel will talk about Luigi, and then Colonel will start acting strangely. Snake replies with, "Colonel, snap out of it! Colonel! COOOOLONELLLLLLLLLLLL!"
- In Silent Hill 3, dying will sometimes result in a creepy cutscene during which a certain mysterious monster appears and drags your corpse away. Example.
- Alone in the Dark:
- In the original Alone In The Dark 1992, if (when) you lose, one of the zombies in the house may bring you to a certain altar... in front of a certain tree. A Fate Worse Than Death, indeed.
- In Alone In The Dark 2, Carnby's dead body is tossed off a cliff into the sea by one of the zombie pirates you fight throughout the game should you bite it. And playing as the little kid, the scene cuts to Carnby being held by his hands on a ship's mast as soon as you get hit or caught at all.
- Likewise in Alone In The Dark 3, your body might be strung up outside the saloon, beaten by shovels in the graveyard, sent to heaven by the Magical Native American, tossed into a spike pit, or whipped by the Big Bad.
- The Mad Hatter from the first Alice. 'RUNNING AWAY, ARE WE?
- Freddy from the titular game Five Nights at Freddy's will personally come to get you should you run out of power.
- If Amanda is grabbed by the Xenomorph from Alien: Isolation, its snarling, drooling face will be the very last thing she ever sees.
- In the PlayStation era Resident Evil games and some of the games that came after that, when you die, your character is shown falling and fading into a white mist, before cutting to a black void showing only your character laying dead on the ground, over which "YOU DIED" is written in blood. While occasionally just showing your character dead on the ground, more often than not they would also incorporate what killed you as well. Zombies painting the camera with your blood as they tear your throat out, Mr. X grinding his boot into your head, Nemesis repeatedly beating your body against the ground before throwing you away, and so on.
Third Person Shooter
- In Ace Attorney, it's the judge declaring your client guilty.
- Make a game-ending mistake in Hatoful Boyfriend and you'll be greeted by a near-perfect parody of the Shadowgate Game Over screen, complete with an avian Grim Reaper.
- In Sunrider Liberation Day’s [RE]turn mode, Claude Trilleo will show up whenever the player gets a bad ending (or even a less than ideal one) and chew you out for your mistakes, before giving a hint on how to get a better outcome.
- In the original AdventureQuest, the Game Over Man is none other than Death. However, he lets you go free because Death is Chea- I mean, his quota is full.
- In DragonFable, the second AE game (not counting Arch Knight), does not have this, instead only having a standard message telling you that you fell unconscious, and you wake up at the beginning of the Quest. Ironically enough, Death still can be found (and fought) in game, complete with a scary makeover.
- The THIRD game, MechQuest, is the same as DragonFable, with no Grim Reaper at all.
- Death FINALLY returned as of the most recent update to their MMORPG AdventureQuest Worlds. He was at first a minor, minor NPC who you could get baby dracoliches from, and the death screen merely would be a blue screen with a countdown to your Respawn. However, as of the update, the blue screen comes with an ad, and good ole Death grinning at you to advertise it.
- The Grim Reaper in RuneScape, although only around Halloween.
- In the current version of Runescape, you appear in the Reaper's home office upon death. However, you needn't fear the Reaper, he just wants to explain how respawning works. For a fee, he'll even retrieve your items for you.
- The Yeti/Abominable Snow Monster in SkiFree appears after a certain moment in a very quick speed and eats the player, then mocks their death by jumping up and down victoriously, signalling that the game is over.
- In the earlier seasons of the live action TV show Knightmare, the dungeoneer's death would be met with the health meter's skull taking over the screen and crumbling down to nothing.
- Genjuu Ryodan has a man who is presumably the king of Earthing lying on the ground, being stabbed at the back with a sword.
- In Capcom's Pinball Magic, all of the mystic masters do this at the end of the game as you're leaving the theater, ending with Matra Manga laughing at you as the door closes.
- In Katamari Damacy almost every game has the King Of All Cosmos silhouetted in darkness. The earlier games are a "The Reason You Suck" Speech and are heavily guilt laden, while lightning flashes showing creepy images such as his skeleton, and his arms raised to the both sides in a somewhat eerie manner, and another which looks like a dog growing out of his shoulder. Later games his eyes are glowing bright red as he shoots lasers from his eyes or hurls asteroids to destroy you. (Which in turn is a somewhat fun endurance minigame to see how long you can avoid them)
- In the original Wing Commander, your commanding officer offers a eulogy to you at your funeral.
- In XCOM: Enemy Unknown, the Council chairman (under the thrall of a sectoid alien) announces the failure and subsequent termination of XCOM as the nations decide to pursue negotiations with the alien invaders.
- In XCOM 2, the Speaker for the ADVENT government announces XCOM's demise.
- Let It Die has insurance agent Kiwako Seto greet you whenever you die, commenting on your death (usually assuring you that this one was "grueso-mazing" too) and offering you insurance to bring you back to life. Unless the Jackals get you.