Video Game / Lands of Lore

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A series of three first-person perspective Western RPGs with adventure game elements developed by Westwood Studios, building on their work on their Dungeons & Dragons Eye of the Beholder series.

The first is Lands of Lore: The Throne of Chaos, released in 1993. In 1997 came Lands of Lore II: Guardians of Destiny, and in 1999, a game called simply Lands of Lore III.


This videogame series provides examples of:

  • Absurdly Spacious Sewer: Beneath Gladstone. An entire guild has its headquarters there.
  • All-Powerful Bystander: The Draracle in Lands of Lore 1
  • Anti-Grinding: In the second game each type of enemy has an upper limit for how high you can get your fighting and magic levels by fighting that enemy.
  • Anti-Villain: In the third game, Jakel ultimately just wants to continue living. As the Draracle created him using ancient magic and with Belial dead and Draracle gone, all ancient magic is now fading away, which includes Jakel.
  • A Winner is You: The good ending of LOL 2 is INCREDIBLY underwhelming.
  • Big Boo's Haunt: The Dark Halls, the Underworld.
  • Chainmail Bikini: The amazons in the White Tower.
  • Commonplace Rare: The silverleaf in LOL 2, my goodness, the silverleaf.
  • Dead Guy on Display: In the second game, the Draracle has the corpse of the god Belial (whom he himself executed) on display in his museum. The museum guide explains that the corpse is there "not as a trophy, but as a warning."
  • Deadpan Snarker: Luther, protagonist of LOL 2.
  • Devil in Plain Sight/Obviously Evil: Chancellor Geron, an Obstructive Bureaucrat and (in the 3rd game) open racist, is pretty clearly secretly allied with the Evil Army in the first game and obviously does not have the Kingdom's best interests at heart in the remaining two games. However, neither the heroic King Richard or the powerful sorceress Dawn ever suss onto the fact the man is clearly up to no good ( although you finally get a chance to get even with him at the very end of the 3rd game).
  • Difficulty Spike: If Kikoskia's Let's Plays are any indication, the first game has lots of them. The Urbish Mines and floor three of the White Tower being the most prominent examples.
  • Evil Costume Switch: Dawn gets one in the evil ending path of Lands of Lore 2. However, she hasn't actually turned evil; she's just wearing a dark and seductive costume to lull Evil Luther into complacency so she can assassinate him.
  • Evil Is Easy: In 2, you can be cooperative and helpful, solving everyone's quests so they'll let you pass to the next area. Or you can simply murder your way through them, which takes less effort.
  • Eyes Never Lie: Scotia seems unable to alter the bright yellow irises of her eyes no matter what shape she takes.
  • Familiar: You can have one accompany you in the third game.
  • Faux First-Person 3D: The first game.
  • From Nobody to Nightmare: Jakel goes through this in the 3rd game, after spending the first two games as a minor secondary supporting character.
  • Game-Breaking Bug: In LOL 1, a common bug in the Urbish Mines permanently disables the stairwell to level 2. In LOL 2, the automatic save feature has a tendency to "save" your game at extremely inopportune moments.
  • Half-Human Hybrid: Copper, LOL 3's protagonist, is human on his father's side and dracoid on his mother's side.
  • Heroic Bastard: Copper again.
  • Inspector Javert: Kenneth of Gladstone follows Luther for half of the whole game in Lands of Lore 2. He dismisses all the good Luther does and heroes of Gladstone allying with him as Luther being a devious schemer who orchestrated everything to make himself appear noble. Eventually he freezes to death on Luther's trail in the Claw Mountains.
  • Intercontinuity Crossover: The last world Copper visits in LOL 3 is that of Command & Conquer: Tiberian Series, another game by Westwood.
  • Involuntary Shapeshifting: Luther's curse, causing him to change into a lizard or a huge beast at random. You later get some measure of control over it.
  • Jack-of-All-Stats: Conrad.
  • Jerkass: Copper. Seriously, the guy is a prick. No wonder no-one likes him.
  • Large Ham: Patrick Stewart — yes, that Patrick Stewart — as King Richard, and he does it very well. And the Draracle. The series had excellent voice acting for the most part.
  • Lethal Lava Land: Volcania, home of the dragons.
  • Little Bit Beastly: The Huline tribe in the Huline Jungle.
    • Petting Zoo People: The Hulines known as the Wild Ones, another tribe living in the Savage Jungle.
  • Mars Needs Women: The Ruloi. Yes, they have this trope in a Fantasy series!
  • Meat Moss: Belial's laboratory.
  • Mix-and-Match Critters: The winged spiders.
  • Mook Maker: if you don't immediately immolate the avian worms' nests in the Urbish Mines, this is what you'll get.
  • Multiple Endings: LOL 2.
  • Outside-Genre Foe:
    • The second game introduces the Ruloi, who are by all indications extraterrestrial aliens. They even bear a clear resemblance to classical Grays.
    • One dimension you visit in the third game is a post-apocalyptic wasteland where you eventually descend into an underground base and fight against security measures controlled by an AI. There are indications this actually takes place in the world of Command & Conquer: Tiberian Series.
  • Previous Player-Character Cameo: Copper meets Luther in LOL 3.
  • Save Scumming: May be your only hope in certain places, especially if you have no manual to help you.
  • Shout-Out: Dawn, king Richard's sorceress is a dead ringer of Zanthia. Also, there is a spell called 'Hand of Fate' hidden in Yvel.
  • Schrödinger's Player Character: In LOL 1. The second game seems to hint that the Huline player character is the "canonically" hero of LOL 1.
  • Sprite/Polygon Mix: LOL 2 and 3.
  • Squishy Wizard: Ak'Shel.
  • Super Drowning Skills: In LOL 1.
  • Thieves' Guild: The Bachanal.
  • Trial-and-Error Gameplay in certain areas unless you constantly consult the manual.
  • The Underworld: Visted in the third game.
  • Unwinnable by Design: In the final battle of Lands of Lore 1, you're supposed to use the Ruby of Truth on Scotia when she's in the middle of shapeshifting into a stronger creature after taking enough damage. If you don't do this and just keep fighting her, she'll eventually transform into a creature that's flat-out invincible. At this point there's nothing you can do to harm her, and might as well reset from your last save.
  • Womb Level: The Mother Beast.


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