Video Game / Kirby's Dream Land 2

One day, the evil Dark Matter causes the disappearance of the Rainbow Bridges connecting the setting of the game, the Rainbow Islands, and possesses King Dedede in order to transform Dream Land into a Dark World. Kirby, along with some new friends, sets off to save Dream Land and the Rainbow Islands.

And so begins Kirby's Dream Land 2 (Hoshi no Kirby 2 in Japan) for the Game Boy, the first game in a sub-series of the Kirby franchise colloquially known as the "Dark Matter Trilogy" (the others being Kirby's Dream Land 3 and Kirby 64: The Crystal Shards). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from Kirby's Adventure, which would be a staple of the trilogy. To compensate, Dream Land 2 introduces a new mechanic: the Animal Friends. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a 1UP).

Also central to the game are the Rainbow Drops. There is one in each level (world) of the game, and each one is contained in a room that is very well hidden, requiring puzzle solving to obtain. While collecting the Rainbow Drops is optional, they are key to defeating the Big Bad, as collecting all seven of them allows access the True Final Boss against Dark Matter itself. This puzzle solving combined with ability use would become another staple of the trilogy.

The game was one of a select number of games enhanced by the SNES Super Game Boy peripheral, giving it a color palette and special border.

This game provides examples of