A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by {{Capcom}} in 1993.

This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the SuperNintendoEntertainmentSystem, though there were bootleg versions for the NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the GameBoyAdvance eleven years later.
!!Tropes appearing in this game:
* AdaptationExpansion: The pyramid level never really happened in the movie.
* AdvancingWallOfDoom: The wall of lava in the Cave of Wonders.
* AutoScrollingLevel: The first cave escape stage.
* BonusStage: "A Whole New World" is an enemy-free carpet ride.
* BottomlessPits
* BubblyClouds: The Genie stages have some areas with cloud platforms.
* BuildLikeAnEgyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* CoversAlwaysLie: Aladdin has a sword in the cover art. See three entries below. Surprisingly, the new GBA release cover art repeated this.
* DisneyAcidSequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
* EdibleAmmunition: Apples can be thrown at enemies, but it only stuns them.
* FunnyBackgroundEvent: We see Abu clinging at Carpet in the background at Genie's stage
* GoombaStomp: The main way for Aladdin to defeat enemies.
* LawOfOneHundred: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for extra lives, continues). Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
* MercyMode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
* ScaledUp: Jafar, in the final battle.
* SpikesOfDoom
* StalactiteSpite: Tons of falling stalactites on later levels.
* {{Wackyland}}: Inside the Genie's lamp.