History VideoGame / AladdinVirginGames

29th Nov '15 5:08:25 PM nombretomado
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[[caption-width-right:320:The SegaGenesis version of the game.]]

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[[caption-width-right:320:The SegaGenesis UsefulNotes/SegaGenesis version of the game.]]



This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while UsefulNotes/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

to:

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while UsefulNotes/{{Sega}} Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.
12th Nov '15 10:34:24 AM Chromecha_Man
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Added DiffLines:

* StealthPun: "Inside the Lamp" features columns that have the letters A and B on top of them. [[spoiler: "Have some of column A, try all of column B."]]
18th Oct '15 7:12:50 PM nombretomado
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A PlatformGame based on {{Disney}}'s ''Disney/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.

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A PlatformGame based on {{Disney}}'s {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.
2nd Sep '15 6:51:28 PM Sunflorazumarill
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** Pressing a particular key sequence in the Options menu nets you a picture of David Perry's disembodied head for a few seconds followed by a cheat menu.[[spoiler: A,C,A,C,A,C,A,C,B,B,B,B]]

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** Pressing a particular key sequence in the Options menu nets you a picture of David Perry's disembodied head for a few seconds followed by a cheat menu. [[spoiler: A,C,A,C,A,C,A,C,B,B,B,B]]
24th May '15 5:46:06 PM ShinyTsukkomi
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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while UsefulNotes/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

to:

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while UsefulNotes/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.
18th Jan '15 6:17:34 AM Korodzik
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Added DiffLines:

* SnakeCharmer: Snake charmers are a type of enemy, who have their snake leap out and bite you if you're near.
19th Nov '14 7:33:07 PM KoopaKid17
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* SlasherSmile: Jafar on the "Give up, street rat!" screen.
18th Aug '14 6:32:22 PM TheomanZero
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* ComedicUnderwearExposure: On normal and hard, hitting the stout guards with your sword, or throwing an apple on any difficulty, will make them drop their trousers before a second hit finishes them off.
** GoofyPrintUnderwear: They're wearing heart boxers.



* GoofyPrintUnderwear: On normal and hard, hitting the stout guards with your sword, or throwing an apple on any difficulty, will make them drop their trousers before a second hit finishes them off.
31st Jul '14 10:57:12 AM rexpensive
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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[IBMPersonalComputer PC]], {{Amiga}}, NintendoEntertainmentSystem, GameBoy and GameBoyColor. {{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SuperNintendoEntertainmentSystem, while {{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

to:

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[IBMPersonalComputer PC]], {{Amiga}}, NintendoEntertainmentSystem, GameBoy UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and GameBoyColor. {{Capcom}} UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, while {{Sega}} UsefulNotes/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its SuperNintendo UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.
20th May '14 5:57:44 AM Tailikku
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Added DiffLines:

** In the background of the dungeon, the prison scene for PiratesOfTheCaribbean is recreated, complete with keyholding dog.
** In the last two stages, amongst the animal toys [[Disney/BeautyAndTheBeast the Beast]] can be seen.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AladdinVirginGames