YMMV: Teenage Mutant Ninja Turtles Tournament Fighters

  • Crowning Music of Awesome: Kazuhiko Uehara's score for the SNES version is some of the best heard in all of the TMNT games by Konami.
  • Ensemble Darkhorse: Aska. There was even a petition online to make her a Canon Immigrant!
    • The SNES game itself can be counted as it is quite popular among tournament fighting game players.
  • Game Breaker: There are a few moves that are a bit too good. Donatello's strong punch has instant recovery, deals tons of damage, stuns fast, fills um 40% of his special gauge when his life is on red, AND has very good range. The computer can counter this by magic reflexes, but against a human...
    • Leonardo's Special takes pretty much the whole screen, deals around 50% damage IF BLOCKED and if it hits, deal more than this AND stuns the opponent.
    • Michaelangelo's Rising Thunder takes over 30% of life if it connects on the ground.
    • Raphael's biting grab in the NES version can be spammed to make getting through the game trivial.
  • It's Hard, so It Sucks: The Genesis version.
  • Nightmare Fuel: The evil laugh from when you get a Game Over on the Genesis version. Seen here.
  • The Scrappy: The Sega Genesis/Mega Drive version of this game can be considered The Scrappy version. The fact that it's a different game from the Super NES and NES versions is the only thing preventing it from being a Porting Disaster.
  • Vindicated by History: The SNES version. The NES version to a lesser extent (though the main strike against it is the game feeling a bit uninspired).