Video Game / Aladdin (Virgin Games)
The Sega Genesis version of the game.

A Platform Game based on Disney's Aladdin, released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.

This Aladdin game, in which Aladdin wields a scimitar, was released for the Sega Genesis, PC, Amiga, Nintendo Entertainment System, Game Boy and Game Boy Color. Capcom created a different Aladdin platformer for the Super Nintendo Entertainment System, while Sega released a still different Aladdin game for its 8-bit systems. While its Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators note , a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as Earthworm Jim.

Overall, it was a smash hit—the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind Sonic the Hedgehog (20 million) and Sonic the Hedgehog 2 (6 million). To put this in perspective, the fourth best selling Genesis game, NBA Jam, only sold a little under 2 million units.

Tropes appearing in this game:

  • A Winner Is You: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss.
  • Bottomless Pit: Present starting from "Inside the Lamp", though it's possible to fall in water/lava in the earlier Cave of Wonders stages and then in the Palace stages afterwards, which more or less count as bottomless pits as well.
  • Classic Cheat Code: On the Genesis, skip levels by pausing and pressing ABBAABBA.
    • Pressing a particular key sequence in the Options menu nets you a picture of David Perry's disembodied head for a few seconds followed by a cheat menu. A,C,A,C,A,C,A,C,B,B,B,B
  • Console Cameo: Sega Genesis systems are visible in the background within Genie's lamp.
  • The Cameo:
    • Several Disney characters appear in the backgrounds, but Sir Hiss appears as an actual enemy in the desert stage.
    • Sebastian from The Little Mermaid can be seen on the wall in the prison level.
    • In the background of the dungeon, the prison scene for Pirates of the Caribbean is recreated, complete with keyholding dog.
    • In the last two stages, amongst the animal toys the Beast can be seen.
  • Comedic Underwear Exposure: On normal and hard, hitting the stout guards with your sword, or throwing an apple on any difficulty, will make them drop their trousers before a second hit finishes them off.
  • Easter Egg: Standing in just the right position in front of the Mickey ears hat (so that Aladdin's Idle Animation make him look like he's wearing them) in the desert level will make a 1-up appear.
  • Edible Ammunition: Apples. These are actually required to beat the Final Boss, as well as the first boss.
  • Final Boss: Of course, it's Jafar, the Big Bad of the film the game comes from. You only fight him as a human and a snake; his genie form does not appear here (in the Kingdom Hearts games, the genie form replaces the snake form as his One-Winged Angel mode in boss fights with him).
  • Flunky Boss: Iago, who can actually be encountered as the boss of the Sultan's Palace stage, is in Jafar's magic chamber and is on the contraption conjuring up ghosts that come down on you. Plus, barrels are rolling along the floor.
  • Game-Over Man: Jafar. "Give up, street rat!"
  • Indy Escape: The cave escape level has boulders rolling down tunnels trying to One-Hit Kill Aladdin.
  • Kaizo Trap: Aladdin can get hit by the last boulder in Cave Escape after landing on the magic carpet which flies you away to the next level.
  • Logo Joke: The Genie, clad in referee garb, fires a starting pistol and accidentally shoots Iago.
  • Mercy Mode: In the Sega Genesis version, the Rug Ride level will be skipped if you fail it too many times.
  • Mini-Boss: You get two of these in the game; they come up before the end of the level they appear in.
    • Gazeem, a.k.a., the "humble thief" who was devoured by the Cave of Wonders guardian at the beginning of the film, appears as a "boss" towards the end of the Agrabah Rooftops. The boss music will start up when you approach his position, and you have to kill him both to get the second half of the scarab and then to get the stage's final flute, which takes you to the main boss above Gazeem. You may have to walk away and then return to find the flute.
    • About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront a multi-sword wielding specter here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.
  • Offscreen Start Bonus: In the desert and prison levels.
  • One-Hit-Point Wonder: Abu in his Brutal Bonus Levels.
  • Pinball Zone: "Inside the Lamp".
  • Playing with Fire: Jafar as a snake sends out flames as his attacks.
  • Scaled Up: The second form of Jafar... this is to be expected given his movie manifestation.
  • Sequential Boss: When you meet Jafar at the end of the final stage, you first have to attack his human form, which is trying to pull you to him with magic, and then his snake form, which sends out flame walls (you encounter said flame walls at the start of the stage) and will light the platforms in the room to ignite under you if you stand on them too long. No genie form; that won't come until Kingdom Hearts at least, so once the snake form is dead, the stage and game are over.
  • Slasher Smile: Jafar on the "Give up, street rat!" screen.
  • Snake Charmer: Snake charmers are a type of enemy, who have their snake leap out and bite you if you're near.
  • Spikes of Doom: One of the nastier traps you can run into. They'll repeatedly damage you while you remain in the spike pit.
  • Stealth Pun: "Inside the Lamp" features columns that have the letters A and B on top of them. "Have some of column A, try all of column B."
  • Super Drowning Skills: Aladdin will die instantly upon ending up in water. As water is generally at the bottom of levels, this effectively doubles as another kind of Bottomless Pit.
  • Sword Fight: If Aladdin and a sword armed guard attack at the same time, their blades will clash. This will continue until something breaks the pattern, as Aladdin and the guard tend to attack at the same rate if the player just mashes B.
  • Trampoline Tummy: Aladdin can bounce on camels' humps in early levels, which also causes them to spit, which can also damage enemies. Abu can also be seen doing backflips on a knocked out fat guard's belly, each bounce accompanied by a honking horn.
  • The Twelve Principles of Animation: Due to the game's hand-drawn sprites being drawn by actual Disney animators, they naturally use these principles, resulting in silky smooth spritework.
  • Wake-Up Call Boss: The boss at the end of "Agrabah Rooftops" can be this for players who blew all their apples on the guards and face having to go all the way to the bottom of the arena to collect apples, dodging barrels all the way up and down, to do some measly damage to the boss.
  • A Winner Is You: If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
    • There isn't much of an actual ending to the game, either. After defeating Jafar, you get a standard "Level Clear" screen, followed by a shot of Aladdin and Jasmine flying a carpet in front of the moon, a small animation of them kissing next to the words "The End", and then the credits roll. There's no story text, congratulations, or anything.