Video Game / Aladdin (Capcom)
A Platform Game
based on Disney
, released by Capcom
game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System
, though there were bootleg versions for the Nintendo Entertainment System
and Sega Genesis
(for which Aladdin (Virgin Games)
was legitimately released), and it was ported to the the Game Boy Advance
eleven years later.
Tropes appearing in this game:
- Adaptation Expansion: The pyramid level never really happened in the movie.
- Advancing Wall of Doom: The wall of lava in the Cave of Wonders.
- Annoying Arrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
- Auto-Scrolling Level: The first cave escape stage.
- Bonus Stage: "A Whole New World" is an enemy-free carpet ride.
- Bottomless Pits
- Bubbly Clouds: The Genie stages have some areas with cloud platforms.
- Build Like an Egyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
- Catastrophic Countdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
- Covers Always Lie: Aladdin has a sword in the cover art. See three entries below. Surprisingly, the new GBA release cover art repeated this.
- Disney Acid Sequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
- Edible Ammunition: Apples can be thrown at enemies, but it only stuns them.
- Funny Background Event: We see Abu clinging at Carpet in the background at Genie's stage
- The Goomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
- Goomba Stomp: The main way for Aladdin to defeat enemies.
- Law of 100: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for extra lives, continues). Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
- Mercy Mode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
- Roofhopping: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
- Scaled Up: Jafar, in the final battle.
- Shout-Out: A part of the first level has the player dodging barrels while climbing up a zigzagging building structure.
- Spikes of Doom
- Stalactite Spite: Tons of falling stalactites on later levels.
- Tactical Suicide Boss: If Jaffar did not attempt to electrocute you by jamming his scepter into the ground, he wouldn't be beatable.
- Wackyland: Inside the Genie's lamp.
- Zero-Effort Boss: The boss of the pyramid level. It's Abu in a pharaoh mask. He can't attack and takes one hit.