Video Game / Kirby's Dream Land 3

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While Kirby of Dream Land was out on a fishing trip with his pal Gooey, they notice a black, cloud-like object ominously descending in the PopStar sky, scattering smaller, tentacle-like clouds throughout the land. Coo the owl rushes to inform Kirby that the planet is in big trouble, so he and his allies go to save the day once again.

Kirby's Dream Land 3 is the SNES sequel to Kirby's Dream Land 2, and the second game in Shinichi Shimomura's "trilogy" arc of the Kirby series. Much like the previous game, there is a small number of Copy Abilities, the same seven abilities from Dream Land 2 plus the Clean (aka Broom) ability which has so far only appeared in this game. These abilities are more oriented towards puzzle solving than combat.

A number of expansions have been made over its predecessor. First, Gooey can be summoned either as a CPU-controlled helper or a P2-controlled character. Gooey can also copy abilities just like Kirby by capturing enemies with his tongue.

Returning from the previous game are the Animal Friends: Rick, who has gained the ability to Wall Jump but lost his Vacuum Mouth; Kine, who no longer hops slowly out of water; and Coo, who's essentially unchanged. Joining them are three new Animal Friends: Nago, a feline who can triple jump; ChuChu, a squid-like girl who can cling to ceilings; and Pitch, a bird who flies much like Kirby does. Like in Dream Land 2, using a Copy Ability while riding an Animal Friend creates a new attack. The biggest expansion over the original is that unlike there being an optional puzzle per level (world), there is an optional puzzle per stage. Replacing the Rainbow Drops as the optional collectable of the game are the Heart Stars. Each stage has a specific objective to complete for a heartbroken character in order to obtain their Heart Star.

This game was one of the last Nintendo-owned games to be released on the SNES, and the last first-party title released for the system in North America (1997, a full year after the release of the Nintendo 64); as such, it stands as one of the best-looking games released for the system. It uses a unique crayon-drawn look not unlike Yoshi's Island, but is enhanced by a special rendering filter that blends pixels together, a precursor to the High Definition filters used in modern releases of classic games today. Uniquely, it is also the one of few Kirby games to see an American release first; the Japanese version, Hoshi no Kirby 3, was released four months later.

This game is followed up in Kirby 64: The Crystal Shards, the final game in the Dark Matter Trilogy.

This game provides examples of:

  • Advancing Boss of Doom: Whispy sprouts a demonic face and starts walking forward on his roots once his health has been depleted to half.
  • Ambiguous Gender: There was no clear indication of Ado's gender outside the manga adaptation until the Japanese "20th Anniversary Hoshi no Kirby Pupupu Taizen" art book, which identified her as female.
  • American Kirby is Hardcore: This is before the trope went full-swing in this series, and the American box art could hardly be considered hardcore, but the Japanese box art better represents the game's art style in comparison.
  • Art Initiates Life: Ado (who may or may not be Adeleine from Kirby 64), the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from Dream Land 2, which are Sweet Stuff, Ice Dragon, Mr. Shine & Mr. Bright, and Kracko. After beating them, Ado tries to charge Kirby, but she can be defeated instantly by using the Slide Attack, Air Gun bullet, or simply colliding and taking damage. In the previous stage, some drawings of enemies come to life, foreshadowing Ado's ability.
  • Art Shift: Shifts from a fairly standard cartoon look to a crayon-drawn look unique to this game.
  • Ascended Extra: Gooey was just a filler character that appeared if you already had an Animal Friend that would have been rescued otherwise in Dream Land 2. Here, he's the second playable character, who can use nearly all of Kirby's abilities.
  • Big Bad: Revealed to be Dark Matter from Dream Land 2, or more accurately, Zero.
  • Bloody Murder: Zero cuts itself to shoot its blood at you, then flies into the background to shoot Tears of Blood at you.
  • Body Horror: After defeating the possessed Dedede once, Dedede's body starts floating around, making his chest rip open to reveal a set of teeth trying to chomp Kirby, and also to reveal Dark Matter's eye shooting Energy Balls at Kirby.
  • Boss Rush:
  • Broken Angel: The very last Heart Star mission requires you to gather the feathers that have been stolen from an angel.
  • Bubbly Clouds: Cloudy Park
  • Ceiling Cling: ChuChu has this ability.
  • Crossover: Quite a bit of the Heart Star missions involve crossovers from other game series by Nintendo.
    • Grass Land 4 requires you to fetch a monkey called Goku (no, not that Goku) for a girl named Chao, both of whom are characters from an obscure Family Computer game called Famicom Mukashibanashi: Yūyūki. Chao previously appeared in the Japanese version of Kirby's Dream Land 2 (she was replaced by a female Gooey in the international release).
    • Sand Canyon 4 requires you to fetch the boy Donbe for his sister Hikari, both of whom are characters from Yūyūki's predecessor, Famicom Mukashibanashi: Shin Oni Ga Shima.
    • Sand Canyon 6 requires you to assemble R.O.B. for Professor Hector.
    • Most recognizable of them all, Iceberg 2 requires you to destroy several Metroids for Samus Aran. True to form, a mission accomplished causes Samus to remove her helmet.
  • Dark Is Not Evil: Gooey is a blob made from the same stuff as Dark Matter.
  • Demoted to Dragon: In the Hyper Zone, Dark Matter is fought similar to its second phase in Dream Land 2, although it is second to the sudden appearance of Zero.
  • Doppelgänger: The mysterious Batamon enemy, which patrols in mostly unreachable areas, although Pitch's Spark attack can easily dispatch them and there's a secret exit in Cloudy Park 3 with loads of them where you actually can touch one of them. This enemy has a highly uncanny resemblance to Kirby, just with a wider face.
  • Double Jump: Nago can actually triple jump.
  • Dual Boss: Pon & Con, which appear to be a tanuki and kitsune respectively (called raccoon and fox in the manual), are the bosses of Sand Canyon.
  • Easter Egg: Skipping over the exit in Cloudy Park 3 gets you to an alternate exit which has loads of the Kirby Doppelgänger known as Batamon, and you can actually kill one of them without having to use Pitch's Spark ability.
  • Eleventh Hour Superpower: The Love-Love Stick, which is made of all the Heart Stars and, like the Rainbow Sword, is used against the True Final Boss.
  • Enemy Roll Call: The normal credits do this, then it shows the giant black cloud hanging overhead and sporting an ominous red eye glaring at you.
  • Escort Mission: The penultimate stage of each level always has a Heart Star mission that requires you to bring a certain Animal Friend to the end. In order, you must reunite Kine with his wife, reunite Pitch with his mother, reunite ChuChu with her best friend, and reunite Rick and Nago with their respective girlfriends.
  • Eyes Always Shut: Nago, except when the player picks another friend in front of him.
  • Eye Scream: As a last-ditch effort, Zero tears out its own eye and has it chase Kirby in the final phase of its fight.
  • Fetch Quest: There's always at least one level in each world that has this as the Heart Star mission. Several of them require Trial-and-Error Gameplay by replaying the level until you get it right since they require you to take the correct path.
  • Final Boss: King Dedede possessed by Dark Matter and like Dream Land 2, the game ends there if you don't have all the Heart Stars.
  • Getting Crap Past the Radar: Pretty much the entirety of the True Final Boss. For a while, the game was rated K-A/E, and it took 15 years for the ESRB to catch on to Zero's existence. As such, Kirby's Dream Collection: Special Edition is rated E10+ because this game contains animated blood.
  • Goomba Stomp: Rick, Kine and Nago have this ability. You can even bounce off enemies with it.
  • Green Hill Zone: Grass Land
  • Guide Dang It: Most of the Heart Star missions have very vague hints or none at all on what you need to do to complete them.
    • One of them requires you to know what you do in another video game series. To complete the Heart Star mission for Iceberg 2, you need to destroy several Metroids by freezing them with ice and kicking them into lava.
    • You would never guess that you had to use ChuChu's inhale (or rather, slap) on MuchiMuchi, the green Bouncy in Grass Land's second level.
  • Invincibility Power-Up: Invincible Candy, as usual.
  • Light Is Not Good: Zero is the primarily white core of the Hyper Zone, and revives Dark Matter in a last-ditch effort of sparing the trouble of personally eliminating Kirby. Fitting, considering that white is traditionally worn at funerals in Japan.
  • Made of Good: The Love-Love Stick is made of the Heart Stars, combined feelings of gratitude throughout PopStar.
  • Making a Splash: Pitch's Clean ability turns him into a bucket of water with which Kirby uses to splash on enemies. You must use this to clear a Heart Star mission in Ripple Field by watering some blue flower seedlings.
  • Mini-Game: One Heart Star mission per world is a speed memorization minigame that has to do with Gordos. They range from spotting the color of a Gordo, memorizing how many there are of a color, and memorizing what sound a Gordo makes. If you fail it, you have to do the whole level again just to play it again.
  • Mood Whiplash: The whole game is filled with cute until the final boss battles featuring Body Horror Dedede, the return of Dark Matter and the bloody eyeball abomination that is Zero.
  • More Teeth than the Osmond Family: Dedede's belly-mouth during the second phase of his fight. Pacto, a standard enemy, also has quite the handful of sharp red teeth in its mouth.
  • Nerf: Coo's game breaking Cutter attack was reduced from a Spread Shot of Feather Flechettes to a single razor feather. It's still quite useful in that it's a large projectile that goes across the entire screen.
  • One-Hit-Point Wonder: Ado.
  • Palmtree Panic: Ripple Field
  • Power Copying: Burning, Ice, Cutter, Needle, Parasol, Stone, and Spark all return from Dream Land 2. The Clean ability makes its sole appearance in this game, although it has also appeared in the anime with its own hat.
  • Power Up Mount: The Animal Friends.
  • Sdrawkcab Name: Acro is clearly based on an orca whale.
  • Sequential Boss: Ado, who paints several bosses from Kirby's Dream Land 2 for Kirby to rematchnote  before "challenging" him herself.
  • Serial Escalation: This time, a massive cloud threatens the entire planet. It turns out to be related to Dark Matter, the villain in the previous game who threatened the Rainbow Island archipelago of Dream Land.
  • Shifting Sand Land: Sand Canyon
  • Ship Tease: Kirby's interactions with ChuChu have some very romantic connotations; the manga adaptation outright depicts ChuChu with a crush on Kirby.
  • Slippy-Slidey Ice World: Iceberg, with The Very Definitely Final Dungeon as the last stage.
  • Shout-Out: The level names Grass Land, Ripple Field, and Hyper Zone are references to the same level names in HyperZone, which was another game also developed by HAL Laboratory.
  • Spell My Name with an "S": The manual lists Whispy Woods as WhispyWoods, Acro as Akro the Whale, Pon & Con as Raccoon & Fox, and Waddle Dee as Waddledee. It also can't seem to decide if the new ability is called Broom or Clean.
  • Surprise Creepy: And how! First off is King Dedede's Body Horror induced by Dark Matter, then there's the True Final Boss Zero, who opens up slits around its eye to fire blood at Kirby, then tears its eye out at the start of its second phase.
  • Tears of Blood: Zero launches these at you from the background as one of its attacks.
  • Tennis Boss: The underwater phase of Acro's boss fight is fought by deflecting her babies back at her.
  • True Final Boss: Dark Matter, just like in the previous game except it's immediately followed up by Zero.
  • Underwater Boss Battle: The second half of the boss fight against the whale Acro.
  • Vile Villain, Saccharine Show: Dark Matter, and Zero more so to the point that it shoots its blood at you. Definitely the crowning example of this trope in the Kirby series as a whole.
  • Wall Jump: Rick now has the ability to scale walls by repeatedly jumping on them like Mega Man X.
  • When Trees Attack: Whispy serves as the first boss, as always. After you deplete his health by half, he uproots himself and starts walking forward.

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