History VideoGame / AladdinVirginGames

9th Jan '17 10:48:09 PM jameygamer
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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the WaltDisneyHomeVideo/WaltDisneyClassics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the WaltDisneyHomeVideo/WaltDisneyClassics Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.
22nd Nov '16 8:10:15 AM LadyYuki
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* EasterEgg: Standing in just the right position in front of the Mickey ears hat (so that Aladdin's IdleAnimation make him look like he's wearing them) in the desert level will make a 1-up appear.

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* EasterEgg: Standing In the desert level, standing in just the right position in front of the Mickey ears hat on the clothesline (so that Aladdin's IdleAnimation make makes him look like he's wearing them) in the desert level will make a 1-up appear.appear in the OffscreenStartBonus area.



* FinalBoss: Of course, it's Jafar, the BigBad of the film the game comes from. You only fight him as a human and a snake; his genie form does not appear here (in the ''VideoGame/KingdomHearts'' games, the genie form replaces the snake form as his OneWingedAngel mode in boss fights with him).

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* FinalBoss: Of course, it's Jafar, the BigBad of the film the game comes from. naturally. You only fight him as a in his human and a snake; snake forms, though - his genie form does not appear here (in the ''VideoGame/KingdomHearts'' games, the genie form replaces the snake form as his OneWingedAngel mode in boss fights with him).doesn't even make an appearance.
17th Oct '16 10:21:54 AM Miracle@StOlaf
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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss.
17th Oct '16 6:04:25 AM Plastiware
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** There isn't much of an actual ending to the game, either. After defeating Jafar, you get a standard "Level Clear" screen, followed by a shot of Aladdin and Jasmine flying a carpet in front of the moon, a small animation of them kissing next to the words "The End", and then the credits roll. There's no story text, congratulations, or anything.
12th Oct '16 8:33:58 PM erforce
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** In the background of the dungeon, the prison scene for ''PiratesOfTheCaribbean'' is recreated, complete with keyholding dog.

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** In the background of the dungeon, the prison scene for ''PiratesOfTheCaribbean'' ''Ride/PiratesOfTheCaribbean'' is recreated, complete with keyholding dog.
28th Sep '16 3:19:17 PM jameygamer
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** Kazeem, a.k.a., the "humble thief" who was devoured by the Cave of Wonders guardian at the beginning of the film, appears as a "boss" towards the end of the Agrabah Rooftops. The boss music will start up when you approach his position, and you have to kill him both to get the second half of the scarab and then to get the stage's final flute, which takes you to the main boss above Kazeem. You may have to walk away and then return to find the flute.

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** Kazeem, Gazeem, a.k.a., the "humble thief" who was devoured by the Cave of Wonders guardian at the beginning of the film, appears as a "boss" towards the end of the Agrabah Rooftops. The boss music will start up when you approach his position, and you have to kill him both to get the second half of the scarab and then to get the stage's final flute, which takes you to the main boss above Kazeem.Gazeem. You may have to walk away and then return to find the flute.
22nd Sep '16 7:52:48 PM jameygamer
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* FlunkyBoss: Iago, who can actually be encountered as the boss of the Sultan's Palace stage, is in Jafar's magic chamber and is on the contraption conjuring up ghosts that come down on you. Plus, barrels are rolling along the floor.



* PinballZone: "Inside the Lamp"

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* PinballZone: "Inside the Lamp"Lamp".
* PlayingWithFire: Jafar as a snake sends out flames as his attacks.
22nd Sep '16 7:49:40 PM jameygamer
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* BottomlessPit: Present starting from "Inside the Lamp."

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* BottomlessPit: Present starting from "Inside the Lamp."Lamp", though it's possible to fall in water/lava in the earlier Cave of Wonders stages and then in the Palace stages afterwards, which more or less count as bottomless pits as well.
22nd Sep '16 7:48:08 PM jameygamer
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** Sebastian from Disney/TheLittleMermaid can be seen on the wall in the prison level.
** In the background of the dungeon, the prison scene for PiratesOfTheCaribbean is recreated, complete with keyholding dog.

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** Sebastian from Disney/TheLittleMermaid ''Disney/TheLittleMermaid'' can be seen on the wall in the prison level.
** In the background of the dungeon, the prison scene for PiratesOfTheCaribbean ''PiratesOfTheCaribbean'' is recreated, complete with keyholding dog.
22nd Sep '16 7:46:39 PM jameygamer
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Added DiffLines:

* FinalBoss: Of course, it's Jafar, the BigBad of the film the game comes from. You only fight him as a human and a snake; his genie form does not appear here (in the ''VideoGame/KingdomHearts'' games, the genie form replaces the snake form as his OneWingedAngel mode in boss fights with him).


Added DiffLines:

* SequentialBoss: When you meet Jafar at the end of the final stage, you first have to attack his human form, which is trying to pull you to him with magic, and then his snake form, which sends out flame walls (you encounter said flame walls at the start of the stage) and will light the platforms in the room to ignite under you if you stand on them too long. No genie form; that won't come until ''Kingdom Hearts'' at least, so once the snake form is dead, the stage and game are over.
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