from enemies and items
in games, whether money, health, Power Ups*
, or other things, can be invaluable. But getting to them isn't always easy, as they often appear out of reach (especially if dropped by an enemy hit with a ranged weapon), forcing you to go out of your way to get them, or right into a group of enemies to get them. These problems are compounded if the dropped items tend to scatter. Enter this trope, which is the ability to draw power ups to the player character from far away. Even if the range is limited, it just means you have to get a little closer to grab them instead of being practically right next to them.
There are 3 types of this trope:
- "Auto Innate": Powerups are naturally attracted to player and won't require any item or ability.
- "Auto Gained": The player has to acquire an ability or a powerup which does this, and might need to be equipped, but actual use requires no effort from player.
- "Manual": These are usually telekinesis-type and require the player to manually activate, and often target, the desired item to collect it.
So called because this ability is often called "X Magnet" in some games.
of Item Drop Mechanic
- The later Touhou games have your character drawing in powerups that get close to her. Also, in all games starting from Embodiment of Scarlet Devil, moving into the upper part of screen past a certain point will automatically draw all items on the screen to you (although there are certain conditions for this in earlier games, such as being at full power or focusing). Just be careful not to get sucker-punched by the sudden appearance of a stage midboss...
- In Subterranean Animism, it's at least justified when Reimu's Mission Control is Suika Ibuki, an Oni with the special ability to control density, which extends to gathering every power up item on the screen.
- Most Cave Shoot'em ups have powerups that are magnetic.
- Bubbles in Bubble Tanks have magnetic properties towards the main tank and will home on player when close by. When all enemies are cleared in one area, every bubble in the area will be attracted to the player right away.
- Souls in God of War automatically are attracted to Kratos.
- In Go Beryllium!, quarks are attracted towards the beryllium atom when it's in a short distance.
- In Minecraft, experience orbs are naturally attracted on the player.
- In the Spyro the Dragon series, Spyro's dragonfly companion Sparx picks up nearby gems for him. Sparx disappears after Spyro takes damage three times, at which point Spyro must pick up the gems himself. In some games, an upgrade increases Sparx's reach, allowing him to pick up gems from farther away than before.
- In Crackdown, any mini orbs gained, whether from defeating activities, winning races, or finding the large orbs, are attracted to the PC.
- A standard gameplay mechanic in Bullet Hell games (such as Mushihime Sama) is to have this ability for dropped rewards if the player stops firing.
- In Warframe, Archwings have a built-in item vacuum to compensate for the larger distances and maps involved. Sadly, this does not extend to Titania's Razorwing.
- In Team Fortress 2's Mann vs. Machine mode, the Scout attracts money towards him in a decently large radius.
- In Terraria, players attract items towards them from a short distance away. Certain potions or accessories can increase the pickup radius for health and mana pickups and money.
- The "Treasure Magnet" ability in Kingdom Hearts.
- In the Ratchet & Clank games, Ratchet can usually earn or find range upgrades for his auto-innate ability to draw in bolts.
- Later Lego Adaptation Games include the "Stud Magnet" ability.
- In several Sonic the Hedgehog games since the third, the electric/magnet shield powerup attracts rings.
- Link gets a literal example in The Legend Of Zelda Oracle of Seasons in the form of Magnetic Gloves. It only attracts objects needed to progress (and some enemies), but he can still use the Boomerang as stated below.
- Maximo: Ghosts to Glory: The Midas Shield attracts treasure from a distance, and can even be combined with throwing the shield.
- The Gold Magnet in Plants vs. Zombies.
- Ōkami has the Golden Lucky Cat.
- One of the tarot cards in Painkiller makes souls to be magnetic powerups which fly towards the player when having short enough distance.
- When Baby Wario is hitching a ride in Yoshi's Island DS, he carries a magnet. One of its functions is to draw all coins (including red coins) to you. Since some coins are completely blocked by walls, this is the only way to get some of them. That's right, a magnet can pull coins through solid walls.
- This appears as an optional ability in An Untitled Story, attracting crystals towards the player.
- In The Binding of Isaac, a magnet powerup attracts powerups even over gaps and over rocks.
- In Bastion, one of the first draughts that The Kid has access to grants this ability.
- In Shantae: Risky's Revenge you can buy a powerup from the store that auto-attracts money to you.
- The magnet power-up in Bad Piggies attracts starboxes and cakes to your vehicle.
- In Shovel Knight, drinking an ichor of fortune makes Shovel Knight attract all treasure to himself for 60 seconds, even through walls.
- The helmet upgrade in Mega Man X7 grants X the ability to attract power-ups from a short distance.
- Warframe has the Vacuum Mode for Sentinels, which automatically picks up any collectibles nearby.
- Eagle Island features the Satchel perk, which allows Koji to collect items for Quill.
- In the Metroid Prime Trilogy, charging any of Samus's beam weapons draws in health and ammo refills while the charge is held.
- In most The Legend of Zelda games, Link can use his Hookshot or Boomerang to pick up items that he can't reach.
- Mega Man:
- In both Super Mario Galaxy games, the player can point the Wiimote to Star bits so they fly off to Mario. So can the second player, if you managed to drag one in.
- Onimusha games have you hold a button to attract souls.
- The Gravity Gun from Half-Life 2, which can pull in objects and repel them, has this as one of its many uses.
- Telekinetic grab spell in Runescape helps to grab an item from the distance if it can't be reached for one reason or another.
- In Fable I, experience orbs automatically come at you as long as you hold the Right Trigger.
- Mario can launch Kooper in Paper Mario 64 or Koops in Paper Mario: The Thousand-Year Door to retrieve items just out of reach. Koops has the bonus of charging, allowing Mario to move to a more desirable location before launching.
- Rangers in light green in Mii Force have the Ensnaring Plasma attack, en electric whip that homes in on any nearby enemies and goodies. Level 3 Ensnaring Plasma can even collect things through walls, which is necessary for 100% Completion.
- Space Siege allows you to draw Parts (the games equivalent to currency) to yourself if they are within range.
- Dungeon Siege III also allows you to do this with gold, equipment, and (in the Treasures of the Sun DLC) Essences. Earlier games in the main series allowed you to do something similar, but by sending your party to physically pick up what they could see rather than pulling the items toward you.
- In Warframe, Mag's passive allows her to draw in nearby drops when bullet-jumping; she can also equip the Greedy Pull mod to let her first power, Pull, do the same thing. In Archwing missions, Tenno using the Itzal can pull in both items and enemies with its third power, Cosmic Crush.