Video Game / The Lion King
A Platform Game
based on Disney
's The Lion King
, developed by Westwood Studios
and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.
The game appeared on a variety of platforms, including both the Sega Genesis
and the Super Nintendo Entertainment System
; unlike with Aladdin
, the two rival 16-bit consoles got what was essentially the same game, and telling which version was better could be a very close call
. Other versions tended to leave stages out.
Tropes occurring in the game:
- Absentee Actor:
- Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The Love Tonight" is still used in the end credits.
- Even though Timon and Pumbaa appear, Zazu doesn't show up at all.
- Bonus Stage: Two types, featuring Timon, Pumbaa and bugs to collect.
- Bottomless Pits: There's a lot of these.
- Collision Damage
- Copy Protection:
- The DOS port will ask for a random word on a random page of the manual each time it's run.
- Playing an improperly cracked copy of the game that you found on some abandonware sites? Either your roar meter won't refill or the health and roar meter upgrade bugs won't do a thing.
- Darker and Edgier: Adult Simba's levels when compared to the rest of the game. They lack the lighthearted elements that were in young Simba's levels, and every single one of them involves a lot of Family-Unfriendly Violence where you maul large packs of enemies to death.
- Disney Villain Death: Invoked. In order to beat Scar in the final level, you have to toss him off of Pride Rock.
- Dummied Out: The monkeys in "Simba's Destiny" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.
- Everything's Better with Monkeys: Horribly, horribly subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult.
- Game Over Man: Rafiki in the SNES and Genesis versions; the 8-bit versions have Scar instead.
- Green Hill Zone: Pride Lands.
- Heart Container: African red bugs.
- Indy Escape: There are several instances where you have to escape a Rolling Boulder, and they can be oh so frustrating if you haven't mastered roll by then.
- Jungle Japes: "Hakuna Matata."
- Killer Gorilla: Subverted in that he's not actively attacking Simba, only throwing coconuts at him, because apparently he wants to be left alone. It doesn't stop him from being the toughest boss in the game.
- Lava Surfing: Done in the "Be Prepared" level by Simba on a stalactite.
- Ledge Bats: These appear in the "Be Prepared" lava level: at one point you have to ride a river of lava on a floating rock. A very small rock. Any wrong move, and you fall in the lava. As you float further across the river, several bats awaken and try to hurt you. Being hurt pushes Simba back by about a meter, which is more than enough to make him fall into the lava.
- Lethal Lava Land: Level 8, "Be Prepared". Especially egregious as the level is not based on any scene in the movie. Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage. Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it.
- Luck-Based Mission: In the DOS version, the fountain of acid that Simba needs to escape (by climbing), seems to be bugged. It either starts rising or not. When it does rise, it is too fast to escape even by frantically mashing the jump button.
- Made of Explodium: Be careful when killing the rhino beetles or you could get hurt. Yes, the rhino beetles explode upon dying.
- Magical Mystery Doors: "Simba's Return."
- Minecart Madness: Or, rather, ostrich madness.
- Misplaced Wildlife: Why are there a bunch of cheetahs in the jungle? (They look like leopards, but the manual refers to them as cheetahs, and if you look closely, you'll notice the sprite is based off the cheetah that appears in the opening sequence of the film.)
- Mood Whiplash: Mirroring the film, going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata". Or the bonus levels between the Adult!Simba levels.
- Nintendo Hard: Infamously so, to the point where the creators of the game were delighted when two people in the audience had actually beaten the second level. Years later, one of the developers apologized on reddit. On the bright side, pressing B+A+R+R+Y and 'Start' on the SNES controller (or Right+A+A+B and 'Start' on the Genesis controller) opens up a hidden menu that allows to toggle invulnerability on (as well as selecting the level).
- Numerical Hard: Easy modes get more lives and continues. Hard modes give enemies more health. That pretty much covers it.
- Ring Out Boss: Scar.
- Shout-Out: The gorilla boss at the end of the "Hakuna Matata" level, climbing higher and higher while throwing coconuts Simba has to dodge, might be a Donkey Kong homage. A developer also said it was based on storyboarded character that was cut from the movie.
- Super Drowning Skills: Some levels have water serving the purpose of Bottomless Pits.
- The Spiny: Porcupines.
- Took a Level in Badass: Adult Simba, with harder-hitting attacks and having a more effective roar.
- Unexpected Gameplay Change: "The Stampede."