History VideoGame / TeenageMutantNinjaTurtlesTournamentFighters

9th Jan '17 6:47:23 PM Saurubiker
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A fighting game series based on ''Franchise/TeenageMutantNinjaTurtles''. It's a series, not a MultiPlatform release, because even though there are three games with the same name on the {{NES}}, {{SNES}}, and UsefulNotes/SegaGenesis, each one is a different game. All were released in 1993.

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A fighting game series based on ''Franchise/TeenageMutantNinjaTurtles''. It's a series, not a MultiPlatform release, because even though there are three games with the same name on the {{NES}}, {{SNES}}, {{Super NES}}, and UsefulNotes/SegaGenesis, each one is a different game. All were released in 1993.
9th Jan '17 6:41:17 PM Saurubiker
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* IdiosyncranticCoverArt: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being released at the same time and having Michelangelo as the default character.

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* IdiosyncranticCoverArt: IdiosyncraticCoverArt: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being released at the same time and having Michelangelo as the default character.
9th Jan '17 6:40:47 PM Saurubiker
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* AscendedExtra: Various of minor characters are actual fighters in games. This goes for April O'Neil and Casey Jones, especially the latter who appears in Genesis and NES versions.
* OriginalGeneration: Aska (SNES), Sisyphus (Genesis) and Hothead (NES) are original for the games.

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* AscendedExtra: Various of minor characters are actual fighters in games. This goes for April O'Neil and Casey Jones, especially the latter who appears former in the Genesis version (who was a DistressedDamsel in all the other Turtles games up to this point).
* IdiosyncranticCoverArt: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being released at the same time
and NES versions.
having Michelangelo as the default character.
* OriginalGeneration: Aska (SNES), (SNES) and Sisyphus (Genesis) and Hothead (NES) are original characters for the games.



* SnubByOmission: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being releasing at the same time and having Michelangelo as the default character.
** Rumor has it that [[WhatCouldHaveBeen a Game Boy version was planned]], but nothing has come up confirming this.



* UnexpectedCharacter: Some of the characters in the various rosters are relatively minor characters who managed to make it into the more well-known '87 cartoon (like Rat King and Chrome Dome,) and then there's a few characters (like War, Armaggon and Ray Fillet) who only appeared in the Archie comics, while Aska, Hothead and Sisyphus are [[OriginalGeneration completely original characters.]] Basically if you were only a passing Turtles fan, most of the characters would be completely alien to you.

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* UnexpectedCharacter: Some of the characters in the various rosters are relatively minor characters who managed to make it into the more well-known '87 cartoon (like Rat King and Chrome Dome,) and then there's a few characters (like War, Armaggon and Ray Fillet) who only appeared in the Archie comics, while Aska, Hothead Aska and Sisyphus are [[OriginalGeneration completely original characters.]] Basically if you were only a passing Turtles fan, most of the characters would be completely alien to you.



* {{Expy}}: In the pre-release builds of the game, Aska was originally named Mitsu, who was a supporting character in ''Film/TeenageMutantNinjaTurtlesIII'', although the final version of the game treats her as an original character.

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* {{Expy}}: In the pre-release builds of the game, Aska was originally named Mitsu, who was a supporting character in ''Film/TeenageMutantNinjaTurtlesIII'', although the final version of the game treats her as an original a new character.



* {{Expy}}: Hothead probably could be based on Dragon Warrior ''Chu Hsi'' (also called as Hothead) from 1988's ''[[ComicBook/TeenageMutantNinjaTurtlesAdventures TMNT Adventures]]'' from Creator/ArchieComics.



* MirrorMatch: Averted with Hothead... when the game is played normally; its justification is that the dragon spirit inhabiting the character wouldn't permit such a battle to take place. If the player uses a GameMod to accomplish it, though, he will see that the real reason is because [[GameBreakingBug it causes a helluva lot of flicker in the sprites.]][[note]]This is not so much of a game bug than pushing the NES' sprite generator past it's limits. Remember that a NES sptite tile is 8x8 or 16x16 in size and the GPU lays multiple tiles to construct one sprite. Hothead probably contains way more sprite tiles than the other characters, and having two on the screen at the same time probably requires more tiles than the GPU can handle smoothly.[[/note]]

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* MirrorMatch: Averted with Hothead... when the game is played normally; its justification is that the dragon spirit inhabiting the character wouldn't permit such a battle to take place. If the player uses a GameMod to accomplish it, though, he will see that the real reason is because [[GameBreakingBug it causes a helluva lot of flicker in the sprites.]][[note]]This is not so much of a game bug than pushing the NES' sprite generator past it's limits. Remember that a NES sptite tile is 8x8 or 16x16 in size and the GPU lays multiple tiles to construct one sprite. Hothead probably contains way more sprite tiles than the other characters, and having two on the screen at the same time probably requires more tiles than the GPU PPU can handle smoothly.[[/note]]



* SlidingScaleOfGenderInequality: The only game of the three having an all-male cast (The Genesis version has April, the SNES version has Aska, and both have Karai).

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* SlidingScaleOfGenderInequality: The only game of the three having an all-male cast all male roster (The Genesis version has April, the SNES version has Aska, and both have Karai).
5th Oct '16 6:54:39 PM GF93
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* ActionGirl: Aska and Karai.



* AnimalMotifs: One of Aska's recurring motifs are butterflies-- they appear as afterimages on her ''[[{{Shoryuken}} Kocho no Mai]]'' ("Butterfly Dance") special move, and they surround her as she performs her victory pose.



* BareYourMidriff: Aska.

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* BareYourMidriff: Aska.BlowYouAway: Aska's Rage Move ("Tornado Attack") involves her summoning [[ExactlyWhatItSaysOnTheTin a giant whirlwind]] with her ninja magic. Although it doesn't hit as hard as the other Rage Moves, it's fast, un-reflectable, and difficult to avoid.



* EverythingsBetterWithSpinning: Aska's ''Hayakuzan'' ("Quick Slash") special move involves her spinning across the screen whilst holding out two kunai knives to hit opponents multiple times.



* FinalBoss: Karai

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* FinalBoss: KaraiKarai.



* LeotardOfPower: Aska wears one-- with an uwagi jacket on top-- as part of her fighting attire.



* NoHoldsBarredBeatdown: Mikey's rage move ('Beat Rush') is essentially his rendition of [[VideoGame/ArtOfFighting Ryo and Robert's]] [[DesperationAttack Ryuko Ranbu.]] From its fullscreen dash, to being [[UnblockableAttack unblockable.]]

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* MurderousThighs: Aska's "Facemask" special throw, which involves her leaping up onto the opponent's shoulders, grabbing their head between her thighs and forcing them over backwards, with Aska herself jumping off as they fall.
* NoHoldsBarredBeatdown: Mikey's rage move ('Beat Rush') ("Beat Rush") is essentially his rendition of [[VideoGame/ArtOfFighting Ryo and Robert's]] [[DesperationAttack Ryuko Ranbu.]] From its fullscreen dash, to being [[UnblockableAttack unblockable.]]



** Leonardo's rage move ('Millennium Wave') floods the screen with a cone shaped, high-speed barrage of blue energy fists.

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** Leonardo's rage move ('Millennium Wave') ("Millennium Wave") floods the screen with a cone shaped, high-speed barrage of blue energy fists.



* TookALevelInBadass: [[spoiler:The Rat King]]

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* TookALevelInBadass: [[spoiler:The The Rat King]]King.



* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver and Raphael's German suplex as well.

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* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver and piledriver, Raphael's German suplex suplex, and Aska's Facemask/[[Franchise/{{TheKingOfFighters}} Shermie Spiral]] count as well.
16th Sep '16 8:48:21 AM LadyJaneGrey
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Added DiffLines:

* DamselInDistress: April, naturally (story mode only) although you also have to [[BadassInDistress rescue Splinter.]]
15th Jun '16 5:27:58 PM DarkStorm
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* SlidingScaleOfGenderInequality: The only game of the three having an all-male cast (in Genesis there're Aska and Karai in other versions plus April in Genesis version).

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* SlidingScaleOfGenderInequality: The only game of the three having an all-male cast (in (The Genesis there're Aska version has April, the SNES version has Aska, and Karai in other versions plus April in Genesis version).both have Karai).



* ThereCanBeOnlyOne: Contrasting to his [[ExpendableClone SNES "Cyber" persona]], the Shredder here is the original one and TheBoss of this game.
20th Apr '16 4:55:19 PM N8han11
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* [[HairColorDissonance Skin Color Dissonance]]: A type of CoverAlwaysLie. Hothead in-game has yellow skin, but in-game cover (and the action figure) has red skin.

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* [[HairColorDissonance Skin Color Dissonance]]: A type of CoverAlwaysLie. CoversAlwaysLie. Hothead in-game has yellow skin, but the in-game cover (and the action figure) has red skin.
2nd Feb '16 12:07:28 PM DarkStorm
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* ExpendableClone: Cyber Shredder is a {{Cyborg}} version of the real Shredder (who's TheBoss of NES version).



* UnwillingSuspension: April and Splinter, although, April is more distinctly BoundAndGagged.

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* UnwillingSuspension: In the Story mode, April and Splinter, although, April is more distinctly BoundAndGagged.



* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver as well.

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* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver and Raphael's German suplex as well.
1st Feb '16 8:03:53 PM McJeff
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Added DiffLines:

* LightningBruiser: April flies all over the stage like a dervish. Her normal attacks do as much damage as anyone else's normal attacks, plus her German suplexes do quite a bit more and she's agile enough she can easily get close enough to execute them. She's by far the toughest non-boss character in the game when controlled by the AI.
24th Jan '16 8:52:56 PM MiinU
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* DinerBrawl: One of the stages is a GreasySpoon cafe.

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* DinerBrawl: One of the stages Raph's fighting stage is [[GreasySpoon a GreasySpoon cafe.diner/pizzaria.]]



* LimitBreak: Available in Arcade and 2P Versus mode only, once each character's rage meter maxes out (indicated by a chime, and the meter will begin flashing). They're all performed the same way: simply press HP+HK simultaneously.

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* LimitBreak: Available in Arcade and 2P Versus mode only, once each character's rage meter maxes out (indicated out[[note]]indicated by a chime, and the meter will begin flashing).flashing[[/note]]. They're all performed the same way: simply press HP+HK simultaneously.
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