is a 2005 Action Game
for the Game Boy Advance
developed by Dimps
and released exclusively in America
, unlike many others which were or still are exclusive to Japan
. It plays similarly to Dragon Ball Advance Adventure
and has six chapters, covering Luffy's adventures in East Blue from when he recruits Zoro to when he escapes the marines in Logue Town.
Playing the games shows that the developers were indeed fans of the manga and got many details down to spec
(especially in a few of the boss battles). Though as the series was under 4Kids
license at the time it does have some of the naming conventions (Cursed Fruit, Chaser, Gum Gum Blast, etc).
This game contains the following tropes:
- 1-up: They're shaped like Luffy's head.
- Advancing Boss of Doom: Arlong just before the final phase of his fight.
- Advancing Wall of Doom: Smoker at the end of the game. Not really a Advancing Boss of Doom because Luffy can't fight back. When Luffy reaches his ship, Smoker just disappears.
- And the Adventure Continues: Luffy's crew escapes from Logue Town and head for the Grand Line.
- Assist Character: Zoro, Nami, Usopp and Sanji.
- Backtracking: To collect some items, you often have to search around already cleared levels. And sometimes you have to backtrack during the levels - bringing Usopp to the Usopp Pirates, for example.
- Auto-Scrolling Level: Logue Town 2.
- Bag of Spilling, Let's Split Up, Gang: Luffy's crew runs ahead of him in the beggining of every level just so he has to search for them again and again. This does not happen in the main bosses' levels.
- Balloon Belly: Luffy's Gomu Gomu no Balloon technique, which is mainly used to deflect bullets.
- Battle Theme Music: One for bosses of Areas 2, one for main bosses and one for Smoker.
- Bicep-Polishing Gesture: Luffy's Victory Pose.
- Bonus Boss: Alvida (both forms) and Buggy (in his kart form).
- Bonus Level: After every boss except the last one, there's a bonus level where Luffy must defeat a bunch of enemies before the timer ends to get a couple of 1-ups. This is unlocked as a Endless Game after the game is beaten once.
- Boss Rush: Get all the Golden Coins to unlock it.
- Bottomless Pits
- Bowdlerise: Sanji is given lollipops and Smoker is renamed Chaser. Smoker still smokes in his artwork, though.
- Clipped Wing Angel: Think Arlong looks intimidating with his huge sword? Just try walking under him.
- Collection Side Quest: Items, Golden Coins and small Treasure Chests.
- Compressed Adaptation: There's very little dialogue and cutscenes in this game. You can talk to a few characters, but that's it.
- The Computer Is a Cheating Bastard: Bosses can randomly ignore the knockback or the stunning effect from Luffy's machine gun punches.
- Counter Attack: Part of Tashigi's moveset.
- Crate Expectations: They contain powerups or golden coins.
- Duel Boss: Tashigi, and by extension, Smoker, because you can't get support characters in Logue Town 2.
- Emergency Energy Tank: At the small cost of two power bars, Sanji can help Luffy fully recover his HP.
- Final Boss: Smoker.
- Game Over Man: Luffy.
- Guide Dang It: Finding all those coins and small treasure chests won't be easy.
- Inexplicable Treasure Chests: Most of them contain Golden Coins. And you can't open them at first. You must replay Port Town 2 and get the key from Chouchou the dog.
- Interface Screw: With his hypnosis, Jango can either reverse Luffy's controls or mess up with his sight.
- Invincibility Power-Up: There's a fist item that makes Luffy able to One-Hit KO enemies by Collision Damage for a while.
- Ledge Bats: Port Town 1 ends with a few cannons placed by the side of Bottomless Pits. Most enemies fill this role at various times, too.
- Limit Break: Luffy and each of his friends have two.
- Marathon Level: All the levels are very long.
- Metroidvania: It's nothing complex, but some paths and items can only be accessed after you unlock Luffy's Spear attack and get some support characters.
- Never Say "Die": Averted; cutscene dialogue frequently uses the words "die" and "kill", which is interesting, considering this game is based on the 4Kids dub.
- Platform Battle: Gin's boss arena, which he starts breaking when low on health.
- Rapid Fire Fisticuffs: Luffy's Gomu Gomu no Machine Gun.
- Recurring Riff: Navy Base 1, Logue Town 1 and Credits.
- Scoring Points: The points you get from defeating enemies appear as Experience Points on Luffy's Wanted Poster.
- Sequential Boss: Some bosses change their attacks so much when they get low on health that they qualify for this trope. Especially Arlong.
- Shoryuken: Smoker can do this.
- Single-Stroke Battle: Ensues when Zoro fights Mihawk in Baratie 2.
- Sound Test: Bring all the mini chests to Gaimon to unlock it.
- Spikes of Doom
- Stationary Boss: Don Krieg, at first.
- Standard Status Effects: Usopp can stun enemies and Jango can put Luffy to sleep. Sometimes his hypnosis causes him to sleep too, but he always wakes up first.
- Super Move Portrait Attack: Luffy gets one for his Bazooka and one for his Axe, but his friends just get one.
- This Looks Like A Job For Aqua Man: Zoro's second Limit Break is allowed to damage mini bosses once per frame while they're unable to escape. Nami can steal bombs from enemies when there are none around to break certain walls.
- Turns Red: Most bosses get at least one new move when they're low on health, or start spamming their most annoying attack.
- Use Your Head: Luffy's Gomu Gomu no Bell.
- Wake Up Call Boss: Axe-Hand Morgan has a simple moveset, but is able to block attacks and punish you if you attack carelessly. He can call mooks to help him, too.
- Victory Pose: Luffy does one whenever he beats a level or boss. Smoker does one too, if he captures Luffy during the last level.
- Video Game Stealing: Nami can steal items from enemies.
- You Shall Not Pass: Said by Tashigi in Logue Town 2. And before that, by the Usopp Pirates in Syrup Village.