History VideoGame / AladdinVirginGames

21st May '17 2:00:05 PM Hyze
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*LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventuall you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.
12th May '17 2:29:27 PM jameygamer
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* StationaryBoss: Three of the bosses in the game (Razoul in Agrabah Rooftops, Iago in Sultan's Palace, and Jafar at the end of the game) do not ever move from the positions you see them in when you find them.
29th Mar '17 4:15:31 AM jameygamer
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* EvilLaugh: You'll hear Jafar's maniacal laughter if you land on his "Lose!" face in the post-level bonus round or get a game over.
7th Mar '17 5:20:22 AM jameygamer
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* ClassicCheatCode: On the Genesis, skip levels by pausing and pressing ABBAABBA.

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* ClassicCheatCode: ClassicCheatCode:
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On the Genesis, skip levels by pausing and pressing ABBAABBA.



* AWinnerIsYou: If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.

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* AWinnerIsYou: AWinnerIsYou:
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If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
5th Feb '17 3:14:13 AM jameygamer
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* SlasherSmile: Jafar on the "Give up, street rat!" screen.

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* SlasherSmile: Jafar on the "Give up, street rat!" screen. He also has one on his "Lose!" image if you accidentally land on him in the Genie's roulette bonus at the end of the first 9 levels, complete with maniacal laugh.
5th Feb '17 3:12:38 AM jameygamer
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* OneWingedAngel: Jafar himself does this to you after you kill his human form; he transforms into the giant cobra and sends waves of fire out at the player. This is Jafar's sole OneWingedAngel form in this and the SNES game; after destroying it, the game is over.
31st Jan '17 6:08:00 AM Andrusi
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* StealthPun: "Inside the Lamp" features columns that have the letters A and B on top of them. [[spoiler: "Have some of column A, try all of column B."]]
9th Jan '17 10:48:09 PM jameygamer
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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the WaltDisneyHomeVideo/WaltDisneyClassics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the WaltDisneyHomeVideo/WaltDisneyClassics Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.
22nd Nov '16 8:10:15 AM LadyYuki
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* EasterEgg: Standing in just the right position in front of the Mickey ears hat (so that Aladdin's IdleAnimation make him look like he's wearing them) in the desert level will make a 1-up appear.

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* EasterEgg: Standing In the desert level, standing in just the right position in front of the Mickey ears hat on the clothesline (so that Aladdin's IdleAnimation make makes him look like he's wearing them) in the desert level will make a 1-up appear.appear in the OffscreenStartBonus area.



* FinalBoss: Of course, it's Jafar, the BigBad of the film the game comes from. You only fight him as a human and a snake; his genie form does not appear here (in the ''VideoGame/KingdomHearts'' games, the genie form replaces the snake form as his OneWingedAngel mode in boss fights with him).

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* FinalBoss: Of course, it's Jafar, the BigBad of the film the game comes from. naturally. You only fight him as a in his human and a snake; snake forms, though - his genie form does not appear here (in the ''VideoGame/KingdomHearts'' games, the genie form replaces the snake form as his OneWingedAngel mode in boss fights with him).doesn't even make an appearance.
17th Oct '16 10:21:54 AM Miracle@StOlaf
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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AladdinVirginGames