An option in a video game where you can listen to all music from the game. May be available from the beginning, but often is an unlockable.
Sometimes it allows you to hear the entirety of a song that was hit by the Long Song, Short Scene
Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also Debug Mode
.) Why this was included in home console
games (often with no arcade counterpart) was probably for the player's benefit
A number of old DOS games also had this, in the setup program or in the game itself.
It does seem to have gone out of fashion since the 16-bit days, possibly due to rise in popularity of the soundtrack CD market.
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- One ROM combo in La-Mulana does this.
- The Legend of Zelda: The Minish Cap, after you get all figurines.
- Iji has a classic sound test menu.
- Castlevania: Dracula X Chronicles has CD's you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the Castlevania games for the Nintendo DS have one.
- Star Fox Adventures has its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, not even numbers.
- Boktai gives you a sound test as a Bragging Rights Reward after collecting all the Silver Coins. One irritating feature was that some tracks could only be played when the game detected sunlight, and others could only be played when it didn't.
- In One Piece, the Sound Test is the reward for finding all the small treasure chests and bringing them to Gaimon.
- In Chibi Robo 'Park Patrol', There is an unlockable Tea Cup ride that could be the closest thing the game has to a Sound Test. The catch? The songs play randomly, and you have to keep spinning the ride in order to keep hearing the song (but by using a glitch, you can listen to a song without having to spin the ride).
- Both Ōkami and Ōkamiden have this feature unlocked after they're finished for the first time. Accompanied by art concepts and (only in the former) videos, too.
- The NES Ninja Gaiden games have a secret Sound Test that can be activated via a cheat. It includes both background music and SFX. Oddly, the the second game has a Cut Song that can't even be listened to here, only by hacking the ROM.
- In both Hotel Dusk: Room 215 and Last Window, you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a New Game+ to hear them all, though.
- Another Code R gives you this option via the music player acquired early in the game. It gradually increases as you progress.
- Diddy Kong Racing has one accessible via a cheat code, but it is incomplete, displaying numbers rather than track titles, lacking the ability to listen to any of the dynamic tracks as anything but a mash-up of all versions at once, and even containing music not found elsewhere in the game.
- Kirby Air Ride has one that has all background music and noises. However, you must unlock the sound tests of many songs through gameplay.
- Home versions of Street Fighter games.
- At least the SNES version of Teenage Mutant Ninja Turtles Tournament Fighters.
- All three Super Smash Bros.. titles. They even include every single sound effect in the game, along with all of each character's voice clips, attack grunts, Kiai, etc. You could spend literally days listening to everything, considering that the song list for Brawl alone tops out at 258 tracks. Many would argue that it's well worth the time, though.
- Soul Calibur II had a voice test on each character info screen.
- Dissidia: Final Fantasy - again, you have to buy it.
- Magical Girl Lyrical Nanoha As Portable: The Battle of Aces has both a voice and music test in the Character Viewer.
- Marvel vs. Capcom 3 has one that also includes a voice clip collection.
- In the Wii version of Punch Out, whenever the three challenges of a particular fight are completed in Exhibition Mode, the audio theme and voice clips from the boxer fought in that particular battle will be available for the player to play. Rinse and repeat with all fights and characters to complete the music collection.
First Person Shooter
- Registered copies of Wolfenstein 3D had "Robert's Jukebox", which gave the user access to three different menus of songs. However, you could find out about it only by buying and reading the Hint Manual.
- Turok 2. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead.
- Turok 3 had a sort of sound test too, in that you could choose the combat music for multiplayer and listen to previews of each track from the campaign mode.
- Perfect Dark does the same thing as Turok 3, although it comes with its own multiplayer-only music as well.
- In Metroid Prime 3, players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. Metroid Prime Trilogy extends the list to tracks from the first two games as well, which had averted the trope in their original versions.
- Several Mario Party games include this feature, both for audio themes and character voices. Some of the games (7 and 9, for example) do require the groups of tracks to be unlocked or purchased one by one first, though.
- Most Sonic the Hedgehog games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in Sonic 2. In addition, a budget re-release of Sonic 3 and Knuckles for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and Sonic 3's end credits are missing.
- Not only does Ristar have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, mangling every song.
- Mega Man X1 has two in its options. One for Music & another for SFX.
- Kirby games of all sorts have sound tests.
- On the Game Boy Advance port of Donkey Kong Country, hold Select while pressing B, A, L, L, A, Down on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. Donkey Kong Country 2 and 3 also have music test cheats - but if you use all three save slots, the only way to access the Donkey Kong Country 2 music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). Donkey Kong Country 3 fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
- Donkey Kong Country Returns has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss.
- Entering a specific cheat code in Banjo Tooie fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
- Dynamite Headdy, and most Treasure games for that matter.
- Cosmos Cosmic Adventure had a sound test accessible from the main menu.
- Purple has a sound test which unlocks tracks as they are first heard in the game.
- The third world in the Wii A Boy and His Blob has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: remixes of the tunes from the original NES game.
- Wario Land" Shake It has one, although you'll need to complete all the missions for a level to unlock its music. Wario Land 4 is probably an odd case, since it has a sound test made of completely new music not played anywhere else. And the karaoke theme from Palm Tree Paradise.
- Mario Adventure has one accessed through a Classic Cheat Code.
- The Simpsons: Bart vs. the Space Mutants has one accessed by firing a rocket at the Kwik-E-Mart sign with a rocket in the first stage, though it only plays sound effects.
- The arcade game Tetris: The Grand Master 3: Terror-Instinct has one, but it only plays one of the game's songs and three sound effects. This is enough to verify that the board is working but not enough to rip an OST.
- The Professor Layton games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to unlock them, that is.
- Rhythm Heaven.
- DJMAX games (save for Technika) have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in DJMAX Online, which didn't have an OST mode proper, you could use background video mode to listen to the songs without having to play them.
- Amplitude allows playing the studio version of any completed song.
- Pokemon Mystery Dungeon Explorers of Sky has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, Gates to Infinity has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've maxed out your Paradise rank.
Role Playing Game
- MOTHER 3 has this option with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. The one in EarthBound is only accessible in its hidden Debug Mode.
- Chrono Trigger (among the additions to the PlayStation and Nintendo DS versions).
- Golden Sun: The Lost Age has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
- The Iris games from the Atelier Series let you unlock all the songs, that can then be played from the Extras option on the main menu. Mana Khemia, from the same game company, also had unlockable songs.
- Breath of Fire III and IV let you build music shops in the optional Fairy Villages.
- The World Ends with You has CDs as in game items, each of which has one song from the soundtrack.
- Pretty much every game in the Tales Series.
- In Final Fantasy X and Final Fantasy X-2, you had to actually buy the "spheres" that would let you listen to the music.
- Most games by Tri Ace, including Valkyrie Profile and the Star Ocean games.
- Most Wild AR Ms games.
- Super Robot Wars games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.
- Metal Walker has one in the area where you find the special Land Core.
- Mario & Luigi: Dream Team has one of these for beating the final boss for the first time.
Shoot Em Up
- The Touhou games. Usually each song has some commentary from ZUN.
- Thunder Force II through V. Strangely, there isn't one for VI, which doesn't even have an original soundtrack officially released.
- Battle Garegga. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely. Argh, my ears!
- Zanac has an unused song which can either be heard in the sound test or pressing a certain button combination in Area 10.
- Tyrian has a "Jukebox" where you can listen to every single song while looking at colorful, trippy fullscreen visuals.
- Star Fox 64. It's unlocked at the same time as Expert Mode in the original version, but is available right from the start in the 3DS remake.
- Hellsinker has a sound test that requires 100% Completion to unlock (main campaign completed in Full Sequence Order or Short Mission, both extra stages unlocked and completed, all of the Strategy Recorder read, final message read).
Stealth Based Game
Turn Based Strategy
- Fire Emblem, from Thracia 776 onward.
- Advance Wars: Days of Ruin (Dark Conflict for Europeans) had this, and were labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Theme". The test worked on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allowed you to listen to the music. Earlier games did this too, though Black Hole Rising and Dual Strike required you to complete the campaign first.
- Disgaea. You have to buy the songs with in-game currency, though.
- As an additional New Game+ bonus in Super Robot Wars Original Generation 2 GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
- Once you beat Luminous Arc, you can listen to all the music, sound effects, and dialogue.