[[caption-width-right:256:Menu from the {{SNES}} version.]]

->''Turtle Combat!''

A fighting game series based on TeenageMutantNinjaTurtles. It's a series, not a MultiPlatform release, because even though there are three games with the same name on the {{NES}}, {{SNES}}, and SegaGenesis, each one is a different game. All were released in 1993.

The SNES version would be most familiar with ''StreetFighter'' fans, as it has the most FollowTheLeader elements. The other versions had different mechanics, due to fewer buttons.

Compare ''VideoGame/TeenageMutantNinjaTurtlesSmashUp''.
!!Tropes of the games in general:
* ReformulatedGame: All three games were promoted as different versions of the same game.
* SnubByOmission: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being releasing at the same time and having Michelangelo as the default character.
** Rumor has it that [[WhatCouldHaveBeen a Game Boy version was planned]], but nothing has come up confirming this.
* SomethingCompletelyDifferent: Unlike the previous ''Turtles'' games based on the '87 cartoon, which were mostly BeatEmUp games, these ones were competitive fighting games.
* UnexpectedCharacter: Some of the characters in the various rosters are relatively minor characters who managed to make it into the more well-known '87 cartoon (like Rat King and Chrome Dome,) and then there's a few characters (like War, Armaggon and Ray Fillet) who only appeared in the Archie comics, while Aska and Sisyphus are [[OriginalGeneration completely original characters.]] Basically if you were only a passing Turtles fan, most of the characters would be completely alien to you.

!!Tropes of the Genesis Version:
* ActionGirl: April O'Neil is based more on her TookALevelInBadass self from the comics than the cartoon version. She wears [[BareYourMidriff a sports bra]] and [[MiniDressOfPower miniskirt]] (an outfit very similar to her "Ninja Newscaster" action figure) and hands out [[WrestlerInAllOfUs flying german suplexes]].
* AIBreaker: Play as Ray Fillet. Crouch. Use his strong kick. Win game. (He slides forward and the AI doesn't recognize the sliding part, so it never blocks)
* CanonForeigner: Sisyphus the mutant beetle.
* DubNameChange: Sisyphus is known as Musha Beetle in Japan.
* EvilTwin: The four turtles each have a doppelganger who serve as mini-bosses.
* FanservicePack: In addition to April's makeover, Karai went bare-thighed in this game.
* GuideDangIt: The desperation moves. There's only a vague hint in the manual stating they even exist, and to perform them, you need to use the taunt button, which serves no purpose otherwise and if you screw up the often-complicated motion, your character is now a sitting duck.
* PerfectPlayAI: The biggest complaint about the game. Even on the easiest difficulty, many say that the game is way too hard.
* SceneryPorn: The stage backgrounds are very detailed.
* SNKBoss: Triceraton. His throw is spammable, much like the Turtles' A throw, and unlike when fighting AI Leo and Raph, AI Triceraton LOVES to spam it whenever possible, it's not rare that once Triceraton grabs you for a throw, you're 90% losing the round.

!!Tropes of the Super NES Version:
* AmericanKirbyIsHardcore: The Turtles have deeper, gravelly voices in the American version. They go from sounding all like Don in the Japanese version and the arcades to sounding like Dean Winchester from ''Series/{{Supernatural}}''.
* AssKicksYou: Aska
* AttackReflector: Cyber Shredder's Aura Shield.
* BareYourMidriff: Aska
* BreathWeapon: Michelangelo, Armaggon
* {{Bowdlerize}}: Aska wears a thong in the Japanese version and bloomers in the other releases. Her victory animation in the Japanese version also has [[{{Gainaxing}} her breasts jiggling]] while she raises her arm in victory, whereas in the overseas versions she uses the same animation pattern as Kunai Spin Attack.
** Subverted by Karai. She wore trousers in the SNES version and sported bare thighs in the Genesis version, and it's sometimes assumed by fans that she was also bowdlerized. However, the SNES version's outfit is based on Karai's outfit in the Mirage Comics.
* CanonForeigner: Aska is the game's only original character, although she was based on Mitsu from the [[Film/TeenageMutantNinjaTurtlesIII third live-action movie]].
* {{Expy}}: In the pre-release builds of the game, Aska was originally named Mitsu, who was a supporting character in [[Film/TeenageMutantNinjaTurtlesIII the third Turtles film]], although the final version of the game treats her as an original character.
* FreeFloorFighting: Rat King's stage in the Japanese version featured breakable walls.
* FinalBoss: Karai
* HurricaneKick: Donatello does a headstanding hurricane kick.
* KamehameHadoken: Raphael, and Wingnut have the most proper forms of the attack, but many of the other characters have something close.
* LimitBreak: Arcade and versus modes only.
* MarketBasedTitle: The Super Famicom version was titled ''Teenage Mutant Ninja Turtles: Mutant Warriors''.
* MirrorMatch
* MovesetClone: While [[LazyArtist all four Turtles look about 90% identical]], Leonardo and Michelangelo are the ones that fit this trope the closest; Leo is the classic [[{{Shotoclone}} Ryu-type fighter]], while Mikey is more Ken-like with faster, multi-hitting attacks (albeit with charge motions rather than quarter-circles).
* RapidFireFisticuffs: Leonardo's super move is sending out waves of blue energy fists in a cone that fills up the screen at the far end.
** Karai's rapid-fire fists.
** Mikey's super move is a string of basic and special attacks at something like three times the normal game speed.
* RazorWind: Leonardo's "Shining Cutter"
* RoundhouseKick: All the turtles have this as a move.
* SharkMan: Armaggon.
* ShoutOut: The MirrorMatch in this game's story mode is actually a throwback to a boss fight in the first ''[[VideoGame/TeenageMutantNinjaTurtles TMNT]]'' game on the {{NES}}.
** Ever wonder where Cyber Shredder gets his name? It's a holdover from the Game Boy game ''Radical Rescue''.
* ShockAndAwe: Chrome Dome's "Chrome Spark", Cyber Shredder's "Lightning Crusher", and Karai's "Dark Thunder".
* {{Shoryuken}}: Michelangelo and Aska have the purest forms. Others have moves that come close.
* SpamAttack: Donatello's rapid bo attack, Michelangelo's super move is a series of rapid kicks and punches up close.
* SNKBoss: Rat King and Karai. The latter even has a [[https://www.youtube.com/watch?v=bDGxChmOnYY one button infinite]].
* SpinAttack: Many of the moves.
* TookALevelInBadass: [[spoiler: The Rat King]]
* TrainTopBattle: The fight against Karai takes place atop a moving elevated car.
* UnblockableAttack: Michelangelo's super, which is a [[ShoutOut nod to]] [[VideoGame/ArtOfFighting Ryo and Robert's]] [[DesperationAttack Ryuko Ranbu.]]
** Thanks to a GoodBadBug, you can make any move an overhead... including low attacks, making them unblockable.
* UnwillingSuspension: April and Splinter, although, April is more distinctly BoundAndGagged.
* WholeCostumeReference: In the concert stage, the singer is wearing {{Music/Madonna}}'s pointy bra.
* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver as well.

!!Tropes of the NES Version:
* InstantAwesomeJustAddDragons: Hothead, who is based on the Warrior Dragon in the Archie ''[=TMNT=]'' comics.
* KamehameHadoken: Relegated to a powerup that can be acquired during a match from an item dropped by Splinter, although Shredder has constant access to a ground variant.
* MirrorMatch: Averted with Hothead... when the game is played normally; its justification is that the dragon spirit inhabiting the character wouldn't permit such a battle to take place. If the player uses a GameMod to accomplish it, though, he will see that the real reason is because [[GameBreakingBug it causes a helluva lot of flicker in the sprites.]][[note]]This is not so much of a game bug than pushing the NES' sprite generator past it's limits. Remember that a NES sptite tile is 8x8 or 16x16 in size and the GPU lays multiple tiles to construct one sprite. Hothead probably contains way more sprite tiles than the other characters, and having two on the screen at the same time probably requires more tiles than the GPU can handle smoothly.[[/note]]
* NoExportForYou: Unlike the other two, this one didn't get a Japanese release.