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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tmnttourney.jpg]]
2 [[caption-width-right:350:Box arts for the SNES, NES, and Genesis versions.]]
3
4->''Turtle Combat!''
5
6A fighting game series by Creator/{{Konami}} based on ''Franchise/TeenageMutantNinjaTurtles''. It's a series, not a MultiPlatform release, because even though there are three games with the same name on the Platform/{{NES}}, Platform/{{Super NES}}, and Platform/SegaGenesis, each one is a ReformulatedGame. All were released in 1993.
7
8The SNES version would be most familiar with ''Franchise/StreetFighter'' fans, as it has the most FollowTheLeader elements. The other versions had different mechanics, due to fewer buttons (the Genesis game has no special compatibility with the six-button controller).
9
10Aside from the four Turtles themselves, who were in all three versions of the game, each game also had its own unique roster:
11
12* NES: Casey Jones, Shredder, Hothead
13* SNES: Cyber Shredder, War, Aska, Chrome Dome, Wingnut, Armaggon, Rat King, Karai
14* Genesis: Casey Jones, Ray Fillet, April O'Neil, Sisyphus
15** AI-only boss characters: Triceraton, Krang, Karai
16
17The three games were included in ''[[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'', which was released for all platforms in August 2022. This version added a few improvements to the games.
18
19Compare ''VideoGame/TeenageMutantNinjaTurtlesSmashUp''.
20----
21!!Tropes of the games in general:
22* AdaptationAmalgamation: All of the games combine the [[WesternAnimation/TeenageMutantNinjaTurtles1987 80s/90s cartoon]], [[ComicBook/TeenageMutantNinjaTurtlesMirage Mirage comics]] and [[ComicBook/TeenageMutantNinjaTurtlesAdventures Archie comics]] into one. For example, the SNES game uses designs, locations and characters of the cartoon, Mirage and Archie.
23* AdaptationalVillainy: Karai in the [[ComicBook/TeenageMutantNinjaTurtlesMirage Mirage comics]] was neutral character whom came to dismantle the Shredder Elite branch of the Foot clan in New York and allied with the turtles. In this game, Karai is the leader of the Shredder elite and kidnaps the Turtle's friends to avenge Shredder's defeat.
24* AscendedExtra: Various minor characters are actual fighters in games. This goes for April O'Neil and Casey Jones, especially the former in the Genesis version (who was a DamselInDistress in all the other Turtles games up to this point).
25* CanonForeigner: Aska (SNES) and Sisyphus (Genesis) are Konami-created original characters for the games, though Aska was based on Mitsu from ''Film/TeenageMutantNinjaTurtlesIII''.
26* EasyModeMockery:
27** In the NES version, if you beat Shredder in easy mode, Splinter won't congratulate the turtles but there's a [[AWinnerIsYou message that encourages you to challenge the normal mode next time.]] If you do beat normal mode, Splinter does congratulates the turtles and have them celebrate their victory, but there's no staff roll and a message will show up and encourage you to challenge harder difficulties next time.
28** In the Genesis version, if you beat Karai in easier and normal difficulty, you don't rescue Splinter but Karai taunts you by saying that you only succeeded in [[ActuallyADoombot destroying a clone of her]], and she's still waiting for your challenge, followed by her evil laugh before the staff roll. After that, the text appears says "Challenge Next Level!!" and you were booted back to the title screen of the game. To rescue Splinter and get the true ending, you need to beat the game at the hardest difficulty.
29* IdiosyncraticCoverArt: Each game features a different Ninja Turtle as its cover character. Since no fourth version of the game was ever made, Michelangelo was left out. Curiously, Konami never thought of promoting ''Radical Rescue'' (the third Game Boy game) alongside the ''Tournament Fighters'' games, despite being released at the same time and having Michelangelo as the default character.
30* ReformulatedGame: All three games were promoted as different versions of the same game.
31
32!!Tropes of the Genesis version:
33* ActionGirl: April O'Neil is based more on her TookALevelInBadass self from the comics than the cartoon version. She wears a sports bra and [[MiniDressOfPower miniskirt]] (an outfit very similar to her "Ninja Newscaster" action figure, or to Blaze from ''VideoGame/StreetsOfRage'') and hands out [[WrestlerInAllOfUs flying German suplexes]].
34* AIBreaker:
35** Play as Ray Fillet. Crouch. Use his strong kick. Win game. (He slides forward and the AI doesn't recognize the sliding part, so it never blocks).
36** April's Down-Up Charge move: A Backflip to Jump to Diving Elbow to Suplex move. This is very effective against anyone who doesn't have an anti-air move. You can button mash the attack to trigger the suplex move. For those without an anti-air move, it will either try to use a special move to dodge out of it or hold block. If you button mash for the suplex, the AI will likely block instead due to mashing your attack inputs, but leaves them open for the guaranteed suplex grab. Why is this important if certain enemies can anti-air out of it? Because the 3 bosses have '''no anti-air''' moves. Regular cast? You can just press start on the opposing controller (or unplug player 1 to plug in player 2) and defeat the regular cast to go against the 3 bosses. With this exploit, you can easily complete the game in the hardest difficulty in this matter, thus getting the true ending.
37* CanonForeigner: Sisyphus the mutant beetle is an entirely original character to this game.
38* TheComputerIsACheatingBastard: If you don't know how to perform an AIBreaker or how to game the computer in general, you're basically done for. Their attacks are frame-perfect and can move before you've recovered from your own, tend to have absurd priority, and are so spammable that it's entirely possible you might not even be able to get an attack in before they down you with hyper-aggressive play.
39* DarkerAndEdgier: The art style of this game is decidedly grittier, closer in style with the Mirage Comics one. The lighting is also darker compared to the SNES version. Plot-wise, instead of a seemingly innocuous tournament, the Turtles and other playable good guys have been cloned to kidnap Splinter, forcing the gang to go on a RescueArc that spans through various planets rather than 'having fun with tournament'. The clone turtles, in particular, have eerie mechanized voice filter that their "Cowabunga!" victory cries sound very distorted and disturbing.
40* DubNameChange: Sisyphus is known as Musha Beetle in Japan.
41* EvilKnockoff: The AI opponents in Arcade mode up until the bosses are PaletteSwap clones of the playable roster created by Krang.
42* ExposedToTheElements: There is an Ice Planet stage, and both April and Casey are notably underdressed; sports bra and miniskirt for the former and shirt and jeans for the latter.
43* FanservicePack: In addition to April's makeover, Karai went bare-thighed in this game.
44* GuideDangIt: The desperation moves. There's only a vague hint in the manual stating they even exist, and to perform them, you need to use the taunt button, which serves no purpose otherwise and if you screw up the often-complicated motion, your character is now a sitting duck.
45* LightningBruiser: April flies all over the stage like a dervish. Her normal attacks do as much damage as anyone else's normal attacks, plus her German suplexes do quite a bit more and she's agile enough she can easily get close enough to execute them. She's by far the toughest non-boss character in the game when controlled by the AI.
46* PerfectPlayAI: The biggest complaint about the game. Even on the easiest difficulty, many say that the game is way too hard.
47* PromotedToPlayable: In ''Cowabunga Collection'' version, you can set the game to let you play as Triceraton, Krang's Android and Karai. In the original, all three were formerly unplayable without hacking the game despite early screenshots of the game showing them as playable characters.
48* SceneryPorn: The stage backgrounds are very detailed.
49* SNKBoss:
50** Triceraton. His throw is spammable, much like the Turtles' A throw, and unlike when fighting AI Leo and Raph, AI Triceraton LOVES to spam it whenever possible, it's not rare that once Triceraton grabs you for a throw, you're 90% losing the round.
51** Karai, as the final boss, repeats Triceraton's strategy but with extra aggressiveness, and she usually camps in your place in case you get knocked down with anything just so she can start the throw death loop.
52
53!!Tropes of the SNES version:
54* ActionGirl: Aska and Karai, the latter being a DarkActionGirl.
55* AdaptationalBadass:
56** The Rat King in the 1987 cartoon enacted his evil schemes by mind-controlling rats. His mirage and Archie comics were similarly not that great at hand to hand combat. Here, he's a straight-up brawler and professional wrestler.
57** Karai is about seven feet tall and has exaggerated super powers including breathing lightning. Her Mirage counterpart wasn't that much bigger than the turtles and had relatively ordinary ninja skills.
58* AdaptationSpeciesChange: War in ''Adventures'' was a Demon (and possibly a [[PerversePuppet living puppet]]). In this game, War is identified as an alien in his ending and called a mutant during the story mode. Despite this, War's profile still lists his origin as "underworld".
59* AdaptationalSuperpowerChange: In ''Adventures'', War's powers consisted of making life-like illusions and firing off his spikes like missiles. In this game, War's super powers are jumping very high and turning into a yellow ball of energy.
60* AlternateCompanyEquivalent: In terms of ''Franchise/StreetFighter'' characters...
61** Leo is the "Ryu", having the same [[ShotoClone basic moveset]] and [[ToBeAMaster character ending]].
62** Mikey stands-in for "Ken", with faster multi-hitting attacks, albeit with charge motion inputs rather than quarter circles.
63** Raph is the same as M. Bison (Dictator), having charge motion inputs with his "Power Drill" and "Chest Buster" being his renditions of Bison's Psycho Crusher and Scissor Kick respectively.
64** Cyber Shredder, oddly enough, plays like Balrog (Boxer). His standard special mimics Balrog's 'Dash Upper' and his Aura Crusher is the same as Balrog's 'Buffalo Headbutt'[[note]]complete with invincibility frames on startup, making it useful for getting past projectiles in close quarters[[/note]].
65** Chrome Dome combines aspects of Dhalsim (extendable/retractable limbs) and Zangief ('Electric Piledriver') into one character.
66* AmericanKirbyIsHardcore: The Turtles have deeper, gravelly voices in the American version. They go from sounding all like Don in the Japanese version and the arcades to sounding like Dean Winchester from ''Series/{{Supernatural}}''.
67* AnimalMotifs: One of Aska's recurring motifs are butterflies - they appear as afterimages on her ''[[{{Shoryuken}} Kocho no Mai]]'' ("Butterfly Dance") special move, and they surround her as she performs her victory pose.
68* {{Arrowgram}}: Starts off its Story mode with one of these being fired into the Turtles' home, said arrow actually sticking into the brick wall.
69* AscendedExtra: War was just a VillainOfTheWeek whom only appeared in four issues within ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' as one of the four HorsemenOfTheApocalypse. War wasn't even the leader of the group, which was [[TheGrimReaper Death]], had little characterization and simply disappeared when the puppet Death [[EvilPuppeteer used to control him]] was destroyed. In this game, War appears as a main character in a ten character roster, with the other Horseman nowhere in sight
70* AssKicksYou: Aska's down+HK special normal results in an attack much like [[Characters/ArtOfFighting Yuri Sakazaki's]] hip thrust.
71* AttackReflector: Cyber Shredder's Aura Shield repels standard projectiles.
72* AvengingTheVillain: Karai wants to avenge Shredder's defeat in the story mode, though he is still alive and may even appear within the story.
73* BlowYouAway: Aska's Rage Move ("Tornado Attack") involves her summoning [[ExactlyWhatItSaysOnTheTin a giant whirlwind]] with her ninja magic. Although it doesn't hit as hard as the other Rage Moves, it's fast, un-reflectable, and difficult to avoid.
74* BreathWeapon: Michelangelo and Armaggon both fire their projectiles ("Dragon Breath" and "Aqua Burst" respectively) from their mouths.
75* {{Bowdlerize}}: Funnily enough, the Japanese came out later making this an InvertedTrope! Aska wears a thong leotard in the aforementioned later Japanese version unlike the full one in the other earlier releases. Her victory animation in the Japanese version also has her breasts jiggling while she raises her arm in victory, whereas in the overseas versions, she uses the same animation pattern as Kunai Spin Attack.
76** As a result stemming from including this version, ''The Cowabunga Collection'' is rated T for "suggestive themes" from the inclusion of the later Japanese release alone[[note]]in comparison, [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the first arcade game]] and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', also in the collection, were both rated E10+ standalone in their past rereleases[[/note]], making it the fifth ''TMNT'' game, and the fifth Creator/{{Nickelodeon}} video game with the rating following ''[[VideoGame/TeenageMutantNinjaTurtles2003 Battle Nexus]]'' and ''[[VideoGame/TeenageMutantNinjaTurtles2003 Mutant Melee]]'' for the Mirage era, and ''[[VideoGame/TeenageMutantNinjaTurtlesOutOfTheShadows Out of the Shadows]]'', ''[[VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan Mutants in Manhattan]]'' and [[VideoGame/TheLegendOfKorra the tie-in games of]] ''WesternAnimation/TheLegendOfKorra'' and the live-action ''Film/TheLastAirbender'' for Nick (all of which were for their more realistic violence rather than fanservice).
77* CanonForeigner: Aska is the game's only original character (although she was based on Mitsu from the third live-action movie).
78* DamselInDistress: April, naturally (story mode only), although you also have to [[BadassInDistress rescue Splinter]].
79* DemotedToExtra: Rocksteady, Bebop and Baxter Stockman are simple background [=NPCs=] when they were main characters in the cartoon.
80* DinerBrawl: Raph's fighting stage is [[GreasySpoon a diner/pizzeria]].
81* {{Expy}}: In the pre-release builds of the game, Aska was originally named Mitsu, who was a supporting character in ''Film/TeenageMutantNinjaTurtlesIII'', although the final version of the game treats her as a new character.
82* FanservicePack: Aska wears a thong and also has a new victory animation where her breasts jiggle in the later Japanese release.
83* FreeFloorFighting: Rat King's stage in the Japanese version featured breakable walls.
84* FinalBoss: Karai is the FinalBoss like in the Genesis version.
85* TheGrappler: Rat King is a stereotypical fighting game MightyGlacier Grappling character complete with wrestling moves like the "Rat Bomber".
86* HurricaneKick: Donatello does a headstanding hurricane kick.
87* KamehameHadoken: Raphael, and Wingnut have the most proper forms of the attack, but many of the other characters have something close.
88* LeotardOfPower: Aska wears one, with an uwagi jacket on top, as part of her fighting attire.
89* LimitBreak: Available in Arcade and 2P Versus mode only, once each character's rage meter maxes out[[note]]indicated by a chime, and the meter will begin flashing[[/note]]. They're all performed the same way: simply press HP+HK simultaneously.
90* MarketBasedTitle: The Super Famicom version was titled ''Teenage Mutant Ninja Turtles: Mutant Warriors''.
91* MirrorMatch: Every character has an alt color version for when the same characters are chosen.
92* MovesetClone: While [[LazyArtist all four Turtles look about 90% identical]], Leonardo and Michelangelo are the ones that fit this trope the closest; Leo is the classic [[{{Shotoclone}} Ryu-type fighter]], while Mikey is more Ken-like with faster, multi-hitting attacks (albeit with charge motions rather than quarter-circles).
93* MurderousThighs: Aska's "Facemask" special throw, which involves her leaping up onto the opponent's shoulders, grabbing their head between her thighs and forcing them over backwards, with Aska herself jumping off as they fall.
94* NoHoldsBarredBeatdown: Mikey's rage move ("Beat Rush") is essentially his rendition of [[VideoGame/ArtOfFighting Ryo and Robert's]] [[DesperationAttack Ryuko Ranbu.]] From its fullscreen dash, to being [[UnblockableAttack unblockable.]]
95* PromotedToPlayable: ''Cowabunga Collection'' allows to unlock Rat King and Karai for use in the campaign. In the original SNES version, they could only be played with a code and only in 2 player VS mode.
96* RapidFireFisticuffs:
97** Leonardo's rage move ("Millennium Wave") floods the screen with a cone shaped, high-speed barrage of blue energy fists.
98** Karai has two variations, her (jump) down forward+HP special normal results in a multi-hitting downward spiral attack. While pressing LP+HP together causes her to auto jump away from her opponent before unleashing a rapid-fire barrage from above.
99* RazorWind: Leonardo's "Shining Cutter" and his [[{{Shoryuken}} Flash Cutter.]]
100* RidiculousFutureSequelisation: Wingnut's in-game profile states his hobby is playing "Franchise/{{Castlevania}} 2095".
101** If interpreted as a {{Numbered Sequel|s}}, ''Castlevania'' is very far from having 2095 games.
102** If interpreted as a TitleByYear, back at the time of the game's original release, the latest year the ''Castlevania'' timeline has reached then is 1792 (''VideoGame/CastlevaniaRondoOfBlood''). By the time of ''The Cowabunga Collection''[='=]s release in 2022, with ''Castlevania'' video games having gone dormant in real life, its timeline has only gone up to the year 2036 (2005's ''VideoGame/CastlevaniaDawnOfSorrow'').
103* RooftopConfrontation: Mikey's fighting stage is set atop a skyscraper, overlooking Manhattan.
104* RoundhouseKick: All the Turtles have the same standing HK.
105* SharkMan: Armaggon, whose has feet are a bit more humanoid in this compared to his archie incarnation.
106* ShoutOut:
107** The MirrorMatch in this game's story mode is actually a throwback to a boss fight in the first ''[[VideoGame/TeenageMutantNinjaTurtles1989 TMNT]]'' game on the UsefulNotes/{{NES}}.
108** Ever wonder where Cyber Shredder gets his name? It's a holdover from the third Game Boy game, ''Radical Rescue''.
109** Leonardo's [[RapidFireFisticuffs Millennium Wave]] is basically [[Manga/SaintSeiya Pegasus Seiya's Pegasus Meteor Fist]] with another name. Or alternatively, it's for [[Franchise/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], seeing that Karai's aerial version can be seen as a stand-in for [[Franchise/FistOfTheNorthStar Toki's Tensho Hyakuretsu Ken]].
110** Rapheal's Jaboree is basically a [[Manga/DragonBall Kienzan/Destructo Disc]] with another name.
111** Mikey's rage art ("Beat Rush") is his rendition of [[VideoGame/ArtOfFighting Ryo and Robert's]] [[DesperationAttack 'Ryuko Ranbu']], an unblockable full-screen dash up combo that ends with a dragon punch.
112* ShockAndAwe: Chrome Dome's "Chrome Spark", Cyber Shredder's "Lightning Crusher", and Karai's "Dark Thunder".
113* {{Shoryuken}}: Michelangelo and Aska have the purest forms. Others have moves that come close.
114* SpamAttack: Donatello's rapid bo attack, Michelangelo's super move is a series of rapid kicks and punches up close.
115* SpellMyNameWithAnS: It's widely assumed by fans that there was a localization screw-up with Aska's name, which should have been spelled "Asuka"... except that it really is spelled "Aska" in the Japanese version.
116* SpinAttack:
117** Leo's "Endless Screw" causes him to spin toward the opponent with both his katana extended. If the first hit connects, it does a modest amount of damage and knocks the opponent down. But if the first hit is blocked, the remaining 3-hits only inflct chip damage.
118** Raph's "Power Drill" is the same as Bison's Psycho Crusher. If blocked, Raph hits the opponent multiple times as he corkscrews past them. But if it connects, it only hits once and knocks them down.
119** Mikey's 'Rolling Bomber' is a multi-hitting version of Blanka's Cannonball attack.
120** Aska's "Hayakuzan" (''"Quick Slash"'') is a multi-hitting, safer, version of Leo's Endless Screw. Like him, she spin attacks using her kunai.
121* SpiritedCompetitor: Unlike the others, Leo doesn't care about the tournament prize money. All he wants is the chance to test himself, then continues his training afterward.
122* SNKBoss: Rat King and Karai. The latter even has a [[https://www.youtube.com/watch?v=bDGxChmOnYY one button infinite]].
123* TakeOverTheWorld: Used for Shredder and Armaggon's endings. In Shredder's case, the tournament was simply a way getting rid of the Turtles, so there'd be no one to oppose him. Meanwhile, Armaggon uses his prize winnings to finance his global takeover.
124* TakeThat: The {{tagline}} on [[https://gamefaqs.gamespot.com/snes/588778-teenage-mutant-ninja-turtles-tournament-fighters/images/140451 the US box art]] goes "No Franchise/{{street fighter}} has ever seen fighters or fighting like this!" Its back cover blurbs double down, calling this game's roster "the greatest street fighters" and claiming that "you've mastered many street fighting techniques. But until you've confronted the new [[LimitBreak Ultimate Attack Move]], you might as well have been fighting your little sister."
125* TeamMemberByAdaptation: Karai leads the Shredder elite here, which can include Rat King, Wingnut, Chrome Dome, Armaggon and War. No other incarnations of the Shredder elite feature these characters in it.
126* ThereIsNoKillLikeOverkill: If Leo unleashes 'Millennium Wave', your best bet is to duck and cover, as blocking it from a standing position can shave off nearly ΒΌ of your life meter. But if he actually ''connects with it'', it will rapidly deplete 90% of his opponent's health!
127* TrainTopBattle: The fight against Karai takes place atop a moving elevated car.
128* TruerToTheText: Shredder's appearance is closely based on his appearance from the Mirage comics.
129* UnblockableAttack:
130** Michelangelo's rage move, as noted in the NoHoldsBarredBeatdown entry.
131** Thanks to a GoodBadBug, you can make any move an overhead... including low attacks, making them unblockable.
132* UnwillingSuspension: In the Story mode, April and Splinter, although, April is more distinctly BoundAndGagged.
133* WholeCostumeReference: In the concert stage, the singer is wearing {{Music/Madonna}}'s pointy bra.
134* WrestlerInAllOfUs: The Rat King's "Rat Bomber" and "Rodent Suplex" moves. Chrome Dome's piledriver, Raphael's German suplex, and Aska's Facemask/[[VideoGame/TheKingOfFighters Shermie Spiral]] count as well.
135
136!!Tropes of the NES Version:
137* BreathWeapon: Hothead has a breathing fire attack.
138* ChromosomeCasting: All characters in the NES version are male due to Karai's absence.
139* CoversAlwaysLie: Leonardo is depicted on the cover with his katana swords, but in game, he and the other Turtles forego their weapons in favor of fighting barehanded.
140* DraconicHumanoid: Hothead, whom originated from the Archie comics, though his nickname originated from the toyline.
141* FinalBoss: Shredder is the game's final boss.
142* InconsistentColoring: A type of CoversAlwaysLie. Hothead in-game has yellow skin, but the cover art (like his the action figure) gives him red skin. There is a red Hothead for the second player, but it goes unused due to the game not allowing [[MirrorMatch two HotHeads to appear together on screen]].
143* KamehameHadoken: Relegated to a powerup that can be acquired during a match from an item dropped by Splinter, although Shredder has constant access to a ground variant.
144* MinimalistCast: The NES version has 7 characters to choose: the 4 Turtles, Casey Jones, Hothead and Shredder.
145* MirrorMatch: Averted with Hothead. When the game is played normally, the [[WatsonianVersusDoylist Watsonian]] explanation given in the game's manual is that the dragon spirit inhabiting the character wouldn't permit such a battle to take place. Using a GameMod to force it will reveal the [[WatsonianVersusDoylist Doylist]] reason is because [[GameBreakingBug it causes a helluva lot of flicker in the sprites.]][[note]]This is not so much of a game bug than pushing the NES' sprite generator past its limits. Remember that a NES sprite tile is 8x8 or 8x16 in size and the GPU lays multiple tiles to construct one sprite. Hothead contains way more sprite tiles than the other characters, and having two on the screen at the same time requires more tiles than the PPU can handle smoothly.[[/note]]
146** However, ''The Cowabunga Collection'' not only lets you activate a mode that lets you have the fight of two Hotheads, it also includes an option to remove the flickering outright.
147* MovesetClone: The 4 Turtles have almost [[PaletteSwap the same sprites with different palettes]], and their basic movesets are the same.
148* PlayingWithFire: [[ExactlyWhatItSaysOnTheTin Hothead]] can breathe fire.
149* SlidingScaleOfGenderInequality: The only game of the three having an all-male roster (The Genesis version has April, the SNES version has Aska, and both have Karai).
150* TruerToTheText: In regards to the appearances of Casey Jones and the Shredder:
151** The Shredder wears red and lacks the BadassCape his [[WesternAnimation/TeenageMutantNinjaTurtles1987 80s animated series counterpart]] (and movie counterpart) wears.
152** Casey, while still [[HeroicBuild muscular]], is less hulking and slightly slimmer and athletic, the way he appeared in the original [[ComicBook/TeenageMutantNinjaTurtlesMirage comics]].

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