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Video Game / Der Langrisser

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Several years after the events of Langrisser I, Baltia, a kingdom of benevolence vannished and the Rayguard Empire rose power and formed an alliance with Bozel who aimed to find the evil show Alhazrd. Elwin now has to help retrieve Langrisser for the Descendants of Light as it's the only weapon that can stand a chance against Alhazard.

Langrisser II/Der Langrisser provides examples of:

  • Beware the Nice Ones: Hein is just the cute plucky sidekick, right? Except that his two best class-change paths lead to him becoming either a wizard on the level of Jessica or Eggbert, or the game's foremost Magic Knight, with access to healing spells, support magic, an awesome summon, and a formidable sword attack.
  • Bittersweet Ending: The Light Path almost isn't this, but then the Fridge Horror regarding the Demon Tribe's fate sets in. The Independent Path is more straightforward: it ends with Elwin having unified El Sallia under his banner, saved the Demon Tribe from eons of persecution, freed the world from the manipulations of Lushiris and Chaos, and finally brought about an era of peace. However, he's had to kill many good people to do it and lost the woman he loves because he killed the goddess she worships. The ending is probably the happiest on the global scale, but it's tragic on a personal level for Elwin and those he cares about.
  • Black-and-Gray Morality: The Goddess of Light is a racist, The Empire is a bunch of ruthless conquerors, the Demon Tribe is led by a psychotic monster, and even if you avoid all of these, you're still a backstabber who racks up a massive body count in the name of peace and justice.
  • Brainwashed and Crazy: Liana on the Chaos path. Brainwashed into serving Boser, and liking every moment of it. Also on the Independent path. Brainwashed by Lushiris into fighting Elwin.
  • Chronic Backstabbing Disorder: The Independent path requires you to backstab every faction you work with. Betraying the Empire, in particular, is portrayed as something done solely for your own power rather than for the good of everyone. Each betrayal also shifts Elwin's personality dramatically and instantly, rather than have him try to justify his actions to his former allies.
  • Colour-Coded for Your Convenience: The character's troop's color indicates their allegiance:
    • Blue for main characters (Elwin, Hein, Rohga)
    • White for Light-path characters (Sherry, Keith, Lester and etc)
    • Green for Imperial characters (Leon, Imelda, Vargas, Egbert and etc)
    • Red for Chaos-path characters (Dark Lana, Sonia, Est, Ost and etc)
    • And in battle, your side has blue command ranges, the enemy has red, and NPC non-hostiles have green.
  • Did You Just Punch Out Cthulhu?: In the Independent path, you get to kill Lushiris, who is a goddess. It's not even very hard, since by that point in the game you'll be insanely powerful yourself.
    • You can do the same with Chaos in one of the Light endings, though it's Eggbert who finishes him off.
  • '80s Hair: Sonia. She also has a headband, making her look even more like Olivia Newton-John.
  • Gray-and-Grey Morality: Light vs. the Empire vs. Independent. Chaos is the "black."
  • Hazy-Feel Turn: Light to Imperial. Even more so, Light to Independent taken as a whole.
  • Heel–Face Revolving Door: Necessary for the Independent path, as you must first ally with and then betray all three other factions.
  • Hero Antagonist: Depending on which side you take, though most of the NPCs count. Leon is among the noblest of the characters, despite fighting for The Empire. Meanwhile, Sonia, Est and Ost are only fighting for Bozer because he's the only one fighting to save the Demon Tribe (except possibly Elwin). And if you turn against the Light, nearly all of the Light heroes are good people fighting for a goddess who is good toward humans - monsters need not apply.
  • Knight in Sour Armor: Independent Elwin. He's gone through a lot of messy Character Development that has left him murderously cynical of all the factions' goals and methods, and now he's fighting so that everyone in El Sallia can finally live in peace.
  • Large and in Charge: Lushiris is much larger than a human, though this is only shown in battle scenes.
  • Order Versus Chaos: The premise behind the story, at least in theory; the Empire doesn't care about the struggle between Lushiris and Chaos except as it affects their interests, and Independent Elwin wants them both taken down.
  • The Starscream: Elwin towards the Kaiser in Independent and Chaos paths.
  • Übermensch: Elwin in the Independent Path.
  • Utopia Justifies the Means: The empire's heroes are trying to conquer the continent in order to create a continent without constant war.
  • Villain Protagonist: Elwin in the Chaos Path has abandoned any pretense of fighting for El Sallia, and is only in the war for his own power.
  • Worthy Opponent: Leon, and to a lesser extent, Vargas. Elwin can become this as well if he sides with the Empire; even after he betrays the light side, Cherie is fully (and rightly) confident that the civilians she's guarding can evacuate in full view of Leon and Elwin's forces without being attacked.

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