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- One ROM combo in La-Mulana does this.
- The Legend of Zelda: The Minish Cap has one, unlocked by getting all figurines.
- Iji has a classic sound test menu.
- Castlevania: The Dracula X Chronicles has CD's you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the Castlevania games for the Nintendo DS have one.
- Star Fox Adventures has its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, not even numbers.
- Boktai gives you a sound test as a Bragging Rights Reward after collecting all the Silver Coins. One irritating feature is that some tracks can only be played when the game detects sunlight, and others when it doesn't.
- In One Piece, the Sound Test is the reward for finding all the small treasure chests and bringing them to Gaimon.
- While Chibi-Robo! Park Patrol doesn't have a traditional sound test, there is an unlockable Tea Cup ride that will play any song from the game. The catch? The songs play randomly, and you have to keep spinning the ride in order to keep hearing the song.
- Both Ōkami and Ōkamiden have this feature unlocked after they're finished for the first time. Accompanied by art concepts and (only in the former) videos, too.
- Kid Icarus: Uprising, similar to the Super Smash Bros. games made by the same team, has an extensive sound test. Some tracks are unlocked simply by progressing the story, while others require special achievements to unlock.
- In both Hotel Dusk: Room 215 and Last Window, you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a New Game+ to hear them all, though.
- Another Code R gives you this option via the music player acquired early in the game. It gradually increases as you progress.
Beat 'em Up
- In every game in Streets of Rage series, there's a sound test option for the music and the sound effects.
- The FM Towns version of Genocide has an Options menu where a Music Mode is accessible to listen to the game's music. Its sequel also carried this feature, including the obscure MS-DOS port that used CD-quality arrangements of its soundtrack.
- Mad Stalker: Full Metal Force (save for the PlayStation remake) has a sound test option where you can listen to the game's music.
- Diddy Kong Racing has one accessible via a cheat code, but it is incomplete, displaying numbers rather than track titles, lacking the ability to listen to any of the dynamic tracks as anything but a mash-up of all versions at once, and even containing music not found elsewhere in the game.
- Kirby Air Ride has one that has all background music and noises. However, you must unlock the sound tests of many songs through gameplay. The Sound Tests for Kid Icarus: Uprising and Super Smash Bros., both made by the same director, are modeled after this one.
- Home versions of Street Fighter games.
- At least the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters.
- All Super Smash Bros. titles. They even include every single sound effect in the game, along with all of each character's voice clips, attack grunts, Kiai, etc. You can spend literally days listening to everything, considering that the song list for Brawl alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before DLC (and non-vocal sound effects can no longer be listened to). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in Melee it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of Brawl and the collective fouth installment, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so.
- SoulCalibur II has a voice test on each character info screen.
- Dissidia: Final Fantasy - again, you have to buy it.
- Magical Girl Lyrical Nanoha A's Portable : The Battle of Aces has both a voice and music test in the Character Viewer.
- Marvel vs. Capcom 3 has one that also includes a voice clip collection.
- In the Wii version of Punch-Out!!, whenever the three challenges of a particular fight are completed in Exhibition Mode, the audio theme and voice clips from the boxer fought in that particular battle will be available for the player to play. Rinse and repeat with all fights and characters to complete the music collection.
- Registered copies of Wolfenstein 3D have "Robert's Jukebox", which gives the user access to three different menus of songs. However, you can find out about it only by buying and reading the Hint Manual.
- Turok 2. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead. Turok 3 has a sort of sound test too, in that you can choose the combat music for multiplayer and listen to previews of each track from the campaign mode.
- Perfect Dark does the same thing as Turok 3, although it comes with its own multiplayer-only music as well.
- In Metroid Prime 3: Corruption, players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The Metroid Prime Trilogy compilation extends the list to tracks from the first two games, which avert the trope in their original versions.
Hack and Slash
- Several Mario Party games include this feature, both for audio themes and character voices. Some of the games (7 and 9, for example) do require the groups of tracks to be unlocked or purchased one by one first, though.
- Most Sonic the Hedgehog games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in Sonic 2. In addition, a budget re-release of Sonic 3 and Knuckles for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and Sonic 3's end credits are missing. Noticeably, Sonic Generations has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.
- Not only does Ristar have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, mangling every song.
- Mega Man X has two in its options. One for Music & another for SFX.
- The ROM hack Rockman CX has a music player accessed by pressing select on the title screen. Rockman 4 Minus Infinity also has one, and is unlockable.
- Nearly every Kirby game has a sound test, usually unlocked by fulfilling certain requirements
- Kirby's Dream Land's sound test is hidden in the game's Config mode, which can be accessed by simultaneously hold Down, B, and Select.
- Kirby's Adventure's sound test is unlocked after beating the New Game+. The Updated Re-release gives you the full sound test from the get-go.
- Kirby's Dream Land 2 and Kirby's Return to Dream Land both have sound tests as a reward for 100PercentCompletion.
- Kirby Super Star's sound test is unlocked by beating the Arena sub game, but the Updated Re-release changes this to the not-as-late-game Milky Way Wishes sub game.
- Kirby 64: The Crystal Shards's sound test(pictured above) is unlocked after beating the Disc-One Final Boss.
- The sound tests for Kirby & the Amazing Mirror and Kirby: Squeak Squad are unlocked by finding a sound player in a treasure chest, and a portion of the songs are located in other chests.
- The sound test for Kirby and the Rainbow Curse unlocks songs as they appear. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past Kirby songs that don't play anywhere else in the game.
- On the Game Boy Advance port of Donkey Kong Country, hold Select while pressing B, A, L, L, A, Downnote on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. Donkey Kong Country 2 and 3 also have music test cheats - but if you use all three save slots, the only way to access the Donkey Kong Country 2 music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). Donkey Kong Country 3 fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
- Donkey Kong Country Returns has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in Tropical Freeze.
- Entering a specific cheat code in Banjo-Tooie fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
- Dynamite Headdy, and most Treasure games for that matter.
- Cosmo's Cosmic Adventure has a sound test accessible from the main menu.
- Purple has a sound test through which you can listen to any music track from the game, provided you heard them first in the game.
- The third world in the Wii A Boy and His Blob has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: remixes of the tunes from the original NES game.
- Wario Land: Shake It! has one, although you'll need to complete all the missions for a level to unlock its music. Wario Land 4 is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.
- Mario Adventure has one accessed through a Classic Cheat Code.
- The Simpsons: Bart vs. the Space Mutants has one accessed by firing a rocket at the Kwik-E-Mart sign with a rocket in the first stage, though it only plays sound effects.
- Found in the Bonus Area of Something Else. Luigi can listen to music he already unlocked.
- The unlockables menu in Jumper Two can play music tracks from any sector you have unlocked. The credits page in Jumper: Redux also allows for playing any music track from the game.
- The Bard in Shovel Knight can play any song from the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign Plague of Shadows. Specter of Torment, however, has no such character; there's instead a conventional jukebox accessed from the title screen, which is available for all campaigns.
- The arcade game Tetris: The Grand Master 3: Terror-Instinct has one, but it only plays one of the game's songs and three sound effects. This is enough to verify that the board is working but not enough to rip an OST.
- The Professor Layton games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to unlock them, that is.
- Present in DROD: The Second Sky, unlocked when you reach the Global Airship (near the end of the game) if you have seven of eight RCS stamps, the game's Bonus Stage Collectables.
- The Rhythm Heaven games all come with a sound test, but the songs have to be unlocked by getting a Perfect on their corresponding minigame, and not all of the songs are included. Rhythm Heaven Megamix allows you to unlock the music from all the mini-games by buying them with the coins you earn playing and replaying mini-games.
- DJMAX games (save for Technika) have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in DJMAX Online, which doesn't have an OST mode proper, you can use background video mode to listen to the songs without having to play them.
- Amplitude allows playing the studio version of any completed song.
- Pokémon Mystery Dungeon: Explorers of Sky has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, Gates to Infinity has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've maxed out your Paradise rank.
- In Rogue Legacy, you can occasionally find a jukebox with which you can play any track found in the game.
Role Playing Game
- MOTHER 3 has the sound test with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. The one in EarthBound is only accessible in its hidden Debug Mode.
- Chrono Trigger (among the additions to the PlayStation and Nintendo DS versions).
- Golden Sun: The Lost Age has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
- The Iris games from the Atelier Series let you unlock all the songs, that can then be played from the Extras option on the main menu. Mana Khemia, from the same game company, also has unlockable songs.
- Breath of Fire III and IV let you build music shops in the optional Fairy Villages.
- The World Ends with You has CDs as in game items, each of which has one song from the soundtrack. The last song played also starts playing when you open the menu.
- Sound tests are a common feature of Tales Series.
- In Final Fantasy X and Final Fantasy X-2, you have to actually buy the "spheres" that would let you listen to the music.
- Most games by tri-Ace, including Valkyrie Profile and the Star Ocean games.
- Most Wild AR Ms games.
- Super Robot Wars games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.
- Metal Walker has one in the area where you find the special Land Core.
- Super Paper Mario has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
- Paper Mario: Sticker Star has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
- Mario & Luigi: Dream Team has one of these for beating the final boss for the first time (Paper Jam as well).
- Quest: Brian's Journey has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, Quest 64, which has a lot better sound.
- Mega Man X: Command Mission has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.
- While absent from the original version, Xenoblade 3D features a Jukebox, where the player can collect tokens gained from StreetPass, Play Coins and/or the Shulk amiibo to unlock tracks from the game to listen to.
- Etrian Odyssey IV: Legends of the Titan has a Play BGM feature available after the Final Boss is defeated. It can be accessed anytime from the Options menu.
Shoot Em Up
- The Touhou games. Usually each song has some commentary from ZUN.
- Thunder Force II through V. Strangely, there isn't one for VI, which doesn't even have an original soundtrack officially released.
- Battle Garegga. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely. Argh, my ears!
- Zanac has an unused song which can either be heard in the sound test or pressing a certain button combination in Area 10.
- Tyrian has a "Jukebox" where you can listen to every single song while looking at colorful, trippy fullscreen visuals.
- Star Fox 64. It's unlocked at the same time as Expert Mode in the original version, but is available right from the start in the 3DS remake.
- Hellsinker has a sound test that requires 100% Completion to unlock (main campaign completed in Full Sequence Order or Short Mission, both extra stages unlocked and completed, all of the Strategy Recorder read, final message read).
- The Sharp X68000 version of Gradius II has this feature, as well as settings.
Stealth Based Game
Third Person Shooter
Turn Based Strategy
- Fire Emblem, from Thracia 776 onward.
- Advance Wars: Days of Ruin (Dark Conflict for Europeans) has this, and are labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though Black Hole Rising and Dual Strike require you to complete the campaign first.
- Disgaea. You have to buy the songs with in-game currency, though.
- As an additional New Game+ bonus in Super Robot Wars Original Generation 2 GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
- Once you beat Luminous Arc, you can listen to all the music, sound effects, and dialogue.
- The original version of Nectaris has a sound test activated by inputting the password ONGAKU (Japanese for "sound").