YMMV: Teenage Mutant Ninja Turtles Tournament Fighters

  • Crowning Music of Awesome: Kazuhiko Uehara's score for the SNES version is some of the best heard in all of the TMNT games by Konami.
  • Ensemble Darkhorse: Aska. There was even a petition online to make her a Canon Immigrant!
    • The SNES game itself can be counted as it is quite popular among tournament fighting game players.
  • Game Breaker: There are a few moves that are a bit too good. Donatello's strong punch has instant recovery, deals tons of damage, stuns fast, fills um 40% of his special gauge when his life is on red, AND has very good range. The computer can counter this by magic reflexes, but against a human...
    • Leonardo's Special takes pretty much the whole screen, deals around 50% damage IF BLOCKED and if it hits, deal more than this AND stuns the opponent.
    • Michaelangelo's Rising Thunder takes over 30% of life if it connects on the ground.
    • Raphael's biting grab in the NES version can be spammed to make getting through the game trivial.
  • It's Hard, so It Sucks: The Genesis version.
  • Marth Debuted in Smash Bros.: Kids who were adherents of the cartoon and had no exposure to the original comic would likely be seeing Karai, War and Armaggon for the first time in the SNES version.
  • Nightmare Fuel: The evil laugh from when you get a Game Over on the Genesis version. Seen here.
  • The Scrappy: The Sega Genesis/Mega Drive version of this game can be considered The Scrappy version. The fact that it's a different game from the Super NES and NES versions is the only thing preventing it from being a Porting Disaster.
  • Vindicated by History: The SNES version. The NES version to a lesser extent (though the main strike against it is the game feeling a bit uninspired).