Video Game: Sonic Generations
3 Eras, 2 Sonics, 1 Epic Adventure.
"Double the speed, double the fun! Celebrate 20 years of Sonic with Sonic Generations.
is a main series title in the Sonic franchise
, released in 2011 for the PlayStation 3
, Xbox 360
, the PC (via Steam
) and the Nintendo 3DS
to commemorate Sonic's 20th Anniversary
. The 360/PS3/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of Sonic Colors
Wii and Sonic Unleashed
HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the Sonic Rush
series and Sonic Colors
DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.
The story is that Modern Sonic and his friends are celebrating his birthday when a mysterious new enemy named the 'Time Eater' crashes the party and sends them back to the past, where Sonic meets his younger self
, Classic Sonic. They both discover that the world is losing its color, their friends have been petrified
, and the timeline has been disturbed. Both Modern and Classic must team up to stop this mysterious enemy, rescue their friends, restore color to the world, and fix the timeline.
Their journey takes them through three eras: Classic
, and Modern. The 3DS and console versions have different levels, and share only the famous Green Hill Zone
from Sonic 1
The stages are:
open/close all folders
Xbox 360/Playstation 3/PC Version
Nintendo 3DS Version
Here's where you can discuss all matters pertaining to this game.
- Classic Era:
- Dreamcast/Adventure Era:
- Modern Era
This game provides examples of:
- 2ĹD: Used to varying degrees. Classic Sonic's gameplay focus remains strictly on a 2D plane in a 3D environment, while Modern Sonic's gameplay uses the same formula used for Sonic Colors and Sonic Unleashed's Daytime stages. The 3DS version is entirely in 2.5D, but with the Sonic Rush feel for Modern and a platforming-focused feel of the Genesis games for Classic.
- A Birthday, Not a Break: The Time Eater crashes Sonic's birthday party in the game's opening.
- Action Commands: By jumping off of certain ramps or through rainbow rings, Modern Sonic can perform tricks when you press in different directions. These are also used to dodge the orca's attacks in Modern Sonic's portion of Emerald Coast in the 3DS version.
- Advancing Boss of Doom:
- The G.U.N. Truck in City Escape in the HD version. In Modern Sonicís version, it even sports giant, retractable buzz saws and jet boosters.
- The orca in Emerald Coast in the 3DS version. Classic Sonic requires pure speed to get away from it, but Modern Sonic has to dodge its bites as well after it chases him into the air.
- After the End: Crisis City in the HD version.
- Ageless Birthday Episode: Sonic is still 15.
- Already Met Everyone: If you have him turned on before the game starts, Omochao meets Classic Sonic in Green Hill Zone within the prologue, implying he already knew Sonic for a while before you first get to experience him trying to help Sonic and his friends in Sonic Adventure 2.
- And I Must Scream: It's heavily implied that Sonic's friends are still self aware while petrified.
- In the epilogue, two different time-period versions of Robotnik are stuck in a state of absolute nothing for what appears to be a long, long time.
- Anti-Frustration Features: In order to successfully attack Perfect Chaos, the Boost move must be used. Normally this is impossible when the boost meter is empty, but in this case it's possible no matter what.
- Art Evolution: Perfect Chaos has undergone a considerable redesign, looking much different than his original form. A comparison between the original and redesign can be seen here◊ and here.◊
- Apparently, this was how he was originally intended to look; however, due to technological limitations, they were unable to do it, resulting in the Chaos from Sonic Adventure. (The version seen in Sonic Generations does resemble the Perfect Chaos seen in the intro cinematic for Sonic Adventure and its DX counterparts.)
- Classic Metal Sonic seems to have undergone a minor one by contrast, since his proportions and height are much different than his original sprites or artwork for the classic games (specifically, he's much rounder and shorter), but this was probably done just to keep him proportionally identical to Classic Sonic in the game, since Sonic the Hedgehog 4: Episode II (which takes place directly after Metal's showdown in CD) reuses his standard design and proportions off the bat.
- Ascended Meme: A subtle one: Shadow has that DAMN fourth Chaos Emerald as a reward for his rival fight in the HD version. (His rival fight just unlocks the boss in the 3DS version, as Chaos Emeralds are gained through Special Stages in it.)
- Attack of the 50-Foot Whatever: Giant-sized Badniks appear in a mission in Green Hill. They're immune to any damage Sonic does, and are mostly used as bouncing platforms.
- Attack of the Town Festival: Spagonia appears to be in the middle of a festival in the HD version, with balloons and confetti and giant swinging axes.
- Auto-Tune: The classic remix of "Escape from the City" has it, though it's justified because it's there to pay tribute to and match the pitch of the Endless Mine melody.
- Automatic New Game: Selecting "New Game" from the title menu immediately takes you to Green Hill Zone Act 1.
- Awesome but Impractical:
- Super Sonic loses rings at a faster rate than usual. The modern version can now fly through levels in a manner similar to the Chaos Control ability in Shadow the Hedgehog. Unfortunately, doing so drains rings ridiculously fast, limiting its usefulness. Classic Super Sonic is also not that much faster (if any faster at all) than Modern Sonic.
- One unlockable skill for Modern Sonic, Endless Boost, provides you with a Boost Gauge that never runs out, but also turns Sonic into a One-Hit-Point Wonder, unable to collect any rings. Can be seen as a Take That at the notion that Modern Sonic gameplay is simply "boost to win".
- This ability gets a temporary upgrade to Difficult but Awesome in Seaside Hill. In most zones, the course is surrounded by pitfalls, but the course in this zone is surrounded by water, which Sonic can run across by boosting. This allows the player to do some major sequence breaking. See here.
- It is also generally used by speedrunners that have managed to learn how to use the Boost to swiftly get through stages without being harmed.
- Baby Talk: Very slightly with Classic Tails in the HD version, who has an adorable lisp and says "w-" when he means to say "r-" occasionally. Also applies for the other language settings.
- Bad Ass: Both Sonics, but mainly Modern (as the end of the Egg Dragoon boss fight in the HD version will tell you).
- Badass Adorable: Classic Sonic, both versions of Tails, and Metal Sonic.
- Bad Future: Metal Sonicís Stardust Speedway arena and Crisis City.
- Bag of Spilling: In Colors, (Modern) Sonic can double jump and jump forever underwater. In Generations, he's lost both moves without any explanation.
- Bash Brothers: Both Sonics.
- Big Bad Duumvirate: Modern and Classic Dr. Ivo "Eggman" Robotnik.
- Bonus Feature Failure: The ability to name your skill sets in the HD version for easy identification is a good idea in theory. But here, you cannot use the PS3 or XBox360's keyboard feature and must instead choose two terms from a long, unalphabetized list. That in itself would not be unbearable, but after choosing two terms, they are automatically separated by an ampersand, unless the first term is "Skill Set" and/or the second term is a letter (the default naming scheme). Nearly every catchy title you can think of for your Skill Sets will be blemished by that obtrusive "&". Even PC gamers are stuck with this.
- Book Ends: The game begins and ends at Sonic's party.
- Border Patrol: Modern Sonic can run across the surface of Seaside Hill's ocean in the HD version, but if he runs too far off the main path for a couple seconds, the giant Chopper from Green Hill leaps from the water to snap him up.
- Bottle Episode: The entire game uses concepts from previous titles.
- Bottomless Pits: They exist, but like in Sonic Colors, you get a helpful warning sign alerting you to their presence. In tune with the tendency of this game to make call backs, said warning sign is the original Sonic death sprite.
- Breaking the Fourth Wall: Both hedgehogs look at their totals during their Act Clear endings, as well as the "Mission Cleared" text in the 3DS version's mission completion screens.
- Both Sonics can also jump onto the titles of each level; in fact, doing so is how you get to the fight with Shadow.
- Brick Joke: Sonic's chili dog that goes flying away at the start. Since he returns right after he left, Sonic catches it before it hits the ground.
- And it's still warm. Time travel!
- The Bus Came Back: Befitting of a game celebrating 20 years of the franchise, several characters make their first appearances in the console games since Sonic Unleashed made it a point to stop having so many characters.
- But for Me, It Was Tuesday: A heroic example: Modern Sonic remarks to Tails that the Time Eater's handiwork is nothing special, considering the genies in magic books and interstellar amusement parks they've dealt with in the past.
- Sonic sounds almost resigned to his status as a Weirdness Magnet when delivering the line in question.
- Another example comes up after defeating the Egg Dragoon, where Sonic brings up how routine Eggman losing to him has become.
- Call Forward: Classic Sonic has several Skills that reference the abilities and shields he can use past the original game. One of his last Skills is the Homing Attack, a move that Modern Sonic can already use naturally.
- In the 3DS version, Classic Sonic learns the Homing Attack (from himself) earlier, at the start of the Modern Era. At the end of the game, he instead learns how to use Modern Sonic's Sonic Boost, although the ability is unusable as a Skill.
- CamelCase: Sonic the Hedgehog CD's Japanese soundtrack's music for the present time period of Palmtree Panic can be unlocked and the song has the title capitalized as "PalmTree Panic."
- The Cameo: City Escape in the HD version is packed to brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted (on "Missing since 1993" posters, no less).
- Orbot and Cubot appear in Eggman's flashback to The Stinger of Sonic Colors, which also explains why they are otherwise absent from Generations.
- Big, Omega, Princess Elise, Mephiles, Chip, Dark Gaia, and the Werehog appear briefly in archival screenshots in the credits.
- Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. 123 is his number in the "E" Series.
- Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps. There's even one in Classic Planet Wisp who dances exactly like Yacker does in the Loading Screens of Colors!
- Statues of Jet and all three types of Chao can be unlocked in the Statue Room.
- Captain Obvious: Of a peculiar kind. During the fight against the Time Eater in the HD version, a lot of Sonic's friends kindly remind you "That looks like a homing shot," but only Shadow says "That's a homing shot" with certainty.
- Cardiovascular Love: Rouge's challenges in the HD version require using her charm attack, which consists of her blowing heart symbols at Egg Pawns to make them lower their guard.
- Casino Park: Casino Night Zone, in both versions (though it's only a proper level in the 3DS version).
- Chainsaw Good: The GUN truck, which comes equipped with three giant buzz saws this time around in the HD version's Modern Sonic portion.
- Chekhov's Gag: The signpost from Classic Crisis City passes by in the foreground a little while after it's first blown away.
- Chekhov's Gun: There's some effort hiding Dr. Eggman from the player on the Death Egg Robot boss in the HD version and the Big Arm boss in the 3DS version, especially when he's "kidnapped" by Time Eater...
- Collection Sidequest: The Red Star Rings in the HD version, returning from Sonic Colors.
- Color Coded For Your Convenience: Temporary platforms are associated with the color red.
- Completely Different Title, The Foreign Subtitle: In Japan, the 360/PS3 versions of the game are titled Sonic Generations: White Time and Space, while the 3DS version is titled Sonic Generations: Blue Adventure. In western territories, all versions of the game are simply titled Sonic Generations. Even so, both versions have a white or blue backdrop on the boxart.
- Concept Art Gallery: Includes music and art.
- Continuity Nod: Being a game all about Sonic's history, there are loads of it. Now has its own page.
- Continuity Porn: The entire game is this, as it features levels from just about every major Sonic game in the series as well as games not in the major series, including the beloved Sonic CD.
- Even moreso considering the nature of the game as a sequel to the events of Colors; direct continuity is something rarely seen in more recent Sonic titles, so having it established and directly referred to in a game all about Sonic's history is a notable achievement on Sonic Team's part.
- The preferred name or moniker for Dr. Ivo "Eggman" Robotnik can be thrown into confusion when Classic Eggman states no one calls him by his real name anymore. In as early in modern (western) continuity as Sonic Adventure, Eggman and Sonic use the Robotnik name, still preferring his real name in that time, Sonic using both.
- Cool Board: Classic Sonic has a skateboard, in true early 90's fashion. Modern Sonic uses a snowboard in City Escape, just like old times, as well as in a mission in Rooftop Run.
- Also, the ability to use a skateboard at will is one of the unlockable skills for Classic Sonic.
- Crisis Crossover: The current, green-eyed Sonic meeting his retro, black-eyed self through Time Eater's disturbance of the time holes. Both hedgehogs must team up to fix Sonic's timeline and defeat the Time Eater.
Modern Sonic: Hey Sonic! Enjoy your future; it's gonna be great!