History VideoGame / SonicGenerations

21st Jan '16 10:35:06 PM Enlong
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** The pink water in [[VideoGame/SonicTheHedgehog2 Chemical Plant]] makes Modern Tails [[ThatOneLevel really nervous]].
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** The pink water in [[VideoGame/SonicTheHedgehog2 Chemical Plant]] makes Modern Tails [[ThatOneLevel really really]] [[VideoGameCrueltyPotential nervous]].
21st Jan '16 5:14:36 PM nombretomado
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** Preordering it from {{Steam}} gives the account it was purchased with ''VideoGame/Sonic3DBlast'' and ''VideoGame/Sonic3AndKnuckles''.
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** Preordering it from {{Steam}} UsefulNotes/{{Steam}} gives the account it was purchased with ''VideoGame/Sonic3DBlast'' and ''VideoGame/Sonic3AndKnuckles''.
21st Jan '16 5:14:26 PM nombretomado
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''Sonic Generations'' is a main series title in the [[Franchise/SonicTheHedgehog Sonic franchise]], released in 2011 for the PlayStation3, {{Xbox 360}}, the PC (via {{Steam}}) and the Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.
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''Sonic Generations'' is a main series title in the [[Franchise/SonicTheHedgehog Sonic franchise]], released in 2011 for the PlayStation3, {{Xbox UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, the PC (via {{Steam}}) UsefulNotes/{{Steam}}) and the Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.
7th Jan '16 9:26:46 PM dancnbna
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Their journey takes them through three eras: [[UsefulNotes/SegaGenesis Classic]], [[UsefulNotes/SegaDreamcast Dreamcast]], and Modern. The 3DS and console versions have different levels and bosses, and share only the famous GreenHillZone from ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' "rival" battles/races against Metal Sonic, Shadow the Hedgehog, and Silver the Hedgehog, and the FinalBoss.
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Their journey takes them through three eras: [[UsefulNotes/SegaGenesis Classic]], [[UsefulNotes/SegaDreamcast Dreamcast]], and Modern. The 3DS and console versions have different levels and bosses, and share only the famous GreenHillZone from ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' 1]]'', "rival" battles/races against Metal Sonic, Shadow the Hedgehog, and Silver the Hedgehog, and the FinalBoss.
7th Jan '16 9:26:27 PM dancnbna
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Their journey takes them through three eras: [[UsefulNotes/SegaGenesis Classic]], [[UsefulNotes/SegaDreamcast Dreamcast]], and Modern. The 3DS and console versions have different levels, and share only the famous GreenHillZone from ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''.
to:
Their journey takes them through three eras: [[UsefulNotes/SegaGenesis Classic]], [[UsefulNotes/SegaDreamcast Dreamcast]], and Modern. The 3DS and console versions have different levels, levels and bosses, and share only the famous GreenHillZone from ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''. 1]]'' "rival" battles/races against Metal Sonic, Shadow the Hedgehog, and Silver the Hedgehog, and the FinalBoss.

** ''VideoGame/SonicAdventure'': Speed Highway, Station Square[[labelnote:*]]The setting for the fight against Perfect Chaos (Sonic Adventure's Final Boss).[[/labelnote]]
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** ''VideoGame/SonicAdventure'': Speed Highway, Station Square[[labelnote:*]]The setting for the fight against Perfect Chaos (Sonic Adventure's (''Sonic Adventure's'' Final Boss).[[/labelnote]]

** ''VideoGame/SonicColors'': Tropical Resort[[labelnote:*]]With Red (Burst) and Cyan (Laser) Wisps returning. Also the setting for the Silver race.[[/labelnote]]
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** ''VideoGame/SonicColors'': Tropical Resort[[labelnote:*]]With Red (Burst) and Cyan (Laser) Wisps returning. Level design is primarily drawn from the DS version of ''Sonic Colors''. Also the setting for the Silver race.[[/labelnote]]
29th Dec '15 8:04:37 AM Psi001
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* WhatHappenedToTheMouse: It's never explained [[spoiler: what happened to Orbot and Cubot when Eggman found the Time Eater. It's assumed he just left them in space]].
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* WhatHappenedToTheMouse: It's never explained [[spoiler: what happened to Orbot and Cubot when Eggman found the Time Eater. It's assumed he just left them in space]].space, and returned for them afterwards]].
29th Dec '15 8:03:15 AM Psi001
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* WhamEpisode: [[spoiler:Dr. Eggman takes control of an absurdly powerful creature ''without'' it getting out of his control. Considering that Eggman had been failing to do this repeatedly, this is a genuine twist.]]
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* WhamEpisode: [[spoiler:Dr. Eggman takes control of an absurdly powerful creature ''without'' it getting out of his control. Considering that Eggman had been failing to do this repeatedly, this is a genuine twist. Not to mention getting it to subdue and capture nearly all of the series' protagonists par Sonic at the very start of the game.]]
19th Dec '15 4:07:27 PM nombretomado
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* AutobotsRockOut: The first half of the Perfect Chaos battle and the [[ThemeMusicPowerUp Theme Music Power Ups]] that occur in Shadow's Rival Battle are all accompanied by Crush40. On top of that, you have the option of replacing the default theme of any level, even the FinalBoss, with any of the available Sonic music they unlock, which just so happens to include ''[[VideoGame/SonicAdventure Open Your Heart, It Doesn't Matter]]'', ''[[VideoGame/SonicAdventure2 Live and Learn]]'', ''[[VideoGame/SonicHeroes Sonic Heroes, What I'm Made Of]]'', ''[[ShadowTheHedgehog I Am (All of Me)]]'', ''[[VideoGame/SonicTheHedgehog2006 His World]]'', ''[[VideoGame/SonicUnleashed Endless Possibilities]]'', and ''[[VideoGame/SonicColors Reach For The Stars]]''.
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* AutobotsRockOut: The first half of the Perfect Chaos battle and the [[ThemeMusicPowerUp Theme Music Power Ups]] that occur in Shadow's Rival Battle are all accompanied by Crush40. On top of that, you have the option of replacing the default theme of any level, even the FinalBoss, with any of the available Sonic music they unlock, which just so happens to include ''[[VideoGame/SonicAdventure Open Your Heart, It Doesn't Matter]]'', ''[[VideoGame/SonicAdventure2 Live and Learn]]'', ''[[VideoGame/SonicHeroes Sonic Heroes, What I'm Made Of]]'', ''[[ShadowTheHedgehog ''[[VideoGame/ShadowTheHedgehog I Am (All of Me)]]'', ''[[VideoGame/SonicTheHedgehog2006 His World]]'', ''[[VideoGame/SonicUnleashed Endless Possibilities]]'', and ''[[VideoGame/SonicColors Reach For The Stars]]''.

* ThemeMusicPowerUp: In the Rival Battle with Shadow, when either Sonic or Shadow goes on the offensive, the music switches to ''Live and Learn'' or ''[[ShadowTheHedgehog All Hail Shadow]]'', respectively.
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* ThemeMusicPowerUp: In the Rival Battle with Shadow, when either Sonic or Shadow goes on the offensive, the music switches to ''Live and Learn'' or ''[[ShadowTheHedgehog ''[[VideoGame/ShadowTheHedgehog All Hail Shadow]]'', respectively.
15th Dec '15 10:23:31 AM KarjamP
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I believe that trope must be at least implied to be intentional. Also, the fact I added was according to "Did You Know Gaming".
15th Dec '15 10:22:09 AM KarjamP
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* ShownTheirWork: Classic Sonic looks ''exactly'' like the original Sonic design from the Genesis games, starting with the coloring details (black irises and flesh-colored eyelids), all the way to the animations and sound - even the CheekyMouth looks identical. Hes closer to his smaller and cuter Japanese design, as opposed to his [[AmericanKirbyIsHardcore attitude-infused Western design]] used on the box-art for the US versions of the original UsefulNotes/SegaGenesis trilogy (which Sonic Team admittedly hated). ** All of the Classic Character designs featured in the game seem to be based off of these artworks specifically: [[http://info.sonicretro.org/images/7/71/Classic_sonic_orthographic.svg]], [[http://info.sonicretro.org/images/e/e6/Classic_Super_Sonic.png]], [[http://info.sonicretro.org/images/6/6f/Classic_tails_orthographic.svg]], [[http://info.sonicretro.org/images/f/f3/Classic_metal_orthographic.svg]], [[http://info.sonicretro.org/images/e/e3/Classic_eggman_orthographic.svg]]. ** Orcas, likely as a reference to the one that chased Sonic in Emerald Coast in ''VideoGame/SonicAdventure'', help Sonic cross large bodies of water in Seaside Hill in the HD ''Sonic Generations''. Emerald Coast ''does'' appear in the 3DS version, but not the HD one, and in the former, it chases both Sonics in their acts as it did in its debut. ** Classic Tails' aforementioned BabyTalk may have been taken from ''Anime/SonicTheHedgehogTheMovie''.
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* ShownTheirWork: ShownTheirWork: ** Classic Sonic looks ''exactly'' like the original Sonic design from the Genesis games, starting with the coloring details (black irises and flesh-colored eyelids), all the way to the animations and sound - even the CheekyMouth looks identical. Hes closer to his smaller and cuter Japanese design, as opposed to his [[AmericanKirbyIsHardcore attitude-infused Western design]] used on the box-art for the US versions of the original UsefulNotes/SegaGenesis trilogy (which Sonic Team admittedly hated). ** All of the Classic Character designs featured in the game seem to be based off of these artworks specifically: [[http://info.sonicretro.org/images/7/71/Classic_sonic_orthographic.svg]], svg Classic Sonic]], [[http://info.sonicretro.org/images/e/e6/Classic_Super_Sonic.png]], png Classic Super Sonic]], [[http://info.sonicretro.org/images/6/6f/Classic_tails_orthographic.svg]], svg Classic Tails]], [[http://info.sonicretro.org/images/f/f3/Classic_metal_orthographic.svg]], [[http://info.svg Classic Metal Sonic]], [[spoiler:[[http://info.sonicretro.org/images/e/e3/Classic_eggman_orthographic.svg]]. ** Orcas, likely as a reference to the one that chased Sonic in Emerald Coast in ''VideoGame/SonicAdventure'', help Sonic cross large bodies of water in Seaside Hill in the HD ''Sonic Generations''. Emerald Coast ''does'' appear in the 3DS version, but not the HD one, and in the former, it chases both Sonics in their acts as it did in its debut. ** svg Classic Tails' aforementioned BabyTalk may have been taken from ''Anime/SonicTheHedgehogTheMovie''.Eggman]]]]. ** Not only were the writers of the game's script not Sonic fans themselves, they didn't even know much about the franchise in general. They made up for it by researching the lore of the franchise, and it shows considerably (due to the sheer amount of ContinuityPorn added throughout the game).
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