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Today's menu of Awesome Music.
An option in a video game where you can listen to all music from the game. May be available from the beginning, but often is an unlockable.

Sometimes it allows you to hear the entirety of a song that is longer than any scene it's used in. If you're really lucky, it may just include the option to hear every audio sample from the game; not just music. So that may include SFX and voice work.

Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also Debug Mode.) Why this was included in home console games (often with no arcade counterpart) was probably for the player's benefit. That's where the "test" of the name comes from, but nowadays, players usually use it to enjoy their favorite tracks without the distraction of actually playing the game.

A number of old DOS games also had this, in the setup program or in the game itself. It does seem to have gone out of fashion since the 16-bit days, possibly due to rise in popularity of the soundtrack CD market.

Sub-Trope of Replay Mode.


Examples:

    open/close all folders 

    Action-Adventure 
  • ANNO: Mutationem has the in-game soundtrack available as part of the upgrade pack for the main menu to play the music.
  • Boktai gives you a sound test as a Bragging Rights Reward after collecting all the Silver Coins. One irritating feature is that some tracks can only be played when the game detects sunlight, and others when it doesn't.
  • Castlevania: The Dracula X Chronicles has C Ds you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the Castlevania games for the Nintendo DS have one.
  • While Chibi-Robo! Park Patrol doesn't have a traditional sound test, there is an unlockable Tea Cup ride that will play any song from the game. The catch? The songs play randomly, and you have to keep spinning the ride in order to keep hearing the song.
  • Iji has a classic sound test menu.
  • Kid Icarus: Uprising, similar to the Super Smash Bros. games made by the same team, has an extensive sound test. Some tracks are unlocked simply by progressing the story, while others require special achievements to unlock.
  • One ROM combo in La-Mulana does this.
  • La-Mulana 2 has an app that lets you listen to the game's music. One puzzle requires playing a song that only appears on the app.
  • The Legend of Zelda: The Minish Cap has one, unlocked by getting all figurines. It is also the only Zelda game to have one.
  • Metroid:
    • The Sound Test can be unlocked in the Options menu in Metroid: Zero Mission by beating the game on Hard Mode. It doesn't have every track, though.
    • In Metroid Prime: Hunters, getting the true ending in Adventure Mode unlocks Music and SFX Tests in the Options menu.
    • In Metroid Prime 3: Corruption, players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The Metroid Prime Trilogy compilation extends the list to tracks from the first two games, which avert the trope in their original versions.
    • In Metroid: Samus Returns, a Sound Test can be unlocked in the Gallery by scanning the Zero Suit Samus amiibo after completing the game.
  • Both Ōkami and Ōkamiden have this feature unlocked after they're finished for the first time. Accompanied by art concepts and (only in the former) videos, too.
  • In One Piece, the Sound Test is the reward for finding all the small treasure chests and bringing them to Gaimon.
  • Star Fox Adventures has its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, not even numbers.
  • While this originally wasn't included in Luigi's Mansion 3, patch 1.3.0 for the game included music albums that you can listen to inside the gallery within E. Gadd's laboratory, containing all the specific music heard on a floor or in selections for tracks that fit elsewhere.note 

    Action Game 

    Adventure 
  • Another Code R gives you this option via the music player acquired early in the game. It gradually increases as you progress.
  • In Chicory: A Colorful Tale, you can buy sound systems as decor and play various BGM of the game with them.
  • Stay Tooned! has a variant in one of the rooms in the apartment building, where the player can watch VHS tapes containing musical numbers for each of the Toons.

    Beat 'em Up 
  • The FM Towns version of Genocide has an Options menu where a Music Mode is accessible to listen to the game's music. Its sequel also carried this feature, including the obscure MS-DOS port that used CD-quality arrangements of its soundtrack.
  • Mad Stalker: Full Metal Force (save for the PlayStation remake) has a sound test option where you can listen to the game's music.
  • In every game in Streets of Rage series, there's a sound test option for the music and the sound effects.
  • Scott Pilgrim vs. The World: The Game has the main music player unlocked by a cheat code.

    Driving Game 
  • Diddy Kong Racing has one accessible via a cheat code, but it is incomplete, displaying numbers rather than track titles, lacking the ability to listen to any of the dynamic tracks as anything but a mash-up of all versions at once, and even containing music not found elsewhere in the game.
  • Kirby Air Ride has one that has all background music. However, while a few tracks are unlocked at the start, you must unlock many others through filling out the Checklists. The Sound Tests for Kid Icarus: Uprising and Super Smash Bros., both made by the same director, are modeled after this one.
  • Mario Kart 8 Deluxe: As part of the update that introduced the final wave of the Booster Course Pass on November 2023, the game added a jukebox that allows players to listen to the courses' BGM without having to play them.

    Fighting Game 
  • Dissidia Final Fantasy - again, you have to buy it.
  • Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces has both a voice and music test in the Character Viewer.
  • Marvel vs. Capcom 3 has one that also includes a voice clip collection.
  • In the Wii version of Punch-Out!!, whenever the three challenges of a particular fight are completed in Exhibition Mode, the audio theme and voice clips from the boxer fought in that particular battle will be available for the player to play. Rinse and repeat with all fights and characters to complete the music collection.
  • Soulcalibur II has a voice test on each character info screen.
  • Home versions of Street Fighter games.
  • At least the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters.
  • All Super Smash Bros. titles. The first three games even include every single sound effect in the game, while all six also feature all of each character's voice clips, attack grunts, Kiai, etc. You can spend literally days listening to everything, considering that the song list for Brawl alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before DLC (and non-vocal sound effects can no longer be listened to) and Ultimate has nearly 900 in its base content (with DLC, the total goes beyond 1000). The sound test in the original game is available after the Break the Targets and Board the Platforms minigames are completed by all characters, while in Melee it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of Brawl and onward, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so. DLC characters, when obtained, will have all their music available from the get-go.

    First-Person Shooter 
  • Perfect Dark allows players to choose the combat music for multiplayer and listen to it (and any other track available) prior to starting the match. It comes with both music from the single-player campaign and its own multiplayer-only music.
  • Turok 2. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead. Turok 3 has a sort of sound test too, in that you can choose the combat music for multiplayer and listen to previews of each track from the campaign mode.
  • Registered copies of Wolfenstein 3-D have "Robert's Jukebox", which gives the user access to three different menus of songs. However, you can find out about it only by buying and reading the Hint Manual.

    Hack and Slash 
  • Bayonetta and Bayonetta 2 have each one available after their completion. The tracks are sorted by appearance in the games, so if you want to hear a theme in particular, make sure to remember when it first triggered.

    Party Game 
  • Several Mario Party games include this feature, both for audio themes and character voices. Some of the games (7 and 9, for example) do require the groups of tracks to be unlocked or purchased one by one first, though.
  • WarioWare: Smooth Moves has a traditional sound test and another version where you can use the Wii Remote to conduct the music at fast speed, slow speed, or any pace you feel like.

    Platform Game 
  • Entering a specific cheat code in Banjo-Tooie fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
  • The third world in the Wii A Boy and His Blob has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: remixes of the tunes from the original NES game.
  • Castlevania:
    • One can be accessed in Castlevania III: Dracula's Curse at the title screen. Just hold A or B and then press start and the sound test launches.
    • Another is available in Castlevania: Bloodlines. It's right in the options menu. Interestingly, there are some cheats that can be used with this. If the BGM is set to 05 and the SE is set to 073, then the options menu is exited, you'll have new music whenever your character is fully powered up. Additionally, if the Konami Code is entered at the title screen after doing this (you'll hear a sound), the options menu will allow you to set your lives up to 9, and you may start on the expert difficulty.
    • In Castlevania: Symphony of the Night, if the true ending is unlocked by defeating Dracula in the reverse castle with at least 196% map completion, the librarian will have a new sound test mode.
    • Super Castlevania IV puts a sound test right in the options menu.
  • Crescent Pale Mist: A Music Room can be unlocked by finding the Music Room Key artifact.
  • Cosmo's Cosmic Adventure has a sound test accessible from the main menu.
  • Donkey Kong:
    • On the Game Boy Advance remake of Donkey Kong Country, hold Select while pressing B, A, L, L, A, Downnote  on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. Donkey Kong Country 2 and 3 also have music test cheats - but if you use all three save slots, the only way to access the Donkey Kong Country 2 music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). Donkey Kong Country 3 fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
    • Donkey Kong Country Returns has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in Tropical Freeze.
  • DuckTales: One of the things you can unlock in the gallery is the music. However, the music menu is 6th in the menu, meaning a lot of Fictional Currency will have to be spent in order to listen to it.
  • Dynamite Headdy, and most Treasure games for that matter.
  • The NES version of The Jungle Book has music/effects tests available right in the options menu.
  • The unlockables menu in Jumper Two can play music tracks from any sector you have unlocked. The credits page in Jumper: Redux also allows for playing any music track from the game.
  • Nearly every Kirby game has a sound test, usually unlocked by fulfilling certain requirements:
    • Kirby's Dream Land's sound test is hidden in the game's Config mode, which can be accessed by simultaneously holding Down, B, and Select.
    • Kirby's Adventure's sound test is unlocked after beating the New Game Plus. The Updated Re-release Kirby: Nightmare in Dream Land gives you the full sound test from the get-go.
    • Kirby's Dream Land 2 has a Sound Test available as a reward for 100% Completion.
    • Kirby Super Star's sound test is unlocked by beating The Arena, but the Updated Re-release Kirby Super Star Ultra changes this to the not-as-late-game Milky Way Wishes.
    • In Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, the Sound Test is unlocked after beating the Disc-One Final Boss. In Dream Land 3, the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, it only lets the player switch from stereo to mono.
    • The sound tests for Kirby & the Amazing Mirror and Kirby: Squeak Squad are unlocked by finding a sound player in a treasure chest, and a portion of the songs and sound effects are located in other chests.
    • The Sound Test feature in Kirby's Return to Dream Land and its Switch remake Kirby's Return to Dream Land Deluxe is unlocked after clearing the Story Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode, The Arena, The True Arena, Merry Magoland and the Magolor Epilogue. Notably, the original Wii version is the last game in the series to allow the player to listen to sound effects in addition to music. While the remake excludes sound effects, it includes color-coded composer credits and proper song titles in exchange.
    • The Jukeboxes for Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby Star Allies are unlocked by completing the speed-run mode (Dededetour! in Triple Deluxe, Meta Knightmare Returns in Planet Robobot and Guest Star ???? in Star Allies). Almost every music track is available upon unlocking the Jukebox (in Star Allies, music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). Starting with these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in Star Allies, yellow notes indicate compositions by Yuuta Ogasawara).
    • The Music Room for Kirby and the Rainbow Curse unlocks songs after defeating each of the seven end-of-level bosses. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests, all of which are remixes of past Kirby songs that don't play anywhere else in the game.
    • The individual music tracks in Kirby Battle Royale's music collection are unlocked after it's heard once in-game. However, you have to spend Battle Coins (around 500 per track) to actually listen to the music track in the Collection.
    • In Kirby and the Forgotten Land, you unlock the Waddle Live! Corner Stage (the game's version of the Jukebox) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).
  • Klonoa: Door to Phantomile has a music player as a reward for reaching 100% Completion and beating the Brutal Bonus Level, represented by a phonograph Lephise lets Klonoa use.
  • Naruto Ninja Council has two in its options, one for Music and another for SFX. They are unlocked when you get all the leaf symbols in each level
  • Mega Man X has two in its options, one for Music and another for SFX.
  • Prinny: Can I Really Be the Hero? and its sequel have records hidden in different stages. However, in order to be able to listen to the records you have to unlock the Music Player by finding its Soul Orb and reviving the NPC at the base. While at several tracks are unavailable in the sequel (mostly boss battle tracks), the hidden "V Panties" bonus campaign has a hidden LP available through finding all 5 Unlosing Ranger figures hiding in the ground.
  • Purple has a sound test through which you can listen to any music track from the game, provided you heard them first in the game.
  • Not only does Ristar have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, mangling every song.
  • The ROM hack Rockman CX has a music player accessed by pressing select on the title screen. Rockman 4 Minus ∞ also has one, and is unlockable.
  • Shantae (2002): Two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were not included in the final game.
  • The Bard in Shovel Knight can play any song from the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign Plague of Shadows. Specter of Torment, however, has no such character; there's instead a conventional jukebox accessed from the title screen, which is available for all campaigns.
  • The Simpsons: Bart vs. the Space Mutants has one accessed by firing a rocket at the Kwik-E-Mart sign with a rocket in the first stage, though it only plays sound effects.
  • Found in the Bonus Area of Something Else. Luigi can listen to music he already unlocked.
  • Most Sonic the Hedgehog games have this feature, with the exception of some next-gen titles.
    • Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 & Knuckles, and Sonic Mania all include sound tests in their hidden level select screens. Sonic 2 also has a standalone sound test, and it and Mania have cheat codes that can be accessed by playing certain tracks in sequence.
    • Sonic the Hedgehog CD's sound test is called the "D.A. Garden", and is unlocked once you beat the time trials for the Special Stages. It has a nice animation of Little Planet that you can watch while listening to the digital audio tracks from the game (the PCM-based Past tracks are missing). A "proper" sound test that includes PCM and sound effects can be accessed with a certain button combo on the title screen, and like Sonic 2, playing certain combinations will unlock special bonuses — and silly concept art. Mania also has a D.A. Garden separate from its level select sound test.
    • A budget re-release of Sonic 3 & Knuckles for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and Sonic 3's end credits are missing, due to what was later revealed to be copyright issues.
    • Sonic 3D: Flickies' Island also comes with a sound test available from the main menu.
    • The sound test in Knuckles Chaotix not only plays every song in the game, but also shows the player which notes are being played on each individual sound channel, drums and all, via several rows of keyboards. Given that Chaotix is a Tech-Demo Game, this display is likely also meant to show off the 32X's expanded audio capabilities compared to the base Genesis.
    • Sonic Adventure featured a Sound Test that not only featured every music track, but also every sound effect and even all non-cutscene voice clips.
    • Sonic Generations has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.
    • Sonic Frontiers' first major update included a jukebox similar to the one in Generations that had music tracks from all over the series, including games released after Generations and spin-off games it ignored. The second update includes the island music from '"Frontiers'' itself.
  • Super Mario Bros.:
    • Super Mario 3D All-Stars: The compilation lets players listen to the games' soundtracks through the menu. It also includes the bonus tracks that were initially only available on the Japanese-exclusive soundtrack CDs. They can also be listened to while the console is in sleep mode if something is plugged in to the headphone jack.
    • Super Mario Odyssey: After beating the main story, a new page is added to the menu that allows players to play any song they wish, overriding any music that normally plays in the level.
    • Mario Adventure has one accessed through a cheat code.
    • Wario Land: Shake It! has one, although you'll need to complete all the missions for a level to unlock its music. Wario Land 4 is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.

    Puzzle Game 
  • Present in DROD: The Second Sky, unlocked when you reach the Global Airship (near the end of the game) if you have seven of eight RCS stamps, the game's Bonus Stage Collectables.
  • The Professor Layton games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to unlock them, that is.
  • The arcade game Tetris: The Grand Master 3: Terror-Instinct has one, but it only plays one of the game's songs and three sound effects. This is enough to verify that the board is working but not enough to rip an OST.

    Raising Sim 
  • Princess Maker 3: The options menu has the BGM Play option to hear the 33 different possible background musics.

    Rhythm Game 
  • Frequency (Harmonix) Amplitude]] allows playing the studio version of any completed song.
  • DJMAX games (save for Technika) have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in DJMAX Online, which doesn't have an OST mode proper, you can use background video mode to listen to the songs without having to play them.
  • The Rhythm Heaven games all come with a sound test, but the songs have to be unlocked by getting a Perfect on their corresponding minigame, and not all of the songs are included. Rhythm Heaven Megamix allows you to unlock the music from all the mini-games by buying them with the coins you earn playing and replaying mini-games.

    Roguelike 
  • Pokémon Mystery Dungeon: Explorers of Sky has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, Gates to Infinity has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've maxed out your Paradise rank. Super Mystery Dungeon's Jukebox is available at the start, with music tracks unlocked after completing a chapter.
  • In Rogue Legacy, you can occasionally find a jukebox with which you can play any track found in the game.
  • Zettai Hero Project: While most tracks are unlocked via simply hearing them at least once in the story, there is a hidden set of tracks based on the Unlosing Ranger's In-Universe Theme Song, but these versions are altered based on a specific set of equipment pieces worn by the main character.

    Role-Playing Game 
  • The Iris games from the Atelier Series let you unlock all the songs, that can then be played from the Extras option on the main menu. Mana Khemia, from the same game company, also has unlockable songs.
  • BoxxyQuest: The Gathering Storm has the Sound Test Siblings, who live in the post-game Developer’s Town. Between the four of them, they can play any song from the game, (save for a handful related to the spoilery True Ending).
  • Breath of Fire III and IV let you build music shops in the optional Fairy Villages.
  • Bug Fables has a character called Samira that is able to "sing" all songs from the game at your leisure. The only downside is that you need to buy every song from her first.
  • Chrono Trigger (among the additions to the PlayStation and Nintendo DS versions).
  • Deltarune: At the end of Chapter 2, the Sound Studio area opens up in Castle Town. It contains around 20 tracks (not the entire OST) that you can play at will.
  • EarthBound Series:
    • The Sound Test in EarthBound (1994) is only accessible in its hidden Debug Mode.
    • Mother 3 has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the Chiptune version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4.
  • All Etrian Odyssey games have a Play BGM feature available after the corresponding Final Boss is defeated. In the earlier games, it can be accessed anytime from the Options menu, but in later ones it's only accessible from the title screen.
  • Final Fantasy:
    • In Final Fantasy X and Final Fantasy X-2, you have to actually buy the "spheres" that would let you listen to the music.
    • Final Fantasy XIV has the "Orchestrion", a Magiteknical device that could play music. One can be found in every inn room in major city-states, but players can also purchase one for their own house or apartment. In order to play, it requires "Orchestrion rolls" to be inserted into the machine, which can be found in certain high-level duties, as rewards at the Manderville Gold Saucer, purchased with real money from Square's official FFXIV store, etc.
  • Golden Sun: The Lost Age has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
  • Mega Man:
    • Mega Man X: Command Mission has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.
    • Mega Man Battle Network Legacy Collection features a music player for every main title in the series.
  • Metal Walker has one in the area where you find the special Land Core.
  • Persona:
    • Persona 4 Golden has a music player that you can access from the main menu. New tracks unlock as you hear them in-game, and almost every song in the game is there.
    • The Royal version of Persona 5 contains a form of sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only able to be purchased once you hear it through regular gameplay, to avoid spoilers.
    • In the Collection modes for Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, you can play all of a character's individual voice lines. There's no specific sound test for music, but you can get the same effect by going to choreography mode on a dance, which lets you watch it with no interruptions or additional voice lines or sound effects.
  • Super Mario Bros.:
    • The Super Mario RPG for Nintendo Switch has a Sound Player option, featuring both the original Super Nintendo and the new arragement versions of the soundtrack. A few songs are only available though after beating a Post-End Game Content Super Boss event that uses those songs.
    • Mario & Luigi: Dream Team and Paper Jam unlock a sound test on the main menu after beating the final boss. The Nintendo 3DS remakes of Superstar Saga and Bowser's Inside Story let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.
    • Paper Mario:
      • Super Paper Mario has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
      • Paper Mario: Sticker Star has a sound room as a reward for completing one side of the Sticker Museum. The musical selection is rather limited, though (it has no battle music), and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
      • Prisma Museum in Paper Mario: Color Splash, on the other hand, has a far more expansive Sound Gallery and an easy to navigate menu of tracks grouped by area. Each "record" is unlocked by repainting every single blank spot in the corresponding area.
      • Paper Mario: The Origami King has another Sound Gallery in the museum. This time, tracks are unlocked by filling in holes and each area. There are separate categories for each streamer segment, plus "Special", which has tracks that play throughout the game and songs from the final dungeon. There are 244 tracks in total.
  • Quest: Brian's Journey has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, Quest 64, which has a lot better sound.
  • World of Mana:
  • Super Robot Wars games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.
  • Sound tests are a common feature of Tales Series.
  • Most games by tri-Ace, including Valkyrie Profile and the Star Ocean games.
  • Undertale parodies this with a hidden Sound Test which requires very specific conditions to unlock.note  It only contains four songs, none of which are actually in the game and all of which are short, repetitive, and eerie-sounding.
  • The World Ends with You has CDs as in game items, each of which has one song from the soundtrack. The last song played also starts playing when you open the menu.
  • While absent from the original version, Xenoblade Chronicles 1 3D features a Jukebox, where the player can collect tokens gained from StreetPass, Play Coins and/or the Shulk amiibo to unlock tracks from the game to listen to.
  • Xenogears: In the final chapter, the party can gain access to a jukebox containing the various themes heard throughout the game.

    Shoot 'em Up 
  • The music room in Touhou Project games. Usually, each song has some commentary from ZUN.
  • Thunder Force II through V. Strangely, there isn't one for VI, which doesn't even have an original soundtrack officially released.
  • Battle Garegga. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely.
  • Zanac has an unused song which can either be heard in the sound test or pressing a certain button combination in Area 10.
  • Tyrian has a "Jukebox" where you can listen to every single song while looking at colorful, trippy fullscreen visuals.
  • Star Fox 64. It's unlocked at the same time as Expert Mode in the original N64 version, but is available right from the start in the 3DS remake.
  • In Inca, your home base has a music player that lets you hear all the songs in the game, complete with a panpipe you can play with as well.
  • Hellsinker has a sound test that requires 100% Completion to unlock (main campaign completed in Full Sequence Order or Short Mission, both extra stages unlocked and completed, all of the Strategy Recorder read, final message read).
  • The Sharp X68000 version of Gradius II has this feature, as well as settings.

    Simulation Game 

    Stealth-Based Game 

    Third-Person Shooter 
  • Splatoon:
    • The first Splatoon has the Squid Beatz minigame (unlocked only with the Inkling Squid amiibo), where the actual "game" portion can be turned off, leaving it as a standard sound test.
    • Splatoon 2 features the minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but Splatoon series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.
  • Warframe: After an update allowed for the player to gain personal quarters inside their Orbiter, the Somachord becomes open, and fragments begin appearing on various planets. Scanning the fragments will unlock various tracks from across the game.

    Turn-Based Strategy 
  • Advance Wars: Days of Ruin has this, and are labeled with creative names like "Hope Never Dies: Brenners Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though Black Hole Rising and Dual Strike require you to complete the campaign first.
  • Disgaea. You have to buy the songs with in-game currency, though.
  • Final Fantasy Tactics features one, accessed by entering a certain name (BGMききたい ("I want to listen to the BGM") in the Japanese original, or PolkaPolka in the localized remake). It features all songs in the game, including the tracks only used in the Japan-exclusive Sound Novel minigames, and even some Dummied Out tracks and jingles.
  • Luminous Arc: Once you beat the game, you can listen to all the music, sound effects, and dialogue.
  • Nectaris: The original version has a sound test activated by inputting the password ONGAKU (Japanese for "sound").
  • Super Robot Wars Original Generation 2: As an additional New Game Plus bonus, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
  • Wargroove has this in the extras menu, though with the caveat that you need to complete Arcade Mode with each character to hear their themes. Each tune also comes with cute dancing animations of each character, or a Cherrystone Swordsman operating a gramophone in the case of miscellaneous songs.

    Visual Novel 
  • Apollo Justice: Ace Attorney Trilogy, a compilation of the fourth, fifth, and sixth mainline Ace Attorney titles, features an "Orchestra Hall" feature that has has all the sounds from all three titles, as well as some recordings from the official live concerts.
  • The Danganronpa games let you unlock music tracks with Monocoins, along with CGs and cutscenes.
  • Juniper's Knot: The Jukebox menu.
  • In both Hotel Dusk: Room 215 and Last Window, you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a New Game Plus to hear them all, though.

 
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Video Example(s):

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Music Room Special By ZUN

Touhou 5's extensive Sound Test, with all the songs and commentary from Touhou 5...as well as all of the other PC-98 games, including some unused tracks.

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