Video Game / Kirby's Dream Land 3

Having dealt with the threat of Dark Matter, Kirby decides to go on a fishing trip with his pal Gooey. Just then, a giant dark cloud descends over PopStar, possessing King Dedede and his minions and sending down some of their own to supplement it. Coo the owl rushes to inform Kirby that PopStar is in big trouble. Kirby and his allies see in the distance that the cloud's tentacle-like legs have expanded to the far reaches of the planet, so they go to save the day once again.

Kirby's Dream Land 3 is the SNES sequel to Kirby's Dream Land 2, and the second game in Shinichi Shimomura's "trilogy" arc of the Kirby series. Much like the previous game, there is a small number of copy abilities, the same seven abilities from Dream Land 2 plus the Clean ability which has so far only appeared in this game. These abilities are more oriented towards puzzle solving than combat.

A number of expansions have been made over its predecessor. First, Gooey can be summoned either as a CPU-controlled helper or a P2-controlled character. Gooey has the ability to copy abilities just like Kirby by capturing enemies with his tongue.

Plus there are the Animal Friends. Returning from the previous game are Rick, who has gained the ability to Wall Jump; Kine, who no longer hops slowly out of water; and Coo, who's essentially unchanged. Joining them are three new Animal Friends: Nago, a feline who can triple jump; ChuChu, a squid-like girl who can cling to ceilings; and Pitch, a bird who flies much like Kirby does. Like in Dream Land 2, using a Copy Ability while riding an Animal Friend creates a new attack. The biggest expansion over the original is that unlike there being an optional puzzle per world, there is an optional puzzle per level. Replacing the Rainbow Drops as the optional collectable of the game are the Heart Stars. Each level has a specific objective to complete in order to obtain the Heart Star of each level.

This game was one of the last Nintendo-owned games to be released on the SNES (1997, a full year after the release of the Nintendo 64), and as such, it stands as one of the best-looking games released for the system. It uses a unique crayon-drawn look not unlike Yoshi's Island, but is enhanced by a special rendering filter that blends pixels together, a precursor to the HD filters used in modern releases of classic games today.

The direct sequel to this game is Kirby 64: The Crystal Shards, the final game in the Dark Matter Trilogy.

This game provides examples of:

  • Advancing Boss of Doom: Whispy Woods sprouts a demonic face and starts walking forward on his roots once his health has been depleted to half.
  • Ambiguous Gender: There was no clear indication of Ado's gender outside the non-canonical manga adaptation until the Japanese 20th Anniversary Guidebook, which identified her as female.
  • Art Initiates Life: Ado (who may or may not be Adeleine from the sequel), the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from Dream Land 2, which are Sweet Stuff, Ice Dragon, Mr. Shine & Mr. Bright, and Kracko. After beating them, Ado tries to charge at Kirby, but she is defeated instantly by using his Slide Attack. In the previous stage, some drawings of enemies come to life, foreshadowing Ado's ability.
  • Art Shift: Shifts from a fairly standard cartoon look to a crayon-drawn look unique to this game.
  • Ascended Extra: Gooey was just a filler character that appeared if you already had an Animal Friend that would have been rescued otherwise in Dream Land 2. Here, he's the second playable character, who can use nearly all of Kirby's abilities.
  • Big Bad: Revealed to be Dark Matter, just like in Dream Land 2, or more accurately, Zero.
  • Bloody Murder: Zero cuts itself to shoot its blood at you, then flies into the background to shoot Tears of Blood at you.
  • Body Horror: After defeating the Dark Matter-possessed Dedede once, Dark Matter starts floating around with Dedede's body, making his chest rip open to reveal a set of teeth trying to chomp Kirby, and also to reveal Dark Matter's eye shooting Energy Balls at Kirby.
  • Boss Rush:
  • Broken Angel: The very last Heart Star mission requires you to gather the feathers that have been stolen from an angel.
  • Bubbly Clouds: Cloudy Park
  • Ceiling Cling: ChuChu has this ability.
  • Crossover: Quite a bit of the Heart Star missions involve crossovers from other game series by Nintendo.
    • Grass Land 4 requires you to fetch a monkey called Goku for a girl named Chao, both of whom are characters from an obscure Japan-only Famicom game called Yūyūki. Chao previously appeared in the Japanese version of Kirby's Dream Land 2.
    • Sand Canyon 4 requires you to fetch the boy Donbe for his sister Hikari, both of whom are characters from Yūyūki's predecessor, Shin Onigashima.
    • Sand Canyon 6 requires you to assemble the NES peripheral R.O.B. for Professor Hector.
    • Most recognizable of them all, Iceberg 2 requires you to destroy several Metroids for Samus Aran. True to form, getting 100% causes Samus to remove her helmet.
  • Dark Is Not Evil: Gooey is a blob of Dark Matter who has turned against the rest of the dark cloud and fights with Kirby.
  • Demoted to Dragon: Dark Matter is fought as it was in Dream Land 2 in the Hyper Zone, although it is second to the sudden appearance of Zero.
  • Doppelgänger: The mysterious Batamon enemy, which patrols in mostly unreachable areas, although Pitch's Spark attack can easily dispatch them and there's a secret exit in Cloudy Park 3 with loads of them where you actually can kill one of them. This enemy has a highly uncanny resemblance to Kirby, just with a wider face.
  • Double Jump: Nago can actually triple jump.
  • Dual Boss: Pon & Con, a tanuki and kitsune respectively (called raccoon and fox in the manual), are the bosses of Sand Canyon.
  • Easter Egg: Skipping over the exit in Cloudy Park 3 gets you to an alternate exit which has loads of the Kirby Doppelgänger known as Batamon, and you can actually kill one of them without having to use Pitch's Spark ability.
  • Eleventh Hour Superpower: The Love-Love Stick, which is made of all the Heart Stars and, like the Rainbow Sword, is used against the True Final Boss.
  • Enemy Roll Call: The credits show the names of Kirby's friends and a few bosses via Ado's drawings.
  • Escort Mission: The penultimate level of each world always has a Heart Star mission that requires you to bring a certain Animal Friend to the end. In order, you must reunite Kine with his wife, reunite Pitch with his mother, reunite ChuChu with her best friend, and reunite Rick and Nago with their respective girlfriends.
  • Eyes Always Shut: Nago, except when the player picks another Friend in front of him.
  • Eye Scream: As a last-ditch effort, Zero tears out its own eye and has it chase you in the final phase of its fight.
  • Fetch Quest: There's always at least one level in each world that has this as the Heart Star mission. Several of them require Trial-and-Error Gameplay by replaying the level until you get it right since they require you to take the correct path.
  • Final Boss: King Dedede possessed by Dark Matter, and like Dream Land 2, the game ends there if you don't have all the Heart Stars.
  • Getting Crap Past the Radar: Pretty much the entirety of the True Final Boss. For a while, the game was rated E, and it took 15 years for ESRB to catch on to Zero's existence. As such, Kirby's Dream Collection is rated E10+ because this game contains animated blood.
  • Goomba Stomp: Rick, Kine and Nago have this ability. You can even bounce off enemies with it.
  • Green Hill Zone: Grass Land
  • Guide Dang It: Most of the Heart Star missions have very vague hints or none at all on what you need to do to complete them.
    • One of them requires you to know what you do in another video game series. To complete the Heart Star mission for Iceberg 2, you need to destroy several Metroids by freezing them with ice and kicking them into lava.
    • You would never guess that you had to use ChuChu's inhale on MuchiMuchi (the green Bouncy in Grass Land's second level).
  • Light Is Not Good: Zero is the primarily white core of the Hyper Zone, and revives Dark Matter in a last-ditch effort of sparing the trouble of personally eliminating Kirby.
  • Made of Good: The Love-Love Stick is made of the combined feelings of gratitude of all of PopStar that you gathered via the Heart Stars.
  • Making a Splash: Pitch's Clean ability turns him into a bucket of water with which Kirby uses to splash on enemies. You must use this to clear a Heart Star mission in Ripple Field by watering some blue flower seedlings.
  • Mini-Game: One Heart Star mission per world is a speed memorization minigame that has to do with Gordos. They range from spotting the color of a Gordo, memorizing how many there are of a color, and memorizing what sound a Gordo makes. If you fail it, you have to do the whole level again just to play it again.
  • Mood Whiplash: The whole game is filled with cute until the final boss battles featuring Body Horror Dedede, the return of Dark Matter and the bloody eyeball abomination that is Zero.
  • Nerf: Coo's game breaking Cutter attack was reduced from a Spread Shot of Feather Flechettes to a single razor feather. It's still quite useful in that it's a large projectile that goes across the entire screen.
  • Palmtree Panic: Ripple Field
  • Power Copying: Burning, Ice, Cutter, Needle, Parasol, Stone, and Spark all return from Dream Land 2. The Clean (aka Broom) ability makes its sole appearance in this game, though it has also appeared in the anime with its own hat.
  • Power Up Mount: The Animal Friends.
  • Sdrawkcab Name: Acro, the orca whale.
  • Serial Escalation: The original Dark Matter in the previous game threatened Dream Land. This time, a far larger cloud threatens the entire planet.
  • Shifting Sand Land: Sand Canyon
  • Slippy-Slidey Ice World: Iceberg, with The Very Definitely Final Dungeon as the last level.
  • Shout-Out: The level names Grass Land, Ripple Field, and Hyper Zone are references to the same level names in Hyper Zone which was a game also developed by HAL Laboratory.
  • Surprise Creepy: And how! First off is King Dedede's Body Horror induced by Dark Matter, then there's the bloody True Final Boss Zero.
  • Tears of Blood: Zero launches these at you from the background as one of its attacks.
  • Tennis Boss: The underwater phase of Acro's boss fight is fought by deflecting her projectiles back at her.
  • True Final Boss: Dark Matter, just like in the previous game, and then it's followed up by Zero.
  • Underwater Boss Battle: The second half of the boss fight against the orca Acro.
  • Vile Villain, Saccharine Show: Dark Matter and Zero even more so, to the point that it shoots its blood at you. Definitely the crowning example of this trope in the Kirby series as a whole.
  • Wall Jump: Rick now has the ability to scale walls by repeatedly jumping on them like Mega Man X.
  • When Trees Attack: Whispy Woods serves as the first boss, as always. After you deplete his health by half, he uproots himself and starts walking forward.