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* CastFromHitPoints: Summoning Gooey uses up two of Kirby's HP, and additionally reduces his maximum HP by two. Gooey can be inhaled to restore both.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kirbysdreamland3_6646.jpg]]org/pmwiki/pub/images/kirbys_dream_land_3.png]]
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This game was one of the last Creator/{{Nintendo}}-owned games to be released on the SNES, and the last first-party title released for the system in North America (a full year ''after'' the release of the Platform/{{Nintendo 64}}); as such, it stands as one of the best-looking games released for the system. It uses a unique pastel-drawn look not unlike the crayon aesthetic of ''VideoGame/SuperMarioWorld2YoshisIsland'', but is enhanced by a special rendering filter that blends pixels together, a precursor to the UsefulNotes/HighDefinition filters used in UsefulNotes/{{emulation}} and modern releases of classic games today. Uniquely, it is also one of the few ''Kirby'' games to see an American release first; the Japanese version, ''Hoshi no Kirby 3'', was released four months later.

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This game was one of the last Creator/{{Nintendo}}-owned games to be released on the SNES, and the last first-party title released for the system in North America (a full year ''after'' the release of the Platform/{{Nintendo 64}}); as such, it stands as one of the best-looking games released for the system. It uses a unique pastel-drawn look not unlike the crayon aesthetic of ''VideoGame/SuperMarioWorld2YoshisIsland'', but is enhanced by a special rendering filter that blends pixels together, a precursor to the UsefulNotes/HighDefinition Platform/HighDefinition filters used in UsefulNotes/{{emulation}} and modern releases of classic games today. Uniquely, it is also one of the few ''Kirby'' games to see an American release first; the Japanese version, ''Hoshi no Kirby 3'', was released four months later.
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* NintendoHard: Unlike ''VideoGame/KirbysDreamLand2'', continuing in this title is impossible; losing all lives at any point will cause your game to be over for real!

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* InconsistentSpelling: The manual lists Whispy Woods as [[CamelCase [=WhispyWoods=]]], Acro as Akro the Whale, Pon & Con as Raccoon & Fox, and Waddle Dee as Waddledee. It also couldn't seem to decide if the new ability is called Broom or Clean, as the game itself only shows icons rather than names for abilities. ''Nintendo Power'' used "Broom" throughout its walkthrough, while the anime called it "Clean" which later became "Cleaning" in ''VideoGame/KirbyStarAllies''.



* SpellMyNameWithAnS: The manual lists Whispy Woods as [[CamelCase [=WhispyWoods=]]], Acro as Akro the Whale, Pon & Con as Raccoon & Fox, and Waddle Dee as Waddledee. It also couldn't seem to decide if the new ability is called Broom or Clean, as the game itself only shows icons rather than names for abilities. ''Nintendo Power'' used "Broom" throughout its walkthrough, while the anime called it "Clean" which later became "Cleaning" in ''VideoGame/KirbyStarAllies''.
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Released in 1997, ''Kirby's Dream Land 3'' is the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] sequel to ''VideoGame/KirbysDreamLand2'', and the second game in Shinichi Shimomura's "trilogy" arc of the ''VideoGame/{{Kirby}}'' series. Much like the previous game, there is a small number of Copy Abilities; the same seven abilities from ''Dream Land 2'' plus the new Cleaning ability. These abilities are more oriented towards puzzle solving than combat.

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Released in 1997, ''Kirby's Dream Land 3'' is the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] sequel to ''VideoGame/KirbysDreamLand2'', and the second game in Shinichi Shimomura's "trilogy" arc of the ''VideoGame/{{Kirby}}'' series. Much like the previous game, there is a small number of Copy Abilities; the same seven abilities from ''Dream Land 2'' plus the new Cleaning ability. These abilities are more oriented towards puzzle solving than combat.



This game was one of the last Creator/{{Nintendo}}-owned games to be released on the SNES, and the last first-party title released for the system in North America (a full year ''after'' the release of the UsefulNotes/{{Nintendo 64}}); as such, it stands as one of the best-looking games released for the system. It uses a unique pastel-drawn look not unlike the crayon aesthetic of ''VideoGame/SuperMarioWorld2YoshisIsland'', but is enhanced by a special rendering filter that blends pixels together, a precursor to the UsefulNotes/HighDefinition filters used in UsefulNotes/{{emulation}} and modern releases of classic games today. Uniquely, it is also one of the few ''Kirby'' games to see an American release first; the Japanese version, ''Hoshi no Kirby 3'', was released four months later.

to:

This game was one of the last Creator/{{Nintendo}}-owned games to be released on the SNES, and the last first-party title released for the system in North America (a full year ''after'' the release of the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}); as such, it stands as one of the best-looking games released for the system. It uses a unique pastel-drawn look not unlike the crayon aesthetic of ''VideoGame/SuperMarioWorld2YoshisIsland'', but is enhanced by a special rendering filter that blends pixels together, a precursor to the UsefulNotes/HighDefinition filters used in UsefulNotes/{{emulation}} and modern releases of classic games today. Uniquely, it is also one of the few ''Kirby'' games to see an American release first; the Japanese version, ''Hoshi no Kirby 3'', was released four months later.



** Grass Land 4 requires you to fetch a monkey called [[Literature/JourneyToTheWest Goku]] (no, not [[Manga/DragonBall that Goku]]) for a girl named Chao, both of whom are characters from an obscure [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] game called ''Famicom Mukashibanashi: Yūyūki''. Chao previously appeared in the Japanese version of ''VideoGame/KirbysDreamLand2'' (she was replaced by a female Gooey in the international release).

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** Grass Land 4 requires you to fetch a monkey called [[Literature/JourneyToTheWest Goku]] (no, not [[Manga/DragonBall that Goku]]) for a girl named Chao, both of whom are characters from an obscure [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Family Computer]] game called ''Famicom Mukashibanashi: Yūyūki''. Chao previously appeared in the Japanese version of ''VideoGame/KirbysDreamLand2'' (she was replaced by a female Gooey in the international release).
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* AntiFrustrationFeatures: Whenever the player enters an area that is relevant to the objective, a special chime will play that warns the player in advance. Likewise, there's a different jingle that plays when the player successfully completes the goal.

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* AntiFrustrationFeatures: Whenever the player enters an area that is relevant to the objective, a special chime will play that warns the player in advance. Likewise, there's a different jingle that plays when the player successfully completes the goal, and another that plays when the player fails to complete the goal.
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** Most recognizable of them all, Iceberg 2 requires you to destroy several VideoGame/{{Metroid}}s for Samus Aran. True to form, a mission accomplished causes Samus to remove her helmet.

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** Most recognizable of them all, Iceberg 2 requires you to destroy several VideoGame/{{Metroid}}s Franchise/{{Metroid}}s for Samus Aran. True to form, a mission accomplished causes Samus to remove her helmet.



** One of them requires you to know what you do ''[[ShoutOut in another video game series]]''. To complete the Heart Star mission for Iceberg 2, you need to destroy several VideoGame/{{Metroid}}s by freezing them with ice and kicking them into lava.

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** One of them requires you to know what you do ''[[ShoutOut in another video game series]]''. To complete the Heart Star mission for Iceberg 2, you need to destroy several VideoGame/{{Metroid}}s Franchise/{{Metroid}}s by freezing them with ice and kicking them into lava.

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