History VideoGame / SonicGenerations

16th Sep '17 2:28:52 PM nombretomado
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''Sonic Generations'' is a main series title in the ''[[Franchise/SonicTheHedgehog Sonic]]'' franchise, released in 2011 for the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, the PC (via UsefulNotes/{{Steam}}) and the Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.

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''Sonic Generations'' is a main series title in the ''[[Franchise/SonicTheHedgehog Sonic]]'' franchise, released in 2011 for the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, the PC (via UsefulNotes/{{Steam}}) and the Nintendo3DS UsefulNotes/Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.



* MercyMode: The Nintendo3DS version of the game's TimeAttack mode and the Challenges in the other versions counts as this. Previous [[SonicAdvanceTrilogy handheld]] [[VideoGame/SonicRushSeries Sonic]] [[VideoGame/SonicColors games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. This means you can practice sections as much as you please. However, respawning at a checkpoint ''[[ContinuingIsPainful doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.

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* MercyMode: The Nintendo3DS UsefulNotes/Nintendo3DS version of the game's TimeAttack mode and the Challenges in the other versions counts as this. Previous [[SonicAdvanceTrilogy handheld]] [[VideoGame/SonicRushSeries Sonic]] [[VideoGame/SonicColors games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. This means you can practice sections as much as you please. However, respawning at a checkpoint ''[[ContinuingIsPainful doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.
13th Sep '17 4:15:11 AM Luigifan
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* AndIMustScream: [[spoiler:It's heavily implied that Sonic's friends are ''still self aware'' while petrified.]]
** In the epilogue, [[spoiler:two different time-period versions of Eggman are stuck in a state of absolute ''nothing'' for what appears to be a long, long time.]]

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* AndIMustScream: [[spoiler:It's heavily implied that Sonic's friends are ''still self aware'' self-aware'' while petrified.]]
** In the epilogue, [[spoiler:two different time-period versions of Eggman are stuck in a state of absolute ''nothing'' for what appears to be a long, long time.]]time]].
13th Sep '17 4:13:40 AM Luigifan
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** ''VideoGame/SonicAdventure'': Speed Highway, Station Square.[[labelnote:*]]The setting for the fight against Perfect Chaos (''Sonic Adventure's'' Final Boss).[[/labelnote]]

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** ''VideoGame/SonicAdventure'': Speed Highway, Station Square.[[labelnote:*]]The setting for the fight against Perfect Chaos (''Sonic Adventure's'' Final Boss).FinalBoss).[[/labelnote]]



** ''VideoGame/SonicHeroes'': [[PalmtreePanic Seaside,]] [[UnderwaterRuins Hill]].[[labelnote:*]]This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from [[VideoGame/Sonic3AndKnuckles Hydrocity Zone]].[[/labelnote]]

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** ''VideoGame/SonicHeroes'': [[PalmtreePanic Seaside,]] Seaside]] [[UnderwaterRuins Hill]].[[labelnote:*]]This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from [[VideoGame/Sonic3AndKnuckles Hydrocity Zone]].[[/labelnote]]
14th Aug '17 10:57:52 PM WaterBlap
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* TheDevTeamThinksOfEverything: A particularly hilarious example. In the modern variation on GreenHillZone, a Crab enemy hitting Sonic will cause it to dance happily at being able to hit him for the first time in twenty years.

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* TheDevTeamThinksOfEverything: A particularly hilarious example. In the modern variation on GreenHillZone, DevelopersForesight:
** Hilariously,
a Crab enemy hitting Sonic will cause it to dance happily at being able to hit him for the first time in twenty years.years in the modern variation on GreenHillZone.



** The epilogue cutscene looks like it's taken right out of Back to the Future II, with both Eggmen bickering at each other's failures.



* IdleAnimation: Classic Sonic still [[MascotWithAttitude glares at the player impatiently]] when idle. He may also occasionally [[VideoGame/Sonic3DBlast cross his arms in frustration]], [[VideoGame/Sonic3AndKnuckles snap at the player and point to the right]] ([[TheDevTeamThinksOfEverything even when he's facing the left, now]], minus the snap), [[VideoGame/SonicTheHedgehog2 look at his wrist, and lay on the ground after a while]].

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* IdleAnimation: Classic Sonic still [[MascotWithAttitude glares at the player impatiently]] when idle. He may also occasionally [[VideoGame/Sonic3DBlast cross his arms in frustration]], [[VideoGame/Sonic3AndKnuckles snap at the player and point to the right]] ([[TheDevTeamThinksOfEverything even when he's facing the left, now]], minus the snap), right]], [[VideoGame/SonicTheHedgehog2 look at his wrist, and lay on the ground after a while]].
4th Jul '17 4:23:41 AM Mythtaker
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* SuddenlyAlwaysKnewThat: Blaze's character missions in Crisis City and Planet Wisp features Blaze outright [[{{Flight}}flying like a bird]] seemingly without the aid of the Sol Emeralds or [[PlayingWIthFire Pyrokinesis]]. At no point was it ever hinted that she possesses such an ability.

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* SuddenlyAlwaysKnewThat: Blaze's character missions in Crisis City and Planet Wisp features Blaze outright [[{{Flight}}flying [[{{Flight}} flying like a bird]] seemingly without the aid of the Sol Emeralds or her [[PlayingWIthFire Pyrokinesis]]. At no point was it ever hinted that she possesses such an ability.
4th Jul '17 4:22:56 AM Mythtaker
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Added DiffLines:

* SuddenlyAlwaysKnewThat: Blaze's character missions in Crisis City and Planet Wisp features Blaze outright [[{{Flight}}flying like a bird]] seemingly without the aid of the Sol Emeralds or [[PlayingWIthFire Pyrokinesis]]. At no point was it ever hinted that she possesses such an ability.
9th Jun '17 9:27:08 PM nombretomado
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* LargeHam: [[http://www.youtube.com/watch?v=YoRipW5tMlE Spanish Sonic]]. Also, [[http://www.youtube.com/watch?v=6yJY48EzJX0 German Doctor Eggman]] (Hartmut Neugebauer) has been acknowledged by Sonic Team to be the perfect voice for the good doctor. To be fair, he's also the standard German dubbing voice for [[WilliamShatner a certain other]] [[Series/BostonLegal large ham]].

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* LargeHam: [[http://www.youtube.com/watch?v=YoRipW5tMlE Spanish Sonic]]. Also, [[http://www.youtube.com/watch?v=6yJY48EzJX0 German Doctor Eggman]] (Hartmut Neugebauer) has been acknowledged by Sonic Team to be the perfect voice for the good doctor. To be fair, he's also the standard German dubbing voice for [[WilliamShatner [[Creator/WilliamShatner a certain other]] [[Series/BostonLegal large ham]].
14th May '17 12:11:21 PM Ferot_Dreadnaught
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Added DiffLines:

* InterfaceSpoiler: People looked at the Xbox 360 Avatar rewards for beating the game and speculated that [[spoiler:Classic Eggman has a link to the Time Eater, since said Avatar parts are all patterned after Classic Eggman. They were right.]]
14th May '17 12:05:52 PM Rorosilky5
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* WhatCouldHaveBeen: Early plans were for [[WesternAnimation/AdventuresOfSonicTheHedgehog Jaleel White]] to voice Classic Sonic, but ultimately the dev team felt having him as a SilentProtagonist would fit the story better.
14th May '17 12:05:09 PM Rorosilky5
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/sonicgenerations_4.jpg]]
[[caption-width-right:330:[[{{Tagline}}3 Eras, 2 Sonics, 1 Epic Adventure.]]]]

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[[quoteright:330:http://static.[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/sonicgenerations_4.jpg]]
[[caption-width-right:330:[[{{Tagline}}3 [[caption-width-right:220:[[{{Tagline}} 3 Eras, 2 Sonics, 1 Epic Adventure.]]]]
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