Video Game: Teenage Mutant Ninja Turtles Tournament Fighters
Turtle Combat!A fighting game series based on Teenage Mutant Ninja Turtles. It's a series, not a Multi-Platform release, because even though there are three games with the same name on the NES, SNES, and Sega Genesis, each one is a different game. All were released in 1993.The SNES version would be most familiar with Street Fighter fans, as it has the most Follow the Leader elements. The other versions had different mechanics, due to fewer buttons.Compare Teenage Mutant Ninja Turtles: Smash Up.
Tropes of the games in general:
- Reformulated Game: All three games were promoted as different versions of the same game.
- Snub by Omission: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting Radical Rescue (the third Game Boy game) alongside the Tournament Fighters games, despite being releasing at the same time and having Michelangelo as the default character.
- Rumor has it that a Game Boy version was planned, but nothing has come up confirming this.
- Something Completely Different: Unlike the previous Turtles games based on the '87 cartoon, which were mostly Beat 'em Up games, these ones were competitive fighting games.
- Unexpected Character: Some of the characters in the various rosters are relatively minor characters who managed to make it into the more well-known '87 cartoon (like Rat King and Chrome Dome,) and then there's a few characters (like War, Armaggon and Ray Fillet) who only appeared in the Archie comics, while Aska and Sisyphus are completely original characters. Basically if you were only a passing Turtles fan, most of the characters would be completely alien to you.
Tropes of the Genesis Version:
- Action Girl: April O'Neil is based more on her Took a Level in Badass self from the comics than the cartoon version. She wears a sports bra and miniskirt (an outfit very similar to her "Ninja Newscaster" action figure) and hands out flying german suplexes.
- A.I. Breaker: Play as Ray Fillet. Crouch. Use his strong kick. Win game. (He slides forward and the AI doesn't recognize the sliding part, so it never blocks)
- Canon Foreigner: Sisyphus the mutant beetle.
- Dub Name Change: Sisyphus is known as Musha Beetle in Japan.
- Evil Twin: The four turtles each have a doppelganger who serve as mini-bosses.
- Fanservice Pack: In addition to April's makeover, Karai went bare-thighed in this game.
- Guide Dang It: The desperation moves. There's only a vague hint in the manual stating they even exist, and to perform them, you need to use the taunt button, which serves no purpose otherwise and if you screw up the often-complicated motion, your character is now a sitting duck.
- Perfect-Play A.I.: The biggest complaint about the game. Even on the easiest difficulty, many say that the game is way too hard.
- Scenery Porn: The stage backgrounds are very detailed.
- SNK Boss: Triceraton. His throw is spammable, much like the Turtles' A throw, and unlike when fighting AI Leo and Raph, AI Triceraton LOVES to spam it whenever possible, it's not rare that once Triceraton grabs you for a throw, you're 90% losing the round.
Tropes of the Super NES Version:
- Alternate Company Equivalent:
- Leo is the "Ryu", having the same basic moveset and character ending.
- Mikey stands-in for "Ken", with faster multi-hitting attacks, albeit with charge motion inputs rather than quarter circles.
- Raph is the same as M.Bison, having charge motion inputs with his "Power Drill" and "Chest Buster" being his renditions of Bison's Psycho Crusher and Scissor Kick respectively.
- Shredder, oddly enough, plays like Balrog. His standard special mimics Balrog's 'Dash Upper' and his Aura Crush is the same as Balrog's 'Buffalo Headbutt'note .
- Chrome Dome combines aspects of Dhalsim (extendable/retractable limbs) and Zangief ('Electric Piledriver') into one character.
- American Kirby Is Hardcore: The Turtles have deeper, gravelly voices in the American version. They go from sounding all like Don in the Japanese version and the arcades to sounding like Dean Winchester from Supernatural.
- Ass Kicks You: Aska's down+HK special normal results in an attack much like Yuri Sakazaki's hip thrust.
- Attack Reflector: Shredder's Aura Shield repels standard projectiles.
- Bare Your Midriff: Aska
- Breath Weapon: Michelangelo and Armaggon both fire their projectiles ("Dragon Breath" and "Aqua Burst" respectively) from their mouths.
- Bowdlerize: Aska wears a thong in the Japanese version and bloomers in the other releases. Her victory animation in the Japanese version also has her breasts jiggling while she raises her arm in victory, whereas in the overseas versions she uses the same animation pattern as Kunai Spin Attack.
- Canon Foreigner: Aska is the game's only original character (although she was based on Mitsu from the third live-action movie).
- Diner Brawl: One of the stages is a Greasy Spoon cafe.
- Expy: In the pre-release builds of the game, Aska was originally named Mitsu, who was a supporting character in Teenage Mutant Ninja Turtles III, although the final version of the game treats her as an original character.
- Free Floor Fighting: Rat King's stage in the Japanese version featured breakable walls.
- Final Boss: Karai
- Hurricane Kick: Donatello does a headstanding hurricane kick.
- Kamehame Hadoken: Raphael, and Wingnut have the most proper forms of the attack, but many of the other characters have something close.
- Limit Break: Available in Arcade and 2P Versus mode only, once each character's rage meter maxes out (indicated by a chime, and the meter will begin flashing). They're all performed the same way: simply press HP+HK simultaneously.
- Market-Based Title: The Super Famicom version was titled Teenage Mutant Ninja Turtles: Mutant Warriors.
- Mirror Match: Every character has an alt color version for when the same characters are chosen.
- Moveset Clone: While all four Turtles look about 90% identical, Leonardo and Michelangelo are the ones that fit this trope the closest; Leo is the classic Ryu-type fighter, while Mikey is more Ken-like with faster, multi-hitting attacks (albeit with charge motions rather than quarter-circles).
- No-Holds-Barred Beatdown: Mikey's rage move ('Beat Rush') is essentially his rendition of Ryo and Robert's Ryuko Ranbu. From its fullscreen dash, to being unblockable.
- Rapid-Fire Fisticuffs:
- Leonardo's rage move ('Millennium Wave') floods the screen with a cone shaped, high-speed barrage of blue energy fists.
- Karai has two variations, her (jump) down forward+HP special normal results in a multi-hitting downward spiral attack. While pressing LP+HP together causes her to auto jump away from her opponent before unleashing a rapid-fire barrage from above.
- Razor Wind: Leonardo's "Shining Cutter".
- Rooftop Confrontation: Mikey's fighting stage is set atop a skyscraper, overlooking Manhattan.
- Roundhouse Kick: All the turtles have the same standing HK.
- Shark Man: Armaggon.
- Shout-Out: The Mirror Match in this game's story mode is actually a throwback to a boss fight in the first TMNT game on the NES.
- Ever wonder where Cyber Shredder gets his name? It's a holdover from the Game Boy game Radical Rescue.
- Shock and Awe: Chrome Dome's "Chrome Spark", Cyber Shredder's "Lightning Crusher", and Karai's "Dark Thunder".
- Shoryuken: Michelangelo and Aska have the purest forms. Others have moves that come close.
- Spam Attack: Donatello's rapid bo attack, Michelangelo's super move is a series of rapid kicks and punches up close.
- Spirited Competitor: Unlike the others, Leo doesn't care about the tournament prize money. All he wants is the chance to test himself, then continues his training afterward.
- SNK Boss: Rat King and Karai. The latter even has a one button infinite.
- Spin Attack: Many of the moves.
- Take Over the World: Used for Shredder and Armaggon's endings. In Shredder's case, the tournament was simply a way getting rid of the Turtles, so there'd be no one to oppose him. While Armaggon uses his prize winnings to finance his global takeover.
- There Is No Kill Like Overkill: If Leo unleashes 'Millennium Wave', your best bet is to duck and cover, as blocking it from a standing position can shave off nearly ¼ of your life meter. But if he actually connects with it, it will rapidly deplete 90% of his opponent's health!
- Took a Level in Badass: The Rat King
- Traintop Battle: The fight against Karai takes place atop a moving elevated car.
- Unblockable Attack: Michelangelo's rage move (noted in the No-Holds-Barred Beatdown entry).
- Thanks to a Good Bad Bug, you can make any move an overhead... including low attacks, making them unblockable.
- Unwilling Suspension: April and Splinter, although, April is more distinctly Bound and Gagged.
- Whole Costume Reference: In the concert stage, the singer is wearing Madonna's pointy bra.
- Wrestler in All of Us: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver as well.
Tropes of the NES Version:
- Instant Awesome, Just Add Dragons: Hothead, who is based on the Warrior Dragon in the Archie TMNT comics.
- Kamehame Hadoken: Relegated to a powerup that can be acquired during a match from an item dropped by Splinter, although Shredder has constant access to a ground variant.
- Mirror Match: Averted with Hothead... when the game is played normally; its justification is that the dragon spirit inhabiting the character wouldn't permit such a battle to take place. If the player uses a Game Mod to accomplish it, though, he will see that the real reason is because it causes a helluva lot of flicker in the sprites.note
- No Export for You: Unlike the other two, this one didn't get a Japanese release.
Teenage Mutant Ninja Turtles: Turtles in Time UsefulNotes/Super Nintendo Entertainment System Tales of Phantasia
Teenage Mutant Ninja Turtles The Manhattan Project Franchise/Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles: Smash Up